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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 22:18:30 +02:00
VVVVVV/desktop_version/src/Script.h
Misa 6a3a1fe147
Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.

This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.

I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 17:23:59 -05:00

76 lines
1.2 KiB
C++

#ifndef SCRIPT_H
#define SCRIPT_H
#include <string>
#include <vector>
#include <SDL.h>
#define filllines(lines) commands.insert(commands.end(), lines, lines + SDL_arraysize(lines))
struct Script
{
std::string name;
std::vector<std::string> contents;
};
class scriptclass
{
public:
scriptclass(void);
void load(const std::string& name);
void loadother(const char* t);
void loadcustom(const std::string& t);
void inline add(const std::string& t)
{
commands.push_back(t);
}
void clearcustom(void);
void tokenize(const std::string& t);
void run(void);
void resetgametomenu(void);
void startgamemode(int t);
void teleport(void);
void hardreset(void);
//Script contents
std::vector<std::string> commands;
std::string words[40];
std::vector<std::string> txt;
std::string scriptname;
int position;
int looppoint, loopcount;
int scriptdelay;
bool running, dontrunnextframe;
//Textbox stuff
int textx;
int texty;
int r,g,b;
//Misc
int i, j, k;
//Custom level stuff
std::vector<Script> customscripts;
};
#ifndef SCRIPT_DEFINITION
extern scriptclass script;
#endif
#endif /* SCRIPT_H */