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https://github.com/TerryCavanagh/VVVVVV.git
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6a3a1fe147
Apparently in C, if you have `void test();`, it's completely okay to do `test(2);`. The function will take in the argument, but just discard it and throw it away. It's like a trash can, and a rude one at that. If you declare it like `void test(void);`, this is prevented. This is not a problem in C++ - doing `void test();` and `test(2);` is guaranteed to result in a compile error (this also means that right now, at least in all `.cpp` files, nobody is ever calling a void parameter function with arguments and having their arguments be thrown away). However, we may not be using C++ in the future, so I just want to lay down the precedent that if a function takes in no arguments, you must explicitly declare it as such. I would've added `-Wstrict-prototypes`, but it produces an annoying warning message saying it doesn't work in C++ mode if you're compiling in C++ mode. So it can be added later.
59 lines
1022 B
C++
59 lines
1022 B
C++
#ifndef ENT_H
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#define ENT_H
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#include <SDL.h>
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#define rn( rx, ry) ((rx) + ((ry) * 100))
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class entclass
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{
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public:
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entclass(void);
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void clear(void);
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bool outside(void);
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void setenemy(int t);
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void setenemyroom(int rx, int ry);
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void settreadmillcolour(int rx, int ry);
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void updatecolour(void);
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bool ishumanoid(void);
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public:
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//Fundamentals
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bool invis;
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int type, size, tile, rule;
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int state, statedelay;
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int behave, animate;
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float para;
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int life, colour;
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//Position and velocity
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int oldxp, oldyp;
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float ax, ay, vx, vy;
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int cx, cy, w, h;
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float newxp, newyp;
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bool isplatform;
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int x1,y1,x2,y2;
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//Collision Rules
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int onentity;
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bool harmful;
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int onwall, onxwall, onywall;
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//Platforming specific
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bool gravity;
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int onground, onroof;
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//Animation
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int framedelay, drawframe, walkingframe, dir, actionframe;
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int yp;int xp;
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Uint32 realcol;
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int lerpoldxp, lerpoldyp;
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};
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#endif /* ENT_H */
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