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Explicitly declare void for all void parameter functions (#628)

Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.

This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.

I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
This commit is contained in:
Misa 2021-02-25 14:23:59 -08:00 committed by GitHub
parent 0e313d0d75
commit 6a3a1fe147
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GPG key ID: 4AEE18F83AFDEB23
53 changed files with 439 additions and 439 deletions

View file

@ -7,7 +7,7 @@
#include "Exit.h"
#include "UtilityClass.h"
binaryBlob::binaryBlob()
binaryBlob::binaryBlob(void)
{
numberofHeaders = 0;
SDL_zeroa(m_headers);
@ -139,7 +139,7 @@ bool binaryBlob::unPackBinary(const char* name)
return true;
}
void binaryBlob::clear()
void binaryBlob::clear(void)
{
for (size_t i = 0; i < SDL_arraysize(m_headers); i += 1)
{

View file

@ -35,7 +35,7 @@ struct resourceheader
class binaryBlob
{
public:
binaryBlob();
binaryBlob(void);
#ifdef VVV_COMPILEMUSIC
void AddFileToBinaryBlob(const char* _path);
@ -53,7 +53,7 @@ public:
char* getAddress(int _index);
void clear();
void clear(void);
static const int max_headers = 128;

View file

@ -1,11 +1,11 @@
#include "BlockV.h"
blockclass::blockclass()
blockclass::blockclass(void)
{
clear();
}
void blockclass::clear()
void blockclass::clear(void)
{
type = 0;
trigger = 0;

View file

@ -7,8 +7,8 @@
class blockclass
{
public:
blockclass();
void clear();
blockclass(void);
void clear(void);
void rectset(const int xi, const int yi, const int wi, const int hi);

View file

@ -3,12 +3,12 @@
#include "Game.h"
#include "Graphics.h"
entclass::entclass()
entclass::entclass(void)
{
clear();
}
void entclass::clear()
void entclass::clear(void)
{
invis = false;
type = 0;
@ -65,7 +65,7 @@ void entclass::clear()
lerpoldyp = 0;
}
bool entclass::outside()
bool entclass::outside(void)
{
// Returns true if any point of the entity is outside the map.
// Adjusts velocity for a clean collision.
@ -603,7 +603,7 @@ void entclass::settreadmillcolour( int rx, int ry )
}
}
void entclass::updatecolour()
void entclass::updatecolour(void)
{
switch (size)
{
@ -650,7 +650,7 @@ void entclass::updatecolour()
}
}
bool entclass::ishumanoid()
bool entclass::ishumanoid(void)
{
return type == 0
|| type == 12

View file

@ -8,10 +8,10 @@
class entclass
{
public:
entclass();
void clear();
entclass(void);
void clear(void);
bool outside();
bool outside(void);
void setenemy(int t);
@ -19,9 +19,9 @@ public:
void settreadmillcolour(int rx, int ry);
void updatecolour();
void updatecolour(void);
bool ishumanoid();
bool ishumanoid(void);
public:
//Fundamentals

View file

@ -54,7 +54,7 @@ bool entityclass::checktowerspikes(int t)
return false;
}
void entityclass::init()
void entityclass::init(void)
{
platformtile = 0;
customplatformtile=0;
@ -82,7 +82,7 @@ void entityclass::init()
k = 0;
}
void entityclass::resetallflags()
void entityclass::resetallflags(void)
{
SDL_memset(flags, false, sizeof(flags));
}
@ -1093,7 +1093,7 @@ bool entityclass::disableentity(int t)
return true;
}
void entityclass::removeallblocks()
void entityclass::removeallblocks(void)
{
blocks.clear();
}
@ -3787,7 +3787,7 @@ void entityclass::animateentities( int _i )
}
}
int entityclass::getcompanion()
int entityclass::getcompanion(void)
{
//Returns the index of the companion with rule t
for (size_t i = 0; i < entities.size(); i++)
@ -3801,7 +3801,7 @@ int entityclass::getcompanion()
return -1;
}
int entityclass::getplayer()
int entityclass::getplayer(void)
{
//Returns the index of the first player entity
for (size_t i = 0; i < entities.size(); i++)
@ -3815,7 +3815,7 @@ int entityclass::getplayer()
return -1;
}
int entityclass::getscm()
int entityclass::getscm(void)
{
//Returns the supercrewmate
for (size_t i = 0; i < entities.size(); i++)
@ -3895,7 +3895,7 @@ int entityclass::getcustomcrewman( int t )
return 0;
}
int entityclass::getteleporter()
int entityclass::getteleporter(void)
{
for (size_t i = 0; i < entities.size(); i++)
{
@ -3986,7 +3986,7 @@ int entityclass::checktrigger(int* block_idx)
return -1;
}
int entityclass::checkactivity()
int entityclass::checkactivity(void)
{
//Returns an int player entity (rule 0) collides with an activity
for(size_t i=0; i < entities.size(); i++)
@ -4591,7 +4591,7 @@ void entityclass::customwarplinecheck(int i) {
}
}
void entityclass::entitycollisioncheck()
void entityclass::entitycollisioncheck(void)
{
for (size_t i = 0; i < entities.size(); i++)
{

View file

@ -23,23 +23,23 @@ enum
class entityclass
{
public:
void init();
void init(void);
void resetallflags();
void resetallflags(void);
void fatal_top()
void fatal_top(void)
{
createblock(DAMAGE, -8, -8, 384, 16);
}
void fatal_bottom()
void fatal_bottom(void)
{
createblock(DAMAGE, -8, 224, 384, 16);
}
void fatal_left()
void fatal_left(void)
{
createblock(DAMAGE, -8, -8, 16, 260);
}
void fatal_right()
void fatal_right(void)
{
createblock(DAMAGE, 312, -8, 16, 260);
}
@ -56,7 +56,7 @@ public:
bool disableentity(int t);
void removeallblocks();
void removeallblocks(void);
void disableblock(int t);
@ -81,18 +81,18 @@ public:
void animateentities(int i);
int getcompanion();
int getcompanion(void);
int getplayer();
int getplayer(void);
int getscm();
int getscm(void);
int getlineat(int t);
int getcrewman(int t);
int getcustomcrewman(int t);
int getteleporter();
int getteleporter(void);
bool entitycollide(int a, int b);
@ -100,7 +100,7 @@ public:
int checktrigger(int* block_idx);
int checkactivity();
int checkactivity(void);
int getgridpoint(int t);
@ -147,7 +147,7 @@ public:
void movingplatformfix(int t, int j);
void entitycollisioncheck();
void entitycollisioncheck(void);
void collisioncheck(int i, int j, bool scm = false);

View file

@ -127,7 +127,7 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
return 1;
}
void FILESYSTEM_deinit()
void FILESYSTEM_deinit(void)
{
if (PHYSFS_isInit())
{
@ -135,12 +135,12 @@ void FILESYSTEM_deinit()
}
}
char *FILESYSTEM_getUserSaveDirectory()
char *FILESYSTEM_getUserSaveDirectory(void)
{
return saveDir;
}
char *FILESYSTEM_getUserLevelDirectory()
char *FILESYSTEM_getUserLevelDirectory(void)
{
return levelDir;
}
@ -209,7 +209,7 @@ void FILESYSTEM_mountassets(const char* path)
}
}
void FILESYSTEM_unmountassets()
void FILESYSTEM_unmountassets(void)
{
if (graphics.assetdir != "")
{
@ -547,7 +547,7 @@ static void PLATFORM_copyFile(const char *oldLocation, const char *newLocation)
}
}
bool FILESYSTEM_openDirectoryEnabled()
bool FILESYSTEM_openDirectoryEnabled(void)
{
/* This is just a check to see if we're on a desktop or tenfoot setup.
* If you're working on a tenfoot-only build, add a def that always

View file

@ -7,16 +7,16 @@
namespace tinyxml2 { class XMLDocument; }
int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
void FILESYSTEM_deinit();
void FILESYSTEM_deinit(void);
char *FILESYSTEM_getUserSaveDirectory();
char *FILESYSTEM_getUserLevelDirectory();
char *FILESYSTEM_getUserSaveDirectory(void);
char *FILESYSTEM_getUserLevelDirectory(void);
bool FILESYSTEM_directoryExists(const char *fname);
void FILESYSTEM_mount(const char *fname);
extern bool FILESYSTEM_assetsmounted;
void FILESYSTEM_mountassets(const char *path);
void FILESYSTEM_unmountassets();
void FILESYSTEM_unmountassets(void);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull = false);
@ -26,7 +26,7 @@ bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
bool FILESYSTEM_openDirectoryEnabled();
bool FILESYSTEM_openDirectoryEnabled(void);
bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name);

View file

@ -6,16 +6,16 @@
/* Totally unimplemented right now! */
int32_t GOG_init()
int32_t GOG_init(void)
{
return 0;
}
void GOG_shutdown()
void GOG_shutdown(void)
{
}
void GOG_update()
void GOG_update(void)
{
}

View file

@ -378,7 +378,7 @@ void Game::init(void)
disablepause = false;
}
void Game::lifesequence()
void Game::lifesequence(void)
{
if (lifeseq > 0)
{
@ -400,7 +400,7 @@ void Game::lifesequence()
}
}
void Game::clearcustomlevelstats()
void Game::clearcustomlevelstats(void)
{
//just clearing the array
customlevelstats.clear();
@ -465,7 +465,7 @@ void Game::updatecustomlevelstats(std::string clevel, int cscore)
#define LOAD_ARRAY(ARRAY_NAME) LOAD_ARRAY_RENAME(ARRAY_NAME, ARRAY_NAME)
void Game::loadcustomlevelstats()
void Game::loadcustomlevelstats(void)
{
//testing
if(customlevelstatsloaded)
@ -572,7 +572,7 @@ void Game::loadcustomlevelstats()
}
}
void Game::savecustomlevelstats()
void Game::savecustomlevelstats(void)
{
tinyxml2::XMLDocument doc;
bool already_exists = FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc);
@ -632,7 +632,7 @@ void Game::savecustomlevelstats()
}
}
void Game::updatestate()
void Game::updatestate(void)
{
statedelay--;
if(statedelay<=0){
@ -4348,7 +4348,7 @@ void Game::updatestate()
}
}
void Game::gethardestroom()
void Game::gethardestroom(void)
{
if (currentroomdeaths > hardestroomdeaths)
{
@ -4384,7 +4384,7 @@ void Game::gethardestroom()
}
}
void Game::deletestats()
void Game::deletestats(void)
{
if (!FILESYSTEM_delete("saves/unlock.vvv"))
{
@ -4412,7 +4412,7 @@ void Game::deletestats()
}
}
void Game::deletesettings()
void Game::deletesettings(void)
{
if (!FILESYSTEM_delete("saves/settings.vvv"))
{
@ -4703,7 +4703,7 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
}
}
bool Game::savestats()
bool Game::savestats(void)
{
if (graphics.screenbuffer == NULL)
{
@ -4795,7 +4795,7 @@ bool Game::savestats(const ScreenSettings* screen_settings)
return FILESYSTEM_saveTiXml2Document("saves/unlock.vvv", doc);
}
bool Game::savestatsandsettings()
bool Game::savestatsandsettings(void)
{
const bool stats_saved = savestats();
@ -4804,7 +4804,7 @@ bool Game::savestatsandsettings()
return stats_saved && settings_saved; // Not the same as `savestats() && savesettings()`!
}
void Game::savestatsandsettings_menu()
void Game::savestatsandsettings_menu(void)
{
// Call Game::savestatsandsettings(), but upon failure, go to the save error screen
if (!savestatsandsettings() && !silence_settings_error)
@ -4950,7 +4950,7 @@ void Game::loadsettings(ScreenSettings* screen_settings)
deserializesettings(dataNode, screen_settings);
}
bool Game::savesettings()
bool Game::savesettings(void)
{
if (graphics.screenbuffer == NULL)
{
@ -4985,7 +4985,7 @@ bool Game::savesettings(const ScreenSettings* screen_settings)
return FILESYSTEM_saveTiXml2Document("saves/settings.vvv", doc);
}
void Game::customstart()
void Game::customstart(void)
{
jumpheld = true;
@ -5010,7 +5010,7 @@ void Game::customstart()
//if (!nocutscenes) music.play(5);
}
void Game::start()
void Game::start(void)
{
jumpheld = true;
@ -5034,7 +5034,7 @@ void Game::start()
if (!nocutscenes) music.play(5);
}
void Game::deathsequence()
void Game::deathsequence(void)
{
int i;
if (supercrewmate && scmhurt)
@ -5211,7 +5211,7 @@ void Game::starttrial( int t )
lifeseq = 0;
}
void Game::loadquick()
void Game::loadquick(void)
{
tinyxml2::XMLDocument doc;
if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc)) return;
@ -5564,7 +5564,7 @@ void Game::customloadquick(std::string savfile)
}
void Game::loadsummary()
void Game::loadsummary(void)
{
tinyxml2::XMLDocument docTele;
if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", docTele))
@ -5725,7 +5725,7 @@ void Game::loadsummary()
}
void Game::initteleportermode()
void Game::initteleportermode(void)
{
//Set the teleporter variable to the right position!
teleport_to_teleporter = 0;
@ -5739,7 +5739,7 @@ void Game::initteleportermode()
}
}
bool Game::savetele()
bool Game::savetele(void)
{
if (map.custommode || inspecial())
{
@ -5766,7 +5766,7 @@ bool Game::savetele()
}
bool Game::savequick()
bool Game::savequick(void)
{
if (map.custommode || inspecial())
{
@ -6049,7 +6049,7 @@ void Game::loadtele()
readmaingamesave(doc);
}
std::string Game::unrescued()
std::string Game::unrescued(void)
{
//Randomly return the name of an unrescued crewmate
if (fRandom() * 100 > 50)
@ -6079,7 +6079,7 @@ std::string Game::unrescued()
return "you";
}
void Game::gameclock()
void Game::gameclock(void)
{
frames++;
if (frames >= 30)
@ -6110,7 +6110,7 @@ std::string Game::giventimestring( int hrs, int min, int sec )
return tempstring;
}
std::string Game::timestring()
std::string Game::timestring(void)
{
std::string tempstring = "";
if (hours > 0)
@ -6121,7 +6121,7 @@ std::string Game::timestring()
return tempstring;
}
std::string Game::partimestring()
std::string Game::partimestring(void)
{
//given par time in seconds:
std::string tempstring = "";
@ -6136,7 +6136,7 @@ std::string Game::partimestring()
return tempstring;
}
std::string Game::resulttimestring()
std::string Game::resulttimestring(void)
{
//given result time in seconds:
std::string tempstring = "";
@ -6168,7 +6168,7 @@ std::string Game::timetstring( int t )
return tempstring;
}
void Game::returnmenu()
void Game::returnmenu(void)
{
if (menustack.empty())
{
@ -6810,7 +6810,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
menuxoff = (320-menuwidth)/2;
}
void Game::deletequick()
void Game::deletequick(void)
{
if( !FILESYSTEM_delete( "saves/qsave.vvv" ) )
puts("Error deleting saves/qsave.vvv");
@ -6818,7 +6818,7 @@ void Game::deletequick()
quicksummary = "";
}
void Game::deletetele()
void Game::deletetele(void)
{
if( !FILESYSTEM_delete( "saves/tsave.vvv" ) )
puts("Error deleting saves/tsave.vvv");
@ -6826,7 +6826,7 @@ void Game::deletetele()
telesummary = "";
}
void Game::swnpenalty()
void Game::swnpenalty(void)
{
//set the SWN clock back to the closest 5 second interval
if (swntimer <= 150)
@ -6901,7 +6901,7 @@ void Game::swnpenalty()
}
}
int Game::crewrescued()
int Game::crewrescued(void)
{
int temp = 0;
for (size_t i = 0; i < SDL_arraysize(crewstats); i++)
@ -6914,7 +6914,7 @@ int Game::crewrescued()
return temp;
}
void Game::resetgameclock()
void Game::resetgameclock(void)
{
frames = 0;
seconds = 0;
@ -6922,7 +6922,7 @@ void Game::resetgameclock()
hours = 0;
}
int Game::trinkets()
int Game::trinkets(void)
{
int temp = 0;
for (size_t i = 0; i < SDL_arraysize(obj.collect); i++)
@ -6935,7 +6935,7 @@ int Game::trinkets()
return temp;
}
int Game::crewmates()
int Game::crewmates(void)
{
int temp = 0;
for (size_t i = 0; i < SDL_arraysize(obj.customcollect); i++)
@ -6948,7 +6948,7 @@ int Game::crewmates()
return temp;
}
bool Game::anything_unlocked()
bool Game::anything_unlocked(void)
{
for (size_t i = 0; i < SDL_arraysize(unlock); i++)
{
@ -6965,12 +6965,12 @@ bool Game::anything_unlocked()
return false;
}
bool Game::save_exists()
bool Game::save_exists(void)
{
return telesummary != "" || quicksummary != "";
}
void Game::quittomenu()
void Game::quittomenu(void)
{
gamestate = TITLEMODE;
graphics.fademode = 4;
@ -7021,7 +7021,7 @@ void Game::quittomenu()
script.hardreset();
}
void Game::returntolab()
void Game::returntolab(void)
{
gamestate = GAMEMODE;
graphics.fademode = 4;
@ -7049,7 +7049,7 @@ void Game::returntolab()
}
#if !defined(NO_CUSTOM_LEVELS)
void Game::returntoeditor()
void Game::returntoeditor(void)
{
gamestate = EDITORMODE;
@ -7081,7 +7081,7 @@ void Game::returntoeditor()
}
#endif
void Game::returntopausemenu()
void Game::returntopausemenu(void)
{
ingame_titlemode = false;
returntomenu(kludge_ingametemp);
@ -7122,7 +7122,7 @@ void Game::mapmenuchange(const int newgamestate)
graphics.oldmenuoffset = graphics.menuoffset;
}
void Game::copyndmresults()
void Game::copyndmresults(void)
{
ndmresultcrewrescued = crewrescued();
ndmresulttrinkets = trinkets();

View file

@ -98,45 +98,45 @@ public:
void init(void);
int crewrescued();
int crewrescued(void);
std::string unrescued();
std::string unrescued(void);
void resetgameclock();
void resetgameclock(void);
bool customsavequick(std::string savfile);
bool savequick();
bool savequick(void);
void gameclock();
void gameclock(void);
std::string giventimestring(int hrs, int min, int sec);
std::string timestring();
std::string timestring(void);
std::string partimestring();
std::string partimestring(void);
std::string resulttimestring();
std::string resulttimestring(void);
std::string timetstring(int t);
void returnmenu();
void returnmenu(void);
void returntomenu(enum Menu::MenuName t);
void createmenu(enum Menu::MenuName t, bool samemenu = false);
void lifesequence();
void lifesequence(void);
void gethardestroom();
void gethardestroom(void);
void updatestate();
void updatestate(void);
void unlocknum(int t);
void loadstats(ScreenSettings* screen_settings);
bool savestats(const ScreenSettings* screen_settings);
bool savestats();
bool savestats(void);
void deletestats();
void deletestats(void);
void deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* screen_settings);
@ -145,43 +145,43 @@ public:
void loadsettings(ScreenSettings* screen_settings);
bool savesettings(const ScreenSettings* screen_settings);
bool savesettings();
bool savesettings(void);
bool savestatsandsettings();
bool savestatsandsettings(void);
void savestatsandsettings_menu();
void savestatsandsettings_menu(void);
void deletesettings();
void deletesettings(void);
void deletequick();
void deletequick(void);
bool savetele();
bool savetele(void);
void loadtele();
void loadtele(void);
void deletetele();
void deletetele(void);
void customstart();
void customstart(void);
void start();
void start(void);
void startspecial(int t);
void starttrial(int t);
void swnpenalty();
void swnpenalty(void);
void deathsequence();
void deathsequence(void);
void customloadquick(std::string savfile);
void loadquick();
void loadquick(void);
void loadsummary();
void loadsummary(void);
void readmaingamesave(tinyxml2::XMLDocument& doc);
std::string writemaingamesave(tinyxml2::XMLDocument& doc);
void initteleportermode();
void initteleportermode(void);
std::string saveFilePath;
@ -293,7 +293,7 @@ public:
int ndmresultcrewrescued;
int ndmresulttrinkets;
std::string ndmresulthardestroom;
void copyndmresults();
void copyndmresults(void);
//Time Trials
bool intimetrial, timetrialparlost;
@ -323,7 +323,7 @@ public:
static const int numunlock = 25;
bool unlock[numunlock];
bool unlocknotify[numunlock];
bool anything_unlocked();
bool anything_unlocked(void);
int stat_trinkets;
int bestgamedeaths;
@ -348,8 +348,8 @@ public:
int deathseq, lifeseq;
int trinkets();
int crewmates();
int trinkets(void);
int crewmates(void);
int savepoint, teleportxpos;
bool teleport;
int edteleportent;
@ -367,7 +367,7 @@ public:
std::string activity_lastprompt;
std::string telesummary, quicksummary, customquicksummary;
bool save_exists();
bool save_exists(void);
bool backgroundtext;
@ -392,9 +392,9 @@ public:
std::string customleveltitle;
std::string customlevelfilename;
void clearcustomlevelstats();
void loadcustomlevelstats();
void savecustomlevelstats();
void clearcustomlevelstats(void);
void loadcustomlevelstats(void);
void savecustomlevelstats(void);
void updatecustomlevelstats(std::string clevel, int cscore);
std::vector<CustomLevelStat> customlevelstats;
@ -418,21 +418,21 @@ public:
int playmusic;
std::string playassets;
void quittomenu();
void returntolab();
void quittomenu(void);
void returntolab(void);
bool fadetomenu;
int fadetomenudelay;
bool fadetolab;
int fadetolabdelay;
#if !defined(NO_CUSTOM_LEVELS)
void returntoeditor();
void returntoeditor(void);
bool shouldreturntoeditor;
#endif
int gametimer;
bool inline inspecial()
bool inline inspecial(void)
{
return inintermission || insecretlab || intimetrial || nodeathmode;
}
@ -442,7 +442,7 @@ public:
bool ingame_titlemode;
void returntopausemenu();
void returntopausemenu(void);
void unlockAchievement(const char *name);
bool disablepause;

View file

@ -13,7 +13,7 @@
#include "Screen.h"
#include "UtilityClass.h"
void Graphics::init()
void Graphics::init(void)
{
flipmode = false;
setRect(tiles_rect, 0,0,8,8);
@ -148,7 +148,7 @@ void Graphics::init()
kludgeswnlinewidth = false;
}
void Graphics::destroy()
void Graphics::destroy(void)
{
#define CLEAR_ARRAY(name) \
for (size_t i = 0; i < name.size(); i += 1) \
@ -221,7 +221,7 @@ void Graphics::create_buffers(const SDL_PixelFormat* fmt)
#undef CREATE_SURFACE
}
void Graphics::destroy_buffers()
void Graphics::destroy_buffers(void)
{
#define FREE_SURFACE(SURFACE) \
SDL_FreeSurface(SURFACE); \
@ -278,7 +278,7 @@ void Graphics::drawspritesetcol(int x, int y, int t, int c)
BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
}
void Graphics::updatetitlecolours()
void Graphics::updatetitlecolours(void)
{
setcol(15);
col_crewred = ct.colour;
@ -349,7 +349,7 @@ void Graphics::updatetitlecolours()
#define PROCESS_TILESHEET(tilesheet, tile_square, extra_code) \
PROCESS_TILESHEET_RENAME(tilesheet, tilesheet, tile_square, extra_code)
void Graphics::Makebfont()
void Graphics::Makebfont(void)
{
PROCESS_TILESHEET(bfont, 8,
{
@ -391,7 +391,7 @@ int Graphics::bfontlen(uint32_t ch)
}
}
void Graphics::MakeTileArray()
void Graphics::MakeTileArray(void)
{
PROCESS_TILESHEET(tiles, 8, )
PROCESS_TILESHEET(tiles2, 8, )
@ -399,12 +399,12 @@ void Graphics::MakeTileArray()
PROCESS_TILESHEET(entcolours, 8, )
}
void Graphics::maketelearray()
void Graphics::maketelearray(void)
{
PROCESS_TILESHEET_RENAME(teleporter, tele, 96, )
}
void Graphics::MakeSpriteArray()
void Graphics::MakeSpriteArray(void)
{
PROCESS_TILESHEET(sprites, 32, )
PROCESS_TILESHEET(flipsprites, 32, )
@ -809,7 +809,7 @@ void Graphics::drawtowertile3( int x, int y, int t, TowerBG& bg_obj )
BlitSurfaceStandard(tiles3[t], NULL, bg_obj.buffer, &rect);
}
void Graphics::drawgui()
void Graphics::drawgui(void)
{
//Draw all the textboxes to the screen
for (size_t i = 0; i<textbox.size(); i++)
@ -956,7 +956,7 @@ void Graphics::drawgui()
}
}
void Graphics::updatetextboxes()
void Graphics::updatetextboxes(void)
{
for (size_t i = 0; i < textbox.size(); i++)
{
@ -1058,7 +1058,7 @@ void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
}
void Graphics::cutscenebars()
void Graphics::cutscenebars(void)
{
int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);
if (showcutscenebars)
@ -1074,7 +1074,7 @@ void Graphics::cutscenebars()
}
}
void Graphics::cutscenebarstimer()
void Graphics::cutscenebarstimer(void)
{
oldcutscenebarspos = cutscenebarspos;
if (showcutscenebars)
@ -1230,7 +1230,7 @@ void Graphics::drawtextbox( int x, int y, int w, int h, int r, int g, int b )
}
}
void Graphics::textboxactive()
void Graphics::textboxactive(void)
{
//Remove all but the most recent textbox
for (int i = 0; i < (int) textbox.size(); i++)
@ -1239,7 +1239,7 @@ void Graphics::textboxactive()
}
}
void Graphics::textboxremovefast()
void Graphics::textboxremovefast(void)
{
//Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++)
@ -1248,7 +1248,7 @@ void Graphics::textboxremovefast()
}
}
void Graphics::textboxremove()
void Graphics::textboxremove(void)
{
//Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++)
@ -1279,7 +1279,7 @@ void Graphics::addline( std::string t )
textbox[m].addline(t);
}
void Graphics::textboxadjust()
void Graphics::textboxadjust(void)
{
if (!INBOUNDS_VEC(m, textbox))
{
@ -1309,7 +1309,7 @@ void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int
}
}
void Graphics::drawfade()
void Graphics::drawfade(void)
{
int usethisamount = lerp(oldfadeamount, fadeamount);
if ((fademode == 1)||(fademode == 4))
@ -1333,7 +1333,7 @@ void Graphics::drawfade()
}
void Graphics::processfade()
void Graphics::processfade(void)
{
oldfadeamount = fadeamount;
if (fademode > 1)
@ -1556,7 +1556,7 @@ void Graphics::drawgravityline( int t )
}
}
void Graphics::drawtrophytext()
void Graphics::drawtrophytext(void)
{
int temp, temp2, temp3;
@ -1644,7 +1644,7 @@ void Graphics::drawtrophytext()
}
}
void Graphics::drawentities()
void Graphics::drawentities(void)
{
const int yoff = map.towermode ? lerp(map.oldypos, map.ypos) : 0;
@ -2468,7 +2468,7 @@ void Graphics::updatebackground(int t)
}
}
void Graphics::drawmap()
void Graphics::drawmap(void)
{
if (!foregrounddrawn)
{
@ -2509,7 +2509,7 @@ void Graphics::drawmap()
}
void Graphics::drawfinalmap()
void Graphics::drawfinalmap(void)
{
if (!foregrounddrawn) {
FillRect(foregroundBuffer, 0x00000000);
@ -2534,7 +2534,7 @@ void Graphics::drawfinalmap()
SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
}
void Graphics::drawtowermap()
void Graphics::drawtowermap(void)
{
int temp;
int yoff = lerp(map.oldypos, map.ypos);
@ -2548,7 +2548,7 @@ void Graphics::drawtowermap()
}
}
void Graphics::drawtowerspikes()
void Graphics::drawtowerspikes(void)
{
int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop);
int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);
@ -2820,7 +2820,7 @@ void Graphics::setcol( int t )
}
}
void Graphics::menuoffrender()
void Graphics::menuoffrender(void)
{
SDL_Rect offsetRect1;
setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h);
@ -2916,7 +2916,7 @@ void Graphics::setwarprect( int a, int b, int c, int d )
warprect.h = d;
}
void Graphics::textboxcenterx()
void Graphics::textboxcenterx(void)
{
if (!INBOUNDS_VEC(m, textbox))
{
@ -2927,7 +2927,7 @@ void Graphics::textboxcenterx()
textbox[m].centerx();
}
int Graphics::textboxwidth()
int Graphics::textboxwidth(void)
{
if (!INBOUNDS_VEC(m, textbox))
{
@ -2949,7 +2949,7 @@ void Graphics::textboxmoveto(int xo)
textbox[m].xp = xo;
}
void Graphics::textboxcentery()
void Graphics::textboxcentery(void)
{
if (!INBOUNDS_VEC(m, textbox))
{
@ -2972,12 +2972,12 @@ int Graphics::crewcolour(const int t)
return 0;
}
void Graphics::flashlight()
void Graphics::flashlight(void)
{
FillRect(backBuffer, 0xBBBBBBBB);
}
void Graphics::screenshake()
void Graphics::screenshake(void)
{
if(flipmode)
{
@ -3006,13 +3006,13 @@ void Graphics::screenshake()
FillRect(backBuffer, 0x000000 );
}
void Graphics::updatescreenshake()
void Graphics::updatescreenshake(void)
{
screenshake_x = static_cast<Sint32>((fRandom() * 7) - 4);
screenshake_y = static_cast<Sint32>((fRandom() * 7) - 4);
}
void Graphics::render()
void Graphics::render(void)
{
if(screenbuffer == NULL)
{
@ -3041,7 +3041,7 @@ void Graphics::render()
}
}
void Graphics::renderwithscreeneffects()
void Graphics::renderwithscreeneffects(void)
{
if (game.flashlight > 0 && !game.noflashingmode)
{

View file

@ -15,18 +15,18 @@
class Graphics
{
public:
void init();
void destroy();
void init(void);
void destroy(void);
void create_buffers(const SDL_PixelFormat* fmt);
void destroy_buffers();
void destroy_buffers(void);
GraphicsResources grphx;
int bfontlen(uint32_t ch);
int font_idx(uint32_t ch);
void Makebfont();
void Makebfont(void);
void drawhuetile(int x, int y, int t);
void huetilesetcol(int t);
@ -34,43 +34,43 @@ public:
void drawgravityline(int t);
void MakeTileArray();
void MakeTileArray(void);
void MakeSpriteArray();
void MakeSpriteArray(void);
void maketelearray();
void maketelearray(void);
void drawcoloredtile(int x, int y, int t, int r, int g, int b);
void drawmenu(int cr, int cg, int cb, bool levelmenu = false);
void processfade();
void processfade(void);
void drawfade();
void drawfade(void);
void setwarprect(int a, int b, int c, int d);
void createtextbox(std::string t, int xp, int yp, int r= 255, int g= 255, int b = 255);
void textboxcenterx();
void textboxcenterx(void);
int textboxwidth();
int textboxwidth(void);
void textboxmoveto(int xo);
void textboxcentery();
void textboxcentery(void);
void textboxadjust();
void textboxadjust(void);
void addline(std::string t);
void textboxtimer(int t);
void textboxremove();
void textboxremove(void);
void textboxremovefast();
void textboxremovefast(void);
void textboxactive();
void textboxactive(void);
void drawtextbox(int x, int y, int w, int h, int r, int g, int b);
@ -81,8 +81,8 @@ public:
int crewcolour(const int t);
void cutscenebars();
void cutscenebarstimer();
void cutscenebars(void);
void cutscenebarstimer(void);
void drawpartimage(int t, int xp, int yp, int wp, int hp);
@ -90,8 +90,8 @@ public:
void drawimagecol(int t, int xp, int yp, int r, int g, int b, bool cent= false);
void updatetextboxes();
void drawgui();
void updatetextboxes(void);
void drawgui(void);
void drawsprite(int x, int y, int t, int r, int g, int b);
void drawsprite(int x, int y, int t, Uint32 c);
@ -121,23 +121,23 @@ public:
void drawspritesetcol(int x, int y, int t, int c);
void flashlight();
void screenshake();
void updatescreenshake();
void flashlight(void);
void screenshake(void);
void updatescreenshake(void);
int screenshake_x;
int screenshake_y;
void render();
void renderwithscreeneffects();
void render(void);
void renderwithscreeneffects(void);
bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2);
void drawentities();
void drawentities(void);
void drawentity(const int i, const int yoff);
void drawtrophytext();
void drawtrophytext(void);
void bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen = false, float sc = 2);
@ -167,7 +167,7 @@ public:
void drawtowertile( int x, int y, int t );
void drawtowertile3( int x, int y, int t, TowerBG& bg_obj );
void drawmap();
void drawmap(void);
void drawforetile(int x, int y, int t);
@ -177,23 +177,23 @@ public:
void drawrect(int x, int y, int w, int h, int r, int g, int b);
void drawtowermap();
void drawtowermap(void);
void drawtowerspikes();
void drawtowerspikes(void);
bool onscreen(int t);
void reloadresources();
void reloadresources(void);
std::string assetdir;
void menuoffrender();
void menuoffrender(void);
void drawtowerbackground(const TowerBG& bg_obj);
void updatetowerbackground(TowerBG& bg_obj);
void setcol(int t);
void drawfinalmap();
void drawfinalmap(void);
colourTransform ct;
@ -310,7 +310,7 @@ public:
int col_tr;
int col_tg;
int col_tb;
void updatetitlecolours();
void updatetitlecolours(void);
bool kludgeswnlinewidth;

View file

@ -298,7 +298,7 @@ static int oldscrollamount = 0;
static int scrollamount = 0;
static bool isscrolling = 0;
void UpdateFilter()
void UpdateFilter(void)
{
if (rand() % 4000 < 8)
{

View file

@ -38,7 +38,7 @@ void FillRect( SDL_Surface* surface, SDL_Rect rect, int rgba );
void ScrollSurface(SDL_Surface* _src, int pX, int py);
SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src);
void UpdateFilter();
void UpdateFilter(void);
SDL_Surface* ApplyFilter( SDL_Surface* _src );
#endif /* GRAPHICSUTIL_H */

View file

@ -173,7 +173,7 @@ static void updatebuttonmappings(int bind)
}
}
static void menuactionpress()
static void menuactionpress(void)
{
switch (game.currentmenuname)
{
@ -1607,7 +1607,7 @@ static void menuactionpress()
}
}
void titleinput()
void titleinput(void)
{
//game.mx = (mouseX / 4);
//game.my = (mouseY / 4);
@ -1706,7 +1706,7 @@ void titleinput()
script.startgamemode(game.mainmenu);
}
void gameinput()
void gameinput(void)
{
//TODO mouse input
//game.mx = (mouseX / 2);
@ -2059,9 +2059,9 @@ void gameinput()
}
}
static void mapmenuactionpress();
static void mapmenuactionpress(void);
void mapinput()
void mapinput(void)
{
//TODO Mouse Input!
//game.mx = (mouseX / 2);
@ -2248,7 +2248,7 @@ void mapinput()
}
}
static void mapmenuactionpress()
static void mapmenuactionpress(void)
{
switch (game.menupage)
{
@ -2380,7 +2380,7 @@ static void mapmenuactionpress()
}
}
void teleporterinput()
void teleporterinput(void)
{
//Todo Mouseinput!
//game.mx = (mouseX / 2);
@ -2513,7 +2513,7 @@ void teleporterinput()
}
}
void gamecompleteinput()
void gamecompleteinput(void)
{
game.press_left = false;
game.press_right = false;
@ -2562,7 +2562,7 @@ void gamecompleteinput()
}
}
void gamecompleteinput2()
void gamecompleteinput2(void)
{
game.press_left = false;
game.press_right = false;

View file

@ -1,16 +1,16 @@
#ifndef INPUT_H
#define INPUT_H
void titleinput();
void titleinput(void);
void gameinput();
void gameinput(void);
void mapinput();
void mapinput(void);
void teleporterinput();
void teleporterinput(void);
void gamecompleteinput();
void gamecompleteinput(void);
void gamecompleteinput2();
void gamecompleteinput2(void);
#endif /* INPUT_H */

View file

@ -9,7 +9,7 @@
#include "Graphics.h"
#include "Music.h"
int inline KeyPoll::getThreshold()
int inline KeyPoll::getThreshold(void)
{
switch (sensitivity)
{
@ -29,7 +29,7 @@ int inline KeyPoll::getThreshold()
}
KeyPoll::KeyPoll()
KeyPoll::KeyPoll(void)
{
xVel = 0;
yVel = 0;
@ -62,23 +62,23 @@ KeyPoll::KeyPoll()
isActive = true;
}
void KeyPoll::enabletextentry()
void KeyPoll::enabletextentry(void)
{
keybuffer="";
SDL_StartTextInput();
}
void KeyPoll::disabletextentry()
void KeyPoll::disabletextentry(void)
{
SDL_StopTextInput();
}
bool KeyPoll::textentry()
bool KeyPoll::textentry(void)
{
return SDL_IsTextInputActive() == SDL_TRUE;
}
void KeyPoll::Poll()
void KeyPoll::Poll(void)
{
bool altpressed = false;
SDL_Event evt;
@ -345,7 +345,7 @@ bool KeyPoll::isDown(SDL_GameControllerButton button)
return buttonmap[button];
}
bool KeyPoll::controllerButtonDown()
bool KeyPoll::controllerButtonDown(void)
{
for (
SDL_GameControllerButton button = SDL_CONTROLLER_BUTTON_A;

View file

@ -42,28 +42,28 @@ public:
int sensitivity;
int inline getThreshold();
int inline getThreshold(void);
KeyPoll();
KeyPoll(void);
void enabletextentry();
void enabletextentry(void);
void disabletextentry();
void disabletextentry(void);
void Poll();
void Poll(void);
bool isDown(SDL_Keycode key);
bool isDown(std::vector<SDL_GameControllerButton> buttons);
bool isDown(SDL_GameControllerButton button);
bool controllerButtonDown();
bool controllerButtonDown(void);
bool controllerWantsLeft(bool includeVert);
bool controllerWantsRight(bool includeVert);
int leftbutton, rightbutton, middlebutton;
int mx, my;
bool textentry();
bool textentry(void);
bool pressedbackspace;
std::string keybuffer;

View file

@ -10,7 +10,7 @@
#include "Script.h"
#include "UtilityClass.h"
void titlelogic()
void titlelogic(void)
{
//Misc
//map.updatetowerglow(graphics.titlebg);
@ -41,14 +41,14 @@ void titlelogic()
}
}
void maplogic()
void maplogic(void)
{
//Misc
help.updateglow();
}
void gamecompletelogic()
void gamecompletelogic(void)
{
//Misc
map.updatetowerglow(graphics.titlebg);
@ -81,7 +81,7 @@ void gamecompletelogic()
}
}
void gamecompletelogic2()
void gamecompletelogic2(void)
{
//Misc
map.updatetowerglow(graphics.titlebg);
@ -121,7 +121,7 @@ void gamecompletelogic2()
}
void gamelogic()
void gamelogic(void)
{
//Misc
if (map.towermode)

View file

@ -1,14 +1,14 @@
#ifndef LOGIC_H
#define LOGIC_H
void titlelogic();
void titlelogic(void);
void maplogic();
void maplogic(void);
void gamecompletelogic();
void gamecompletelogic(void);
void gamecompletelogic2();
void gamecompletelogic2(void);
void gamelogic();
void gamelogic(void);
#endif /* LOGIC_H */

View file

@ -10,7 +10,7 @@
#include "Script.h"
#include "UtilityClass.h"
mapclass::mapclass()
mapclass::mapclass(void)
{
//Start here!
colstatedelay = 0;
@ -128,13 +128,13 @@ void mapclass::settrinket(int x, int y)
shinytrinkets.push_back(temp);
}
void mapclass::resetmap()
void mapclass::resetmap(void)
{
//clear the explored area of the map
SDL_memset(explored, 0, sizeof(explored));
}
void mapclass::resetnames()
void mapclass::resetnames(void)
{
//Reset all the special names
specialnames[0] = "Rear Window";
@ -393,7 +393,7 @@ std::string mapclass::getglitchname(int x, int y)
return roomname;
}
void mapclass::initmapdata()
void mapclass::initmapdata(void)
{
if (custommode)
{
@ -443,7 +443,7 @@ void mapclass::initmapdata()
settrinket(10, 8);
}
void mapclass::initcustommapdata()
void mapclass::initcustommapdata(void)
{
shinytrinkets.clear();
@ -622,7 +622,7 @@ void mapclass::updatetowerglow(TowerBG& bg_obj)
}
}
void mapclass::nexttowercolour()
void mapclass::nexttowercolour(void)
{
graphics.titlebg.colstate+=5;
if (graphics.titlebg.colstate >= 30) graphics.titlebg.colstate = 0;
@ -721,7 +721,7 @@ int mapclass::area(int _rx, int _ry)
}
}
void mapclass::exploretower()
void mapclass::exploretower(void)
{
for (int i = 0; i < 20; i++)
{
@ -729,7 +729,7 @@ void mapclass::exploretower()
}
}
void mapclass::hideship()
void mapclass::hideship(void)
{
//remove the ship from the explored areas
explored[2 + (10 * 20)] = 0;
@ -740,7 +740,7 @@ void mapclass::hideship()
explored[4 + (11 * 20)] = 0;
}
void mapclass::showship()
void mapclass::showship(void)
{
//remove the ship from the explored areas
explored[2 + (10 * 20)] = 1;
@ -751,7 +751,7 @@ void mapclass::showship()
explored[4 + (11 * 20)] = 1;
}
void mapclass::resetplayer()
void mapclass::resetplayer(void)
{
resetplayer(false);
}
@ -2048,7 +2048,7 @@ void mapclass::loadlevel(int rx, int ry)
}
}
void mapclass::twoframedelayfix()
void mapclass::twoframedelayfix(void)
{
// Fixes the two-frame delay in custom levels that use scripts to spawn an entity upon room load.
// Because when the room loads and newscript is set to run, newscript has already ran for that frame,

View file

@ -21,7 +21,7 @@ struct Roomtext
class mapclass
{
public:
mapclass();
mapclass(void);
int intpol(int a, int b, float c);
@ -29,16 +29,16 @@ public:
void settrinket(int x, int y);
void resetmap();
void resetmap(void);
void resetnames();
void resetnames(void);
void transformname(int t);
std::string getglitchname(int x, int y);
void initmapdata();
void initcustommapdata();
void initmapdata(void);
void initcustommapdata(void);
int finalat(int x, int y);
@ -52,7 +52,7 @@ public:
void updatetowerglow(TowerBG& bg_obj);
void nexttowercolour();
void nexttowercolour(void);
void settowercolour(int t);
@ -65,14 +65,14 @@ public:
int area(int _rx, int _ry);
void exploretower();
void exploretower(void);
void hideship();
void hideship(void);
void showship();
void showship(void);
void resetplayer(const bool player_died);
void resetplayer();
void resetplayer(void);
void warpto(int rx, int ry , int t, int tx, int ty);
@ -82,7 +82,7 @@ public:
void loadlevel(int rx, int ry);
void twoframedelayfix();
void twoframedelayfix(void);
int roomdeaths[20 * 20];

View file

@ -9,7 +9,7 @@
//random
//Returns 0..1
float inline fRandom()
float inline fRandom(void)
{
return ( float(rand()) / float(RAND_MAX)) ;
}

View file

@ -8,9 +8,9 @@
#include "Map.h"
#include "UtilityClass.h"
static void songend();
static void songend(void);
musicclass::musicclass()
musicclass::musicclass(void)
{
safeToProcessMusic= false;
m_doFadeInVol = false;
@ -31,7 +31,7 @@ musicclass::musicclass()
usingmmmmmm = false;
}
void musicclass::init()
void musicclass::init(void)
{
soundTracks.push_back(SoundTrack( "sounds/jump.wav" ));
soundTracks.push_back(SoundTrack( "sounds/jump2.wav" ));
@ -141,14 +141,14 @@ void musicclass::init()
}
}
static void songend()
static void songend(void)
{
extern musicclass music;
music.songEnd = SDL_GetPerformanceCounter();
music.currentsong = -1;
}
void musicclass::destroy()
void musicclass::destroy(void)
{
for (size_t i = 0; i < soundTracks.size(); ++i)
{
@ -257,18 +257,18 @@ void musicclass::resume(const int fadein_ms /*= 0*/)
play(resumesong, position_sec, fadein_ms);
}
void musicclass::fadein()
void musicclass::fadein(void)
{
resume(3000); // 3000 ms fadein
}
void musicclass::haltdasmusik()
void musicclass::haltdasmusik(void)
{
Mix_HaltMusic();
resumesong = currentsong;
}
void musicclass::silencedasmusik()
void musicclass::silencedasmusik(void)
{
musicVolume = 0;
}
@ -286,7 +286,7 @@ void musicclass::fadeout(const bool quick_fade_ /*= true*/)
quick_fade = quick_fade_;
}
void musicclass::processmusicfadein()
void musicclass::processmusicfadein(void)
{
musicVolume += FadeVolAmountPerFrame;
if (musicVolume >= MIX_MAX_VOLUME)
@ -295,7 +295,7 @@ void musicclass::processmusicfadein()
}
}
void musicclass::processmusic()
void musicclass::processmusic(void)
{
if(!safeToProcessMusic)
{

View file

@ -11,19 +11,19 @@
class musicclass
{
public:
musicclass();
void init();
void destroy();
musicclass(void);
void init(void);
void destroy(void);
void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000);
void resume(const int fadein_ms = 0);
void haltdasmusik();
void silencedasmusik();
void haltdasmusik(void);
void silencedasmusik(void);
void fadeMusicVolumeIn(int ms);
void fadeout(const bool quick_fade_ = true);
void fadein();
void processmusicfadein();
void processmusic();
void fadein(void);
void processmusicfadein(void);
void processmusic(void);
void niceplay(int t);
void changemusicarea(int x, int y);

View file

@ -26,10 +26,10 @@
#define NUM_BACKENDS (STEAM_NUM+GOG_NUM)
#define DECLARE_BACKEND(name) \
int32_t name##_init(); \
void name##_shutdown(); \
void name##_update(); \
void name##_unlockAchievement(); \
int32_t name##_init(void); \
void name##_shutdown(void); \
void name##_update(void); \
void name##_unlockAchievement(const char *name); \
int32_t name##_getAchievementProgress(const char *name); \
void name##_setAchievementProgress(const char *name, int32_t stat);
#ifdef STEAM_NETWORK
@ -43,10 +43,10 @@ DECLARE_BACKEND(GOG)
typedef struct NetworkBackend
{
int32_t IsInit;
int32_t (*Init)();
void (*Shutdown)();
void (*Update)();
void (*UnlockAchievement)();
int32_t (*Init)(void);
void (*Shutdown)(void);
void (*Update)(void);
void (*UnlockAchievement)(const char*);
int32_t (*GetAchievementProgress)(const char*);
void (*SetAchievementProgress)(const char*, int32_t);
} NetworkBackend;
@ -55,7 +55,7 @@ typedef struct NetworkBackend
static NetworkBackend backends[NUM_BACKENDS];
#endif
int NETWORK_init()
int NETWORK_init(void)
{
int32_t any = 0;
#define ASSIGN_BACKEND(name, index) \
@ -83,7 +83,7 @@ int NETWORK_init()
return any;
}
void NETWORK_shutdown()
void NETWORK_shutdown(void)
{
#if NUM_BACKENDS > 0
int32_t i;
@ -95,7 +95,7 @@ void NETWORK_shutdown()
#endif
}
void NETWORK_update()
void NETWORK_update(void)
{
#if NUM_BACKENDS > 0
int32_t i;

View file

@ -7,11 +7,11 @@
extern "C" {
#endif
int32_t NETWORK_init();
int32_t NETWORK_init(void);
void NETWORK_shutdown();
void NETWORK_shutdown(void);
void NETWORK_update();
void NETWORK_update(void);
void NETWORK_unlockAchievement(const char *name);

View file

@ -27,7 +27,7 @@ static int inline FLIP(int ypos)
return ypos;
}
static inline void drawslowdowntext()
static inline void drawslowdowntext(void)
{
switch (game.slowdown)
{
@ -46,7 +46,7 @@ static inline void drawslowdowntext()
}
}
static void menurender()
static void menurender(void)
{
int temp = 50;
@ -1218,7 +1218,7 @@ void titlerender()
graphics.renderwithscreeneffects();
}
void gamecompleterender()
void gamecompleterender(void)
{
FillRect(graphics.backBuffer, 0x000000);
@ -1364,7 +1364,7 @@ void gamecompleterender()
graphics.render();
}
void gamecompleterender2()
void gamecompleterender2(void)
{
FillRect(graphics.backBuffer, 0x000000);
@ -1396,7 +1396,7 @@ void gamecompleterender2()
graphics.render();
}
void gamerender()
void gamerender(void)
{
@ -1710,7 +1710,7 @@ void gamerender()
graphics.renderwithscreeneffects();
}
void maprender()
void maprender(void)
{
FillRect(graphics.backBuffer, 0x000000);
@ -2467,7 +2467,7 @@ void maprender()
}
}
void teleporterrender()
void teleporterrender(void)
{
FillRect(graphics.backBuffer, 0x000000);
int tempx;

View file

@ -1,16 +1,16 @@
#ifndef RENDER_H
#define RENDER_H
void titlerender();
void titlerender(void);
void gamerender();
void gamerender(void);
void maprender();
void maprender(void);
void teleporterrender();
void teleporterrender(void);
void gamecompleterender();
void gamecompleterender(void);
void gamecompleterender2();
void gamecompleterender2(void);
#endif /* RENDER_H */

View file

@ -7,7 +7,7 @@
#include "Script.h"
#include "UtilityClass.h"
void titleupdatetextcol()
void titleupdatetextcol(void)
{
graphics.col_tr = graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4);
graphics.col_tg = graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4);
@ -20,7 +20,7 @@ void titleupdatetextcol()
if(graphics.col_tb>255) graphics.col_tb=255;
}
void gamerenderfixed()
void gamerenderfixed(void)
{
if (!game.blackout && !game.completestop)
{
@ -154,7 +154,7 @@ void gamerenderfixed()
#endif
}
void titlerenderfixed()
void titlerenderfixed(void)
{
if (!game.colourblindmode)
{
@ -182,7 +182,7 @@ void titlerenderfixed()
}
}
void maprenderfixed()
void maprenderfixed(void)
{
graphics.updatetextboxes();
graphics.updatetitlecolours();
@ -248,7 +248,7 @@ void maprenderfixed()
}
}
void gamecompleterenderfixed()
void gamecompleterenderfixed(void)
{
graphics.updatetitlecolours();

View file

@ -1,14 +1,14 @@
#ifndef RENDERFIXED_H
#define RENDERFIXED_H
void titleupdatetextcol();
void titleupdatetextcol(void);
void gamerenderfixed();
void gamerenderfixed(void);
void titlerenderfixed();
void titlerenderfixed(void);
void maprenderfixed();
void maprenderfixed(void);
void gamecompleterenderfixed();
void gamecompleterenderfixed(void);
#endif /* RENDERFIXED_H */

View file

@ -17,7 +17,7 @@ extern "C"
);
}
ScreenSettings::ScreenSettings()
ScreenSettings::ScreenSettings(void)
{
windowWidth = 320;
windowHeight = 240;
@ -93,7 +93,7 @@ void Screen::init(const ScreenSettings& settings)
ResizeScreen(settings.windowWidth, settings.windowHeight);
}
void Screen::destroy()
void Screen::destroy(void)
{
#define X(CLEANUP, POINTER) \
CLEANUP(POINTER); \
@ -123,7 +123,7 @@ void Screen::GetSettings(ScreenSettings* settings)
settings->badSignal = badSignalEffect;
}
void Screen::LoadIcon()
void Screen::LoadIcon(void)
{
unsigned char *fileIn = NULL;
size_t length = 0;
@ -212,7 +212,7 @@ void Screen::ResizeScreen(int x, int y)
SDL_ShowWindow(m_window);
}
void Screen::ResizeToNearestMultiple()
void Screen::ResizeToNearestMultiple(void)
{
int w, h;
GetWindowSize(&w, &h);
@ -297,12 +297,12 @@ void Screen::UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect )
}
const SDL_PixelFormat* Screen::GetFormat()
const SDL_PixelFormat* Screen::GetFormat(void)
{
return m_screen->format;
}
void Screen::FlipScreen()
void Screen::FlipScreen(void)
{
SDL_UpdateTexture(
m_screenTexture,
@ -321,19 +321,19 @@ void Screen::FlipScreen()
SDL_FillRect(m_screen, NULL, 0x00000000);
}
void Screen::toggleFullScreen()
void Screen::toggleFullScreen(void)
{
isWindowed = !isWindowed;
ResizeScreen(-1, -1);
}
void Screen::toggleStretchMode()
void Screen::toggleStretchMode(void)
{
stretchMode = (stretchMode + 1) % 3;
ResizeScreen(-1, -1);
}
void Screen::toggleLinearFilter()
void Screen::toggleLinearFilter(void)
{
isFiltered = !isFiltered;
SDL_SetHintWithPriority(
@ -351,7 +351,7 @@ void Screen::toggleLinearFilter()
);
}
void Screen::resetRendererWorkaround()
void Screen::resetRendererWorkaround(void)
{
SDL_SetHintWithPriority(
SDL_HINT_RENDER_VSYNC,

View file

@ -9,25 +9,25 @@ class Screen
{
public:
void init(const ScreenSettings& settings);
void destroy();
void destroy(void);
void GetSettings(ScreenSettings* settings);
void LoadIcon();
void LoadIcon(void);
void ResizeScreen(int x, int y);
void ResizeToNearestMultiple();
void ResizeToNearestMultiple(void);
void GetWindowSize(int* x, int* y);
void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect);
void FlipScreen();
void FlipScreen(void);
const SDL_PixelFormat* GetFormat();
const SDL_PixelFormat* GetFormat(void);
void toggleFullScreen();
void toggleStretchMode();
void toggleLinearFilter();
void resetRendererWorkaround();
void toggleFullScreen(void);
void toggleStretchMode(void);
void toggleLinearFilter(void);
void resetRendererWorkaround(void);
bool isWindowed;
bool isFiltered;

View file

@ -3,7 +3,7 @@
struct ScreenSettings
{
ScreenSettings();
ScreenSettings(void);
int windowWidth;
int windowHeight;

View file

@ -13,7 +13,7 @@
#include "Music.h"
#include "UtilityClass.h"
scriptclass::scriptclass()
scriptclass::scriptclass(void)
{
position = 0;
scriptdelay = 0;
@ -32,7 +32,7 @@ scriptclass::scriptclass()
texty = 0;
}
void scriptclass::clearcustom()
void scriptclass::clearcustom(void)
{
customscripts.clear();
}
@ -76,7 +76,7 @@ void scriptclass::tokenize( const std::string& t )
}
}
void scriptclass::run()
void scriptclass::run(void)
{
if (!running)
{
@ -2624,7 +2624,7 @@ void scriptclass::run()
}
}
void scriptclass::resetgametomenu()
void scriptclass::resetgametomenu(void)
{
obj.entities.clear();
game.quittomenu();
@ -3400,7 +3400,7 @@ void scriptclass::startgamemode( int t )
}
}
void scriptclass::teleport()
void scriptclass::teleport(void)
{
//er, ok! Teleport to a new area, so!
//A general rule of thumb: if you teleport with a companion, get rid of them!
@ -3526,7 +3526,7 @@ void scriptclass::teleport()
}
}
void scriptclass::hardreset()
void scriptclass::hardreset(void)
{
//Game:
game.hascontrol = true;

View file

@ -20,7 +20,7 @@ class scriptclass
public:
scriptclass();
scriptclass(void);
void load(const std::string& name);
void loadother(const char* t);
@ -31,19 +31,19 @@ public:
commands.push_back(t);
}
void clearcustom();
void clearcustom(void);
void tokenize(const std::string& t);
void run();
void run(void);
void resetgametomenu();
void resetgametomenu(void);
void startgamemode(int t);
void teleport();
void teleport(void);
void hardreset();
void hardreset(void);
//Script contents
std::vector<std::string> commands;

View file

@ -48,7 +48,7 @@ SoundTrack::SoundTrack(const char* fileName)
}
}
SoundSystem::SoundSystem()
SoundSystem::SoundSystem(void)
{
int audio_rate = 44100;
Uint16 audio_format = AUDIO_S16SYS;

View file

@ -22,7 +22,7 @@ public:
class SoundSystem
{
public:
SoundSystem();
SoundSystem(void);
};
#endif /* SOUNDSYSTEM_H */

View file

@ -25,12 +25,12 @@
/* Function Pointer Types */
typedef uint8_t (*SteamAPI_InitFunc)();
typedef void (*SteamAPI_ShutdownFunc)();
typedef void (*SteamAPI_RunCallbacksFunc)();
typedef uint8_t (*SteamAPI_InitFunc)(void);
typedef void (*SteamAPI_ShutdownFunc)(void);
typedef void (*SteamAPI_RunCallbacksFunc)(void);
typedef intptr_t (*SteamInternal_CreateInterfaceFunc)(const char*);
typedef int32_t (*SteamAPI_GetHSteamUserFunc)();
typedef int32_t (*SteamAPI_GetHSteamPipeFunc)();
typedef int32_t (*SteamAPI_GetHSteamUserFunc)(void);
typedef int32_t (*SteamAPI_GetHSteamPipeFunc)(void);
typedef intptr_t (*SteamAPI_ISteamClient_GetISteamUserStatsFunc)(
intptr_t,
int32_t,
@ -76,7 +76,7 @@ DEFINE_FUNC(SteamAPI_ISteamUserStats_SetAchievement)
/* Clean up after ourselves... */
static void ClearPointers()
static void ClearPointers(void)
{
SDL_UnloadObject(libHandle);
libHandle = NULL;
@ -97,7 +97,7 @@ static void ClearPointers()
/* NETWORK API Implementation */
int32_t STEAM_init()
int32_t STEAM_init(void)
{
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
return 0;
@ -167,7 +167,7 @@ int32_t STEAM_init()
return 1;
}
void STEAM_shutdown()
void STEAM_shutdown(void)
{
if (libHandle)
{
@ -176,7 +176,7 @@ void STEAM_shutdown()
}
}
void STEAM_update()
void STEAM_update(void)
{
if (libHandle)
{

View file

@ -2,7 +2,7 @@
#include <utf8/unchecked.h>
textboxclass::textboxclass()
textboxclass::textboxclass(void)
{
x = 0;
y = 0;
@ -29,20 +29,20 @@ textboxclass::textboxclass()
textrect.h = 0;
}
void textboxclass::centerx()
void textboxclass::centerx(void)
{
resize();
xp = 160 - (w / 2);
resize();
}
void textboxclass::centery()
void textboxclass::centery(void)
{
resize();
yp = 120 - (h / 2);
resize();
}
void textboxclass::adjust()
void textboxclass::adjust(void)
{
resize();
if (xp < 10) xp = 10;
@ -70,7 +70,7 @@ void textboxclass::setcol(int rr, int gg, int bb)
b = bb;
}
void textboxclass::update()
void textboxclass::update(void)
{
prev_tl = tl;
if (tm == 0)
@ -98,19 +98,19 @@ void textboxclass::update()
}
}
void textboxclass::remove()
void textboxclass::remove(void)
{
tm = 2;
tl = 1.0f; //Remove mode
}
void textboxclass::removefast()
void textboxclass::removefast(void)
{
tm = 2;
tl = 0.4f; //Remove mode
}
void textboxclass::resize()
void textboxclass::resize(void)
{
//Set the width and height to the correct sizes
max = 0;

View file

@ -8,25 +8,25 @@
class textboxclass
{
public:
textboxclass();
textboxclass(void);
void centerx();
void centerx(void);
void centery();
void centery(void);
void adjust();
void adjust(void);
void initcol(int rr, int gg, int bb);
void setcol(int rr, int gg, int bb);
void update();
void update(void);
void remove();
void remove(void);
void removefast();
void removefast(void);
void resize();
void resize(void);
void addline(std::string t);
public:

View file

@ -3,7 +3,7 @@
#include "MakeAndPlay.h"
#include "UtilityClass.h"
towerclass::towerclass()
towerclass::towerclass(void)
{
minitowermode = false;
//We init the lookup table:
@ -91,7 +91,7 @@ int towerclass::miniat(int xp, int yp, int yoff)
return 0;
}
void towerclass::loadminitower1()
void towerclass::loadminitower1(void)
{
//Loads the first minitower into the array.
#if !defined(MAKEANDPLAY)
@ -202,7 +202,7 @@ void towerclass::loadminitower1()
#endif
}
void towerclass::loadminitower2()
void towerclass::loadminitower2(void)
{
#if !defined(MAKEANDPLAY)
static const short tmap[] = {
@ -313,7 +313,7 @@ void towerclass::loadminitower2()
}
void towerclass::loadbackground()
void towerclass::loadbackground(void)
{
//Loads the background into the array.
static const short tmap[] = {
@ -441,7 +441,7 @@ void towerclass::loadbackground()
SDL_memcpy(back, tmap, sizeof(back));
}
void towerclass::loadmap()
void towerclass::loadmap(void)
{
//Loads the map into the array.
#if !defined(MAKEANDPLAY)

View file

@ -4,7 +4,7 @@
class towerclass
{
public:
towerclass();
towerclass(void);
int backat(int xp, int yp, int yoff);
@ -12,13 +12,13 @@ public:
int miniat(int xp, int yp, int yoff);
void loadminitower1();
void loadminitower1(void);
void loadminitower2();
void loadminitower2(void);
void loadbackground();
void loadbackground(void);
void loadmap();
void loadmap(void);
short back[40 * 120];
short contents[40 * 700];

View file

@ -130,7 +130,7 @@ bool next_split_s(
return retval;
}
UtilityClass::UtilityClass() :
UtilityClass::UtilityClass(void) :
glow(0),
glowdir(0)
{
@ -251,7 +251,7 @@ bool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )
return (SDL_HasIntersection(&A, &B) == SDL_TRUE);
}
void UtilityClass::updateglow()
void UtilityClass::updateglow(void)
{
slowsine++;
if (slowsine >= 64) slowsine = 0;

View file

@ -44,7 +44,7 @@ bool endsWith(const std::string& str, const std::string& suffix);
class UtilityClass
{
public:
UtilityClass();
UtilityClass(void);
static std::string String(int _v);
@ -61,7 +61,7 @@ public:
static bool intersects( SDL_Rect A, SDL_Rect B );
void updateglow();
void updateglow(void);
int glow;
int slowsine;

View file

@ -29,7 +29,7 @@
#endif
#include <inttypes.h>
edlevelclass::edlevelclass()
edlevelclass::edlevelclass(void)
{
tileset=0;
tilecol=0;
@ -47,7 +47,7 @@ edlevelclass::edlevelclass()
directmode=0;
}
editorclass::editorclass()
editorclass::editorclass(void)
{
//We create a blank map
SDL_memset(contents, 0, sizeof(contents));
@ -97,7 +97,7 @@ static void levelZipCallback(const char* filename)
}
}
void editorclass::loadZips()
void editorclass::loadZips(void)
{
FILESYSTEM_enumerateLevelDirFileNames(levelZipCallback);
}
@ -219,7 +219,7 @@ static void levelMetaDataCallback(const char* filename)
}
}
void editorclass::getDirectoryData()
void editorclass::getDirectoryData(void)
{
ListOfMetaData.clear();
@ -272,7 +272,7 @@ bool editorclass::getLevelMetaData(std::string& _path, LevelMetaData& _data )
return true;
}
void editorclass::reset()
void editorclass::reset(void)
{
version=2; //New smaller format change is 2
@ -400,7 +400,7 @@ void editorclass::reset()
loaded_filepath = "";
}
void editorclass::gethooks()
void editorclass::gethooks(void)
{
//Scan through the script and create a hooks list based on it
hooklist.clear();
@ -486,7 +486,7 @@ bool editorclass::checkhook(std::string t)
}
void editorclass::clearscriptbuffer()
void editorclass::clearscriptbuffer(void)
{
sb.clear();
}
@ -1423,7 +1423,7 @@ int editorclass::spikedir( int x, int y )
return 8;
}
void editorclass::findstartpoint()
void editorclass::findstartpoint(void)
{
//Ok! Scan the room for the closest checkpoint
int testeditor=-1;
@ -2120,7 +2120,7 @@ static void fillboxabs( int x, int y, int x2, int y2, int c )
}
void editorclass::generatecustomminimap()
void editorclass::generatecustomminimap(void)
{
map.customwidth=mapwidth;
map.customheight=mapheight;
@ -2419,7 +2419,7 @@ static void editormenurender(int tr, int tg, int tb)
}
}
void editorrender()
void editorrender(void)
{
extern editorclass ed;
if (game.shouldreturntoeditor)
@ -3531,7 +3531,7 @@ void editorrender()
graphics.render();
}
void editorrenderfixed()
void editorrenderfixed(void)
{
extern editorclass ed;
graphics.updatetitlecolours();
@ -3591,7 +3591,7 @@ void editorrenderfixed()
}
}
void editorlogic()
void editorlogic(void)
{
extern editorclass ed;
//Misc
@ -3783,7 +3783,7 @@ static void editormenuactionpress()
}
}
void editorinput()
void editorinput(void)
{
extern editorclass ed;
game.mx = (float) key.mx;
@ -5614,7 +5614,7 @@ Uint32 editorclass::getonewaycol(const int rx, const int ry)
}
// This version detects the room automatically
Uint32 editorclass::getonewaycol()
Uint32 editorclass::getonewaycol(void)
{
if (game.gamestate == EDITORMODE)
return getonewaycol(levx, levy);
@ -5625,7 +5625,7 @@ Uint32 editorclass::getonewaycol()
return graphics.getRGB(255, 255, 255);
}
int editorclass::numtrinkets()
int editorclass::numtrinkets(void)
{
int temp = 0;
for (size_t i = 0; i < edentity.size(); i++)
@ -5638,7 +5638,7 @@ int editorclass::numtrinkets()
return temp;
}
int editorclass::numcrewmates()
int editorclass::numcrewmates(void)
{
int temp = 0;
for (size_t i = 0; i < edentity.size(); i++)

View file

@ -43,7 +43,7 @@ public:
class edlevelclass{
public:
edlevelclass();
edlevelclass(void);
int tileset, tilecol;
std::string roomname;
int warpdir;
@ -76,7 +76,7 @@ class EditorData
{
public:
static EditorData& GetInstance()
static EditorData& GetInstance(void)
{
static EditorData instance; // Guaranteed to be destroyed.
// Instantiated on first use.
@ -103,7 +103,7 @@ struct GhostInfo {
class editorclass{
//Special class to handle ALL editor variables locally
public:
editorclass();
editorclass(void);
std::string Desc1;
std::string Desc2;
@ -112,11 +112,11 @@ class editorclass{
std::vector<LevelMetaData> ListOfMetaData;
void loadZips();
void getDirectoryData();
void loadZips(void);
void getDirectoryData(void);
bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
void reset();
void reset(void);
void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr);
const short* loadlevel(int rxi, int ryi);
@ -151,7 +151,7 @@ class editorclass{
bool load(std::string& _path);
bool save(std::string& _path);
void generatecustomminimap();
void generatecustomminimap(void);
int edgetile(int x, int y);
int outsideedgetile(int x, int y);
@ -162,7 +162,7 @@ class editorclass{
int findtrinket(int t);
int findcrewmate(int t);
int findwarptoken(int t);
void findstartpoint();
void findstartpoint(void);
int getlevelcol(int t);
int getenemycol(int t);
int entcol;
@ -176,8 +176,8 @@ class editorclass{
static const int numrooms = maxwidth * maxheight;
short contents[40 * 30 * numrooms];
int vmult[30 * maxheight];
int numtrinkets();
int numcrewmates();
int numtrinkets(void);
int numcrewmates(void);
edlevelclass level[numrooms]; //Maxwidth*maxheight
int kludgewarpdir[numrooms]; //Also maxwidth*maxheight
@ -242,8 +242,8 @@ class editorclass{
void addhooktoscript(std::string t);
void removehookfromscript(std::string t);
void loadhookineditor(std::string t);
void clearscriptbuffer();
void gethooks();
void clearscriptbuffer(void);
void gethooks(void);
bool checkhook(std::string t);
std::vector<std::string> hooklist;
@ -254,7 +254,7 @@ class editorclass{
int dmtileeditor;
Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol();
Uint32 getonewaycol(void);
bool onewaycol_override;
int returneditoralpha;
@ -265,13 +265,13 @@ class editorclass{
};
#if !defined(NO_EDITOR)
void editorrender();
void editorrender(void);
void editorrenderfixed();
void editorrenderfixed(void);
void editorlogic();
void editorlogic(void);
void editorinput();
void editorinput(void);
#endif
#ifndef ED_DEFINITION

View file

@ -73,10 +73,10 @@ static inline Uint32 get_framerate(const int slowdown)
return 34;
}
static void inline deltaloop();
static void inline fixedloop();
static void inline deltaloop(void);
static void inline fixedloop(void);
static void cleanup();
static void cleanup(void);
int main(int argc, char *argv[])
{
@ -360,7 +360,7 @@ int main(int argc, char *argv[])
return 0;
}
static void cleanup()
static void cleanup(void)
{
/* Order matters! */
game.savestatsandsettings();
@ -380,7 +380,7 @@ void VVV_exit(const int exit_code)
exit(exit_code);
}
static void inline deltaloop()
static void inline deltaloop(void)
{
//timestep limit to 30
const float rawdeltatime = static_cast<float>(time_ - timePrev);
@ -448,7 +448,7 @@ static void inline deltaloop()
}
}
static void inline fixedloop()
static void inline fixedloop(void)
{
// Update network per frame.
NETWORK_update();

View file

@ -11,7 +11,7 @@ static int pre_darkcol=0, pre_lightcol=0, pre_curcol=0, pre_coltimer=0, pre_offs
static int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
static int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
void preloaderinput()
void preloaderinput(void)
{
game.press_action = false;
@ -26,7 +26,7 @@ void preloaderinput()
}
}
void preloaderrenderfixed()
void preloaderrenderfixed(void)
{
if (pre_transition < 30) pre_transition--;
if(pre_transition>=30){
@ -49,7 +49,7 @@ void preloaderrenderfixed()
}
}
void preloaderrender()
void preloaderrender(void)
{
if(pre_transition>=30){
switch(pre_curcol) {

View file

@ -1,10 +1,10 @@
#ifndef PRELOADER_H
#define PRELOADER_H
void preloaderinput();
void preloaderinput(void);
void preloaderrender();
void preloaderrender(void);
void preloaderrenderfixed();
void preloaderrenderfixed(void);
#endif /* PRELOADER_H */