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Explicitly declare void for all void parameter functions (#628)

Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.

This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.

I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
This commit is contained in:
Misa 2021-02-25 14:23:59 -08:00 committed by GitHub
parent 0e313d0d75
commit 6a3a1fe147
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GPG key ID: 4AEE18F83AFDEB23
53 changed files with 439 additions and 439 deletions

View file

@ -7,7 +7,7 @@
#include "Exit.h" #include "Exit.h"
#include "UtilityClass.h" #include "UtilityClass.h"
binaryBlob::binaryBlob() binaryBlob::binaryBlob(void)
{ {
numberofHeaders = 0; numberofHeaders = 0;
SDL_zeroa(m_headers); SDL_zeroa(m_headers);
@ -139,7 +139,7 @@ bool binaryBlob::unPackBinary(const char* name)
return true; return true;
} }
void binaryBlob::clear() void binaryBlob::clear(void)
{ {
for (size_t i = 0; i < SDL_arraysize(m_headers); i += 1) for (size_t i = 0; i < SDL_arraysize(m_headers); i += 1)
{ {

View file

@ -35,7 +35,7 @@ struct resourceheader
class binaryBlob class binaryBlob
{ {
public: public:
binaryBlob(); binaryBlob(void);
#ifdef VVV_COMPILEMUSIC #ifdef VVV_COMPILEMUSIC
void AddFileToBinaryBlob(const char* _path); void AddFileToBinaryBlob(const char* _path);
@ -53,7 +53,7 @@ public:
char* getAddress(int _index); char* getAddress(int _index);
void clear(); void clear(void);
static const int max_headers = 128; static const int max_headers = 128;

View file

@ -1,11 +1,11 @@
#include "BlockV.h" #include "BlockV.h"
blockclass::blockclass() blockclass::blockclass(void)
{ {
clear(); clear();
} }
void blockclass::clear() void blockclass::clear(void)
{ {
type = 0; type = 0;
trigger = 0; trigger = 0;

View file

@ -7,8 +7,8 @@
class blockclass class blockclass
{ {
public: public:
blockclass(); blockclass(void);
void clear(); void clear(void);
void rectset(const int xi, const int yi, const int wi, const int hi); void rectset(const int xi, const int yi, const int wi, const int hi);

View file

@ -3,12 +3,12 @@
#include "Game.h" #include "Game.h"
#include "Graphics.h" #include "Graphics.h"
entclass::entclass() entclass::entclass(void)
{ {
clear(); clear();
} }
void entclass::clear() void entclass::clear(void)
{ {
invis = false; invis = false;
type = 0; type = 0;
@ -65,7 +65,7 @@ void entclass::clear()
lerpoldyp = 0; lerpoldyp = 0;
} }
bool entclass::outside() bool entclass::outside(void)
{ {
// Returns true if any point of the entity is outside the map. // Returns true if any point of the entity is outside the map.
// Adjusts velocity for a clean collision. // Adjusts velocity for a clean collision.
@ -603,7 +603,7 @@ void entclass::settreadmillcolour( int rx, int ry )
} }
} }
void entclass::updatecolour() void entclass::updatecolour(void)
{ {
switch (size) switch (size)
{ {
@ -650,7 +650,7 @@ void entclass::updatecolour()
} }
} }
bool entclass::ishumanoid() bool entclass::ishumanoid(void)
{ {
return type == 0 return type == 0
|| type == 12 || type == 12

View file

@ -8,10 +8,10 @@
class entclass class entclass
{ {
public: public:
entclass(); entclass(void);
void clear(); void clear(void);
bool outside(); bool outside(void);
void setenemy(int t); void setenemy(int t);
@ -19,9 +19,9 @@ public:
void settreadmillcolour(int rx, int ry); void settreadmillcolour(int rx, int ry);
void updatecolour(); void updatecolour(void);
bool ishumanoid(); bool ishumanoid(void);
public: public:
//Fundamentals //Fundamentals

View file

@ -54,7 +54,7 @@ bool entityclass::checktowerspikes(int t)
return false; return false;
} }
void entityclass::init() void entityclass::init(void)
{ {
platformtile = 0; platformtile = 0;
customplatformtile=0; customplatformtile=0;
@ -82,7 +82,7 @@ void entityclass::init()
k = 0; k = 0;
} }
void entityclass::resetallflags() void entityclass::resetallflags(void)
{ {
SDL_memset(flags, false, sizeof(flags)); SDL_memset(flags, false, sizeof(flags));
} }
@ -1093,7 +1093,7 @@ bool entityclass::disableentity(int t)
return true; return true;
} }
void entityclass::removeallblocks() void entityclass::removeallblocks(void)
{ {
blocks.clear(); blocks.clear();
} }
@ -3787,7 +3787,7 @@ void entityclass::animateentities( int _i )
} }
} }
int entityclass::getcompanion() int entityclass::getcompanion(void)
{ {
//Returns the index of the companion with rule t //Returns the index of the companion with rule t
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
@ -3801,7 +3801,7 @@ int entityclass::getcompanion()
return -1; return -1;
} }
int entityclass::getplayer() int entityclass::getplayer(void)
{ {
//Returns the index of the first player entity //Returns the index of the first player entity
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
@ -3815,7 +3815,7 @@ int entityclass::getplayer()
return -1; return -1;
} }
int entityclass::getscm() int entityclass::getscm(void)
{ {
//Returns the supercrewmate //Returns the supercrewmate
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
@ -3895,7 +3895,7 @@ int entityclass::getcustomcrewman( int t )
return 0; return 0;
} }
int entityclass::getteleporter() int entityclass::getteleporter(void)
{ {
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
{ {
@ -3986,7 +3986,7 @@ int entityclass::checktrigger(int* block_idx)
return -1; return -1;
} }
int entityclass::checkactivity() int entityclass::checkactivity(void)
{ {
//Returns an int player entity (rule 0) collides with an activity //Returns an int player entity (rule 0) collides with an activity
for(size_t i=0; i < entities.size(); i++) for(size_t i=0; i < entities.size(); i++)
@ -4591,7 +4591,7 @@ void entityclass::customwarplinecheck(int i) {
} }
} }
void entityclass::entitycollisioncheck() void entityclass::entitycollisioncheck(void)
{ {
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
{ {

View file

@ -23,23 +23,23 @@ enum
class entityclass class entityclass
{ {
public: public:
void init(); void init(void);
void resetallflags(); void resetallflags(void);
void fatal_top() void fatal_top(void)
{ {
createblock(DAMAGE, -8, -8, 384, 16); createblock(DAMAGE, -8, -8, 384, 16);
} }
void fatal_bottom() void fatal_bottom(void)
{ {
createblock(DAMAGE, -8, 224, 384, 16); createblock(DAMAGE, -8, 224, 384, 16);
} }
void fatal_left() void fatal_left(void)
{ {
createblock(DAMAGE, -8, -8, 16, 260); createblock(DAMAGE, -8, -8, 16, 260);
} }
void fatal_right() void fatal_right(void)
{ {
createblock(DAMAGE, 312, -8, 16, 260); createblock(DAMAGE, 312, -8, 16, 260);
} }
@ -56,7 +56,7 @@ public:
bool disableentity(int t); bool disableentity(int t);
void removeallblocks(); void removeallblocks(void);
void disableblock(int t); void disableblock(int t);
@ -81,18 +81,18 @@ public:
void animateentities(int i); void animateentities(int i);
int getcompanion(); int getcompanion(void);
int getplayer(); int getplayer(void);
int getscm(); int getscm(void);
int getlineat(int t); int getlineat(int t);
int getcrewman(int t); int getcrewman(int t);
int getcustomcrewman(int t); int getcustomcrewman(int t);
int getteleporter(); int getteleporter(void);
bool entitycollide(int a, int b); bool entitycollide(int a, int b);
@ -100,7 +100,7 @@ public:
int checktrigger(int* block_idx); int checktrigger(int* block_idx);
int checkactivity(); int checkactivity(void);
int getgridpoint(int t); int getgridpoint(int t);
@ -147,7 +147,7 @@ public:
void movingplatformfix(int t, int j); void movingplatformfix(int t, int j);
void entitycollisioncheck(); void entitycollisioncheck(void);
void collisioncheck(int i, int j, bool scm = false); void collisioncheck(int i, int j, bool scm = false);

View file

@ -127,7 +127,7 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
return 1; return 1;
} }
void FILESYSTEM_deinit() void FILESYSTEM_deinit(void)
{ {
if (PHYSFS_isInit()) if (PHYSFS_isInit())
{ {
@ -135,12 +135,12 @@ void FILESYSTEM_deinit()
} }
} }
char *FILESYSTEM_getUserSaveDirectory() char *FILESYSTEM_getUserSaveDirectory(void)
{ {
return saveDir; return saveDir;
} }
char *FILESYSTEM_getUserLevelDirectory() char *FILESYSTEM_getUserLevelDirectory(void)
{ {
return levelDir; return levelDir;
} }
@ -209,7 +209,7 @@ void FILESYSTEM_mountassets(const char* path)
} }
} }
void FILESYSTEM_unmountassets() void FILESYSTEM_unmountassets(void)
{ {
if (graphics.assetdir != "") if (graphics.assetdir != "")
{ {
@ -547,7 +547,7 @@ static void PLATFORM_copyFile(const char *oldLocation, const char *newLocation)
} }
} }
bool FILESYSTEM_openDirectoryEnabled() bool FILESYSTEM_openDirectoryEnabled(void)
{ {
/* This is just a check to see if we're on a desktop or tenfoot setup. /* This is just a check to see if we're on a desktop or tenfoot setup.
* If you're working on a tenfoot-only build, add a def that always * If you're working on a tenfoot-only build, add a def that always

View file

@ -7,16 +7,16 @@
namespace tinyxml2 { class XMLDocument; } namespace tinyxml2 { class XMLDocument; }
int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath); int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
void FILESYSTEM_deinit(); void FILESYSTEM_deinit(void);
char *FILESYSTEM_getUserSaveDirectory(); char *FILESYSTEM_getUserSaveDirectory(void);
char *FILESYSTEM_getUserLevelDirectory(); char *FILESYSTEM_getUserLevelDirectory(void);
bool FILESYSTEM_directoryExists(const char *fname); bool FILESYSTEM_directoryExists(const char *fname);
void FILESYSTEM_mount(const char *fname); void FILESYSTEM_mount(const char *fname);
extern bool FILESYSTEM_assetsmounted; extern bool FILESYSTEM_assetsmounted;
void FILESYSTEM_mountassets(const char *path); void FILESYSTEM_mountassets(const char *path);
void FILESYSTEM_unmountassets(); void FILESYSTEM_unmountassets(void);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem, void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull = false); size_t *len, bool addnull = false);
@ -26,7 +26,7 @@ bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename)); void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
bool FILESYSTEM_openDirectoryEnabled(); bool FILESYSTEM_openDirectoryEnabled(void);
bool FILESYSTEM_openDirectory(const char *dname); bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name); bool FILESYSTEM_delete(const char *name);

View file

@ -6,16 +6,16 @@
/* Totally unimplemented right now! */ /* Totally unimplemented right now! */
int32_t GOG_init() int32_t GOG_init(void)
{ {
return 0; return 0;
} }
void GOG_shutdown() void GOG_shutdown(void)
{ {
} }
void GOG_update() void GOG_update(void)
{ {
} }

View file

@ -378,7 +378,7 @@ void Game::init(void)
disablepause = false; disablepause = false;
} }
void Game::lifesequence() void Game::lifesequence(void)
{ {
if (lifeseq > 0) if (lifeseq > 0)
{ {
@ -400,7 +400,7 @@ void Game::lifesequence()
} }
} }
void Game::clearcustomlevelstats() void Game::clearcustomlevelstats(void)
{ {
//just clearing the array //just clearing the array
customlevelstats.clear(); customlevelstats.clear();
@ -465,7 +465,7 @@ void Game::updatecustomlevelstats(std::string clevel, int cscore)
#define LOAD_ARRAY(ARRAY_NAME) LOAD_ARRAY_RENAME(ARRAY_NAME, ARRAY_NAME) #define LOAD_ARRAY(ARRAY_NAME) LOAD_ARRAY_RENAME(ARRAY_NAME, ARRAY_NAME)
void Game::loadcustomlevelstats() void Game::loadcustomlevelstats(void)
{ {
//testing //testing
if(customlevelstatsloaded) if(customlevelstatsloaded)
@ -572,7 +572,7 @@ void Game::loadcustomlevelstats()
} }
} }
void Game::savecustomlevelstats() void Game::savecustomlevelstats(void)
{ {
tinyxml2::XMLDocument doc; tinyxml2::XMLDocument doc;
bool already_exists = FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc); bool already_exists = FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc);
@ -632,7 +632,7 @@ void Game::savecustomlevelstats()
} }
} }
void Game::updatestate() void Game::updatestate(void)
{ {
statedelay--; statedelay--;
if(statedelay<=0){ if(statedelay<=0){
@ -4348,7 +4348,7 @@ void Game::updatestate()
} }
} }
void Game::gethardestroom() void Game::gethardestroom(void)
{ {
if (currentroomdeaths > hardestroomdeaths) if (currentroomdeaths > hardestroomdeaths)
{ {
@ -4384,7 +4384,7 @@ void Game::gethardestroom()
} }
} }
void Game::deletestats() void Game::deletestats(void)
{ {
if (!FILESYSTEM_delete("saves/unlock.vvv")) if (!FILESYSTEM_delete("saves/unlock.vvv"))
{ {
@ -4412,7 +4412,7 @@ void Game::deletestats()
} }
} }
void Game::deletesettings() void Game::deletesettings(void)
{ {
if (!FILESYSTEM_delete("saves/settings.vvv")) if (!FILESYSTEM_delete("saves/settings.vvv"))
{ {
@ -4703,7 +4703,7 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
} }
} }
bool Game::savestats() bool Game::savestats(void)
{ {
if (graphics.screenbuffer == NULL) if (graphics.screenbuffer == NULL)
{ {
@ -4795,7 +4795,7 @@ bool Game::savestats(const ScreenSettings* screen_settings)
return FILESYSTEM_saveTiXml2Document("saves/unlock.vvv", doc); return FILESYSTEM_saveTiXml2Document("saves/unlock.vvv", doc);
} }
bool Game::savestatsandsettings() bool Game::savestatsandsettings(void)
{ {
const bool stats_saved = savestats(); const bool stats_saved = savestats();
@ -4804,7 +4804,7 @@ bool Game::savestatsandsettings()
return stats_saved && settings_saved; // Not the same as `savestats() && savesettings()`! return stats_saved && settings_saved; // Not the same as `savestats() && savesettings()`!
} }
void Game::savestatsandsettings_menu() void Game::savestatsandsettings_menu(void)
{ {
// Call Game::savestatsandsettings(), but upon failure, go to the save error screen // Call Game::savestatsandsettings(), but upon failure, go to the save error screen
if (!savestatsandsettings() && !silence_settings_error) if (!savestatsandsettings() && !silence_settings_error)
@ -4950,7 +4950,7 @@ void Game::loadsettings(ScreenSettings* screen_settings)
deserializesettings(dataNode, screen_settings); deserializesettings(dataNode, screen_settings);
} }
bool Game::savesettings() bool Game::savesettings(void)
{ {
if (graphics.screenbuffer == NULL) if (graphics.screenbuffer == NULL)
{ {
@ -4985,7 +4985,7 @@ bool Game::savesettings(const ScreenSettings* screen_settings)
return FILESYSTEM_saveTiXml2Document("saves/settings.vvv", doc); return FILESYSTEM_saveTiXml2Document("saves/settings.vvv", doc);
} }
void Game::customstart() void Game::customstart(void)
{ {
jumpheld = true; jumpheld = true;
@ -5010,7 +5010,7 @@ void Game::customstart()
//if (!nocutscenes) music.play(5); //if (!nocutscenes) music.play(5);
} }
void Game::start() void Game::start(void)
{ {
jumpheld = true; jumpheld = true;
@ -5034,7 +5034,7 @@ void Game::start()
if (!nocutscenes) music.play(5); if (!nocutscenes) music.play(5);
} }
void Game::deathsequence() void Game::deathsequence(void)
{ {
int i; int i;
if (supercrewmate && scmhurt) if (supercrewmate && scmhurt)
@ -5211,7 +5211,7 @@ void Game::starttrial( int t )
lifeseq = 0; lifeseq = 0;
} }
void Game::loadquick() void Game::loadquick(void)
{ {
tinyxml2::XMLDocument doc; tinyxml2::XMLDocument doc;
if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc)) return; if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc)) return;
@ -5564,7 +5564,7 @@ void Game::customloadquick(std::string savfile)
} }
void Game::loadsummary() void Game::loadsummary(void)
{ {
tinyxml2::XMLDocument docTele; tinyxml2::XMLDocument docTele;
if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", docTele)) if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", docTele))
@ -5725,7 +5725,7 @@ void Game::loadsummary()
} }
void Game::initteleportermode() void Game::initteleportermode(void)
{ {
//Set the teleporter variable to the right position! //Set the teleporter variable to the right position!
teleport_to_teleporter = 0; teleport_to_teleporter = 0;
@ -5739,7 +5739,7 @@ void Game::initteleportermode()
} }
} }
bool Game::savetele() bool Game::savetele(void)
{ {
if (map.custommode || inspecial()) if (map.custommode || inspecial())
{ {
@ -5766,7 +5766,7 @@ bool Game::savetele()
} }
bool Game::savequick() bool Game::savequick(void)
{ {
if (map.custommode || inspecial()) if (map.custommode || inspecial())
{ {
@ -6049,7 +6049,7 @@ void Game::loadtele()
readmaingamesave(doc); readmaingamesave(doc);
} }
std::string Game::unrescued() std::string Game::unrescued(void)
{ {
//Randomly return the name of an unrescued crewmate //Randomly return the name of an unrescued crewmate
if (fRandom() * 100 > 50) if (fRandom() * 100 > 50)
@ -6079,7 +6079,7 @@ std::string Game::unrescued()
return "you"; return "you";
} }
void Game::gameclock() void Game::gameclock(void)
{ {
frames++; frames++;
if (frames >= 30) if (frames >= 30)
@ -6110,7 +6110,7 @@ std::string Game::giventimestring( int hrs, int min, int sec )
return tempstring; return tempstring;
} }
std::string Game::timestring() std::string Game::timestring(void)
{ {
std::string tempstring = ""; std::string tempstring = "";
if (hours > 0) if (hours > 0)
@ -6121,7 +6121,7 @@ std::string Game::timestring()
return tempstring; return tempstring;
} }
std::string Game::partimestring() std::string Game::partimestring(void)
{ {
//given par time in seconds: //given par time in seconds:
std::string tempstring = ""; std::string tempstring = "";
@ -6136,7 +6136,7 @@ std::string Game::partimestring()
return tempstring; return tempstring;
} }
std::string Game::resulttimestring() std::string Game::resulttimestring(void)
{ {
//given result time in seconds: //given result time in seconds:
std::string tempstring = ""; std::string tempstring = "";
@ -6168,7 +6168,7 @@ std::string Game::timetstring( int t )
return tempstring; return tempstring;
} }
void Game::returnmenu() void Game::returnmenu(void)
{ {
if (menustack.empty()) if (menustack.empty())
{ {
@ -6810,7 +6810,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
menuxoff = (320-menuwidth)/2; menuxoff = (320-menuwidth)/2;
} }
void Game::deletequick() void Game::deletequick(void)
{ {
if( !FILESYSTEM_delete( "saves/qsave.vvv" ) ) if( !FILESYSTEM_delete( "saves/qsave.vvv" ) )
puts("Error deleting saves/qsave.vvv"); puts("Error deleting saves/qsave.vvv");
@ -6818,7 +6818,7 @@ void Game::deletequick()
quicksummary = ""; quicksummary = "";
} }
void Game::deletetele() void Game::deletetele(void)
{ {
if( !FILESYSTEM_delete( "saves/tsave.vvv" ) ) if( !FILESYSTEM_delete( "saves/tsave.vvv" ) )
puts("Error deleting saves/tsave.vvv"); puts("Error deleting saves/tsave.vvv");
@ -6826,7 +6826,7 @@ void Game::deletetele()
telesummary = ""; telesummary = "";
} }
void Game::swnpenalty() void Game::swnpenalty(void)
{ {
//set the SWN clock back to the closest 5 second interval //set the SWN clock back to the closest 5 second interval
if (swntimer <= 150) if (swntimer <= 150)
@ -6901,7 +6901,7 @@ void Game::swnpenalty()
} }
} }
int Game::crewrescued() int Game::crewrescued(void)
{ {
int temp = 0; int temp = 0;
for (size_t i = 0; i < SDL_arraysize(crewstats); i++) for (size_t i = 0; i < SDL_arraysize(crewstats); i++)
@ -6914,7 +6914,7 @@ int Game::crewrescued()
return temp; return temp;
} }
void Game::resetgameclock() void Game::resetgameclock(void)
{ {
frames = 0; frames = 0;
seconds = 0; seconds = 0;
@ -6922,7 +6922,7 @@ void Game::resetgameclock()
hours = 0; hours = 0;
} }
int Game::trinkets() int Game::trinkets(void)
{ {
int temp = 0; int temp = 0;
for (size_t i = 0; i < SDL_arraysize(obj.collect); i++) for (size_t i = 0; i < SDL_arraysize(obj.collect); i++)
@ -6935,7 +6935,7 @@ int Game::trinkets()
return temp; return temp;
} }
int Game::crewmates() int Game::crewmates(void)
{ {
int temp = 0; int temp = 0;
for (size_t i = 0; i < SDL_arraysize(obj.customcollect); i++) for (size_t i = 0; i < SDL_arraysize(obj.customcollect); i++)
@ -6948,7 +6948,7 @@ int Game::crewmates()
return temp; return temp;
} }
bool Game::anything_unlocked() bool Game::anything_unlocked(void)
{ {
for (size_t i = 0; i < SDL_arraysize(unlock); i++) for (size_t i = 0; i < SDL_arraysize(unlock); i++)
{ {
@ -6965,12 +6965,12 @@ bool Game::anything_unlocked()
return false; return false;
} }
bool Game::save_exists() bool Game::save_exists(void)
{ {
return telesummary != "" || quicksummary != ""; return telesummary != "" || quicksummary != "";
} }
void Game::quittomenu() void Game::quittomenu(void)
{ {
gamestate = TITLEMODE; gamestate = TITLEMODE;
graphics.fademode = 4; graphics.fademode = 4;
@ -7021,7 +7021,7 @@ void Game::quittomenu()
script.hardreset(); script.hardreset();
} }
void Game::returntolab() void Game::returntolab(void)
{ {
gamestate = GAMEMODE; gamestate = GAMEMODE;
graphics.fademode = 4; graphics.fademode = 4;
@ -7049,7 +7049,7 @@ void Game::returntolab()
} }
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
void Game::returntoeditor() void Game::returntoeditor(void)
{ {
gamestate = EDITORMODE; gamestate = EDITORMODE;
@ -7081,7 +7081,7 @@ void Game::returntoeditor()
} }
#endif #endif
void Game::returntopausemenu() void Game::returntopausemenu(void)
{ {
ingame_titlemode = false; ingame_titlemode = false;
returntomenu(kludge_ingametemp); returntomenu(kludge_ingametemp);
@ -7122,7 +7122,7 @@ void Game::mapmenuchange(const int newgamestate)
graphics.oldmenuoffset = graphics.menuoffset; graphics.oldmenuoffset = graphics.menuoffset;
} }
void Game::copyndmresults() void Game::copyndmresults(void)
{ {
ndmresultcrewrescued = crewrescued(); ndmresultcrewrescued = crewrescued();
ndmresulttrinkets = trinkets(); ndmresulttrinkets = trinkets();

View file

@ -98,45 +98,45 @@ public:
void init(void); void init(void);
int crewrescued(); int crewrescued(void);
std::string unrescued(); std::string unrescued(void);
void resetgameclock(); void resetgameclock(void);
bool customsavequick(std::string savfile); bool customsavequick(std::string savfile);
bool savequick(); bool savequick(void);
void gameclock(); void gameclock(void);
std::string giventimestring(int hrs, int min, int sec); std::string giventimestring(int hrs, int min, int sec);
std::string timestring(); std::string timestring(void);
std::string partimestring(); std::string partimestring(void);
std::string resulttimestring(); std::string resulttimestring(void);
std::string timetstring(int t); std::string timetstring(int t);
void returnmenu(); void returnmenu(void);
void returntomenu(enum Menu::MenuName t); void returntomenu(enum Menu::MenuName t);
void createmenu(enum Menu::MenuName t, bool samemenu = false); void createmenu(enum Menu::MenuName t, bool samemenu = false);
void lifesequence(); void lifesequence(void);
void gethardestroom(); void gethardestroom(void);
void updatestate(); void updatestate(void);
void unlocknum(int t); void unlocknum(int t);
void loadstats(ScreenSettings* screen_settings); void loadstats(ScreenSettings* screen_settings);
bool savestats(const ScreenSettings* screen_settings); bool savestats(const ScreenSettings* screen_settings);
bool savestats(); bool savestats(void);
void deletestats(); void deletestats(void);
void deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* screen_settings); void deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* screen_settings);
@ -145,43 +145,43 @@ public:
void loadsettings(ScreenSettings* screen_settings); void loadsettings(ScreenSettings* screen_settings);
bool savesettings(const ScreenSettings* screen_settings); bool savesettings(const ScreenSettings* screen_settings);
bool savesettings(); bool savesettings(void);
bool savestatsandsettings(); bool savestatsandsettings(void);
void savestatsandsettings_menu(); void savestatsandsettings_menu(void);
void deletesettings(); void deletesettings(void);
void deletequick(); void deletequick(void);
bool savetele(); bool savetele(void);
void loadtele(); void loadtele(void);
void deletetele(); void deletetele(void);
void customstart(); void customstart(void);
void start(); void start(void);
void startspecial(int t); void startspecial(int t);
void starttrial(int t); void starttrial(int t);
void swnpenalty(); void swnpenalty(void);
void deathsequence(); void deathsequence(void);
void customloadquick(std::string savfile); void customloadquick(std::string savfile);
void loadquick(); void loadquick(void);
void loadsummary(); void loadsummary(void);
void readmaingamesave(tinyxml2::XMLDocument& doc); void readmaingamesave(tinyxml2::XMLDocument& doc);
std::string writemaingamesave(tinyxml2::XMLDocument& doc); std::string writemaingamesave(tinyxml2::XMLDocument& doc);
void initteleportermode(); void initteleportermode(void);
std::string saveFilePath; std::string saveFilePath;
@ -293,7 +293,7 @@ public:
int ndmresultcrewrescued; int ndmresultcrewrescued;
int ndmresulttrinkets; int ndmresulttrinkets;
std::string ndmresulthardestroom; std::string ndmresulthardestroom;
void copyndmresults(); void copyndmresults(void);
//Time Trials //Time Trials
bool intimetrial, timetrialparlost; bool intimetrial, timetrialparlost;
@ -323,7 +323,7 @@ public:
static const int numunlock = 25; static const int numunlock = 25;
bool unlock[numunlock]; bool unlock[numunlock];
bool unlocknotify[numunlock]; bool unlocknotify[numunlock];
bool anything_unlocked(); bool anything_unlocked(void);
int stat_trinkets; int stat_trinkets;
int bestgamedeaths; int bestgamedeaths;
@ -348,8 +348,8 @@ public:
int deathseq, lifeseq; int deathseq, lifeseq;
int trinkets(); int trinkets(void);
int crewmates(); int crewmates(void);
int savepoint, teleportxpos; int savepoint, teleportxpos;
bool teleport; bool teleport;
int edteleportent; int edteleportent;
@ -367,7 +367,7 @@ public:
std::string activity_lastprompt; std::string activity_lastprompt;
std::string telesummary, quicksummary, customquicksummary; std::string telesummary, quicksummary, customquicksummary;
bool save_exists(); bool save_exists(void);
bool backgroundtext; bool backgroundtext;
@ -392,9 +392,9 @@ public:
std::string customleveltitle; std::string customleveltitle;
std::string customlevelfilename; std::string customlevelfilename;
void clearcustomlevelstats(); void clearcustomlevelstats(void);
void loadcustomlevelstats(); void loadcustomlevelstats(void);
void savecustomlevelstats(); void savecustomlevelstats(void);
void updatecustomlevelstats(std::string clevel, int cscore); void updatecustomlevelstats(std::string clevel, int cscore);
std::vector<CustomLevelStat> customlevelstats; std::vector<CustomLevelStat> customlevelstats;
@ -418,21 +418,21 @@ public:
int playmusic; int playmusic;
std::string playassets; std::string playassets;
void quittomenu(); void quittomenu(void);
void returntolab(); void returntolab(void);
bool fadetomenu; bool fadetomenu;
int fadetomenudelay; int fadetomenudelay;
bool fadetolab; bool fadetolab;
int fadetolabdelay; int fadetolabdelay;
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
void returntoeditor(); void returntoeditor(void);
bool shouldreturntoeditor; bool shouldreturntoeditor;
#endif #endif
int gametimer; int gametimer;
bool inline inspecial() bool inline inspecial(void)
{ {
return inintermission || insecretlab || intimetrial || nodeathmode; return inintermission || insecretlab || intimetrial || nodeathmode;
} }
@ -442,7 +442,7 @@ public:
bool ingame_titlemode; bool ingame_titlemode;
void returntopausemenu(); void returntopausemenu(void);
void unlockAchievement(const char *name); void unlockAchievement(const char *name);
bool disablepause; bool disablepause;

View file

@ -13,7 +13,7 @@
#include "Screen.h" #include "Screen.h"
#include "UtilityClass.h" #include "UtilityClass.h"
void Graphics::init() void Graphics::init(void)
{ {
flipmode = false; flipmode = false;
setRect(tiles_rect, 0,0,8,8); setRect(tiles_rect, 0,0,8,8);
@ -148,7 +148,7 @@ void Graphics::init()
kludgeswnlinewidth = false; kludgeswnlinewidth = false;
} }
void Graphics::destroy() void Graphics::destroy(void)
{ {
#define CLEAR_ARRAY(name) \ #define CLEAR_ARRAY(name) \
for (size_t i = 0; i < name.size(); i += 1) \ for (size_t i = 0; i < name.size(); i += 1) \
@ -221,7 +221,7 @@ void Graphics::create_buffers(const SDL_PixelFormat* fmt)
#undef CREATE_SURFACE #undef CREATE_SURFACE
} }
void Graphics::destroy_buffers() void Graphics::destroy_buffers(void)
{ {
#define FREE_SURFACE(SURFACE) \ #define FREE_SURFACE(SURFACE) \
SDL_FreeSurface(SURFACE); \ SDL_FreeSurface(SURFACE); \
@ -278,7 +278,7 @@ void Graphics::drawspritesetcol(int x, int y, int t, int c)
BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct); BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
} }
void Graphics::updatetitlecolours() void Graphics::updatetitlecolours(void)
{ {
setcol(15); setcol(15);
col_crewred = ct.colour; col_crewred = ct.colour;
@ -349,7 +349,7 @@ void Graphics::updatetitlecolours()
#define PROCESS_TILESHEET(tilesheet, tile_square, extra_code) \ #define PROCESS_TILESHEET(tilesheet, tile_square, extra_code) \
PROCESS_TILESHEET_RENAME(tilesheet, tilesheet, tile_square, extra_code) PROCESS_TILESHEET_RENAME(tilesheet, tilesheet, tile_square, extra_code)
void Graphics::Makebfont() void Graphics::Makebfont(void)
{ {
PROCESS_TILESHEET(bfont, 8, PROCESS_TILESHEET(bfont, 8,
{ {
@ -391,7 +391,7 @@ int Graphics::bfontlen(uint32_t ch)
} }
} }
void Graphics::MakeTileArray() void Graphics::MakeTileArray(void)
{ {
PROCESS_TILESHEET(tiles, 8, ) PROCESS_TILESHEET(tiles, 8, )
PROCESS_TILESHEET(tiles2, 8, ) PROCESS_TILESHEET(tiles2, 8, )
@ -399,12 +399,12 @@ void Graphics::MakeTileArray()
PROCESS_TILESHEET(entcolours, 8, ) PROCESS_TILESHEET(entcolours, 8, )
} }
void Graphics::maketelearray() void Graphics::maketelearray(void)
{ {
PROCESS_TILESHEET_RENAME(teleporter, tele, 96, ) PROCESS_TILESHEET_RENAME(teleporter, tele, 96, )
} }
void Graphics::MakeSpriteArray() void Graphics::MakeSpriteArray(void)
{ {
PROCESS_TILESHEET(sprites, 32, ) PROCESS_TILESHEET(sprites, 32, )
PROCESS_TILESHEET(flipsprites, 32, ) PROCESS_TILESHEET(flipsprites, 32, )
@ -809,7 +809,7 @@ void Graphics::drawtowertile3( int x, int y, int t, TowerBG& bg_obj )
BlitSurfaceStandard(tiles3[t], NULL, bg_obj.buffer, &rect); BlitSurfaceStandard(tiles3[t], NULL, bg_obj.buffer, &rect);
} }
void Graphics::drawgui() void Graphics::drawgui(void)
{ {
//Draw all the textboxes to the screen //Draw all the textboxes to the screen
for (size_t i = 0; i<textbox.size(); i++) for (size_t i = 0; i<textbox.size(); i++)
@ -956,7 +956,7 @@ void Graphics::drawgui()
} }
} }
void Graphics::updatetextboxes() void Graphics::updatetextboxes(void)
{ {
for (size_t i = 0; i < textbox.size(); i++) for (size_t i = 0; i < textbox.size(); i++)
{ {
@ -1058,7 +1058,7 @@ void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect); BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
} }
void Graphics::cutscenebars() void Graphics::cutscenebars(void)
{ {
int usethispos = lerp(oldcutscenebarspos, cutscenebarspos); int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);
if (showcutscenebars) if (showcutscenebars)
@ -1074,7 +1074,7 @@ void Graphics::cutscenebars()
} }
} }
void Graphics::cutscenebarstimer() void Graphics::cutscenebarstimer(void)
{ {
oldcutscenebarspos = cutscenebarspos; oldcutscenebarspos = cutscenebarspos;
if (showcutscenebars) if (showcutscenebars)
@ -1230,7 +1230,7 @@ void Graphics::drawtextbox( int x, int y, int w, int h, int r, int g, int b )
} }
} }
void Graphics::textboxactive() void Graphics::textboxactive(void)
{ {
//Remove all but the most recent textbox //Remove all but the most recent textbox
for (int i = 0; i < (int) textbox.size(); i++) for (int i = 0; i < (int) textbox.size(); i++)
@ -1239,7 +1239,7 @@ void Graphics::textboxactive()
} }
} }
void Graphics::textboxremovefast() void Graphics::textboxremovefast(void)
{ {
//Remove all textboxes //Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++) for (size_t i = 0; i < textbox.size(); i++)
@ -1248,7 +1248,7 @@ void Graphics::textboxremovefast()
} }
} }
void Graphics::textboxremove() void Graphics::textboxremove(void)
{ {
//Remove all textboxes //Remove all textboxes
for (size_t i = 0; i < textbox.size(); i++) for (size_t i = 0; i < textbox.size(); i++)
@ -1279,7 +1279,7 @@ void Graphics::addline( std::string t )
textbox[m].addline(t); textbox[m].addline(t);
} }
void Graphics::textboxadjust() void Graphics::textboxadjust(void)
{ {
if (!INBOUNDS_VEC(m, textbox)) if (!INBOUNDS_VEC(m, textbox))
{ {
@ -1309,7 +1309,7 @@ void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int
} }
} }
void Graphics::drawfade() void Graphics::drawfade(void)
{ {
int usethisamount = lerp(oldfadeamount, fadeamount); int usethisamount = lerp(oldfadeamount, fadeamount);
if ((fademode == 1)||(fademode == 4)) if ((fademode == 1)||(fademode == 4))
@ -1333,7 +1333,7 @@ void Graphics::drawfade()
} }
void Graphics::processfade() void Graphics::processfade(void)
{ {
oldfadeamount = fadeamount; oldfadeamount = fadeamount;
if (fademode > 1) if (fademode > 1)
@ -1556,7 +1556,7 @@ void Graphics::drawgravityline( int t )
} }
} }
void Graphics::drawtrophytext() void Graphics::drawtrophytext(void)
{ {
int temp, temp2, temp3; int temp, temp2, temp3;
@ -1644,7 +1644,7 @@ void Graphics::drawtrophytext()
} }
} }
void Graphics::drawentities() void Graphics::drawentities(void)
{ {
const int yoff = map.towermode ? lerp(map.oldypos, map.ypos) : 0; const int yoff = map.towermode ? lerp(map.oldypos, map.ypos) : 0;
@ -2468,7 +2468,7 @@ void Graphics::updatebackground(int t)
} }
} }
void Graphics::drawmap() void Graphics::drawmap(void)
{ {
if (!foregrounddrawn) if (!foregrounddrawn)
{ {
@ -2509,7 +2509,7 @@ void Graphics::drawmap()
} }
void Graphics::drawfinalmap() void Graphics::drawfinalmap(void)
{ {
if (!foregrounddrawn) { if (!foregrounddrawn) {
FillRect(foregroundBuffer, 0x00000000); FillRect(foregroundBuffer, 0x00000000);
@ -2534,7 +2534,7 @@ void Graphics::drawfinalmap()
SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL); SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
} }
void Graphics::drawtowermap() void Graphics::drawtowermap(void)
{ {
int temp; int temp;
int yoff = lerp(map.oldypos, map.ypos); int yoff = lerp(map.oldypos, map.ypos);
@ -2548,7 +2548,7 @@ void Graphics::drawtowermap()
} }
} }
void Graphics::drawtowerspikes() void Graphics::drawtowerspikes(void)
{ {
int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop); int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop);
int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom); int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);
@ -2820,7 +2820,7 @@ void Graphics::setcol( int t )
} }
} }
void Graphics::menuoffrender() void Graphics::menuoffrender(void)
{ {
SDL_Rect offsetRect1; SDL_Rect offsetRect1;
setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h); setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h);
@ -2916,7 +2916,7 @@ void Graphics::setwarprect( int a, int b, int c, int d )
warprect.h = d; warprect.h = d;
} }
void Graphics::textboxcenterx() void Graphics::textboxcenterx(void)
{ {
if (!INBOUNDS_VEC(m, textbox)) if (!INBOUNDS_VEC(m, textbox))
{ {
@ -2927,7 +2927,7 @@ void Graphics::textboxcenterx()
textbox[m].centerx(); textbox[m].centerx();
} }
int Graphics::textboxwidth() int Graphics::textboxwidth(void)
{ {
if (!INBOUNDS_VEC(m, textbox)) if (!INBOUNDS_VEC(m, textbox))
{ {
@ -2949,7 +2949,7 @@ void Graphics::textboxmoveto(int xo)
textbox[m].xp = xo; textbox[m].xp = xo;
} }
void Graphics::textboxcentery() void Graphics::textboxcentery(void)
{ {
if (!INBOUNDS_VEC(m, textbox)) if (!INBOUNDS_VEC(m, textbox))
{ {
@ -2972,12 +2972,12 @@ int Graphics::crewcolour(const int t)
return 0; return 0;
} }
void Graphics::flashlight() void Graphics::flashlight(void)
{ {
FillRect(backBuffer, 0xBBBBBBBB); FillRect(backBuffer, 0xBBBBBBBB);
} }
void Graphics::screenshake() void Graphics::screenshake(void)
{ {
if(flipmode) if(flipmode)
{ {
@ -3006,13 +3006,13 @@ void Graphics::screenshake()
FillRect(backBuffer, 0x000000 ); FillRect(backBuffer, 0x000000 );
} }
void Graphics::updatescreenshake() void Graphics::updatescreenshake(void)
{ {
screenshake_x = static_cast<Sint32>((fRandom() * 7) - 4); screenshake_x = static_cast<Sint32>((fRandom() * 7) - 4);
screenshake_y = static_cast<Sint32>((fRandom() * 7) - 4); screenshake_y = static_cast<Sint32>((fRandom() * 7) - 4);
} }
void Graphics::render() void Graphics::render(void)
{ {
if(screenbuffer == NULL) if(screenbuffer == NULL)
{ {
@ -3041,7 +3041,7 @@ void Graphics::render()
} }
} }
void Graphics::renderwithscreeneffects() void Graphics::renderwithscreeneffects(void)
{ {
if (game.flashlight > 0 && !game.noflashingmode) if (game.flashlight > 0 && !game.noflashingmode)
{ {

View file

@ -15,18 +15,18 @@
class Graphics class Graphics
{ {
public: public:
void init(); void init(void);
void destroy(); void destroy(void);
void create_buffers(const SDL_PixelFormat* fmt); void create_buffers(const SDL_PixelFormat* fmt);
void destroy_buffers(); void destroy_buffers(void);
GraphicsResources grphx; GraphicsResources grphx;
int bfontlen(uint32_t ch); int bfontlen(uint32_t ch);
int font_idx(uint32_t ch); int font_idx(uint32_t ch);
void Makebfont(); void Makebfont(void);
void drawhuetile(int x, int y, int t); void drawhuetile(int x, int y, int t);
void huetilesetcol(int t); void huetilesetcol(int t);
@ -34,43 +34,43 @@ public:
void drawgravityline(int t); void drawgravityline(int t);
void MakeTileArray(); void MakeTileArray(void);
void MakeSpriteArray(); void MakeSpriteArray(void);
void maketelearray(); void maketelearray(void);
void drawcoloredtile(int x, int y, int t, int r, int g, int b); void drawcoloredtile(int x, int y, int t, int r, int g, int b);
void drawmenu(int cr, int cg, int cb, bool levelmenu = false); void drawmenu(int cr, int cg, int cb, bool levelmenu = false);
void processfade(); void processfade(void);
void drawfade(); void drawfade(void);
void setwarprect(int a, int b, int c, int d); void setwarprect(int a, int b, int c, int d);
void createtextbox(std::string t, int xp, int yp, int r= 255, int g= 255, int b = 255); void createtextbox(std::string t, int xp, int yp, int r= 255, int g= 255, int b = 255);
void textboxcenterx(); void textboxcenterx(void);
int textboxwidth(); int textboxwidth(void);
void textboxmoveto(int xo); void textboxmoveto(int xo);
void textboxcentery(); void textboxcentery(void);
void textboxadjust(); void textboxadjust(void);
void addline(std::string t); void addline(std::string t);
void textboxtimer(int t); void textboxtimer(int t);
void textboxremove(); void textboxremove(void);
void textboxremovefast(); void textboxremovefast(void);
void textboxactive(); void textboxactive(void);
void drawtextbox(int x, int y, int w, int h, int r, int g, int b); void drawtextbox(int x, int y, int w, int h, int r, int g, int b);
@ -81,8 +81,8 @@ public:
int crewcolour(const int t); int crewcolour(const int t);
void cutscenebars(); void cutscenebars(void);
void cutscenebarstimer(); void cutscenebarstimer(void);
void drawpartimage(int t, int xp, int yp, int wp, int hp); void drawpartimage(int t, int xp, int yp, int wp, int hp);
@ -90,8 +90,8 @@ public:
void drawimagecol(int t, int xp, int yp, int r, int g, int b, bool cent= false); void drawimagecol(int t, int xp, int yp, int r, int g, int b, bool cent= false);
void updatetextboxes(); void updatetextboxes(void);
void drawgui(); void drawgui(void);
void drawsprite(int x, int y, int t, int r, int g, int b); void drawsprite(int x, int y, int t, int r, int g, int b);
void drawsprite(int x, int y, int t, Uint32 c); void drawsprite(int x, int y, int t, Uint32 c);
@ -121,23 +121,23 @@ public:
void drawspritesetcol(int x, int y, int t, int c); void drawspritesetcol(int x, int y, int t, int c);
void flashlight(); void flashlight(void);
void screenshake(); void screenshake(void);
void updatescreenshake(); void updatescreenshake(void);
int screenshake_x; int screenshake_x;
int screenshake_y; int screenshake_y;
void render(); void render(void);
void renderwithscreeneffects(); void renderwithscreeneffects(void);
bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2); bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2);
void drawentities(); void drawentities(void);
void drawentity(const int i, const int yoff); void drawentity(const int i, const int yoff);
void drawtrophytext(); void drawtrophytext(void);
void bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen = false, float sc = 2); void bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen = false, float sc = 2);
@ -167,7 +167,7 @@ public:
void drawtowertile( int x, int y, int t ); void drawtowertile( int x, int y, int t );
void drawtowertile3( int x, int y, int t, TowerBG& bg_obj ); void drawtowertile3( int x, int y, int t, TowerBG& bg_obj );
void drawmap(); void drawmap(void);
void drawforetile(int x, int y, int t); void drawforetile(int x, int y, int t);
@ -177,23 +177,23 @@ public:
void drawrect(int x, int y, int w, int h, int r, int g, int b); void drawrect(int x, int y, int w, int h, int r, int g, int b);
void drawtowermap(); void drawtowermap(void);
void drawtowerspikes(); void drawtowerspikes(void);
bool onscreen(int t); bool onscreen(int t);
void reloadresources(); void reloadresources(void);
std::string assetdir; std::string assetdir;
void menuoffrender(); void menuoffrender(void);
void drawtowerbackground(const TowerBG& bg_obj); void drawtowerbackground(const TowerBG& bg_obj);
void updatetowerbackground(TowerBG& bg_obj); void updatetowerbackground(TowerBG& bg_obj);
void setcol(int t); void setcol(int t);
void drawfinalmap(); void drawfinalmap(void);
colourTransform ct; colourTransform ct;
@ -310,7 +310,7 @@ public:
int col_tr; int col_tr;
int col_tg; int col_tg;
int col_tb; int col_tb;
void updatetitlecolours(); void updatetitlecolours(void);
bool kludgeswnlinewidth; bool kludgeswnlinewidth;

View file

@ -298,7 +298,7 @@ static int oldscrollamount = 0;
static int scrollamount = 0; static int scrollamount = 0;
static bool isscrolling = 0; static bool isscrolling = 0;
void UpdateFilter() void UpdateFilter(void)
{ {
if (rand() % 4000 < 8) if (rand() % 4000 < 8)
{ {

View file

@ -38,7 +38,7 @@ void FillRect( SDL_Surface* surface, SDL_Rect rect, int rgba );
void ScrollSurface(SDL_Surface* _src, int pX, int py); void ScrollSurface(SDL_Surface* _src, int pX, int py);
SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src); SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src);
void UpdateFilter(); void UpdateFilter(void);
SDL_Surface* ApplyFilter( SDL_Surface* _src ); SDL_Surface* ApplyFilter( SDL_Surface* _src );
#endif /* GRAPHICSUTIL_H */ #endif /* GRAPHICSUTIL_H */

View file

@ -173,7 +173,7 @@ static void updatebuttonmappings(int bind)
} }
} }
static void menuactionpress() static void menuactionpress(void)
{ {
switch (game.currentmenuname) switch (game.currentmenuname)
{ {
@ -1607,7 +1607,7 @@ static void menuactionpress()
} }
} }
void titleinput() void titleinput(void)
{ {
//game.mx = (mouseX / 4); //game.mx = (mouseX / 4);
//game.my = (mouseY / 4); //game.my = (mouseY / 4);
@ -1706,7 +1706,7 @@ void titleinput()
script.startgamemode(game.mainmenu); script.startgamemode(game.mainmenu);
} }
void gameinput() void gameinput(void)
{ {
//TODO mouse input //TODO mouse input
//game.mx = (mouseX / 2); //game.mx = (mouseX / 2);
@ -2059,9 +2059,9 @@ void gameinput()
} }
} }
static void mapmenuactionpress(); static void mapmenuactionpress(void);
void mapinput() void mapinput(void)
{ {
//TODO Mouse Input! //TODO Mouse Input!
//game.mx = (mouseX / 2); //game.mx = (mouseX / 2);
@ -2248,7 +2248,7 @@ void mapinput()
} }
} }
static void mapmenuactionpress() static void mapmenuactionpress(void)
{ {
switch (game.menupage) switch (game.menupage)
{ {
@ -2380,7 +2380,7 @@ static void mapmenuactionpress()
} }
} }
void teleporterinput() void teleporterinput(void)
{ {
//Todo Mouseinput! //Todo Mouseinput!
//game.mx = (mouseX / 2); //game.mx = (mouseX / 2);
@ -2513,7 +2513,7 @@ void teleporterinput()
} }
} }
void gamecompleteinput() void gamecompleteinput(void)
{ {
game.press_left = false; game.press_left = false;
game.press_right = false; game.press_right = false;
@ -2562,7 +2562,7 @@ void gamecompleteinput()
} }
} }
void gamecompleteinput2() void gamecompleteinput2(void)
{ {
game.press_left = false; game.press_left = false;
game.press_right = false; game.press_right = false;

View file

@ -1,16 +1,16 @@
#ifndef INPUT_H #ifndef INPUT_H
#define INPUT_H #define INPUT_H
void titleinput(); void titleinput(void);
void gameinput(); void gameinput(void);
void mapinput(); void mapinput(void);
void teleporterinput(); void teleporterinput(void);
void gamecompleteinput(); void gamecompleteinput(void);
void gamecompleteinput2(); void gamecompleteinput2(void);
#endif /* INPUT_H */ #endif /* INPUT_H */

View file

@ -9,7 +9,7 @@
#include "Graphics.h" #include "Graphics.h"
#include "Music.h" #include "Music.h"
int inline KeyPoll::getThreshold() int inline KeyPoll::getThreshold(void)
{ {
switch (sensitivity) switch (sensitivity)
{ {
@ -29,7 +29,7 @@ int inline KeyPoll::getThreshold()
} }
KeyPoll::KeyPoll() KeyPoll::KeyPoll(void)
{ {
xVel = 0; xVel = 0;
yVel = 0; yVel = 0;
@ -62,23 +62,23 @@ KeyPoll::KeyPoll()
isActive = true; isActive = true;
} }
void KeyPoll::enabletextentry() void KeyPoll::enabletextentry(void)
{ {
keybuffer=""; keybuffer="";
SDL_StartTextInput(); SDL_StartTextInput();
} }
void KeyPoll::disabletextentry() void KeyPoll::disabletextentry(void)
{ {
SDL_StopTextInput(); SDL_StopTextInput();
} }
bool KeyPoll::textentry() bool KeyPoll::textentry(void)
{ {
return SDL_IsTextInputActive() == SDL_TRUE; return SDL_IsTextInputActive() == SDL_TRUE;
} }
void KeyPoll::Poll() void KeyPoll::Poll(void)
{ {
bool altpressed = false; bool altpressed = false;
SDL_Event evt; SDL_Event evt;
@ -345,7 +345,7 @@ bool KeyPoll::isDown(SDL_GameControllerButton button)
return buttonmap[button]; return buttonmap[button];
} }
bool KeyPoll::controllerButtonDown() bool KeyPoll::controllerButtonDown(void)
{ {
for ( for (
SDL_GameControllerButton button = SDL_CONTROLLER_BUTTON_A; SDL_GameControllerButton button = SDL_CONTROLLER_BUTTON_A;

View file

@ -42,28 +42,28 @@ public:
int sensitivity; int sensitivity;
int inline getThreshold(); int inline getThreshold(void);
KeyPoll(); KeyPoll(void);
void enabletextentry(); void enabletextentry(void);
void disabletextentry(); void disabletextentry(void);
void Poll(); void Poll(void);
bool isDown(SDL_Keycode key); bool isDown(SDL_Keycode key);
bool isDown(std::vector<SDL_GameControllerButton> buttons); bool isDown(std::vector<SDL_GameControllerButton> buttons);
bool isDown(SDL_GameControllerButton button); bool isDown(SDL_GameControllerButton button);
bool controllerButtonDown(); bool controllerButtonDown(void);
bool controllerWantsLeft(bool includeVert); bool controllerWantsLeft(bool includeVert);
bool controllerWantsRight(bool includeVert); bool controllerWantsRight(bool includeVert);
int leftbutton, rightbutton, middlebutton; int leftbutton, rightbutton, middlebutton;
int mx, my; int mx, my;
bool textentry(); bool textentry(void);
bool pressedbackspace; bool pressedbackspace;
std::string keybuffer; std::string keybuffer;

View file

@ -10,7 +10,7 @@
#include "Script.h" #include "Script.h"
#include "UtilityClass.h" #include "UtilityClass.h"
void titlelogic() void titlelogic(void)
{ {
//Misc //Misc
//map.updatetowerglow(graphics.titlebg); //map.updatetowerglow(graphics.titlebg);
@ -41,14 +41,14 @@ void titlelogic()
} }
} }
void maplogic() void maplogic(void)
{ {
//Misc //Misc
help.updateglow(); help.updateglow();
} }
void gamecompletelogic() void gamecompletelogic(void)
{ {
//Misc //Misc
map.updatetowerglow(graphics.titlebg); map.updatetowerglow(graphics.titlebg);
@ -81,7 +81,7 @@ void gamecompletelogic()
} }
} }
void gamecompletelogic2() void gamecompletelogic2(void)
{ {
//Misc //Misc
map.updatetowerglow(graphics.titlebg); map.updatetowerglow(graphics.titlebg);
@ -121,7 +121,7 @@ void gamecompletelogic2()
} }
void gamelogic() void gamelogic(void)
{ {
//Misc //Misc
if (map.towermode) if (map.towermode)

View file

@ -1,14 +1,14 @@
#ifndef LOGIC_H #ifndef LOGIC_H
#define LOGIC_H #define LOGIC_H
void titlelogic(); void titlelogic(void);
void maplogic(); void maplogic(void);
void gamecompletelogic(); void gamecompletelogic(void);
void gamecompletelogic2(); void gamecompletelogic2(void);
void gamelogic(); void gamelogic(void);
#endif /* LOGIC_H */ #endif /* LOGIC_H */

View file

@ -10,7 +10,7 @@
#include "Script.h" #include "Script.h"
#include "UtilityClass.h" #include "UtilityClass.h"
mapclass::mapclass() mapclass::mapclass(void)
{ {
//Start here! //Start here!
colstatedelay = 0; colstatedelay = 0;
@ -128,13 +128,13 @@ void mapclass::settrinket(int x, int y)
shinytrinkets.push_back(temp); shinytrinkets.push_back(temp);
} }
void mapclass::resetmap() void mapclass::resetmap(void)
{ {
//clear the explored area of the map //clear the explored area of the map
SDL_memset(explored, 0, sizeof(explored)); SDL_memset(explored, 0, sizeof(explored));
} }
void mapclass::resetnames() void mapclass::resetnames(void)
{ {
//Reset all the special names //Reset all the special names
specialnames[0] = "Rear Window"; specialnames[0] = "Rear Window";
@ -393,7 +393,7 @@ std::string mapclass::getglitchname(int x, int y)
return roomname; return roomname;
} }
void mapclass::initmapdata() void mapclass::initmapdata(void)
{ {
if (custommode) if (custommode)
{ {
@ -443,7 +443,7 @@ void mapclass::initmapdata()
settrinket(10, 8); settrinket(10, 8);
} }
void mapclass::initcustommapdata() void mapclass::initcustommapdata(void)
{ {
shinytrinkets.clear(); shinytrinkets.clear();
@ -622,7 +622,7 @@ void mapclass::updatetowerglow(TowerBG& bg_obj)
} }
} }
void mapclass::nexttowercolour() void mapclass::nexttowercolour(void)
{ {
graphics.titlebg.colstate+=5; graphics.titlebg.colstate+=5;
if (graphics.titlebg.colstate >= 30) graphics.titlebg.colstate = 0; if (graphics.titlebg.colstate >= 30) graphics.titlebg.colstate = 0;
@ -721,7 +721,7 @@ int mapclass::area(int _rx, int _ry)
} }
} }
void mapclass::exploretower() void mapclass::exploretower(void)
{ {
for (int i = 0; i < 20; i++) for (int i = 0; i < 20; i++)
{ {
@ -729,7 +729,7 @@ void mapclass::exploretower()
} }
} }
void mapclass::hideship() void mapclass::hideship(void)
{ {
//remove the ship from the explored areas //remove the ship from the explored areas
explored[2 + (10 * 20)] = 0; explored[2 + (10 * 20)] = 0;
@ -740,7 +740,7 @@ void mapclass::hideship()
explored[4 + (11 * 20)] = 0; explored[4 + (11 * 20)] = 0;
} }
void mapclass::showship() void mapclass::showship(void)
{ {
//remove the ship from the explored areas //remove the ship from the explored areas
explored[2 + (10 * 20)] = 1; explored[2 + (10 * 20)] = 1;
@ -751,7 +751,7 @@ void mapclass::showship()
explored[4 + (11 * 20)] = 1; explored[4 + (11 * 20)] = 1;
} }
void mapclass::resetplayer() void mapclass::resetplayer(void)
{ {
resetplayer(false); resetplayer(false);
} }
@ -2048,7 +2048,7 @@ void mapclass::loadlevel(int rx, int ry)
} }
} }
void mapclass::twoframedelayfix() void mapclass::twoframedelayfix(void)
{ {
// Fixes the two-frame delay in custom levels that use scripts to spawn an entity upon room load. // Fixes the two-frame delay in custom levels that use scripts to spawn an entity upon room load.
// Because when the room loads and newscript is set to run, newscript has already ran for that frame, // Because when the room loads and newscript is set to run, newscript has already ran for that frame,

View file

@ -21,7 +21,7 @@ struct Roomtext
class mapclass class mapclass
{ {
public: public:
mapclass(); mapclass(void);
int intpol(int a, int b, float c); int intpol(int a, int b, float c);
@ -29,16 +29,16 @@ public:
void settrinket(int x, int y); void settrinket(int x, int y);
void resetmap(); void resetmap(void);
void resetnames(); void resetnames(void);
void transformname(int t); void transformname(int t);
std::string getglitchname(int x, int y); std::string getglitchname(int x, int y);
void initmapdata(); void initmapdata(void);
void initcustommapdata(); void initcustommapdata(void);
int finalat(int x, int y); int finalat(int x, int y);
@ -52,7 +52,7 @@ public:
void updatetowerglow(TowerBG& bg_obj); void updatetowerglow(TowerBG& bg_obj);
void nexttowercolour(); void nexttowercolour(void);
void settowercolour(int t); void settowercolour(int t);
@ -65,14 +65,14 @@ public:
int area(int _rx, int _ry); int area(int _rx, int _ry);
void exploretower(); void exploretower(void);
void hideship(); void hideship(void);
void showship(); void showship(void);
void resetplayer(const bool player_died); void resetplayer(const bool player_died);
void resetplayer(); void resetplayer(void);
void warpto(int rx, int ry , int t, int tx, int ty); void warpto(int rx, int ry , int t, int tx, int ty);
@ -82,7 +82,7 @@ public:
void loadlevel(int rx, int ry); void loadlevel(int rx, int ry);
void twoframedelayfix(); void twoframedelayfix(void);
int roomdeaths[20 * 20]; int roomdeaths[20 * 20];

View file

@ -9,7 +9,7 @@
//random //random
//Returns 0..1 //Returns 0..1
float inline fRandom() float inline fRandom(void)
{ {
return ( float(rand()) / float(RAND_MAX)) ; return ( float(rand()) / float(RAND_MAX)) ;
} }

View file

@ -8,9 +8,9 @@
#include "Map.h" #include "Map.h"
#include "UtilityClass.h" #include "UtilityClass.h"
static void songend(); static void songend(void);
musicclass::musicclass() musicclass::musicclass(void)
{ {
safeToProcessMusic= false; safeToProcessMusic= false;
m_doFadeInVol = false; m_doFadeInVol = false;
@ -31,7 +31,7 @@ musicclass::musicclass()
usingmmmmmm = false; usingmmmmmm = false;
} }
void musicclass::init() void musicclass::init(void)
{ {
soundTracks.push_back(SoundTrack( "sounds/jump.wav" )); soundTracks.push_back(SoundTrack( "sounds/jump.wav" ));
soundTracks.push_back(SoundTrack( "sounds/jump2.wav" )); soundTracks.push_back(SoundTrack( "sounds/jump2.wav" ));
@ -141,14 +141,14 @@ void musicclass::init()
} }
} }
static void songend() static void songend(void)
{ {
extern musicclass music; extern musicclass music;
music.songEnd = SDL_GetPerformanceCounter(); music.songEnd = SDL_GetPerformanceCounter();
music.currentsong = -1; music.currentsong = -1;
} }
void musicclass::destroy() void musicclass::destroy(void)
{ {
for (size_t i = 0; i < soundTracks.size(); ++i) for (size_t i = 0; i < soundTracks.size(); ++i)
{ {
@ -257,18 +257,18 @@ void musicclass::resume(const int fadein_ms /*= 0*/)
play(resumesong, position_sec, fadein_ms); play(resumesong, position_sec, fadein_ms);
} }
void musicclass::fadein() void musicclass::fadein(void)
{ {
resume(3000); // 3000 ms fadein resume(3000); // 3000 ms fadein
} }
void musicclass::haltdasmusik() void musicclass::haltdasmusik(void)
{ {
Mix_HaltMusic(); Mix_HaltMusic();
resumesong = currentsong; resumesong = currentsong;
} }
void musicclass::silencedasmusik() void musicclass::silencedasmusik(void)
{ {
musicVolume = 0; musicVolume = 0;
} }
@ -286,7 +286,7 @@ void musicclass::fadeout(const bool quick_fade_ /*= true*/)
quick_fade = quick_fade_; quick_fade = quick_fade_;
} }
void musicclass::processmusicfadein() void musicclass::processmusicfadein(void)
{ {
musicVolume += FadeVolAmountPerFrame; musicVolume += FadeVolAmountPerFrame;
if (musicVolume >= MIX_MAX_VOLUME) if (musicVolume >= MIX_MAX_VOLUME)
@ -295,7 +295,7 @@ void musicclass::processmusicfadein()
} }
} }
void musicclass::processmusic() void musicclass::processmusic(void)
{ {
if(!safeToProcessMusic) if(!safeToProcessMusic)
{ {

View file

@ -11,19 +11,19 @@
class musicclass class musicclass
{ {
public: public:
musicclass(); musicclass(void);
void init(); void init(void);
void destroy(); void destroy(void);
void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000); void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000);
void resume(const int fadein_ms = 0); void resume(const int fadein_ms = 0);
void haltdasmusik(); void haltdasmusik(void);
void silencedasmusik(); void silencedasmusik(void);
void fadeMusicVolumeIn(int ms); void fadeMusicVolumeIn(int ms);
void fadeout(const bool quick_fade_ = true); void fadeout(const bool quick_fade_ = true);
void fadein(); void fadein(void);
void processmusicfadein(); void processmusicfadein(void);
void processmusic(); void processmusic(void);
void niceplay(int t); void niceplay(int t);
void changemusicarea(int x, int y); void changemusicarea(int x, int y);

View file

@ -26,10 +26,10 @@
#define NUM_BACKENDS (STEAM_NUM+GOG_NUM) #define NUM_BACKENDS (STEAM_NUM+GOG_NUM)
#define DECLARE_BACKEND(name) \ #define DECLARE_BACKEND(name) \
int32_t name##_init(); \ int32_t name##_init(void); \
void name##_shutdown(); \ void name##_shutdown(void); \
void name##_update(); \ void name##_update(void); \
void name##_unlockAchievement(); \ void name##_unlockAchievement(const char *name); \
int32_t name##_getAchievementProgress(const char *name); \ int32_t name##_getAchievementProgress(const char *name); \
void name##_setAchievementProgress(const char *name, int32_t stat); void name##_setAchievementProgress(const char *name, int32_t stat);
#ifdef STEAM_NETWORK #ifdef STEAM_NETWORK
@ -43,10 +43,10 @@ DECLARE_BACKEND(GOG)
typedef struct NetworkBackend typedef struct NetworkBackend
{ {
int32_t IsInit; int32_t IsInit;
int32_t (*Init)(); int32_t (*Init)(void);
void (*Shutdown)(); void (*Shutdown)(void);
void (*Update)(); void (*Update)(void);
void (*UnlockAchievement)(); void (*UnlockAchievement)(const char*);
int32_t (*GetAchievementProgress)(const char*); int32_t (*GetAchievementProgress)(const char*);
void (*SetAchievementProgress)(const char*, int32_t); void (*SetAchievementProgress)(const char*, int32_t);
} NetworkBackend; } NetworkBackend;
@ -55,7 +55,7 @@ typedef struct NetworkBackend
static NetworkBackend backends[NUM_BACKENDS]; static NetworkBackend backends[NUM_BACKENDS];
#endif #endif
int NETWORK_init() int NETWORK_init(void)
{ {
int32_t any = 0; int32_t any = 0;
#define ASSIGN_BACKEND(name, index) \ #define ASSIGN_BACKEND(name, index) \
@ -83,7 +83,7 @@ int NETWORK_init()
return any; return any;
} }
void NETWORK_shutdown() void NETWORK_shutdown(void)
{ {
#if NUM_BACKENDS > 0 #if NUM_BACKENDS > 0
int32_t i; int32_t i;
@ -95,7 +95,7 @@ void NETWORK_shutdown()
#endif #endif
} }
void NETWORK_update() void NETWORK_update(void)
{ {
#if NUM_BACKENDS > 0 #if NUM_BACKENDS > 0
int32_t i; int32_t i;

View file

@ -7,11 +7,11 @@
extern "C" { extern "C" {
#endif #endif
int32_t NETWORK_init(); int32_t NETWORK_init(void);
void NETWORK_shutdown(); void NETWORK_shutdown(void);
void NETWORK_update(); void NETWORK_update(void);
void NETWORK_unlockAchievement(const char *name); void NETWORK_unlockAchievement(const char *name);

View file

@ -27,7 +27,7 @@ static int inline FLIP(int ypos)
return ypos; return ypos;
} }
static inline void drawslowdowntext() static inline void drawslowdowntext(void)
{ {
switch (game.slowdown) switch (game.slowdown)
{ {
@ -46,7 +46,7 @@ static inline void drawslowdowntext()
} }
} }
static void menurender() static void menurender(void)
{ {
int temp = 50; int temp = 50;
@ -1218,7 +1218,7 @@ void titlerender()
graphics.renderwithscreeneffects(); graphics.renderwithscreeneffects();
} }
void gamecompleterender() void gamecompleterender(void)
{ {
FillRect(graphics.backBuffer, 0x000000); FillRect(graphics.backBuffer, 0x000000);
@ -1364,7 +1364,7 @@ void gamecompleterender()
graphics.render(); graphics.render();
} }
void gamecompleterender2() void gamecompleterender2(void)
{ {
FillRect(graphics.backBuffer, 0x000000); FillRect(graphics.backBuffer, 0x000000);
@ -1396,7 +1396,7 @@ void gamecompleterender2()
graphics.render(); graphics.render();
} }
void gamerender() void gamerender(void)
{ {
@ -1710,7 +1710,7 @@ void gamerender()
graphics.renderwithscreeneffects(); graphics.renderwithscreeneffects();
} }
void maprender() void maprender(void)
{ {
FillRect(graphics.backBuffer, 0x000000); FillRect(graphics.backBuffer, 0x000000);
@ -2467,7 +2467,7 @@ void maprender()
} }
} }
void teleporterrender() void teleporterrender(void)
{ {
FillRect(graphics.backBuffer, 0x000000); FillRect(graphics.backBuffer, 0x000000);
int tempx; int tempx;

View file

@ -1,16 +1,16 @@
#ifndef RENDER_H #ifndef RENDER_H
#define RENDER_H #define RENDER_H
void titlerender(); void titlerender(void);
void gamerender(); void gamerender(void);
void maprender(); void maprender(void);
void teleporterrender(); void teleporterrender(void);
void gamecompleterender(); void gamecompleterender(void);
void gamecompleterender2(); void gamecompleterender2(void);
#endif /* RENDER_H */ #endif /* RENDER_H */

View file

@ -7,7 +7,7 @@
#include "Script.h" #include "Script.h"
#include "UtilityClass.h" #include "UtilityClass.h"
void titleupdatetextcol() void titleupdatetextcol(void)
{ {
graphics.col_tr = graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4); graphics.col_tr = graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4);
graphics.col_tg = graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4); graphics.col_tg = graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4);
@ -20,7 +20,7 @@ void titleupdatetextcol()
if(graphics.col_tb>255) graphics.col_tb=255; if(graphics.col_tb>255) graphics.col_tb=255;
} }
void gamerenderfixed() void gamerenderfixed(void)
{ {
if (!game.blackout && !game.completestop) if (!game.blackout && !game.completestop)
{ {
@ -154,7 +154,7 @@ void gamerenderfixed()
#endif #endif
} }
void titlerenderfixed() void titlerenderfixed(void)
{ {
if (!game.colourblindmode) if (!game.colourblindmode)
{ {
@ -182,7 +182,7 @@ void titlerenderfixed()
} }
} }
void maprenderfixed() void maprenderfixed(void)
{ {
graphics.updatetextboxes(); graphics.updatetextboxes();
graphics.updatetitlecolours(); graphics.updatetitlecolours();
@ -248,7 +248,7 @@ void maprenderfixed()
} }
} }
void gamecompleterenderfixed() void gamecompleterenderfixed(void)
{ {
graphics.updatetitlecolours(); graphics.updatetitlecolours();

View file

@ -1,14 +1,14 @@
#ifndef RENDERFIXED_H #ifndef RENDERFIXED_H
#define RENDERFIXED_H #define RENDERFIXED_H
void titleupdatetextcol(); void titleupdatetextcol(void);
void gamerenderfixed(); void gamerenderfixed(void);
void titlerenderfixed(); void titlerenderfixed(void);
void maprenderfixed(); void maprenderfixed(void);
void gamecompleterenderfixed(); void gamecompleterenderfixed(void);
#endif /* RENDERFIXED_H */ #endif /* RENDERFIXED_H */

View file

@ -17,7 +17,7 @@ extern "C"
); );
} }
ScreenSettings::ScreenSettings() ScreenSettings::ScreenSettings(void)
{ {
windowWidth = 320; windowWidth = 320;
windowHeight = 240; windowHeight = 240;
@ -93,7 +93,7 @@ void Screen::init(const ScreenSettings& settings)
ResizeScreen(settings.windowWidth, settings.windowHeight); ResizeScreen(settings.windowWidth, settings.windowHeight);
} }
void Screen::destroy() void Screen::destroy(void)
{ {
#define X(CLEANUP, POINTER) \ #define X(CLEANUP, POINTER) \
CLEANUP(POINTER); \ CLEANUP(POINTER); \
@ -123,7 +123,7 @@ void Screen::GetSettings(ScreenSettings* settings)
settings->badSignal = badSignalEffect; settings->badSignal = badSignalEffect;
} }
void Screen::LoadIcon() void Screen::LoadIcon(void)
{ {
unsigned char *fileIn = NULL; unsigned char *fileIn = NULL;
size_t length = 0; size_t length = 0;
@ -212,7 +212,7 @@ void Screen::ResizeScreen(int x, int y)
SDL_ShowWindow(m_window); SDL_ShowWindow(m_window);
} }
void Screen::ResizeToNearestMultiple() void Screen::ResizeToNearestMultiple(void)
{ {
int w, h; int w, h;
GetWindowSize(&w, &h); GetWindowSize(&w, &h);
@ -297,12 +297,12 @@ void Screen::UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect )
} }
const SDL_PixelFormat* Screen::GetFormat() const SDL_PixelFormat* Screen::GetFormat(void)
{ {
return m_screen->format; return m_screen->format;
} }
void Screen::FlipScreen() void Screen::FlipScreen(void)
{ {
SDL_UpdateTexture( SDL_UpdateTexture(
m_screenTexture, m_screenTexture,
@ -321,19 +321,19 @@ void Screen::FlipScreen()
SDL_FillRect(m_screen, NULL, 0x00000000); SDL_FillRect(m_screen, NULL, 0x00000000);
} }
void Screen::toggleFullScreen() void Screen::toggleFullScreen(void)
{ {
isWindowed = !isWindowed; isWindowed = !isWindowed;
ResizeScreen(-1, -1); ResizeScreen(-1, -1);
} }
void Screen::toggleStretchMode() void Screen::toggleStretchMode(void)
{ {
stretchMode = (stretchMode + 1) % 3; stretchMode = (stretchMode + 1) % 3;
ResizeScreen(-1, -1); ResizeScreen(-1, -1);
} }
void Screen::toggleLinearFilter() void Screen::toggleLinearFilter(void)
{ {
isFiltered = !isFiltered; isFiltered = !isFiltered;
SDL_SetHintWithPriority( SDL_SetHintWithPriority(
@ -351,7 +351,7 @@ void Screen::toggleLinearFilter()
); );
} }
void Screen::resetRendererWorkaround() void Screen::resetRendererWorkaround(void)
{ {
SDL_SetHintWithPriority( SDL_SetHintWithPriority(
SDL_HINT_RENDER_VSYNC, SDL_HINT_RENDER_VSYNC,

View file

@ -9,25 +9,25 @@ class Screen
{ {
public: public:
void init(const ScreenSettings& settings); void init(const ScreenSettings& settings);
void destroy(); void destroy(void);
void GetSettings(ScreenSettings* settings); void GetSettings(ScreenSettings* settings);
void LoadIcon(); void LoadIcon(void);
void ResizeScreen(int x, int y); void ResizeScreen(int x, int y);
void ResizeToNearestMultiple(); void ResizeToNearestMultiple(void);
void GetWindowSize(int* x, int* y); void GetWindowSize(int* x, int* y);
void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect); void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect);
void FlipScreen(); void FlipScreen(void);
const SDL_PixelFormat* GetFormat(); const SDL_PixelFormat* GetFormat(void);
void toggleFullScreen(); void toggleFullScreen(void);
void toggleStretchMode(); void toggleStretchMode(void);
void toggleLinearFilter(); void toggleLinearFilter(void);
void resetRendererWorkaround(); void resetRendererWorkaround(void);
bool isWindowed; bool isWindowed;
bool isFiltered; bool isFiltered;

View file

@ -3,7 +3,7 @@
struct ScreenSettings struct ScreenSettings
{ {
ScreenSettings(); ScreenSettings(void);
int windowWidth; int windowWidth;
int windowHeight; int windowHeight;

View file

@ -13,7 +13,7 @@
#include "Music.h" #include "Music.h"
#include "UtilityClass.h" #include "UtilityClass.h"
scriptclass::scriptclass() scriptclass::scriptclass(void)
{ {
position = 0; position = 0;
scriptdelay = 0; scriptdelay = 0;
@ -32,7 +32,7 @@ scriptclass::scriptclass()
texty = 0; texty = 0;
} }
void scriptclass::clearcustom() void scriptclass::clearcustom(void)
{ {
customscripts.clear(); customscripts.clear();
} }
@ -76,7 +76,7 @@ void scriptclass::tokenize( const std::string& t )
} }
} }
void scriptclass::run() void scriptclass::run(void)
{ {
if (!running) if (!running)
{ {
@ -2624,7 +2624,7 @@ void scriptclass::run()
} }
} }
void scriptclass::resetgametomenu() void scriptclass::resetgametomenu(void)
{ {
obj.entities.clear(); obj.entities.clear();
game.quittomenu(); game.quittomenu();
@ -3400,7 +3400,7 @@ void scriptclass::startgamemode( int t )
} }
} }
void scriptclass::teleport() void scriptclass::teleport(void)
{ {
//er, ok! Teleport to a new area, so! //er, ok! Teleport to a new area, so!
//A general rule of thumb: if you teleport with a companion, get rid of them! //A general rule of thumb: if you teleport with a companion, get rid of them!
@ -3526,7 +3526,7 @@ void scriptclass::teleport()
} }
} }
void scriptclass::hardreset() void scriptclass::hardreset(void)
{ {
//Game: //Game:
game.hascontrol = true; game.hascontrol = true;

View file

@ -20,7 +20,7 @@ class scriptclass
public: public:
scriptclass(); scriptclass(void);
void load(const std::string& name); void load(const std::string& name);
void loadother(const char* t); void loadother(const char* t);
@ -31,19 +31,19 @@ public:
commands.push_back(t); commands.push_back(t);
} }
void clearcustom(); void clearcustom(void);
void tokenize(const std::string& t); void tokenize(const std::string& t);
void run(); void run(void);
void resetgametomenu(); void resetgametomenu(void);
void startgamemode(int t); void startgamemode(int t);
void teleport(); void teleport(void);
void hardreset(); void hardreset(void);
//Script contents //Script contents
std::vector<std::string> commands; std::vector<std::string> commands;

View file

@ -48,7 +48,7 @@ SoundTrack::SoundTrack(const char* fileName)
} }
} }
SoundSystem::SoundSystem() SoundSystem::SoundSystem(void)
{ {
int audio_rate = 44100; int audio_rate = 44100;
Uint16 audio_format = AUDIO_S16SYS; Uint16 audio_format = AUDIO_S16SYS;

View file

@ -22,7 +22,7 @@ public:
class SoundSystem class SoundSystem
{ {
public: public:
SoundSystem(); SoundSystem(void);
}; };
#endif /* SOUNDSYSTEM_H */ #endif /* SOUNDSYSTEM_H */

View file

@ -25,12 +25,12 @@
/* Function Pointer Types */ /* Function Pointer Types */
typedef uint8_t (*SteamAPI_InitFunc)(); typedef uint8_t (*SteamAPI_InitFunc)(void);
typedef void (*SteamAPI_ShutdownFunc)(); typedef void (*SteamAPI_ShutdownFunc)(void);
typedef void (*SteamAPI_RunCallbacksFunc)(); typedef void (*SteamAPI_RunCallbacksFunc)(void);
typedef intptr_t (*SteamInternal_CreateInterfaceFunc)(const char*); typedef intptr_t (*SteamInternal_CreateInterfaceFunc)(const char*);
typedef int32_t (*SteamAPI_GetHSteamUserFunc)(); typedef int32_t (*SteamAPI_GetHSteamUserFunc)(void);
typedef int32_t (*SteamAPI_GetHSteamPipeFunc)(); typedef int32_t (*SteamAPI_GetHSteamPipeFunc)(void);
typedef intptr_t (*SteamAPI_ISteamClient_GetISteamUserStatsFunc)( typedef intptr_t (*SteamAPI_ISteamClient_GetISteamUserStatsFunc)(
intptr_t, intptr_t,
int32_t, int32_t,
@ -76,7 +76,7 @@ DEFINE_FUNC(SteamAPI_ISteamUserStats_SetAchievement)
/* Clean up after ourselves... */ /* Clean up after ourselves... */
static void ClearPointers() static void ClearPointers(void)
{ {
SDL_UnloadObject(libHandle); SDL_UnloadObject(libHandle);
libHandle = NULL; libHandle = NULL;
@ -97,7 +97,7 @@ static void ClearPointers()
/* NETWORK API Implementation */ /* NETWORK API Implementation */
int32_t STEAM_init() int32_t STEAM_init(void)
{ {
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__) #if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
return 0; return 0;
@ -167,7 +167,7 @@ int32_t STEAM_init()
return 1; return 1;
} }
void STEAM_shutdown() void STEAM_shutdown(void)
{ {
if (libHandle) if (libHandle)
{ {
@ -176,7 +176,7 @@ void STEAM_shutdown()
} }
} }
void STEAM_update() void STEAM_update(void)
{ {
if (libHandle) if (libHandle)
{ {

View file

@ -2,7 +2,7 @@
#include <utf8/unchecked.h> #include <utf8/unchecked.h>
textboxclass::textboxclass() textboxclass::textboxclass(void)
{ {
x = 0; x = 0;
y = 0; y = 0;
@ -29,20 +29,20 @@ textboxclass::textboxclass()
textrect.h = 0; textrect.h = 0;
} }
void textboxclass::centerx() void textboxclass::centerx(void)
{ {
resize(); resize();
xp = 160 - (w / 2); xp = 160 - (w / 2);
resize(); resize();
} }
void textboxclass::centery() void textboxclass::centery(void)
{ {
resize(); resize();
yp = 120 - (h / 2); yp = 120 - (h / 2);
resize(); resize();
} }
void textboxclass::adjust() void textboxclass::adjust(void)
{ {
resize(); resize();
if (xp < 10) xp = 10; if (xp < 10) xp = 10;
@ -70,7 +70,7 @@ void textboxclass::setcol(int rr, int gg, int bb)
b = bb; b = bb;
} }
void textboxclass::update() void textboxclass::update(void)
{ {
prev_tl = tl; prev_tl = tl;
if (tm == 0) if (tm == 0)
@ -98,19 +98,19 @@ void textboxclass::update()
} }
} }
void textboxclass::remove() void textboxclass::remove(void)
{ {
tm = 2; tm = 2;
tl = 1.0f; //Remove mode tl = 1.0f; //Remove mode
} }
void textboxclass::removefast() void textboxclass::removefast(void)
{ {
tm = 2; tm = 2;
tl = 0.4f; //Remove mode tl = 0.4f; //Remove mode
} }
void textboxclass::resize() void textboxclass::resize(void)
{ {
//Set the width and height to the correct sizes //Set the width and height to the correct sizes
max = 0; max = 0;

View file

@ -8,25 +8,25 @@
class textboxclass class textboxclass
{ {
public: public:
textboxclass(); textboxclass(void);
void centerx(); void centerx(void);
void centery(); void centery(void);
void adjust(); void adjust(void);
void initcol(int rr, int gg, int bb); void initcol(int rr, int gg, int bb);
void setcol(int rr, int gg, int bb); void setcol(int rr, int gg, int bb);
void update(); void update(void);
void remove(); void remove(void);
void removefast(); void removefast(void);
void resize(); void resize(void);
void addline(std::string t); void addline(std::string t);
public: public:

View file

@ -3,7 +3,7 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
#include "UtilityClass.h" #include "UtilityClass.h"
towerclass::towerclass() towerclass::towerclass(void)
{ {
minitowermode = false; minitowermode = false;
//We init the lookup table: //We init the lookup table:
@ -91,7 +91,7 @@ int towerclass::miniat(int xp, int yp, int yoff)
return 0; return 0;
} }
void towerclass::loadminitower1() void towerclass::loadminitower1(void)
{ {
//Loads the first minitower into the array. //Loads the first minitower into the array.
#if !defined(MAKEANDPLAY) #if !defined(MAKEANDPLAY)
@ -202,7 +202,7 @@ void towerclass::loadminitower1()
#endif #endif
} }
void towerclass::loadminitower2() void towerclass::loadminitower2(void)
{ {
#if !defined(MAKEANDPLAY) #if !defined(MAKEANDPLAY)
static const short tmap[] = { static const short tmap[] = {
@ -313,7 +313,7 @@ void towerclass::loadminitower2()
} }
void towerclass::loadbackground() void towerclass::loadbackground(void)
{ {
//Loads the background into the array. //Loads the background into the array.
static const short tmap[] = { static const short tmap[] = {
@ -441,7 +441,7 @@ void towerclass::loadbackground()
SDL_memcpy(back, tmap, sizeof(back)); SDL_memcpy(back, tmap, sizeof(back));
} }
void towerclass::loadmap() void towerclass::loadmap(void)
{ {
//Loads the map into the array. //Loads the map into the array.
#if !defined(MAKEANDPLAY) #if !defined(MAKEANDPLAY)

View file

@ -4,7 +4,7 @@
class towerclass class towerclass
{ {
public: public:
towerclass(); towerclass(void);
int backat(int xp, int yp, int yoff); int backat(int xp, int yp, int yoff);
@ -12,13 +12,13 @@ public:
int miniat(int xp, int yp, int yoff); int miniat(int xp, int yp, int yoff);
void loadminitower1(); void loadminitower1(void);
void loadminitower2(); void loadminitower2(void);
void loadbackground(); void loadbackground(void);
void loadmap(); void loadmap(void);
short back[40 * 120]; short back[40 * 120];
short contents[40 * 700]; short contents[40 * 700];

View file

@ -130,7 +130,7 @@ bool next_split_s(
return retval; return retval;
} }
UtilityClass::UtilityClass() : UtilityClass::UtilityClass(void) :
glow(0), glow(0),
glowdir(0) glowdir(0)
{ {
@ -251,7 +251,7 @@ bool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )
return (SDL_HasIntersection(&A, &B) == SDL_TRUE); return (SDL_HasIntersection(&A, &B) == SDL_TRUE);
} }
void UtilityClass::updateglow() void UtilityClass::updateglow(void)
{ {
slowsine++; slowsine++;
if (slowsine >= 64) slowsine = 0; if (slowsine >= 64) slowsine = 0;

View file

@ -44,7 +44,7 @@ bool endsWith(const std::string& str, const std::string& suffix);
class UtilityClass class UtilityClass
{ {
public: public:
UtilityClass(); UtilityClass(void);
static std::string String(int _v); static std::string String(int _v);
@ -61,7 +61,7 @@ public:
static bool intersects( SDL_Rect A, SDL_Rect B ); static bool intersects( SDL_Rect A, SDL_Rect B );
void updateglow(); void updateglow(void);
int glow; int glow;
int slowsine; int slowsine;

View file

@ -29,7 +29,7 @@
#endif #endif
#include <inttypes.h> #include <inttypes.h>
edlevelclass::edlevelclass() edlevelclass::edlevelclass(void)
{ {
tileset=0; tileset=0;
tilecol=0; tilecol=0;
@ -47,7 +47,7 @@ edlevelclass::edlevelclass()
directmode=0; directmode=0;
} }
editorclass::editorclass() editorclass::editorclass(void)
{ {
//We create a blank map //We create a blank map
SDL_memset(contents, 0, sizeof(contents)); SDL_memset(contents, 0, sizeof(contents));
@ -97,7 +97,7 @@ static void levelZipCallback(const char* filename)
} }
} }
void editorclass::loadZips() void editorclass::loadZips(void)
{ {
FILESYSTEM_enumerateLevelDirFileNames(levelZipCallback); FILESYSTEM_enumerateLevelDirFileNames(levelZipCallback);
} }
@ -219,7 +219,7 @@ static void levelMetaDataCallback(const char* filename)
} }
} }
void editorclass::getDirectoryData() void editorclass::getDirectoryData(void)
{ {
ListOfMetaData.clear(); ListOfMetaData.clear();
@ -272,7 +272,7 @@ bool editorclass::getLevelMetaData(std::string& _path, LevelMetaData& _data )
return true; return true;
} }
void editorclass::reset() void editorclass::reset(void)
{ {
version=2; //New smaller format change is 2 version=2; //New smaller format change is 2
@ -400,7 +400,7 @@ void editorclass::reset()
loaded_filepath = ""; loaded_filepath = "";
} }
void editorclass::gethooks() void editorclass::gethooks(void)
{ {
//Scan through the script and create a hooks list based on it //Scan through the script and create a hooks list based on it
hooklist.clear(); hooklist.clear();
@ -486,7 +486,7 @@ bool editorclass::checkhook(std::string t)
} }
void editorclass::clearscriptbuffer() void editorclass::clearscriptbuffer(void)
{ {
sb.clear(); sb.clear();
} }
@ -1423,7 +1423,7 @@ int editorclass::spikedir( int x, int y )
return 8; return 8;
} }
void editorclass::findstartpoint() void editorclass::findstartpoint(void)
{ {
//Ok! Scan the room for the closest checkpoint //Ok! Scan the room for the closest checkpoint
int testeditor=-1; int testeditor=-1;
@ -2120,7 +2120,7 @@ static void fillboxabs( int x, int y, int x2, int y2, int c )
} }
void editorclass::generatecustomminimap() void editorclass::generatecustomminimap(void)
{ {
map.customwidth=mapwidth; map.customwidth=mapwidth;
map.customheight=mapheight; map.customheight=mapheight;
@ -2419,7 +2419,7 @@ static void editormenurender(int tr, int tg, int tb)
} }
} }
void editorrender() void editorrender(void)
{ {
extern editorclass ed; extern editorclass ed;
if (game.shouldreturntoeditor) if (game.shouldreturntoeditor)
@ -3531,7 +3531,7 @@ void editorrender()
graphics.render(); graphics.render();
} }
void editorrenderfixed() void editorrenderfixed(void)
{ {
extern editorclass ed; extern editorclass ed;
graphics.updatetitlecolours(); graphics.updatetitlecolours();
@ -3591,7 +3591,7 @@ void editorrenderfixed()
} }
} }
void editorlogic() void editorlogic(void)
{ {
extern editorclass ed; extern editorclass ed;
//Misc //Misc
@ -3783,7 +3783,7 @@ static void editormenuactionpress()
} }
} }
void editorinput() void editorinput(void)
{ {
extern editorclass ed; extern editorclass ed;
game.mx = (float) key.mx; game.mx = (float) key.mx;
@ -5614,7 +5614,7 @@ Uint32 editorclass::getonewaycol(const int rx, const int ry)
} }
// This version detects the room automatically // This version detects the room automatically
Uint32 editorclass::getonewaycol() Uint32 editorclass::getonewaycol(void)
{ {
if (game.gamestate == EDITORMODE) if (game.gamestate == EDITORMODE)
return getonewaycol(levx, levy); return getonewaycol(levx, levy);
@ -5625,7 +5625,7 @@ Uint32 editorclass::getonewaycol()
return graphics.getRGB(255, 255, 255); return graphics.getRGB(255, 255, 255);
} }
int editorclass::numtrinkets() int editorclass::numtrinkets(void)
{ {
int temp = 0; int temp = 0;
for (size_t i = 0; i < edentity.size(); i++) for (size_t i = 0; i < edentity.size(); i++)
@ -5638,7 +5638,7 @@ int editorclass::numtrinkets()
return temp; return temp;
} }
int editorclass::numcrewmates() int editorclass::numcrewmates(void)
{ {
int temp = 0; int temp = 0;
for (size_t i = 0; i < edentity.size(); i++) for (size_t i = 0; i < edentity.size(); i++)

View file

@ -43,7 +43,7 @@ public:
class edlevelclass{ class edlevelclass{
public: public:
edlevelclass(); edlevelclass(void);
int tileset, tilecol; int tileset, tilecol;
std::string roomname; std::string roomname;
int warpdir; int warpdir;
@ -76,7 +76,7 @@ class EditorData
{ {
public: public:
static EditorData& GetInstance() static EditorData& GetInstance(void)
{ {
static EditorData instance; // Guaranteed to be destroyed. static EditorData instance; // Guaranteed to be destroyed.
// Instantiated on first use. // Instantiated on first use.
@ -103,7 +103,7 @@ struct GhostInfo {
class editorclass{ class editorclass{
//Special class to handle ALL editor variables locally //Special class to handle ALL editor variables locally
public: public:
editorclass(); editorclass(void);
std::string Desc1; std::string Desc1;
std::string Desc2; std::string Desc2;
@ -112,11 +112,11 @@ class editorclass{
std::vector<LevelMetaData> ListOfMetaData; std::vector<LevelMetaData> ListOfMetaData;
void loadZips(); void loadZips(void);
void getDirectoryData(); void getDirectoryData(void);
bool getLevelMetaData(std::string& filename, LevelMetaData& _data ); bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
void reset(); void reset(void);
void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr); void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr);
const short* loadlevel(int rxi, int ryi); const short* loadlevel(int rxi, int ryi);
@ -151,7 +151,7 @@ class editorclass{
bool load(std::string& _path); bool load(std::string& _path);
bool save(std::string& _path); bool save(std::string& _path);
void generatecustomminimap(); void generatecustomminimap(void);
int edgetile(int x, int y); int edgetile(int x, int y);
int outsideedgetile(int x, int y); int outsideedgetile(int x, int y);
@ -162,7 +162,7 @@ class editorclass{
int findtrinket(int t); int findtrinket(int t);
int findcrewmate(int t); int findcrewmate(int t);
int findwarptoken(int t); int findwarptoken(int t);
void findstartpoint(); void findstartpoint(void);
int getlevelcol(int t); int getlevelcol(int t);
int getenemycol(int t); int getenemycol(int t);
int entcol; int entcol;
@ -176,8 +176,8 @@ class editorclass{
static const int numrooms = maxwidth * maxheight; static const int numrooms = maxwidth * maxheight;
short contents[40 * 30 * numrooms]; short contents[40 * 30 * numrooms];
int vmult[30 * maxheight]; int vmult[30 * maxheight];
int numtrinkets(); int numtrinkets(void);
int numcrewmates(); int numcrewmates(void);
edlevelclass level[numrooms]; //Maxwidth*maxheight edlevelclass level[numrooms]; //Maxwidth*maxheight
int kludgewarpdir[numrooms]; //Also maxwidth*maxheight int kludgewarpdir[numrooms]; //Also maxwidth*maxheight
@ -242,8 +242,8 @@ class editorclass{
void addhooktoscript(std::string t); void addhooktoscript(std::string t);
void removehookfromscript(std::string t); void removehookfromscript(std::string t);
void loadhookineditor(std::string t); void loadhookineditor(std::string t);
void clearscriptbuffer(); void clearscriptbuffer(void);
void gethooks(); void gethooks(void);
bool checkhook(std::string t); bool checkhook(std::string t);
std::vector<std::string> hooklist; std::vector<std::string> hooklist;
@ -254,7 +254,7 @@ class editorclass{
int dmtileeditor; int dmtileeditor;
Uint32 getonewaycol(const int rx, const int ry); Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol(); Uint32 getonewaycol(void);
bool onewaycol_override; bool onewaycol_override;
int returneditoralpha; int returneditoralpha;
@ -265,13 +265,13 @@ class editorclass{
}; };
#if !defined(NO_EDITOR) #if !defined(NO_EDITOR)
void editorrender(); void editorrender(void);
void editorrenderfixed(); void editorrenderfixed(void);
void editorlogic(); void editorlogic(void);
void editorinput(); void editorinput(void);
#endif #endif
#ifndef ED_DEFINITION #ifndef ED_DEFINITION

View file

@ -73,10 +73,10 @@ static inline Uint32 get_framerate(const int slowdown)
return 34; return 34;
} }
static void inline deltaloop(); static void inline deltaloop(void);
static void inline fixedloop(); static void inline fixedloop(void);
static void cleanup(); static void cleanup(void);
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
@ -360,7 +360,7 @@ int main(int argc, char *argv[])
return 0; return 0;
} }
static void cleanup() static void cleanup(void)
{ {
/* Order matters! */ /* Order matters! */
game.savestatsandsettings(); game.savestatsandsettings();
@ -380,7 +380,7 @@ void VVV_exit(const int exit_code)
exit(exit_code); exit(exit_code);
} }
static void inline deltaloop() static void inline deltaloop(void)
{ {
//timestep limit to 30 //timestep limit to 30
const float rawdeltatime = static_cast<float>(time_ - timePrev); const float rawdeltatime = static_cast<float>(time_ - timePrev);
@ -448,7 +448,7 @@ static void inline deltaloop()
} }
} }
static void inline fixedloop() static void inline fixedloop(void)
{ {
// Update network per frame. // Update network per frame.
NETWORK_update(); NETWORK_update();

View file

@ -11,7 +11,7 @@ static int pre_darkcol=0, pre_lightcol=0, pre_curcol=0, pre_coltimer=0, pre_offs
static int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200; static int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
static int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240; static int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
void preloaderinput() void preloaderinput(void)
{ {
game.press_action = false; game.press_action = false;
@ -26,7 +26,7 @@ void preloaderinput()
} }
} }
void preloaderrenderfixed() void preloaderrenderfixed(void)
{ {
if (pre_transition < 30) pre_transition--; if (pre_transition < 30) pre_transition--;
if(pre_transition>=30){ if(pre_transition>=30){
@ -49,7 +49,7 @@ void preloaderrenderfixed()
} }
} }
void preloaderrender() void preloaderrender(void)
{ {
if(pre_transition>=30){ if(pre_transition>=30){
switch(pre_curcol) { switch(pre_curcol) {

View file

@ -1,10 +1,10 @@
#ifndef PRELOADER_H #ifndef PRELOADER_H
#define PRELOADER_H #define PRELOADER_H
void preloaderinput(); void preloaderinput(void);
void preloaderrender(); void preloaderrender(void);
void preloaderrenderfixed(); void preloaderrenderfixed(void);
#endif /* PRELOADER_H */ #endif /* PRELOADER_H */