2020-07-19 21:43:29 +02:00
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#include <iostream>
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#include <iterator>
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#include <physfs.h>
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#include <SDL.h>
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2020-01-01 21:29:24 +01:00
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#include <stdio.h>
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2020-07-19 21:43:29 +02:00
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#include <string>
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#include <tinyxml2.h>
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#include <vector>
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2020-01-01 21:29:24 +01:00
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Bail for all SDL_malloc() failures
Following Ethan's example of bailing (calling VVV_exit()) if
binaryBlob::unPackBinary() couldn't allocate memory, I've searched
through and found every SDL_malloc(), then made sure that if it returned
NULL, the caller would bail (because you can't do much when you're out
of memory).
There should probably be an error message printed when the process is
out of memory, but unPackBinary() doesn't print an error message for
being out of memory, so this can probably be added later. (Also we don't
really have a logging system, I'd like to have something like that added
in first before adding more messages.)
Also, this doesn't account for any allocators used by STL stuff, but
we're working on removing the STL, and allocation failure just results
in an abort anyway, so there's not really a problem there.
2021-02-16 04:00:18 +01:00
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#include "Exit.h"
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2020-06-01 01:31:02 +02:00
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#include "Graphics.h"
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2020-07-19 21:05:41 +02:00
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#include "UtilityClass.h"
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2020-06-01 01:31:02 +02:00
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2020-06-12 22:20:18 +02:00
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/* These are needed for PLATFORM_* crap */
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2020-01-01 21:29:24 +01:00
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#if defined(_WIN32)
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#include <windows.h>
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#include <shlobj.h>
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2020-04-20 15:41:11 +02:00
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#elif defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
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2020-01-01 21:29:24 +01:00
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#include <unistd.h>
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#include <dirent.h>
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2020-06-12 22:20:18 +02:00
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#include <limits.h>
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#include <sys/stat.h>
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2020-01-01 21:29:24 +01:00
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#define MAX_PATH PATH_MAX
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#endif
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2021-01-10 18:14:37 +01:00
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static char saveDir[MAX_PATH] = {'\0'};
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static char levelDir[MAX_PATH] = {'\0'};
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2020-01-01 21:29:24 +01:00
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2021-01-10 18:14:37 +01:00
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static void PLATFORM_getOSDirectory(char* output);
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static void PLATFORM_migrateSaveData(char* output);
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static void PLATFORM_copyFile(const char *oldLocation, const char *newLocation);
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2020-01-01 21:29:24 +01:00
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2021-02-23 03:31:19 +01:00
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static void* bridged_malloc(PHYSFS_uint64 size)
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{
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return SDL_malloc(size);
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}
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static void* bridged_realloc(void* ptr, PHYSFS_uint64 size)
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{
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return SDL_realloc(ptr, size);
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}
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static const PHYSFS_Allocator allocator = {
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NULL,
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NULL,
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bridged_malloc,
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bridged_realloc,
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SDL_free
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};
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2020-02-09 00:49:03 +01:00
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int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
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2020-01-01 21:29:24 +01:00
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{
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char output[MAX_PATH];
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int mkdirResult;
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2020-02-09 00:49:03 +01:00
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const char* pathSep = PHYSFS_getDirSeparator();
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2020-01-01 21:29:24 +01:00
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2021-02-23 03:31:19 +01:00
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PHYSFS_setAllocator(&allocator);
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2020-01-01 21:29:24 +01:00
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PHYSFS_init(argvZero);
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2020-01-12 16:52:42 +01:00
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PHYSFS_permitSymbolicLinks(1);
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2020-01-01 21:29:24 +01:00
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/* Determine the OS user directory */
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2020-08-07 08:17:10 +02:00
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if (baseDir && baseDir[0] != '\0')
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2020-02-09 00:49:03 +01:00
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{
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/* We later append to this path and assume it ends in a slash */
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2020-08-07 09:08:16 +02:00
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bool trailing_pathsep = SDL_strcmp(baseDir + SDL_strlen(baseDir) - SDL_strlen(pathSep), pathSep) == 0;
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SDL_snprintf(output, sizeof(output), "%s%s",
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baseDir,
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!trailing_pathsep ? pathSep : ""
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);
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2020-02-09 00:49:03 +01:00
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}
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else
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{
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PLATFORM_getOSDirectory(output);
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}
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2020-01-01 21:29:24 +01:00
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/* Create base user directory, mount */
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2020-06-12 22:20:18 +02:00
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mkdirResult = PHYSFS_mkdir(output);
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2020-01-01 21:29:24 +01:00
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/* Mount our base user directory */
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2020-06-01 01:31:02 +02:00
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PHYSFS_mount(output, NULL, 0);
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Replace TiXmlDocument load and save functions by PHYSFS
The TinyXml functions to load and save files don't properly support
unicode file paths on Windows, so in order to support that properly, I
saw no other option than to do the actual loading and saving via PHYSFS
(or to use the Windows API on Windows and retain doc.LoadFile and
doc.SaveFile on other OSes, but that'd be more complicated and
unnecessary, we already have PHYSFS, right?).
There are two new functions in FileSystemUtils:
bool FILESYSTEM_saveTiXmlDocument(const char *name, TiXmlDocument *doc)
bool FILESYSTEM_loadTiXmlDocument(const char *name, TiXmlDocument *doc)
Any instances of doc.SaveFile(<FULL_PATH>) have been replaced by
FILESYSTEM_saveTiXmlDocument(<VVVVVV_FOLDER_PATH>, &doc), where
<FULL_PATH> included the full path to the saves or levels directory,
and <VVVVVV_FOLDER_PATH> only includes the path relative to the VVVVVV
directory.
When loading a document, a TiXmlDocument used to be created with a full
path in its constructor and doc.LoadFile() would then be called, now a
TiXmlDocument is constructed with no path name and
FILESYSTEM_loadTiXmlDocument(<VVVVVV_FOLDER_PATH>, &doc) is called.
2020-01-12 15:17:39 +01:00
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PHYSFS_setWriteDir(output);
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2020-01-01 21:29:24 +01:00
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printf("Base directory: %s\n", output);
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2020-07-02 21:57:40 +02:00
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/* Create the save/level folders */
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mkdirResult |= PHYSFS_mkdir("saves");
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mkdirResult |= PHYSFS_mkdir("levels");
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/* Store full save directory */
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SDL_snprintf(saveDir, sizeof(saveDir), "%s%s%s",
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output,
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"saves",
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PHYSFS_getDirSeparator()
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);
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printf("Save directory: %s\n", saveDir);
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/* Store full level directory */
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SDL_snprintf(levelDir, sizeof(levelDir), "%s%s%s",
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output,
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"levels",
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PHYSFS_getDirSeparator()
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);
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printf("Level directory: %s\n", levelDir);
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2020-01-01 21:29:24 +01:00
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/* We didn't exist until now, migrate files! */
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2020-06-12 22:21:45 +02:00
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if (mkdirResult == 0)
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2020-01-01 21:29:24 +01:00
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{
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PLATFORM_migrateSaveData(output);
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}
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/* Mount the stock content last */
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2020-06-01 01:43:10 +02:00
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if (assetsPath)
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{
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2020-08-07 09:08:16 +02:00
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SDL_strlcpy(output, assetsPath, sizeof(output));
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2020-06-01 01:43:10 +02:00
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}
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else
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{
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2020-08-07 09:08:16 +02:00
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SDL_snprintf(output, sizeof(output), "%s%s",
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PHYSFS_getBaseDir(),
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"data.zip"
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);
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2020-02-03 00:28:26 +01:00
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}
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2020-01-10 19:59:34 +01:00
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if (!PHYSFS_mount(output, NULL, 1))
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{
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2020-01-10 22:04:04 +01:00
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puts("Error: data.zip missing!");
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puts("You do not have data.zip!");
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puts("Grab it from your purchased copy of the game,");
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puts("or get it from the free Make and Play Edition.");
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2020-01-10 19:59:34 +01:00
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SDL_ShowSimpleMessageBox(
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SDL_MESSAGEBOX_ERROR,
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"data.zip missing!",
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"You do not have data.zip!"
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"\n\nGrab it from your purchased copy of the game,"
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2020-01-10 20:00:45 +01:00
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"\nor get it from the free Make and Play Edition.",
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2020-01-10 19:59:34 +01:00
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NULL
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);
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2020-01-10 22:04:04 +01:00
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return 0;
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2020-01-10 19:59:34 +01:00
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}
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2020-01-17 18:43:42 +01:00
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2020-06-24 01:08:08 +02:00
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SDL_snprintf(output, sizeof(output), "%s%s", PHYSFS_getBaseDir(), "gamecontrollerdb.txt");
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2020-01-17 18:43:42 +01:00
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if (SDL_GameControllerAddMappingsFromFile(output) < 0)
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{
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printf("gamecontrollerdb.txt not found!\n");
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}
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2020-01-10 22:04:04 +01:00
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return 1;
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2020-01-01 21:29:24 +01:00
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}
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Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 23:23:59 +01:00
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void FILESYSTEM_deinit(void)
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2020-01-01 21:29:24 +01:00
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{
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2021-02-16 03:03:52 +01:00
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if (PHYSFS_isInit())
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{
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PHYSFS_deinit();
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}
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2020-01-01 21:29:24 +01:00
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}
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Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 23:23:59 +01:00
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char *FILESYSTEM_getUserSaveDirectory(void)
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2020-01-01 21:29:24 +01:00
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{
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return saveDir;
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}
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Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 23:23:59 +01:00
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char *FILESYSTEM_getUserLevelDirectory(void)
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2020-01-01 21:29:24 +01:00
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{
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return levelDir;
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}
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2021-03-05 01:39:07 +01:00
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bool FILESYSTEM_isFile(const char* filename)
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{
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PHYSFS_Stat stat;
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bool success = PHYSFS_stat(filename, &stat);
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if (!success)
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{
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printf(
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"Could not stat file: %s\n",
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PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
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);
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return false;
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}
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/* We unfortunately cannot follow symlinks (PhysFS limitation).
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* Let the caller deal with them.
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*/
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return stat.filetype == PHYSFS_FILETYPE_REGULAR
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|| stat.filetype == PHYSFS_FILETYPE_SYMLINK;
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}
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2021-02-27 03:10:09 +01:00
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static bool FILESYSTEM_exists(const char *fname)
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2020-06-01 01:31:02 +02:00
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{
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2020-06-01 01:43:10 +02:00
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return PHYSFS_exists(fname);
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2020-06-01 01:31:02 +02:00
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}
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void FILESYSTEM_mount(const char *fname)
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{
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2021-02-27 03:13:25 +01:00
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const char* real_dir = PHYSFS_getRealDir(fname);
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const char* dir_separator;
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char path[MAX_PATH];
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if (real_dir == NULL)
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{
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printf(
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"Could not mount %s: real directory doesn't exist\n",
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fname
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);
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return;
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}
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dir_separator = PHYSFS_getDirSeparator();
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SDL_snprintf(path, sizeof(path), "%s%s%s", real_dir, dir_separator, fname);
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if (!PHYSFS_mount(path, NULL, 0))
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2020-06-01 01:43:10 +02:00
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{
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printf("Error mounting: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
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}
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else
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{
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2021-02-27 03:13:25 +01:00
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graphics.assetdir = std::string(path);
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2020-06-01 01:43:10 +02:00
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}
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2020-06-01 01:31:02 +02:00
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}
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2021-03-05 01:05:06 +01:00
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void FILESYSTEM_loadZip(const char* filename)
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{
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PHYSFS_File* zip = PHYSFS_openRead(filename);
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if (!PHYSFS_mountHandle(zip, filename, "levels", 1))
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{
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printf(
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"Could not mount %s: %s\n",
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filename,
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PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
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);
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}
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}
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2020-06-30 20:55:21 +02:00
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bool FILESYSTEM_assetsmounted = false;
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2020-06-21 23:26:40 +02:00
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void FILESYSTEM_mountassets(const char* path)
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{
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2021-02-27 03:13:25 +01:00
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const size_t path_size = SDL_strlen(path);
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char filename[MAX_PATH];
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char zip_data[MAX_PATH];
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const char* zip_normal;
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char dir[MAX_PATH];
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2020-06-21 23:26:40 +02:00
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2021-02-27 07:38:26 +01:00
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/* path is going to look like "levels/LEVELNAME.vvvvvv".
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* We want LEVELNAME, which entails starting from index 7
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* (which is how long "levels/" is)
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* and then grabbing path_size-14 characters
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* (14 chars because "levels/" and ".vvvvvv" are both 7 chars).
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* We also add 1 when calculating the amount of bytes to grab
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* to account for the null terminator.
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*/
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2021-02-27 03:13:25 +01:00
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SDL_strlcpy(
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filename,
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&path[7],
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VVV_min((path_size - 14) + 1, sizeof(filename))
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);
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2020-06-21 23:26:40 +02:00
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2021-02-27 03:13:25 +01:00
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SDL_snprintf(
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zip_data,
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sizeof(zip_data),
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"levels/%s.data.zip",
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filename
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);
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|
zip_normal = PHYSFS_getRealDir(path);
|
|
|
|
|
|
|
|
SDL_snprintf(
|
|
|
|
dir,
|
|
|
|
sizeof(dir),
|
|
|
|
"levels/%s/",
|
|
|
|
filename
|
|
|
|
);
|
|
|
|
|
|
|
|
if (FILESYSTEM_exists(zip_data))
|
|
|
|
{
|
|
|
|
printf("Custom asset directory is .data.zip at %s\n", zip_data);
|
|
|
|
|
|
|
|
FILESYSTEM_mount(zip_data);
|
2020-06-21 23:26:40 +02:00
|
|
|
|
|
|
|
graphics.reloadresources();
|
2021-02-27 03:13:25 +01:00
|
|
|
|
2020-06-30 20:55:21 +02:00
|
|
|
FILESYSTEM_assetsmounted = true;
|
2021-02-27 03:13:25 +01:00
|
|
|
}
|
2021-02-20 00:56:19 +01:00
|
|
|
else if (zip_normal != NULL && endsWith(zip_normal, ".zip"))
|
2021-02-27 03:13:25 +01:00
|
|
|
{
|
|
|
|
PHYSFS_File* zip = PHYSFS_openRead(zip_normal);
|
|
|
|
|
|
|
|
printf("Custom asset directory is .zip at %s\n", zip_normal);
|
|
|
|
|
|
|
|
SDL_snprintf(
|
|
|
|
zip_data,
|
|
|
|
sizeof(zip_data),
|
|
|
|
"%s.data.zip",
|
|
|
|
zip_normal
|
|
|
|
);
|
|
|
|
|
|
|
|
if (zip == NULL)
|
|
|
|
{
|
2021-02-27 03:02:58 +01:00
|
|
|
printf(
|
|
|
|
"Error loading .zip: %s\n",
|
|
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
|
|
);
|
2021-02-27 03:13:25 +01:00
|
|
|
}
|
|
|
|
else if (PHYSFS_mountHandle(zip, zip_data, "/", 0) == 0)
|
|
|
|
{
|
2021-02-27 03:02:58 +01:00
|
|
|
printf(
|
|
|
|
"Error mounting .zip: %s\n",
|
|
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
|
|
);
|
2020-06-21 23:26:40 +02:00
|
|
|
}
|
2021-02-27 03:13:25 +01:00
|
|
|
else
|
|
|
|
{
|
|
|
|
graphics.assetdir = std::string(zip_data);
|
|
|
|
}
|
|
|
|
|
2020-06-30 20:55:21 +02:00
|
|
|
FILESYSTEM_assetsmounted = true;
|
2021-02-27 03:13:25 +01:00
|
|
|
|
2020-06-21 23:26:40 +02:00
|
|
|
graphics.reloadresources();
|
2021-02-27 03:13:25 +01:00
|
|
|
}
|
|
|
|
else if (FILESYSTEM_exists(dir))
|
|
|
|
{
|
|
|
|
printf("Custom asset directory exists at %s\n", dir);
|
|
|
|
|
|
|
|
FILESYSTEM_mount(dir);
|
|
|
|
|
2020-06-21 23:26:40 +02:00
|
|
|
graphics.reloadresources();
|
2021-02-27 03:13:25 +01:00
|
|
|
|
2020-06-30 20:55:21 +02:00
|
|
|
FILESYSTEM_assetsmounted = true;
|
2021-02-27 03:13:25 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-02-27 03:02:58 +01:00
|
|
|
puts("Custom asset directory does not exist");
|
2021-02-27 03:13:25 +01:00
|
|
|
|
2020-06-30 20:55:21 +02:00
|
|
|
FILESYSTEM_assetsmounted = false;
|
2020-06-21 23:26:40 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 23:23:59 +01:00
|
|
|
void FILESYSTEM_unmountassets(void)
|
2020-06-01 01:31:02 +02:00
|
|
|
{
|
2020-06-01 01:43:10 +02:00
|
|
|
if (graphics.assetdir != "")
|
|
|
|
{
|
|
|
|
printf("Unmounting %s\n", graphics.assetdir.c_str());
|
|
|
|
PHYSFS_unmount(graphics.assetdir.c_str());
|
|
|
|
graphics.assetdir = "";
|
|
|
|
graphics.reloadresources();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
printf("Cannot unmount when no asset directory is mounted\n");
|
|
|
|
}
|
2020-06-30 20:55:21 +02:00
|
|
|
FILESYSTEM_assetsmounted = false;
|
2020-06-01 01:31:02 +02:00
|
|
|
}
|
|
|
|
|
2020-07-19 21:05:41 +02:00
|
|
|
void FILESYSTEM_freeMemory(unsigned char **mem);
|
|
|
|
|
2020-06-01 01:43:10 +02:00
|
|
|
void FILESYSTEM_loadFileToMemory(
|
|
|
|
const char *name,
|
|
|
|
unsigned char **mem,
|
|
|
|
size_t *len,
|
|
|
|
bool addnull
|
|
|
|
) {
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
if (SDL_strcmp(name, "levels/special/stdin.vvvvvv") == 0)
|
2020-06-01 01:43:10 +02:00
|
|
|
{
|
2020-04-09 21:03:24 +02:00
|
|
|
// this isn't *technically* necessary when piping directly from a file, but checking for that is annoying
|
|
|
|
static std::vector<char> STDIN_BUFFER;
|
|
|
|
static bool STDIN_LOADED = false;
|
2020-06-01 01:43:10 +02:00
|
|
|
if (!STDIN_LOADED)
|
|
|
|
{
|
2020-04-09 21:03:24 +02:00
|
|
|
std::istreambuf_iterator<char> begin(std::cin), end;
|
|
|
|
STDIN_BUFFER.assign(begin, end);
|
|
|
|
STDIN_BUFFER.push_back(0); // there's no observable change in behavior if addnull is always true, but not vice versa
|
|
|
|
STDIN_LOADED = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t length = STDIN_BUFFER.size() - 1;
|
2020-06-01 01:43:10 +02:00
|
|
|
if (len != NULL)
|
|
|
|
{
|
2020-04-09 21:03:24 +02:00
|
|
|
*len = length;
|
|
|
|
}
|
|
|
|
|
|
|
|
++length;
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
*mem = static_cast<unsigned char*>(SDL_malloc(length)); // STDIN_BUFFER.data() causes double-free
|
Bail for all SDL_malloc() failures
Following Ethan's example of bailing (calling VVV_exit()) if
binaryBlob::unPackBinary() couldn't allocate memory, I've searched
through and found every SDL_malloc(), then made sure that if it returned
NULL, the caller would bail (because you can't do much when you're out
of memory).
There should probably be an error message printed when the process is
out of memory, but unPackBinary() doesn't print an error message for
being out of memory, so this can probably be added later. (Also we don't
really have a logging system, I'd like to have something like that added
in first before adding more messages.)
Also, this doesn't account for any allocators used by STL stuff, but
we're working on removing the STL, and allocation failure just results
in an abort anyway, so there's not really a problem there.
2021-02-16 04:00:18 +01:00
|
|
|
if (*mem == NULL)
|
|
|
|
{
|
|
|
|
VVV_exit(1);
|
|
|
|
}
|
2020-04-09 21:03:24 +02:00
|
|
|
std::copy(STDIN_BUFFER.begin(), STDIN_BUFFER.end(), reinterpret_cast<char*>(*mem));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-01-01 21:29:24 +01:00
|
|
|
PHYSFS_File *handle = PHYSFS_openRead(name);
|
|
|
|
if (handle == NULL)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2021-03-04 23:30:00 +01:00
|
|
|
PHYSFS_sint64 length = PHYSFS_fileLength(handle);
|
2020-01-01 21:29:24 +01:00
|
|
|
if (len != NULL)
|
|
|
|
{
|
2021-03-04 23:37:21 +01:00
|
|
|
if (length < 0)
|
|
|
|
{
|
|
|
|
length = 0;
|
|
|
|
}
|
2020-01-01 21:29:24 +01:00
|
|
|
*len = length;
|
|
|
|
}
|
2020-01-24 21:35:46 +01:00
|
|
|
if (addnull)
|
|
|
|
{
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
*mem = (unsigned char *) SDL_malloc(length + 1);
|
Bail for all SDL_malloc() failures
Following Ethan's example of bailing (calling VVV_exit()) if
binaryBlob::unPackBinary() couldn't allocate memory, I've searched
through and found every SDL_malloc(), then made sure that if it returned
NULL, the caller would bail (because you can't do much when you're out
of memory).
There should probably be an error message printed when the process is
out of memory, but unPackBinary() doesn't print an error message for
being out of memory, so this can probably be added later. (Also we don't
really have a logging system, I'd like to have something like that added
in first before adding more messages.)
Also, this doesn't account for any allocators used by STL stuff, but
we're working on removing the STL, and allocation failure just results
in an abort anyway, so there's not really a problem there.
2021-02-16 04:00:18 +01:00
|
|
|
if (*mem == NULL)
|
|
|
|
{
|
|
|
|
VVV_exit(1);
|
|
|
|
}
|
2020-01-24 22:12:45 +01:00
|
|
|
(*mem)[length] = 0;
|
2020-01-24 21:35:46 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
*mem = (unsigned char*) SDL_malloc(length);
|
Bail for all SDL_malloc() failures
Following Ethan's example of bailing (calling VVV_exit()) if
binaryBlob::unPackBinary() couldn't allocate memory, I've searched
through and found every SDL_malloc(), then made sure that if it returned
NULL, the caller would bail (because you can't do much when you're out
of memory).
There should probably be an error message printed when the process is
out of memory, but unPackBinary() doesn't print an error message for
being out of memory, so this can probably be added later. (Also we don't
really have a logging system, I'd like to have something like that added
in first before adding more messages.)
Also, this doesn't account for any allocators used by STL stuff, but
we're working on removing the STL, and allocation failure just results
in an abort anyway, so there's not really a problem there.
2021-02-16 04:00:18 +01:00
|
|
|
if (*mem == NULL)
|
|
|
|
{
|
|
|
|
VVV_exit(1);
|
|
|
|
}
|
2020-01-24 21:35:46 +01:00
|
|
|
}
|
2021-03-04 23:56:46 +01:00
|
|
|
PHYSFS_sint64 success = PHYSFS_readBytes(handle, *mem, length);
|
2020-04-18 00:33:37 +02:00
|
|
|
if (success == -1)
|
|
|
|
{
|
|
|
|
FILESYSTEM_freeMemory(mem);
|
|
|
|
}
|
2020-01-01 21:29:24 +01:00
|
|
|
PHYSFS_close(handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FILESYSTEM_freeMemory(unsigned char **mem)
|
|
|
|
{
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_free(*mem);
|
2020-01-01 21:29:24 +01:00
|
|
|
*mem = NULL;
|
|
|
|
}
|
|
|
|
|
2020-06-03 18:54:05 +02:00
|
|
|
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
|
|
|
|
{
|
|
|
|
/* XMLDocument.SaveFile doesn't account for Unicode paths, PHYSFS does */
|
|
|
|
tinyxml2::XMLPrinter printer;
|
|
|
|
doc.Print(&printer);
|
|
|
|
PHYSFS_File* handle = PHYSFS_openWrite(name);
|
|
|
|
if (handle == NULL)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
PHYSFS_writeBytes(handle, printer.CStr(), printer.CStrSize() - 1); // subtract one because CStrSize includes terminating null
|
|
|
|
PHYSFS_close(handle);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2020-06-03 19:00:53 +02:00
|
|
|
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
|
|
|
|
{
|
|
|
|
/* XMLDocument.LoadFile doesn't account for Unicode paths, PHYSFS does */
|
|
|
|
unsigned char *mem = NULL;
|
|
|
|
FILESYSTEM_loadFileToMemory(name, &mem, NULL, true);
|
|
|
|
if (mem == NULL)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
doc.Parse((const char*) mem);
|
|
|
|
FILESYSTEM_freeMemory(&mem);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
Refactor level dir listing to not use STL data marshalling
Note that level dir listing still uses plenty of STL (including the end
product - the `LevelMetaData` struct - which, for the purposes of 2.3,
is okay enough (2.4 should remove STL usage entirely)); it's just that
the initial act of iterating over the levels directory no longer takes
four or SIX(!!!) heap allocations (not counting reallocations and other
heap allocations this patch does not remove), and no longer does any
data marshalling.
Like text splitting, and binary blob extra indice grabbing, the current
approach that FILESYSTEM_getLevelDirFileNames() uses is a temporary
std::vector of std::strings as a middleman to store all the filenames,
and the game iterates over that std::vector to grab each level metadata.
Except, it's even worse in this case, because PHYSFS_enumerateFiles()
ALREADY does a heap allocation. Oh, and
FILESYSTEM_getLevelDirFileNames() gets called two or three times. Yeah,
let me explain:
1. FILESYSTEM_getLevelDirFileNames() calls PHYSFS_enumerateFiles().
2. PHYSFS_enumerateFiles() allocates an array of pointers to arrays of
chars on the heap. For each filename, it will:
a. Allocate an array of chars for the filename.
b. Reallocate the array of pointers to add the pointer to the above
char array.
(In this step, it also inserts the filename in alphabetically -
without any further allocations, as far as I know - but this is a
COMPLETELY unnecessary step, because we are going to sort the list
of levels by ourselves via the metadata title in the end anyways.)
3. FILESYSTEM_getLevelDirFileNames() iterates over the PhysFS list, and
allocates an std::vector on the heap to shove the list into. Then,
for each filename, it will:
a. Allocate an std::string, initialized to "levels/".
b. Append the filename to the std::string above. This will most
likely require a re-allocation.
c. Duplicate the std::string - which requires allocating more memory
again - to put it into the std::vector.
(Compared to the PhysFS list above, the std::vector does less
reallocations; it however will still end up reallocating a certain
amount of times in the end.)
4. FILESYSTEM_getLevelDirFileNames() will free the PhysFS list.
5. Then to get the std::vector<std::string> back to the caller, we end
up having to reallocate the std::vector again - reallocating every
single std::string inside it, too - to give it back to the caller.
And to top it all off, FILESYSTEM_getLevelDirFileNames() is guaranteed
to either be called two times, or three times. This is because
editorclass::getDirectoryData() will call editorclass::loadZips(), which
will unconditionally call FILESYSTEM_getLevelDirFileNames(), then call
it AGAIN if a zip was found. Then once the function returns,
getDirectoryData() will still unconditionally call
FILESYSTEM_getLevelDirFileNames(). This smells like someone bolting
something on without regard for the whole picture of the system, but
whatever; I can clean up their mess just fine.
So, what do I do about this? Well, just like I did with text splitting
and binary blob extras, make the final for-loop - the one that does the
actual metadata parsing - more immediate.
So how do I do that? Well, PhysFS has a function named
PHYSFS_enumerate(). PHYSFS_enumerateFiles(), in fact, uses this function
internally, and is basically just a wrapper with some allocation and
alphabetization.
PHYSFS_enumerate() takes in a pointer to a function, which it will call
for every single entry that it iterates over. It also lets you pass in
another arbitrary pointer that it leaves alone, which I use to pass
through a function pointer that is the actual callback.
So to clarify, there are two callbacks - one callback is passed through
into another callback that gets passed through to PHYSFS_enumerate().
The callback that gets passed to PHYSFS_enumerate() is always the same,
but the callback that gets passed through the callback can be different
(if you look at the calling code, you can see that one caller passes
through a normal level metadata callback; the other passes through a zip
file callback).
Furthermore, I've also cleaned it up so that if editorclass::loadZips()
finds a zip file, it won't iterate over all the files in the levels
directory a third time. Instead, the level directory only gets iterated
over twice - once to check for zips, and another to load every level
plus all zips; the second time is when all the heap allocations happen.
And with that, level list loading now uses less STL templated stuff and
much less heap allocations.
Also, ed.directoryList basically has no reason to exist other than being
a temporary std::vector, so I've removed it. This further decreases
memory usage, depending on how many levels you have in your levels
folder (I know that I usually have a lot and don't really ever clean it
up, lol).
Lastly, in the callback passed to PhysFS, `builtLocation` is actually no
longer hardcoded to just the `levels` directory, since instead we now
use the `origdir` variable that PhysFS passes us. So that's good, too.
2021-02-19 03:42:13 +01:00
|
|
|
static PHYSFS_EnumerateCallbackResult enumerateCallback(
|
|
|
|
void* data,
|
|
|
|
const char* origdir,
|
|
|
|
const char* filename
|
|
|
|
) {
|
|
|
|
void (*callback)(const char*) = (void (*)(const char*)) data;
|
|
|
|
char builtLocation[MAX_PATH];
|
|
|
|
|
|
|
|
SDL_snprintf(
|
|
|
|
builtLocation,
|
|
|
|
sizeof(builtLocation),
|
|
|
|
"%s/%s",
|
|
|
|
origdir,
|
|
|
|
filename
|
|
|
|
);
|
2020-01-01 21:29:24 +01:00
|
|
|
|
Refactor level dir listing to not use STL data marshalling
Note that level dir listing still uses plenty of STL (including the end
product - the `LevelMetaData` struct - which, for the purposes of 2.3,
is okay enough (2.4 should remove STL usage entirely)); it's just that
the initial act of iterating over the levels directory no longer takes
four or SIX(!!!) heap allocations (not counting reallocations and other
heap allocations this patch does not remove), and no longer does any
data marshalling.
Like text splitting, and binary blob extra indice grabbing, the current
approach that FILESYSTEM_getLevelDirFileNames() uses is a temporary
std::vector of std::strings as a middleman to store all the filenames,
and the game iterates over that std::vector to grab each level metadata.
Except, it's even worse in this case, because PHYSFS_enumerateFiles()
ALREADY does a heap allocation. Oh, and
FILESYSTEM_getLevelDirFileNames() gets called two or three times. Yeah,
let me explain:
1. FILESYSTEM_getLevelDirFileNames() calls PHYSFS_enumerateFiles().
2. PHYSFS_enumerateFiles() allocates an array of pointers to arrays of
chars on the heap. For each filename, it will:
a. Allocate an array of chars for the filename.
b. Reallocate the array of pointers to add the pointer to the above
char array.
(In this step, it also inserts the filename in alphabetically -
without any further allocations, as far as I know - but this is a
COMPLETELY unnecessary step, because we are going to sort the list
of levels by ourselves via the metadata title in the end anyways.)
3. FILESYSTEM_getLevelDirFileNames() iterates over the PhysFS list, and
allocates an std::vector on the heap to shove the list into. Then,
for each filename, it will:
a. Allocate an std::string, initialized to "levels/".
b. Append the filename to the std::string above. This will most
likely require a re-allocation.
c. Duplicate the std::string - which requires allocating more memory
again - to put it into the std::vector.
(Compared to the PhysFS list above, the std::vector does less
reallocations; it however will still end up reallocating a certain
amount of times in the end.)
4. FILESYSTEM_getLevelDirFileNames() will free the PhysFS list.
5. Then to get the std::vector<std::string> back to the caller, we end
up having to reallocate the std::vector again - reallocating every
single std::string inside it, too - to give it back to the caller.
And to top it all off, FILESYSTEM_getLevelDirFileNames() is guaranteed
to either be called two times, or three times. This is because
editorclass::getDirectoryData() will call editorclass::loadZips(), which
will unconditionally call FILESYSTEM_getLevelDirFileNames(), then call
it AGAIN if a zip was found. Then once the function returns,
getDirectoryData() will still unconditionally call
FILESYSTEM_getLevelDirFileNames(). This smells like someone bolting
something on without regard for the whole picture of the system, but
whatever; I can clean up their mess just fine.
So, what do I do about this? Well, just like I did with text splitting
and binary blob extras, make the final for-loop - the one that does the
actual metadata parsing - more immediate.
So how do I do that? Well, PhysFS has a function named
PHYSFS_enumerate(). PHYSFS_enumerateFiles(), in fact, uses this function
internally, and is basically just a wrapper with some allocation and
alphabetization.
PHYSFS_enumerate() takes in a pointer to a function, which it will call
for every single entry that it iterates over. It also lets you pass in
another arbitrary pointer that it leaves alone, which I use to pass
through a function pointer that is the actual callback.
So to clarify, there are two callbacks - one callback is passed through
into another callback that gets passed through to PHYSFS_enumerate().
The callback that gets passed to PHYSFS_enumerate() is always the same,
but the callback that gets passed through the callback can be different
(if you look at the calling code, you can see that one caller passes
through a normal level metadata callback; the other passes through a zip
file callback).
Furthermore, I've also cleaned it up so that if editorclass::loadZips()
finds a zip file, it won't iterate over all the files in the levels
directory a third time. Instead, the level directory only gets iterated
over twice - once to check for zips, and another to load every level
plus all zips; the second time is when all the heap allocations happen.
And with that, level list loading now uses less STL templated stuff and
much less heap allocations.
Also, ed.directoryList basically has no reason to exist other than being
a temporary std::vector, so I've removed it. This further decreases
memory usage, depending on how many levels you have in your levels
folder (I know that I usually have a lot and don't really ever clean it
up, lol).
Lastly, in the callback passed to PhysFS, `builtLocation` is actually no
longer hardcoded to just the `levels` directory, since instead we now
use the `origdir` variable that PhysFS passes us. So that's good, too.
2021-02-19 03:42:13 +01:00
|
|
|
callback(builtLocation);
|
2020-01-01 21:29:24 +01:00
|
|
|
|
Refactor level dir listing to not use STL data marshalling
Note that level dir listing still uses plenty of STL (including the end
product - the `LevelMetaData` struct - which, for the purposes of 2.3,
is okay enough (2.4 should remove STL usage entirely)); it's just that
the initial act of iterating over the levels directory no longer takes
four or SIX(!!!) heap allocations (not counting reallocations and other
heap allocations this patch does not remove), and no longer does any
data marshalling.
Like text splitting, and binary blob extra indice grabbing, the current
approach that FILESYSTEM_getLevelDirFileNames() uses is a temporary
std::vector of std::strings as a middleman to store all the filenames,
and the game iterates over that std::vector to grab each level metadata.
Except, it's even worse in this case, because PHYSFS_enumerateFiles()
ALREADY does a heap allocation. Oh, and
FILESYSTEM_getLevelDirFileNames() gets called two or three times. Yeah,
let me explain:
1. FILESYSTEM_getLevelDirFileNames() calls PHYSFS_enumerateFiles().
2. PHYSFS_enumerateFiles() allocates an array of pointers to arrays of
chars on the heap. For each filename, it will:
a. Allocate an array of chars for the filename.
b. Reallocate the array of pointers to add the pointer to the above
char array.
(In this step, it also inserts the filename in alphabetically -
without any further allocations, as far as I know - but this is a
COMPLETELY unnecessary step, because we are going to sort the list
of levels by ourselves via the metadata title in the end anyways.)
3. FILESYSTEM_getLevelDirFileNames() iterates over the PhysFS list, and
allocates an std::vector on the heap to shove the list into. Then,
for each filename, it will:
a. Allocate an std::string, initialized to "levels/".
b. Append the filename to the std::string above. This will most
likely require a re-allocation.
c. Duplicate the std::string - which requires allocating more memory
again - to put it into the std::vector.
(Compared to the PhysFS list above, the std::vector does less
reallocations; it however will still end up reallocating a certain
amount of times in the end.)
4. FILESYSTEM_getLevelDirFileNames() will free the PhysFS list.
5. Then to get the std::vector<std::string> back to the caller, we end
up having to reallocate the std::vector again - reallocating every
single std::string inside it, too - to give it back to the caller.
And to top it all off, FILESYSTEM_getLevelDirFileNames() is guaranteed
to either be called two times, or three times. This is because
editorclass::getDirectoryData() will call editorclass::loadZips(), which
will unconditionally call FILESYSTEM_getLevelDirFileNames(), then call
it AGAIN if a zip was found. Then once the function returns,
getDirectoryData() will still unconditionally call
FILESYSTEM_getLevelDirFileNames(). This smells like someone bolting
something on without regard for the whole picture of the system, but
whatever; I can clean up their mess just fine.
So, what do I do about this? Well, just like I did with text splitting
and binary blob extras, make the final for-loop - the one that does the
actual metadata parsing - more immediate.
So how do I do that? Well, PhysFS has a function named
PHYSFS_enumerate(). PHYSFS_enumerateFiles(), in fact, uses this function
internally, and is basically just a wrapper with some allocation and
alphabetization.
PHYSFS_enumerate() takes in a pointer to a function, which it will call
for every single entry that it iterates over. It also lets you pass in
another arbitrary pointer that it leaves alone, which I use to pass
through a function pointer that is the actual callback.
So to clarify, there are two callbacks - one callback is passed through
into another callback that gets passed through to PHYSFS_enumerate().
The callback that gets passed to PHYSFS_enumerate() is always the same,
but the callback that gets passed through the callback can be different
(if you look at the calling code, you can see that one caller passes
through a normal level metadata callback; the other passes through a zip
file callback).
Furthermore, I've also cleaned it up so that if editorclass::loadZips()
finds a zip file, it won't iterate over all the files in the levels
directory a third time. Instead, the level directory only gets iterated
over twice - once to check for zips, and another to load every level
plus all zips; the second time is when all the heap allocations happen.
And with that, level list loading now uses less STL templated stuff and
much less heap allocations.
Also, ed.directoryList basically has no reason to exist other than being
a temporary std::vector, so I've removed it. This further decreases
memory usage, depending on how many levels you have in your levels
folder (I know that I usually have a lot and don't really ever clean it
up, lol).
Lastly, in the callback passed to PhysFS, `builtLocation` is actually no
longer hardcoded to just the `levels` directory, since instead we now
use the `origdir` variable that PhysFS passes us. So that's good, too.
2021-02-19 03:42:13 +01:00
|
|
|
return PHYSFS_ENUM_OK;
|
|
|
|
}
|
2020-01-01 21:29:24 +01:00
|
|
|
|
Refactor level dir listing to not use STL data marshalling
Note that level dir listing still uses plenty of STL (including the end
product - the `LevelMetaData` struct - which, for the purposes of 2.3,
is okay enough (2.4 should remove STL usage entirely)); it's just that
the initial act of iterating over the levels directory no longer takes
four or SIX(!!!) heap allocations (not counting reallocations and other
heap allocations this patch does not remove), and no longer does any
data marshalling.
Like text splitting, and binary blob extra indice grabbing, the current
approach that FILESYSTEM_getLevelDirFileNames() uses is a temporary
std::vector of std::strings as a middleman to store all the filenames,
and the game iterates over that std::vector to grab each level metadata.
Except, it's even worse in this case, because PHYSFS_enumerateFiles()
ALREADY does a heap allocation. Oh, and
FILESYSTEM_getLevelDirFileNames() gets called two or three times. Yeah,
let me explain:
1. FILESYSTEM_getLevelDirFileNames() calls PHYSFS_enumerateFiles().
2. PHYSFS_enumerateFiles() allocates an array of pointers to arrays of
chars on the heap. For each filename, it will:
a. Allocate an array of chars for the filename.
b. Reallocate the array of pointers to add the pointer to the above
char array.
(In this step, it also inserts the filename in alphabetically -
without any further allocations, as far as I know - but this is a
COMPLETELY unnecessary step, because we are going to sort the list
of levels by ourselves via the metadata title in the end anyways.)
3. FILESYSTEM_getLevelDirFileNames() iterates over the PhysFS list, and
allocates an std::vector on the heap to shove the list into. Then,
for each filename, it will:
a. Allocate an std::string, initialized to "levels/".
b. Append the filename to the std::string above. This will most
likely require a re-allocation.
c. Duplicate the std::string - which requires allocating more memory
again - to put it into the std::vector.
(Compared to the PhysFS list above, the std::vector does less
reallocations; it however will still end up reallocating a certain
amount of times in the end.)
4. FILESYSTEM_getLevelDirFileNames() will free the PhysFS list.
5. Then to get the std::vector<std::string> back to the caller, we end
up having to reallocate the std::vector again - reallocating every
single std::string inside it, too - to give it back to the caller.
And to top it all off, FILESYSTEM_getLevelDirFileNames() is guaranteed
to either be called two times, or three times. This is because
editorclass::getDirectoryData() will call editorclass::loadZips(), which
will unconditionally call FILESYSTEM_getLevelDirFileNames(), then call
it AGAIN if a zip was found. Then once the function returns,
getDirectoryData() will still unconditionally call
FILESYSTEM_getLevelDirFileNames(). This smells like someone bolting
something on without regard for the whole picture of the system, but
whatever; I can clean up their mess just fine.
So, what do I do about this? Well, just like I did with text splitting
and binary blob extras, make the final for-loop - the one that does the
actual metadata parsing - more immediate.
So how do I do that? Well, PhysFS has a function named
PHYSFS_enumerate(). PHYSFS_enumerateFiles(), in fact, uses this function
internally, and is basically just a wrapper with some allocation and
alphabetization.
PHYSFS_enumerate() takes in a pointer to a function, which it will call
for every single entry that it iterates over. It also lets you pass in
another arbitrary pointer that it leaves alone, which I use to pass
through a function pointer that is the actual callback.
So to clarify, there are two callbacks - one callback is passed through
into another callback that gets passed through to PHYSFS_enumerate().
The callback that gets passed to PHYSFS_enumerate() is always the same,
but the callback that gets passed through the callback can be different
(if you look at the calling code, you can see that one caller passes
through a normal level metadata callback; the other passes through a zip
file callback).
Furthermore, I've also cleaned it up so that if editorclass::loadZips()
finds a zip file, it won't iterate over all the files in the levels
directory a third time. Instead, the level directory only gets iterated
over twice - once to check for zips, and another to load every level
plus all zips; the second time is when all the heap allocations happen.
And with that, level list loading now uses less STL templated stuff and
much less heap allocations.
Also, ed.directoryList basically has no reason to exist other than being
a temporary std::vector, so I've removed it. This further decreases
memory usage, depending on how many levels you have in your levels
folder (I know that I usually have a lot and don't really ever clean it
up, lol).
Lastly, in the callback passed to PhysFS, `builtLocation` is actually no
longer hardcoded to just the `levels` directory, since instead we now
use the `origdir` variable that PhysFS passes us. So that's good, too.
2021-02-19 03:42:13 +01:00
|
|
|
void FILESYSTEM_enumerateLevelDirFileNames(
|
|
|
|
void (*callback)(const char* filename)
|
|
|
|
) {
|
2021-02-19 07:19:34 +01:00
|
|
|
int success = PHYSFS_enumerate("levels", enumerateCallback, (void*) callback);
|
|
|
|
|
|
|
|
if (success == 0)
|
|
|
|
{
|
|
|
|
printf(
|
|
|
|
"Could not get list of levels: %s\n",
|
|
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
|
|
);
|
|
|
|
}
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
|
|
|
|
2021-01-10 18:14:37 +01:00
|
|
|
static void PLATFORM_getOSDirectory(char* output)
|
2020-01-01 21:29:24 +01:00
|
|
|
{
|
2020-01-11 17:29:07 +01:00
|
|
|
#ifdef _WIN32
|
|
|
|
/* This block is here for compatibility, do not touch it! */
|
2020-01-12 12:37:22 +01:00
|
|
|
WCHAR utf16_path[MAX_PATH];
|
|
|
|
SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, utf16_path);
|
|
|
|
WideCharToMultiByte(CP_UTF8, 0, utf16_path, -1, output, MAX_PATH, NULL, NULL);
|
2020-08-09 19:10:21 +02:00
|
|
|
SDL_strlcat(output, "\\VVVVVV\\", MAX_PATH);
|
2020-01-01 21:29:24 +01:00
|
|
|
#else
|
2020-08-07 23:52:43 +02:00
|
|
|
SDL_strlcpy(output, PHYSFS_getPrefDir("distractionware", "VVVVVV"), MAX_PATH);
|
2020-01-01 21:29:24 +01:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
2021-01-10 18:14:37 +01:00
|
|
|
static void PLATFORM_migrateSaveData(char* output)
|
2020-01-01 21:29:24 +01:00
|
|
|
{
|
|
|
|
char oldLocation[MAX_PATH];
|
|
|
|
char newLocation[MAX_PATH];
|
|
|
|
char oldDirectory[MAX_PATH];
|
2020-04-20 15:41:11 +02:00
|
|
|
#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
|
2020-01-01 21:29:24 +01:00
|
|
|
DIR *dir = NULL;
|
|
|
|
struct dirent *de = NULL;
|
|
|
|
DIR *subDir = NULL;
|
|
|
|
struct dirent *subDe = NULL;
|
|
|
|
char subDirLocation[MAX_PATH];
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
const char *homeDir = SDL_getenv("HOME");
|
2020-01-01 21:29:24 +01:00
|
|
|
if (homeDir == NULL)
|
|
|
|
{
|
|
|
|
/* Uhh, I don't want to get near this. -flibit */
|
|
|
|
return;
|
|
|
|
}
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
const char oldPath[] =
|
2020-05-18 23:07:52 +02:00
|
|
|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
"/.vvvvvv/";
|
2020-05-18 23:07:52 +02:00
|
|
|
#elif defined(__APPLE__)
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
"/Documents/VVVVVV/";
|
2020-05-18 23:07:52 +02:00
|
|
|
#endif
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_snprintf(oldDirectory, sizeof(oldDirectory), "%s%s", homeDir, oldPath);
|
2020-01-01 21:29:24 +01:00
|
|
|
dir = opendir(oldDirectory);
|
|
|
|
if (!dir)
|
|
|
|
{
|
|
|
|
printf("Could not find directory %s\n", oldDirectory);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("Migrating old savedata to new location...\n");
|
|
|
|
for (de = readdir(dir); de != NULL; de = readdir(dir))
|
|
|
|
{
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
if ( SDL_strcmp(de->d_name, "..") == 0 ||
|
|
|
|
SDL_strcmp(de->d_name, ".") == 0 )
|
2020-01-01 21:29:24 +01:00
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
#define COPY_SAVEFILE(name) \
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
else if (SDL_strcmp(de->d_name, name) == 0) \
|
2020-01-01 21:29:24 +01:00
|
|
|
{ \
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, name); \
|
|
|
|
SDL_snprintf(newLocation, sizeof(newLocation), "%ssaves/%s", output, name); \
|
2020-01-01 21:29:24 +01:00
|
|
|
PLATFORM_copyFile(oldLocation, newLocation); \
|
|
|
|
}
|
|
|
|
COPY_SAVEFILE("unlock.vvv")
|
|
|
|
COPY_SAVEFILE("tsave.vvv")
|
|
|
|
COPY_SAVEFILE("qsave.vvv")
|
|
|
|
#undef COPY_SAVEFILE
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
else if (SDL_strstr(de->d_name, ".vvvvvv.vvv") != NULL)
|
2020-01-01 21:29:24 +01:00
|
|
|
{
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, de->d_name);
|
|
|
|
SDL_snprintf(newLocation, sizeof(newLocation), "%ssaves/%s", output, de->d_name);
|
2020-01-01 21:29:24 +01:00
|
|
|
PLATFORM_copyFile(oldLocation, newLocation);
|
|
|
|
}
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
else if (SDL_strstr(de->d_name, ".vvvvvv") != NULL)
|
2020-01-01 21:29:24 +01:00
|
|
|
{
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, de->d_name);
|
|
|
|
SDL_snprintf(newLocation, sizeof(newLocation), "%slevels/%s", output, de->d_name);
|
2020-01-01 21:29:24 +01:00
|
|
|
PLATFORM_copyFile(oldLocation, newLocation);
|
|
|
|
}
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
else if (SDL_strcmp(de->d_name, "Saves") == 0)
|
2020-01-01 21:29:24 +01:00
|
|
|
{
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_snprintf(subDirLocation, sizeof(subDirLocation), "%sSaves/", oldDirectory);
|
2020-01-01 21:29:24 +01:00
|
|
|
subDir = opendir(subDirLocation);
|
|
|
|
if (!subDir)
|
|
|
|
{
|
|
|
|
printf("Could not open Saves/ subdir!\n");
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
for (
|
|
|
|
subDe = readdir(subDir);
|
|
|
|
subDe != NULL;
|
|
|
|
subDe = readdir(subDir)
|
|
|
|
) {
|
|
|
|
#define COPY_SAVEFILE(name) \
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
(SDL_strcmp(subDe->d_name, name) == 0) \
|
2020-01-01 21:29:24 +01:00
|
|
|
{ \
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", subDirLocation, name); \
|
|
|
|
SDL_snprintf(newLocation, sizeof(newLocation), "%ssaves/%s", output, name); \
|
2020-01-01 21:29:24 +01:00
|
|
|
PLATFORM_copyFile(oldLocation, newLocation); \
|
|
|
|
}
|
|
|
|
if COPY_SAVEFILE("unlock.vvv")
|
|
|
|
else if COPY_SAVEFILE("tsave.vvv")
|
|
|
|
else if COPY_SAVEFILE("qsave.vvv")
|
|
|
|
#undef COPY_SAVEFILE
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#elif defined(_WIN32)
|
|
|
|
WIN32_FIND_DATA findHandle;
|
|
|
|
HANDLE hFind = NULL;
|
|
|
|
char fileSearch[MAX_PATH];
|
|
|
|
|
|
|
|
/* Same place, different layout. */
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_strlcpy(oldDirectory, output, sizeof(oldDirectory));
|
2020-01-01 21:29:24 +01:00
|
|
|
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_snprintf(fileSearch, sizeof(fileSearch), "%s\\*.vvvvvv", oldDirectory);
|
2020-01-01 21:29:24 +01:00
|
|
|
hFind = FindFirstFile(fileSearch, &findHandle);
|
|
|
|
if (hFind == INVALID_HANDLE_VALUE)
|
|
|
|
{
|
|
|
|
printf("Could not find directory %s\n", oldDirectory);
|
|
|
|
}
|
|
|
|
else do
|
|
|
|
{
|
|
|
|
if ((findHandle.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0)
|
|
|
|
{
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, findHandle.cFileName);
|
|
|
|
SDL_snprintf(newLocation, sizeof(newLocation), "%slevels\\%s", output, findHandle.cFileName);
|
2020-01-01 21:29:24 +01:00
|
|
|
PLATFORM_copyFile(oldLocation, newLocation);
|
|
|
|
}
|
|
|
|
} while (FindNextFile(hFind, &findHandle));
|
|
|
|
#else
|
|
|
|
#error See PLATFORM_migrateSaveData
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
2021-01-10 18:14:37 +01:00
|
|
|
static void PLATFORM_copyFile(const char *oldLocation, const char *newLocation)
|
2020-01-01 21:29:24 +01:00
|
|
|
{
|
|
|
|
char *data;
|
2020-05-18 23:03:14 +02:00
|
|
|
size_t length, bytes_read, bytes_written;
|
2020-01-01 21:29:24 +01:00
|
|
|
|
|
|
|
/* Read data */
|
|
|
|
FILE *file = fopen(oldLocation, "rb");
|
|
|
|
if (!file)
|
|
|
|
{
|
|
|
|
printf("Cannot open/copy %s\n", oldLocation);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
fseek(file, 0, SEEK_END);
|
|
|
|
length = ftell(file);
|
|
|
|
fseek(file, 0, SEEK_SET);
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
data = (char*) SDL_malloc(length);
|
Bail for all SDL_malloc() failures
Following Ethan's example of bailing (calling VVV_exit()) if
binaryBlob::unPackBinary() couldn't allocate memory, I've searched
through and found every SDL_malloc(), then made sure that if it returned
NULL, the caller would bail (because you can't do much when you're out
of memory).
There should probably be an error message printed when the process is
out of memory, but unPackBinary() doesn't print an error message for
being out of memory, so this can probably be added later. (Also we don't
really have a logging system, I'd like to have something like that added
in first before adding more messages.)
Also, this doesn't account for any allocators used by STL stuff, but
we're working on removing the STL, and allocation failure just results
in an abort anyway, so there's not really a problem there.
2021-02-16 04:00:18 +01:00
|
|
|
if (data == NULL)
|
|
|
|
{
|
|
|
|
VVV_exit(1);
|
|
|
|
}
|
2020-05-18 23:03:14 +02:00
|
|
|
bytes_read = fread(data, 1, length, file);
|
2020-01-01 21:29:24 +01:00
|
|
|
fclose(file);
|
2020-05-18 23:03:14 +02:00
|
|
|
if (bytes_read != length)
|
|
|
|
{
|
|
|
|
printf("An error occurred when reading from %s\n", oldLocation);
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_free(data);
|
2020-05-18 23:03:14 +02:00
|
|
|
return;
|
|
|
|
}
|
2020-01-01 21:29:24 +01:00
|
|
|
|
|
|
|
/* Write data */
|
|
|
|
file = fopen(newLocation, "wb");
|
|
|
|
if (!file)
|
|
|
|
{
|
|
|
|
printf("Could not write to %s\n", newLocation);
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_free(data);
|
2020-01-01 21:29:24 +01:00
|
|
|
return;
|
|
|
|
}
|
2020-05-18 23:03:14 +02:00
|
|
|
bytes_written = fwrite(data, 1, length, file);
|
2020-01-01 21:29:24 +01:00
|
|
|
fclose(file);
|
Reduce dependency on libc functions
During 2.3 development, there's been a gradual shift to using SDL stdlib
functions instead of libc functions, but there are still some libc
functions (or the same libc function but from the STL) in the code.
Well, this patch replaces all the rest of them in one fell swoop.
SDL's stdlib can replace most of these, but its SDL_min() and SDL_max()
are inadequate - they aren't really functions, they're more like macros
with a nasty penchant for double-evaluation. So I just made my own
VVV_min() and VVV_max() functions and placed them in Maths.h instead,
then replaced all the previous usages of min(), max(), std::min(),
std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max().
Additionally, there's no SDL_isxdigit(), so I just implemented my own
VVV_isxdigit().
SDL has SDL_malloc() and SDL_free(), but they have some refcounting
built in to them, so in order to use them with LodePNG, I have to
replace the malloc() and free() that LodePNG uses. Which isn't too hard,
I did it in a new file called ThirdPartyDeps.c, and LodePNG is now
compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition.
Lastly, I also refactored the awful strcpy() and strcat() usages in
PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save
migration is getting axed in 2.4, but it still bothers me to have
something like that in the codebase otherwise.
Without further ado, here is the full list of functions that the
codebase now uses:
- SDL_strlcpy() instead of strcpy()
- SDL_strlcat() instead of strcat()
- SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above)
- VVV_min() instead of min(), std::min(), or SDL_min()
- VVV_max() instead of max(), std::max(), or SDL_max()
- VVV_isxdigit() instead of isxdigit()
- SDL_strcmp() instead of strcmp()
- SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi()
- SDL_strstr() instead of strstr()
- SDL_strlen() instead of strlen()
- SDL_sscanf() instead of sscanf()
- SDL_getenv() instead of getenv()
- SDL_malloc() instead of malloc() (replacing in LodePNG as well)
- SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
|
|
|
SDL_free(data);
|
2020-01-01 21:29:24 +01:00
|
|
|
|
|
|
|
/* WTF did we just do */
|
|
|
|
printf("Copied:\n\tOld: %s\n\tNew: %s\n", oldLocation, newLocation);
|
2020-05-18 23:03:14 +02:00
|
|
|
if (bytes_written != length)
|
|
|
|
{
|
|
|
|
printf("Warning: an error occurred when writing to %s\n", newLocation);
|
|
|
|
}
|
2020-01-01 21:29:24 +01:00
|
|
|
}
|
2020-04-18 03:48:55 +02:00
|
|
|
|
Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 23:23:59 +01:00
|
|
|
bool FILESYSTEM_openDirectoryEnabled(void)
|
2020-04-18 03:48:55 +02:00
|
|
|
{
|
2020-04-18 17:37:28 +02:00
|
|
|
/* This is just a check to see if we're on a desktop or tenfoot setup.
|
|
|
|
* If you're working on a tenfoot-only build, add a def that always
|
|
|
|
* returns false!
|
|
|
|
*/
|
2020-04-18 17:38:27 +02:00
|
|
|
return !SDL_GetHintBoolean("SteamTenfoot", SDL_FALSE);
|
2020-04-18 03:48:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
bool FILESYSTEM_openDirectory(const char *dname)
|
|
|
|
{
|
2021-02-20 03:16:19 +01:00
|
|
|
char url[MAX_PATH];
|
|
|
|
SDL_snprintf(url, sizeof(url), "file://%s", dname);
|
|
|
|
if (SDL_OpenURL(url) == -1)
|
|
|
|
{
|
|
|
|
printf("Error opening directory: %s\n", SDL_GetError());
|
|
|
|
return false;
|
|
|
|
}
|
2020-04-18 03:48:55 +02:00
|
|
|
return true;
|
|
|
|
}
|
2020-04-26 22:22:26 +02:00
|
|
|
|
|
|
|
bool FILESYSTEM_delete(const char *name)
|
|
|
|
{
|
2020-05-18 23:07:52 +02:00
|
|
|
return PHYSFS_delete(name) != 0;
|
2020-04-26 22:22:26 +02:00
|
|
|
}
|