mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 09:39:43 +01:00
Replace TiXmlDocument load and save functions by PHYSFS
The TinyXml functions to load and save files don't properly support unicode file paths on Windows, so in order to support that properly, I saw no other option than to do the actual loading and saving via PHYSFS (or to use the Windows API on Windows and retain doc.LoadFile and doc.SaveFile on other OSes, but that'd be more complicated and unnecessary, we already have PHYSFS, right?). There are two new functions in FileSystemUtils: bool FILESYSTEM_saveTiXmlDocument(const char *name, TiXmlDocument *doc) bool FILESYSTEM_loadTiXmlDocument(const char *name, TiXmlDocument *doc) Any instances of doc.SaveFile(<FULL_PATH>) have been replaced by FILESYSTEM_saveTiXmlDocument(<VVVVVV_FOLDER_PATH>, &doc), where <FULL_PATH> included the full path to the saves or levels directory, and <VVVVVV_FOLDER_PATH> only includes the path relative to the VVVVVV directory. When loading a document, a TiXmlDocument used to be created with a full path in its constructor and doc.LoadFile() would then be called, now a TiXmlDocument is constructed with no path name and FILESYSTEM_loadTiXmlDocument(<VVVVVV_FOLDER_PATH>, &doc) is called.
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b884b7e4e9
5 changed files with 61 additions and 23 deletions
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@ -10,6 +10,8 @@
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#include <SDL.h>
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#include <physfs.h>
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#include "tinyxml.h"
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#if defined(_WIN32)
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#include <windows.h>
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#include <shlobj.h>
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@ -53,6 +55,7 @@ int FILESYSTEM_init(char *argvZero)
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/* Mount our base user directory */
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PHYSFS_mount(output, NULL, 1);
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PHYSFS_setWriteDir(output);
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printf("Base directory: %s\n", output);
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/* Create save directory */
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@ -136,6 +139,35 @@ void FILESYSTEM_freeMemory(unsigned char **mem)
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*mem = NULL;
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}
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bool FILESYSTEM_saveTiXmlDocument(const char *name, TiXmlDocument *doc)
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{
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/* TiXmlDocument.SaveFile doesn't account for Unicode paths, PHYSFS does */
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TiXmlPrinter printer;
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doc->Accept(&printer);
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PHYSFS_File* handle = PHYSFS_openWrite(name);
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if (handle == NULL)
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{
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return false;
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}
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PHYSFS_writeBytes(handle, printer.CStr(), printer.Size());
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PHYSFS_close(handle);
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return true;
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}
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bool FILESYSTEM_loadTiXmlDocument(const char *name, TiXmlDocument *doc)
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{
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/* TiXmlDocument.SaveFile doesn't account for Unicode paths, PHYSFS does */
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unsigned char *mem = NULL;
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FILESYSTEM_loadFileToMemory(name, &mem, NULL);
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if (mem == NULL)
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{
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return false;
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}
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doc->Parse((const char*)mem);
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FILESYSTEM_freeMemory(&mem);
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return true;
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}
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std::vector<std::string> FILESYSTEM_getLevelDirFileNames()
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{
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std::vector<std::string> list;
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@ -4,6 +4,8 @@
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#include <string>
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#include <vector>
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#include "tinyxml.h"
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int FILESYSTEM_init(char *argvZero);
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void FILESYSTEM_deinit();
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@ -12,6 +14,8 @@ char *FILESYSTEM_getUserLevelDirectory();
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void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem, size_t *len);
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void FILESYSTEM_freeMemory(unsigned char **mem);
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bool FILESYSTEM_saveTiXmlDocument(const char *name, TiXmlDocument *doc);
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bool FILESYSTEM_loadTiXmlDocument(const char *name, TiXmlDocument *doc);
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std::vector<std::string> FILESYSTEM_getLevelDirFileNames();
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@ -293,8 +293,8 @@ Game::Game(void):
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saveFilePath = FILESYSTEM_getUserSaveDirectory();
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TiXmlDocument doc((saveFilePath + "qsave.vvv").c_str());
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if (!doc.LoadFile())
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument("saves/qsave.vvv", &doc))
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{
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quickcookieexists = false;
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quicksummary = "";
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@ -470,8 +470,8 @@ void Game::loadcustomlevelstats()
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//testing
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if(!customlevelstatsloaded)
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{
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TiXmlDocument doc((saveFilePath+"levelstats.vvv").c_str());
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if (!doc.LoadFile())
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument("saves/levelstats.vvv", &doc))
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{
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//No levelstats file exists; start new
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numcustomlevelstats=0;
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@ -581,7 +581,7 @@ void Game::savecustomlevelstats()
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msg->LinkEndChild( new TiXmlText( customlevelstatsstr.c_str() ));
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msgs->LinkEndChild( msg );
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if(doc.SaveFile( (saveFilePath+"levelstats.vvv").c_str() ))
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if(FILESYSTEM_saveTiXmlDocument("saves/levelstats.vvv", &doc))
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{
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printf("Level stats saved\n");
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}
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@ -4105,8 +4105,8 @@ void Game::unlocknum( int t, mapclass& map, Graphics& dwgfx )
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void Game::loadstats( mapclass& map, Graphics& dwgfx )
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{
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// TODO loadstats
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TiXmlDocument doc((saveFilePath+"unlock.vvv").c_str());
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if (!doc.LoadFile())
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument("saves/unlock.vvv", &doc))
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{
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savestats(map, dwgfx);
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printf("No Stats found. Assuming a new player\n");
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@ -4564,7 +4564,7 @@ void Game::savestats( mapclass& _map, Graphics& _dwgfx )
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msg->LinkEndChild( new TiXmlText( tu.String(controllerSensitivity).c_str()));
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dataNode->LinkEndChild( msg );
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doc.SaveFile( (saveFilePath+"unlock.vvv").c_str() );
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FILESYSTEM_saveTiXmlDocument("saves/unlock.vvv", &doc);
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}
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void Game::customstart( entityclass& obj, musicclass& music )
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@ -4792,8 +4792,8 @@ void Game::starttrial( int t, entityclass& obj, musicclass& music )
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void Game::loadquick( mapclass& map, entityclass& obj, musicclass& music )
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{
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TiXmlDocument doc((saveFilePath+"qsave.vvv").c_str());
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if (!doc.LoadFile()) return; ;
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument("saves/qsave.vvv", &doc)) return;
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TiXmlHandle hDoc(&doc);
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TiXmlElement* pElem;
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@ -5014,8 +5014,8 @@ void Game::loadquick( mapclass& map, entityclass& obj, musicclass& music )
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void Game::customloadquick(std::string savfile, mapclass& map, entityclass& obj, musicclass& music )
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{
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std::string levelfile = savfile.substr(7);
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TiXmlDocument doc((saveFilePath+levelfile+".vvv").c_str());
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if (!doc.LoadFile()) return; ;
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument(("saves/"+levelfile+".vvv").c_str(), &doc)) return;
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TiXmlHandle hDoc(&doc);
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TiXmlElement* pElem;
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@ -5389,8 +5389,8 @@ void Game::loadsummary( mapclass& map, UtilityClass& help )
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tele_currentarea = map.currentarea(map.area(l_saveX, l_saveY));
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}
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TiXmlDocument doc((saveFilePath+"qsave.vvv").c_str());
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if (!doc.LoadFile())
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument("saves/qsave.vvv", &doc))
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{
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quickcookieexists = false;
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quicksummary = "";
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@ -5734,7 +5734,7 @@ void Game::savetele( mapclass& map, entityclass& obj, musicclass& music )
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//telecookie.flush();
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//telecookie.close();
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if(doc.SaveFile( (saveFilePath+"tsave.vvv").c_str() ))
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if(FILESYSTEM_saveTiXmlDocument("saves/tsave.vvv", &doc))
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{
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printf("Game saved\n");
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}
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@ -5978,7 +5978,7 @@ void Game::savequick( mapclass& map, entityclass& obj, musicclass& music )
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//telecookie.flush();
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//telecookie.close();
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if(doc.SaveFile( (saveFilePath+ "qsave.vvv").c_str() ))
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if(FILESYSTEM_saveTiXmlDocument("saves/qsave.vvv", &doc))
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{
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printf("Game saved\n");
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}
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@ -6239,7 +6239,7 @@ void Game::customsavequick(std::string savfile, mapclass& map, entityclass& obj,
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//telecookie.close();
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std::string levelfile = savfile.substr(7);
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if(doc.SaveFile( (saveFilePath+ levelfile+".vvv").c_str() ))
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if(FILESYSTEM_saveTiXmlDocument(("saves/"+levelfile+".vvv").c_str(), &doc))
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{
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printf("Game saved\n");
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}
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@ -6253,8 +6253,8 @@ void Game::customsavequick(std::string savfile, mapclass& map, entityclass& obj,
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void Game::loadtele( mapclass& map, entityclass& obj, musicclass& music )
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{
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TiXmlDocument doc((saveFilePath+"tsave.vvv").c_str());
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if (!doc.LoadFile()) return; ;
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument("saves/tsave.vvv", &doc)) return;
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TiXmlHandle hDoc(&doc);
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TiXmlElement* pElem;
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@ -4,6 +4,8 @@
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#include "tinyxml.h"
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#include "FileSystemUtils.h"
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// Found in titlerender.cpp
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void updategraphicsmode(Game& game, Graphics& dwgfx);
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@ -358,9 +360,9 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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game.customleveltitle=ed.ListOfMetaData[game.playcustomlevel].title;
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game.customlevelfilename=ed.ListOfMetaData[game.playcustomlevel].filename;
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std::string name = game.saveFilePath + ed.ListOfMetaData[game.playcustomlevel].filename.substr(7) + ".vvv";
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TiXmlDocument doc(name.c_str());
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if (!doc.LoadFile()){
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std::string name = "saves/" + ed.ListOfMetaData[game.playcustomlevel].filename.substr(7) + ".vvv";
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument(name.c_str(), &doc)){
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game.mainmenu = 22;
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dwgfx.fademode = 2;
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}else{
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@ -2107,7 +2107,7 @@ void editorclass::save(std::string& _path)
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msg->LinkEndChild( new TiXmlText( scriptString.c_str() ));
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data->LinkEndChild( msg );
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doc.SaveFile((std::string(FILESYSTEM_getUserLevelDirectory()) + _path).c_str() );
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FILESYSTEM_saveTiXmlDocument(("levels/" + _path).c_str(), &doc);
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}
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