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d6b990b202
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Group parts of UnitJS in a single file deployed in lib
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2019-12-14 18:17:08 +01:00 |
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932a7db389
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Generalize CSS for listSelectors and move it to the right place
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2019-12-12 22:20:28 +01:00 |
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d496bca168
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Keep separating hall and login, simplifying both, generalize listSelector and add one for games
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2019-12-12 22:16:49 +01:00 |
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0147ca0135
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Forgot unused variable
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2019-12-11 22:05:17 +01:00 |
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8f3567660f
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Split login and main screen («hall») and make all those screens «submodules» of the screen module
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2019-12-11 22:03:16 +01:00 |
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d018c7e62c
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Start separating the login stage from selecting an opponent (still a *lot* of work to do, barely started)
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2019-12-08 23:01:44 +01:00 |
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019909ba61
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Use new LogIn server message, make sure the user is logged in after sending them the welcome message (so that they don't see themselves in the room) and broadcast the new LogIn message (to everyone including the newcomer)
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2019-12-08 23:00:29 +01:00 |
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9e228c7e94
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Handle WS reconnection in messaging module
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2019-11-24 22:56:53 +01:00 |
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11e33a95bb
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Add the correct imports for new session module
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2019-11-24 22:56:00 +01:00 |
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403ee2da92
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Add start routine in session module picking the correct message and add an explicit loggedIn private boolean, rename the getter
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2019-11-24 22:54:46 +01:00 |
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0b834b4876
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Sort initializers into separate init functions for DOM and WS events, stop passing session.loggedIn() around in refresh and setMode functions and send first message through session
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2019-11-24 22:52:57 +01:00 |
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cd517821c3
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Add a module to wrap around localStorage and make it handy
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2019-11-24 17:52:22 +01:00 |
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e5ee61e848
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Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
This reverts commit 3bd2829cf2 .
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2019-11-20 18:27:41 +01:00 |
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0d19c4f8dc
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Use the newest requirements in lib to define an ID prefix for the Session type
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2019-11-20 18:26:23 +01:00 |
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7a937355d2
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Stop sending an error and simply ignore relay from an unauthenticated player because that should only happen on immediate logout for which there's nothing to do
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2019-11-18 17:13:32 +01:00 |
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3bd2829cf2
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Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end
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2019-11-18 17:11:05 +01:00 |
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a07285c7fc
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Remove deprecated comment
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2019-11-18 17:09:12 +01:00 |
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25bcf0631c
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Completely replace App.server by App.get, a function applying a projector to the server
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2019-11-18 17:09:00 +01:00 |
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fef08fd478
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Merge branch 'main' into stateless-saltine
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2019-11-17 17:07:21 +01:00 |
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c024ea261c
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Make git ignore cabal by-products
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2019-11-17 17:00:47 +01:00 |
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bfb4837352
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Separate PlayerIDs from SessionIDs and simplify protocol accordingly
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2019-11-12 23:25:00 +01:00 |
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50b24a0db6
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Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent)
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2019-11-05 18:14:24 +01:00 |
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3aca8283e2
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WIP: Still breaking everything, trying to replace PlayerID by SessionID now
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2019-10-28 08:19:14 +01:00 |
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a05d57fcea
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WIP : Start redesigning the protocol / informations kept on the server. Breaks pretty much everything
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2019-10-23 17:47:18 +02:00 |
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8c1902e6fd
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Remove all game storing from the server : a lot of remaining protocol operations are now meaningless and will require a huge redesign
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2019-10-23 15:27:09 +02:00 |
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d1eb8e957e
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Use PublicGame returned by the player and stop keeping track of the game's state internally
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2019-10-22 18:10:29 +02:00 |
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8147589377
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Save latest game state received in client to send it back to server and make the client work again with the new message protocol
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2019-10-19 09:31:58 +02:00 |
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7804aeecef
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Use lighter syntax and adapt client code
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2019-10-18 19:01:46 +02:00 |
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55ec64fafc
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Use the new public field counting the turns and adapt the web
interface
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2019-10-18 19:01:46 +02:00 |
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8c107c0c2a
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Adapt code to new PublicGame data structure, output messages in the new format and break everything doing so
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2019-10-18 19:01:46 +02:00 |
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61d8616a5a
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WIP: Struggling with using the new public data types
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2019-10-18 19:01:46 +02:00 |
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0c5229ae6d
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Add a new Keys module to interface saltine and in the future implement keypair caching
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2019-10-18 19:01:46 +02:00 |
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13cd466e87
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Use saltine package
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2019-10-18 19:01:46 +02:00 |
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b03c7fd087
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Add a stateful «turnCard» variable like «selected» to fix the «double card» bug when choosing a card in the river after a Turned card step
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2019-10-18 19:01:13 +02:00 |
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6dfaaee385
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Handle errors in a mor aesthetical way and allow to hide them (+fixes a bug caused by an implicit access to a DOM element by its id)
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2019-10-18 17:55:50 +02:00 |
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0abc020d13
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Factorize code for turned cards and make sure selected hand cards are unselected after being played
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2019-10-18 17:54:27 +02:00 |
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c21a8f6512
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Reorder modules alphabetically in imports
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2019-10-13 22:00:35 +02:00 |
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0778c4a675
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Rename poorly named module Data to RW
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2019-10-13 21:55:15 +02:00 |
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e9205b67c7
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Use the new APILanguage and simplify a lot of code
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2019-08-24 23:29:40 +02:00 |
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0f685c0a98
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Add support for websocket even over SSL and wait for websocket to be properly open before trying to ping
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2019-08-21 16:41:06 +02:00 |
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ac114c16df
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Add debug facilities in messaging module toggled by GET parameter
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2019-08-13 13:46:25 +02:00 |
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b2253b81d6
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Handle the end of games
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2019-08-12 23:07:49 +02:00 |
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66d2926635
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Implement status handling to provide visual clue about the game state
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2019-08-12 14:05:57 +02:00 |
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70e8981eb4
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Remove shameful commented-out code — not even in the right language !
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2019-01-15 21:39:29 +01:00 |
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6b26ce72a1
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Animate turns by showing the cards movements
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2019-01-13 20:01:55 +01:00 |
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2a9b162324
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Support for base 4.12
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2019-01-13 13:24:43 +01:00 |
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1ace122876
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Use latest changes in the lib to send a log of what happened during a turn
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2019-01-08 22:48:18 +01:00 |
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5c1ce754f5
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Add a translation module and add a french translation
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2019-01-01 12:57:27 +01:00 |
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Sasha
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0df6cd7ee8
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Upgrade upper supported version of base
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2018-09-10 23:10:24 +02:00 |
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Sasha
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a967e438ce
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Fix dialog layer not cleared when dialog gets closed
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2018-08-26 21:56:54 +02:00 |
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