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019909ba61
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Use new LogIn server message, make sure the user is logged in after sending them the welcome message (so that they don't see themselves in the room) and broadcast the new LogIn message (to everyone including the newcomer)
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2019-12-08 23:00:29 +01:00 |
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e5ee61e848
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Revert "Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end" : the solution was to handle cases when the player wasn't logged in separately
This reverts commit 3bd2829cf2 .
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2019-11-20 18:27:41 +01:00 |
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0d19c4f8dc
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Use the newest requirements in lib to define an ID prefix for the Session type
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2019-11-20 18:26:23 +01:00 |
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7a937355d2
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Stop sending an error and simply ignore relay from an unauthenticated player because that should only happen on immediate logout for which there's nothing to do
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2019-11-18 17:13:32 +01:00 |
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3bd2829cf2
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Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end
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2019-11-18 17:11:05 +01:00 |
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a07285c7fc
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Remove deprecated comment
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2019-11-18 17:09:12 +01:00 |
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25bcf0631c
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Completely replace App.server by App.get, a function applying a projector to the server
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2019-11-18 17:09:00 +01:00 |
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bfb4837352
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Separate PlayerIDs from SessionIDs and simplify protocol accordingly
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2019-11-12 23:25:00 +01:00 |
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50b24a0db6
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Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent)
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2019-11-05 18:14:24 +01:00 |
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3aca8283e2
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WIP: Still breaking everything, trying to replace PlayerID by SessionID now
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2019-10-28 08:19:14 +01:00 |
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a05d57fcea
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WIP : Start redesigning the protocol / informations kept on the server. Breaks pretty much everything
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2019-10-23 17:47:18 +02:00 |
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8c1902e6fd
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Remove all game storing from the server : a lot of remaining protocol operations are now meaningless and will require a huge redesign
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2019-10-23 15:27:09 +02:00 |
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d1eb8e957e
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Use PublicGame returned by the player and stop keeping track of the game's state internally
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2019-10-22 18:10:29 +02:00 |
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7804aeecef
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Use lighter syntax and adapt client code
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2019-10-18 19:01:46 +02:00 |
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55ec64fafc
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Use the new public field counting the turns and adapt the web
interface
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2019-10-18 19:01:46 +02:00 |
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8c107c0c2a
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Adapt code to new PublicGame data structure, output messages in the new format and break everything doing so
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2019-10-18 19:01:46 +02:00 |
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61d8616a5a
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WIP: Struggling with using the new public data types
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2019-10-18 19:01:46 +02:00 |
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0c5229ae6d
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Add a new Keys module to interface saltine and in the future implement keypair caching
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2019-10-18 19:01:46 +02:00 |
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13cd466e87
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Use saltine package
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2019-10-18 19:01:46 +02:00 |
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c21a8f6512
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Reorder modules alphabetically in imports
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2019-10-13 22:00:35 +02:00 |
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0778c4a675
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Rename poorly named module Data to RW
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2019-10-13 21:55:15 +02:00 |
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e9205b67c7
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Use the new APILanguage and simplify a lot of code
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2019-08-24 23:29:40 +02:00 |
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b2253b81d6
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Handle the end of games
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2019-08-12 23:07:49 +02:00 |
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1ace122876
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Use latest changes in the lib to send a log of what happened during a turn
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2019-01-08 22:48:18 +01:00 |
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Sasha
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8b2034279a
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Pass the move just played along with the new game's state
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2018-07-27 23:52:44 +02:00 |
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Sasha
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b785bdda22
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Modify Game's export function to edit JSON content
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2018-07-27 23:51:00 +02:00 |
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Sasha
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262b6e3e79
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Revert to storing only 'On' games
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2018-07-15 18:02:59 +02:00 |
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Sasha
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bf5990de47
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Adapt code to new library change making player parametric in the key
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2018-07-12 22:33:59 +02:00 |
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Sasha
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4cd6842c01
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Use new parametric Game type in hanafuda library to expose Games more easily
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2018-05-15 18:21:07 +02:00 |
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Sasha
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83201d5c95
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Card-shaped cards in client GUI, sending move but not handled on server
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2018-05-13 18:08:12 +02:00 |
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Sasha
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20001ebfc5
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Start designing the client GUI to handle games
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2018-05-12 15:32:00 +02:00 |
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Sasha
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02b291d23b
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Rename and implement correctly the type used to show a partial state of the game to players
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2018-05-12 11:24:01 +02:00 |
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Sasha
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2cf5d48419
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Basic client dialogs to login and start a new game
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2018-05-11 12:31:53 +02:00 |
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Sasha
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a405c3d8ea
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Remove unused LANGUAGE pragmas
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2018-04-18 15:30:58 +02:00 |
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Sasha
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2b3e3bbbef
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Taking the existing flow from Main into a separate Automaton module
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2018-04-18 15:27:59 +02:00 |
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Sasha
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1d7a680d48
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Remove unused Player.T type
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2018-04-12 23:05:58 +02:00 |
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Sasha
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59f8751fb6
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Use session keys in the client to remove ambiguity
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2018-04-12 23:01:40 +02:00 |
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Sasha
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fab330b71d
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First draft, basic session handling
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2018-04-11 13:26:41 +02:00 |
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