server/src
2019-11-05 18:14:24 +01:00
..
App.hs Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent) 2019-11-05 18:14:24 +01:00
Automaton.hs WIP: Still breaking everything, trying to replace PlayerID by SessionID now 2019-10-28 08:19:14 +01:00
Config.hs First draft, basic session handling 2018-04-11 13:26:41 +02:00
Game.hs Remove all game storing from the server : a lot of remaining protocol operations are now meaningless and will require a huge redesign 2019-10-23 15:27:09 +02:00
Keys.hs Adapt code to new PublicGame data structure, output messages in the new format and break everything doing so 2019-10-18 19:01:46 +02:00
Main.hs Add a new Keys module to interface saltine and in the future implement keypair caching 2019-10-18 19:01:46 +02:00
Messaging.hs Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent) 2019-11-05 18:14:24 +01:00
Player.hs Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent) 2019-11-05 18:14:24 +01:00
RW.hs Rename poorly named module Data to RW 2019-10-13 21:55:15 +02:00
Server.hs Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent) 2019-11-05 18:14:24 +01:00
Session.hs Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent) 2019-11-05 18:14:24 +01:00