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50b24a0db6
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Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent)
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2019-11-05 18:14:24 +01:00 |
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3aca8283e2
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WIP: Still breaking everything, trying to replace PlayerID by SessionID now
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2019-10-28 08:19:14 +01:00 |
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a05d57fcea
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WIP : Start redesigning the protocol / informations kept on the server. Breaks pretty much everything
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2019-10-23 17:47:18 +02:00 |
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8c1902e6fd
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Remove all game storing from the server : a lot of remaining protocol operations are now meaningless and will require a huge redesign
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2019-10-23 15:27:09 +02:00 |
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d1eb8e957e
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Use PublicGame returned by the player and stop keeping track of the game's state internally
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2019-10-22 18:10:29 +02:00 |
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7804aeecef
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Use lighter syntax and adapt client code
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2019-10-18 19:01:46 +02:00 |
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55ec64fafc
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Use the new public field counting the turns and adapt the web
interface
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2019-10-18 19:01:46 +02:00 |
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8c107c0c2a
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Adapt code to new PublicGame data structure, output messages in the new format and break everything doing so
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2019-10-18 19:01:46 +02:00 |
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61d8616a5a
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WIP: Struggling with using the new public data types
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2019-10-18 19:01:46 +02:00 |
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0c5229ae6d
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Add a new Keys module to interface saltine and in the future implement keypair caching
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2019-10-18 19:01:46 +02:00 |
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13cd466e87
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Use saltine package
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2019-10-18 19:01:46 +02:00 |
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c21a8f6512
|
Reorder modules alphabetically in imports
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2019-10-13 22:00:35 +02:00 |
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0778c4a675
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Rename poorly named module Data to RW
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2019-10-13 21:55:15 +02:00 |
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e9205b67c7
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Use the new APILanguage and simplify a lot of code
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2019-08-24 23:29:40 +02:00 |
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b2253b81d6
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Handle the end of games
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2019-08-12 23:07:49 +02:00 |
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1ace122876
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Use latest changes in the lib to send a log of what happened during a turn
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2019-01-08 22:48:18 +01:00 |
|
Sasha
|
8b2034279a
|
Pass the move just played along with the new game's state
|
2018-07-27 23:52:44 +02:00 |
|
Sasha
|
b785bdda22
|
Modify Game's export function to edit JSON content
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2018-07-27 23:51:00 +02:00 |
|
Sasha
|
262b6e3e79
|
Revert to storing only 'On' games
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2018-07-15 18:02:59 +02:00 |
|
Sasha
|
bf5990de47
|
Adapt code to new library change making player parametric in the key
|
2018-07-12 22:33:59 +02:00 |
|
Sasha
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4cd6842c01
|
Use new parametric Game type in hanafuda library to expose Games more easily
|
2018-05-15 18:21:07 +02:00 |
|
Sasha
|
83201d5c95
|
Card-shaped cards in client GUI, sending move but not handled on server
|
2018-05-13 18:08:12 +02:00 |
|
Sasha
|
20001ebfc5
|
Start designing the client GUI to handle games
|
2018-05-12 15:32:00 +02:00 |
|
Sasha
|
02b291d23b
|
Rename and implement correctly the type used to show a partial state of the game to players
|
2018-05-12 11:24:01 +02:00 |
|
Sasha
|
2cf5d48419
|
Basic client dialogs to login and start a new game
|
2018-05-11 12:31:53 +02:00 |
|
Sasha
|
a405c3d8ea
|
Remove unused LANGUAGE pragmas
|
2018-04-18 15:30:58 +02:00 |
|
Sasha
|
2b3e3bbbef
|
Taking the existing flow from Main into a separate Automaton module
|
2018-04-18 15:27:59 +02:00 |
|
Sasha
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1d7a680d48
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Remove unused Player.T type
|
2018-04-12 23:05:58 +02:00 |
|
Sasha
|
59f8751fb6
|
Use session keys in the client to remove ambiguity
|
2018-04-12 23:01:40 +02:00 |
|
Sasha
|
fab330b71d
|
First draft, basic session handling
|
2018-04-11 13:26:41 +02:00 |
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