Commit graph

36 commits

Author SHA1 Message Date
0d19c4f8dc Use the newest requirements in lib to define an ID prefix for the Session type 2019-11-20 18:26:23 +01:00
7a937355d2 Stop sending an error and simply ignore relay from an unauthenticated player because that should only happen on immediate logout for which there's nothing to do 2019-11-18 17:13:32 +01:00
3bd2829cf2 Switch session logging out and relaying the log-out message to keep the sessionID accessible until the end 2019-11-18 17:11:05 +01:00
a07285c7fc Remove deprecated comment 2019-11-18 17:09:12 +01:00
25bcf0631c Completely replace App.server by App.get, a function applying a projector to the server 2019-11-18 17:09:00 +01:00
bfb4837352 Separate PlayerIDs from SessionIDs and simplify protocol accordingly 2019-11-12 23:25:00 +01:00
50b24a0db6 Add a Player type back and slowly start separating SessionIDs (temporary) and PlayerID (permanent) 2019-11-05 18:14:24 +01:00
3aca8283e2 WIP: Still breaking everything, trying to replace PlayerID by SessionID now 2019-10-28 08:19:14 +01:00
a05d57fcea WIP : Start redesigning the protocol / informations kept on the server. Breaks pretty much everything 2019-10-23 17:47:18 +02:00
8c1902e6fd Remove all game storing from the server : a lot of remaining protocol operations are now meaningless and will require a huge redesign 2019-10-23 15:27:09 +02:00
d1eb8e957e Use PublicGame returned by the player and stop keeping track of the game's state internally 2019-10-22 18:10:29 +02:00
7804aeecef Use lighter syntax and adapt client code 2019-10-18 19:01:46 +02:00
55ec64fafc Use the new public field counting the turns and adapt the web
interface
2019-10-18 19:01:46 +02:00
8c107c0c2a Adapt code to new PublicGame data structure, output messages in the new format and break everything doing so 2019-10-18 19:01:46 +02:00
61d8616a5a WIP: Struggling with using the new public data types 2019-10-18 19:01:46 +02:00
0c5229ae6d Add a new Keys module to interface saltine and in the future implement keypair caching 2019-10-18 19:01:46 +02:00
13cd466e87 Use saltine package 2019-10-18 19:01:46 +02:00
c21a8f6512 Reorder modules alphabetically in imports 2019-10-13 22:00:35 +02:00
0778c4a675 Rename poorly named module Data to RW 2019-10-13 21:55:15 +02:00
e9205b67c7 Use the new APILanguage and simplify a lot of code 2019-08-24 23:29:40 +02:00
b2253b81d6 Handle the end of games 2019-08-12 23:07:49 +02:00
1ace122876 Use latest changes in the lib to send a log of what happened during a turn 2019-01-08 22:48:18 +01:00
Sasha
8b2034279a Pass the move just played along with the new game's state 2018-07-27 23:52:44 +02:00
Sasha
b785bdda22 Modify Game's export function to edit JSON content 2018-07-27 23:51:00 +02:00
Sasha
262b6e3e79 Revert to storing only 'On' games 2018-07-15 18:02:59 +02:00
Sasha
bf5990de47 Adapt code to new library change making player parametric in the key 2018-07-12 22:33:59 +02:00
Sasha
4cd6842c01 Use new parametric Game type in hanafuda library to expose Games more easily 2018-05-15 18:21:07 +02:00
Sasha
83201d5c95 Card-shaped cards in client GUI, sending move but not handled on server 2018-05-13 18:08:12 +02:00
Sasha
20001ebfc5 Start designing the client GUI to handle games 2018-05-12 15:32:00 +02:00
Sasha
02b291d23b Rename and implement correctly the type used to show a partial state of the game to players 2018-05-12 11:24:01 +02:00
Sasha
2cf5d48419 Basic client dialogs to login and start a new game 2018-05-11 12:31:53 +02:00
Sasha
a405c3d8ea Remove unused LANGUAGE pragmas 2018-04-18 15:30:58 +02:00
Sasha
2b3e3bbbef Taking the existing flow from Main into a separate Automaton module 2018-04-18 15:27:59 +02:00
Sasha
1d7a680d48 Remove unused Player.T type 2018-04-12 23:05:58 +02:00
Sasha
59f8751fb6 Use session keys in the client to remove ambiguity 2018-04-12 23:01:40 +02:00
Sasha
fab330b71d First draft, basic session handling 2018-04-11 13:26:41 +02:00