jamulus/src/clientdlg.cpp

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/******************************************************************************\
2020-01-01 15:41:43 +01:00
* Copyright (c) 2004-2020
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*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
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#include "clientdlg.h"
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/* Implementation *************************************************************/
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CClientDlg::CClientDlg ( CClient* pNCliP,
CSettings* pNSetP,
const QString& strConnOnStartupAddress,
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const bool bNewShowComplRegConnList,
const bool bShowAnalyzerConsole,
QWidget* parent,
Qt::WindowFlags f ) :
QDialog ( parent, f ),
pClient ( pNCliP ),
pSettings ( pNSetP ),
bConnectDlgWasShown ( false ),
ClientSettingsDlg ( pNCliP, parent, Qt::Window ),
ChatDlg ( parent, Qt::Window ),
ConnectDlg ( bNewShowComplRegConnList, parent, Qt::Dialog ),
AnalyzerConsole ( pNCliP, parent, Qt::Window ),
MusicianProfileDlg ( pNCliP, parent )
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{
setupUi ( this );
// Add help text to controls -----------------------------------------------
// input level meter
QString strInpLevH = "<b>" + tr ( "Input Level Meter" ) + ":</b> " + tr ( "The input level "
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"indicators show the input level of the two stereo channels "
"of the current selected audio input." ) + "<br>" +
tr ( "Make sure not to clip the input signal to avoid distortions of the "
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"audio signal." );
QString strInpLevHTT = tr ( "If the " ) + APP_NAME +
tr ( " software is connected and "
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"you play your instrument/sing in the microphone, the LED level "
"meter should flicker. If this is not the case, you have "
"probably selected the wrong input channel (e.g. line in instead "
"of the microphone input) or set the input gain too low in the "
"(Windows) audio mixer." ) + "<br>" + tr ( "For a proper usage of the " ) +
APP_NAME + tr ( " software, "
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"you should not hear your singing/instrument in the loudspeaker or "
"your headphone when the " ) + APP_NAME +
tr ( " software is not connected. This can "
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"be achieved by muting your input audio channel in the Playback "
"mixer (not the Recording mixer!)." ) + TOOLTIP_COM_END_TEXT;
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QString strInpLevHAccText = tr ( "Input level meter" );
QString strInpLevHAccDescr = tr ( "Simulates an analog LED level meter." );
lblInputLEDMeter->setWhatsThis ( strInpLevH );
lblLevelMeterLeft->setWhatsThis ( strInpLevH );
lblLevelMeterRight->setWhatsThis ( strInpLevH );
lbrInputLevelL->setWhatsThis ( strInpLevH );
lbrInputLevelL->setAccessibleName ( strInpLevHAccText );
lbrInputLevelL->setAccessibleDescription ( strInpLevHAccDescr );
lbrInputLevelL->setToolTip ( strInpLevHTT );
lbrInputLevelR->setWhatsThis ( strInpLevH );
lbrInputLevelR->setAccessibleName ( strInpLevHAccText );
lbrInputLevelR->setAccessibleDescription ( strInpLevHAccDescr );
lbrInputLevelR->setToolTip ( strInpLevHTT );
// connect/disconnect button
butConnect->setWhatsThis ( "<b>" + tr ( "Connect/Disconnect Button" ) + ":</b> " +
tr ( "Push this button to connect a server. A dialog where you can "
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"select a server will open. If you are connected, pressing this "
"button will end the session." ) );
butConnect->setAccessibleName (
tr ( "Connect and disconnect toggle button" ) );
butConnect->setAccessibleDescription ( tr ( "Clicking on this "
"button changes the caption of the button from Connect to "
"Disconnect, i.e., it implements a toggle functionality for connecting "
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"and disconnecting the " ) + APP_NAME + tr ( " software." ) );
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// local audio input fader
QString strAudFader = "<b>" + tr ( "Local Audio Input Fader" ) + ":</b> " +
tr ( "With the audio fader, the relative levels of the left and right local audio "
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"channels can be changed. For a mono signal it acts like a panning "
"between the two channels. If, e.g., a microphone is connected to "
"the right input channel and an instrument is connected to the left "
"input channel which is much louder than the microphone, move the "
"audio fader in a direction where the label above the fader shows " ) +
"<i>" + tr ( "L" ) + " -x</i>" + tr ( ", where" ) + " <i>x</i> " +
tr ( "is the current attenuation indicator." );
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lblAudioPan->setWhatsThis ( strAudFader );
lblAudioPanValue->setWhatsThis ( strAudFader );
sldAudioPan->setWhatsThis ( strAudFader );
sldAudioPan->setAccessibleName ( tr ( "Local audio input fader (left/right)" ) );
// reverberation level
QString strAudReverb = "<b>" + tr ( "Reverberation Level" ) + ":</b> " +
tr ( "A reverberation effect can be applied to one local mono audio channel or to both "
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"channels in stereo mode. The mone channel selection and the "
"reverberation level can be modified. If, e.g., "
"the microphone signal is fed into the right audio channel of the "
"sound card and a reverberation effect shall be applied, set the "
"channel selector to right and move the fader upwards until the "
"desired reverberation level is reached." ) + "<br>" + tr (
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"The reverberation effect requires significant CPU so that it should "
"only be used on fast PCs. If the reverberation level fader is set to "
"minimum (which is the default setting), the reverberation effect is "
"switched off and does not cause any additional CPU usage." );
lblAudioReverb->setWhatsThis ( strAudReverb );
sldAudioReverb->setWhatsThis ( strAudReverb );
sldAudioReverb->setAccessibleName ( tr ( "Reverberation effect level setting" ) );
// reverberation channel selection
QString strRevChanSel = "<b>" + tr ( "Reverberation Channel Selection" ) + ":</b> " +
tr ( "With these radio buttons the audio input channel on which the "
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"reverberation effect is applied can be chosen. Either the left "
"or right input channel can be selected." );
rbtReverbSelL->setWhatsThis ( strRevChanSel );
rbtReverbSelL->setAccessibleName ( tr ( "Left channel selection for reverberation" ) );
rbtReverbSelR->setWhatsThis ( strRevChanSel );
rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverberation" ) );
// delay LED
QString strLEDDelay = "<b>" + tr ( "Delay Status LED" ) + ":</b> " +
tr ( "The delay status LED indicator shows the current audio delay "
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"status. If the light is green, the delay is perfect for a jam "
"session. If the light is yellow, a session is still possible but "
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"it may be harder to play. If the light is red, the delay is too "
"large for jamming." );
lblDelay->setWhatsThis ( strLEDDelay );
ledDelay->setWhatsThis ( strLEDDelay );
ledDelay->setToolTip ( tr ( "If this LED indicator turns red, "
"you will not have much fun using the " ) + APP_NAME +
tr ( " software." ) + TOOLTIP_COM_END_TEXT );
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ledDelay->setAccessibleName ( tr ( "Delay status LED indicator" ) );
// buffers LED
QString strLEDBuffers = "<b>" + tr ( "Buffers Status LED" ) + ":</b> " +
tr ( "The buffers status LED indicator shows the current audio/streaming "
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"status. If the light is green, there are no buffer overruns/underruns "
"and the audio stream is not interrupted. If the light is red, the "
"audio stream is interrupted caused by one of the following problems:" ) +
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"<ul>"
"<li>" + tr ( "The network jitter buffer is not large enough for the current "
"network/audio interface jitter." ) + "</li>"
"<li>" + tr ( "The sound card buffer delay (buffer size) is set to a too small "
"value." ) + "</li>"
"<li>" + tr ( "The upload or download stream rate is too high for the current "
"available internet bandwidth." ) + "</li>"
"<li>" + tr ( "The CPU of the client or server is at 100%." ) + "</li>"
"</ul>";
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lblBuffers->setWhatsThis ( strLEDBuffers );
ledBuffers->setWhatsThis ( strLEDBuffers );
ledBuffers->setAccessibleName ( tr ( "Buffers status LED indicator" ) );
// init GUI design
SetGUIDesign ( pClient->GetGUIDesign() );
// reset mixer board
MainMixerBoard->HideAll();
// restore channel level display preference
MainMixerBoard->SetDisplayChannelLevels ( pClient->GetDisplayChannelLevels() );
// restore fader settings
MainMixerBoard->vecStoredFaderTags = pClient->vecStoredFaderTags;
MainMixerBoard->vecStoredFaderLevels = pClient->vecStoredFaderLevels;
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MainMixerBoard->vecStoredFaderIsSolo = pClient->vecStoredFaderIsSolo;
MainMixerBoard->vecStoredFaderIsMute = pClient->vecStoredFaderIsMute;
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MainMixerBoard->iNewClientFaderLevel = pClient->iNewClientFaderLevel;
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// init status label
OnTimerStatus();
// init connection button text
butConnect->setText ( tr ( "C&onnect" ) );
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// init input level meter bars
lbrInputLevelL->setValue ( 0 );
lbrInputLevelR->setValue ( 0 );
// init status LEDs
ledBuffers->Reset();
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ledDelay->Reset();
// init audio in fader
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sldAudioPan->setRange ( AUD_FADER_IN_MIN, AUD_FADER_IN_MAX );
sldAudioPan->setTickInterval ( AUD_FADER_IN_MAX / 5 );
UpdateAudioFaderSlider();
// init audio reverberation
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sldAudioReverb->setRange ( 0, AUD_REVERB_MAX );
const int iCurAudReverb = pClient->GetReverbLevel();
sldAudioReverb->setValue ( iCurAudReverb );
sldAudioReverb->setTickInterval ( AUD_REVERB_MAX / 5 );
// init reverb channel
UpdateRevSelection();
// init connect dialog
ConnectDlg.SetShowAllMusicians ( pClient->bConnectDlgShowAllMusicians );
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// set window title (with no clients connected -> "0")
SetMyWindowTitle ( 0 );
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// Connect on startup ------------------------------------------------------
if ( !strConnOnStartupAddress.isEmpty() )
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{
// initiate connection (always show the address in the mixer board
// (no alias))
Connect ( strConnOnStartupAddress, strConnOnStartupAddress );
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}
// Mac Workaround:
// If the connect button is the default button, on Mac it is highlighted
// by fading in and out a blue backgroud color. This operation consumes so
// much CPU that we get audio interruptions.
// Better solution: increase thread priority of worker thread (since the
// user can always highlight the button manually, too) -> TODO
#if defined ( __APPLE__ ) || defined ( __MACOSX )
butConnect->setDefault ( false );
#endif
// View menu --------------------------------------------------------------
pViewMenu = new QMenu ( tr ( "&View" ), this );
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pViewMenu->addAction ( tr ( "&Connection Setup..." ), this,
SLOT ( OnOpenConnectionSetupDialog() ) );
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pViewMenu->addAction ( tr ( "My &Profile..." ), this,
SLOT ( OnOpenMusicianProfileDialog() ) );
pViewMenu->addAction ( tr ( "C&hat..." ), this,
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SLOT ( OnOpenChatDialog() ) );
pViewMenu->addAction ( tr ( "&Settings..." ), this,
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SLOT ( OnOpenGeneralSettings() ) );
// optionally show analyzer console entry
if ( bShowAnalyzerConsole )
{
pViewMenu->addAction ( tr ( "&Analyzer Console..." ), this,
SLOT ( OnOpenAnalyzerConsole() ) );
}
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pViewMenu->addSeparator();
pViewMenu->addAction ( tr ( "E&xit" ), this,
SLOT ( close() ), QKeySequence ( Qt::CTRL + Qt::Key_Q ) );
// Main menu bar -----------------------------------------------------------
pMenu = new QMenuBar ( this );
pMenu->addMenu ( pViewMenu );
pMenu->addMenu ( new CHelpMenu ( true, this ) );
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// Now tell the layout about the menu
layout()->setMenuBar ( pMenu );
// Instrument pictures popup menu ------------------------------------------
pInstrPictPopupMenu = new QMenu ( this );
// add an entry for all known instruments
for ( int iCurInst = 0; iCurInst < CInstPictures::GetNumAvailableInst(); iCurInst++ )
{
// create a menu action with text and image
QAction* pCurAction = new QAction (
QIcon ( CInstPictures::GetResourceReference ( iCurInst ) ),
CInstPictures::GetName ( iCurInst ),
this );
// add data to identify the action data when it is triggered
pCurAction->setData ( iCurInst );
pInstrPictPopupMenu->addAction ( pCurAction );
}
// Country flag icons popup menu -------------------------------------------
pCountryFlagPopupMenu = new QMenu ( this );
// add an entry for all known country flags
for ( int iCurCntry = static_cast<int> ( QLocale::AnyCountry );
iCurCntry < static_cast<int> ( QLocale::LastCountry ); iCurCntry++ )
{
// the "Default" country gets a special icon
QIcon CurFlagIcon;
QString sCurCountryName;
if ( static_cast<QLocale::Country> ( iCurCntry ) == QLocale::AnyCountry )
{
// default icon and name for no flag selected
CurFlagIcon.addFile ( ":/png/flags/res/flags/flagnone.png" );
sCurCountryName = tr ( "None" );
}
else
{
// get current country enum
QLocale::Country eCountry =
static_cast<QLocale::Country> ( iCurCntry );
// get resource file name
CurFlagIcon.addFile ( CLocale::GetCountryFlagIconsResourceReference ( eCountry ) );
// get the country name
sCurCountryName = QLocale::countryToString ( eCountry );
}
// only add the entry if a flag is available
if ( !CurFlagIcon.isNull() )
{
// create a menu action with text and image
QAction* pCurAction =
new QAction ( CurFlagIcon, sCurCountryName, this );
// add data to identify the action data when it is triggered
pCurAction->setData ( iCurCntry );
pCountryFlagPopupMenu->addAction ( pCurAction );
}
}
// Window positions --------------------------------------------------------
// main window
if ( !pClient->vecWindowPosMain.isEmpty() && !pClient->vecWindowPosMain.isNull() )
{
restoreGeometry ( pClient->vecWindowPosMain );
}
// settings window
if ( !pClient->vecWindowPosSettings.isEmpty() && !pClient->vecWindowPosSettings.isNull() )
{
ClientSettingsDlg.restoreGeometry ( pClient->vecWindowPosSettings );
}
if ( pClient->bWindowWasShownSettings )
{
ShowGeneralSettings();
}
// chat window
if ( !pClient->vecWindowPosChat.isEmpty() && !pClient->vecWindowPosChat.isNull() )
{
ChatDlg.restoreGeometry ( pClient->vecWindowPosChat );
}
if ( pClient->bWindowWasShownChat )
{
ShowChatWindow();
}
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// musician profile window
if ( !pClient->vecWindowPosProfile.isEmpty() && !pClient->vecWindowPosProfile.isNull() )
{
MusicianProfileDlg.restoreGeometry ( pClient->vecWindowPosProfile );
}
if ( pClient->bWindowWasShownProfile )
{
ShowMusicianProfileDialog();
}
// connection setup window
if ( !pClient->vecWindowPosConnect.isEmpty() && !pClient->vecWindowPosConnect.isNull() )
{
ConnectDlg.restoreGeometry ( pClient->vecWindowPosConnect );
}
if ( pClient->bWindowWasShownConnect )
{
ShowConnectionSetupDialog();
}
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// Connections -------------------------------------------------------------
// push buttons
QObject::connect ( butConnect, SIGNAL ( clicked() ),
this, SLOT ( OnConnectDisconBut() ) );
// check boxes
QObject::connect ( chbSettings, SIGNAL ( stateChanged ( int ) ),
this, SLOT ( OnSettingsStateChanged ( int ) ) );
QObject::connect ( chbChat, SIGNAL ( stateChanged ( int ) ),
this, SLOT ( OnChatStateChanged ( int ) ) );
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QObject::connect ( chbLocalMute, SIGNAL ( stateChanged ( int ) ),
this, SLOT ( OnLocalMuteStateChanged ( int ) ) );
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// timers
QObject::connect ( &TimerSigMet, SIGNAL ( timeout() ),
this, SLOT ( OnTimerSigMet() ) );
QObject::connect ( &TimerBuffersLED, SIGNAL ( timeout() ),
this, SLOT ( OnTimerBuffersLED() ) );
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QObject::connect ( &TimerStatus, SIGNAL ( timeout() ),
this, SLOT ( OnTimerStatus() ) );
QObject::connect ( &TimerPing, SIGNAL ( timeout() ),
this, SLOT ( OnTimerPing() ) );
// sliders
QObject::connect ( sldAudioPan, SIGNAL ( valueChanged ( int ) ),
this, SLOT ( OnAudioPanValueChanged ( int ) ) );
QObject::connect ( sldAudioReverb, SIGNAL ( valueChanged ( int ) ),
this, SLOT ( OnAudioReverbValueChanged ( int ) ) );
// radio buttons
QObject::connect ( rbtReverbSelL, SIGNAL ( clicked() ),
this, SLOT ( OnReverbSelLClicked() ) );
QObject::connect ( rbtReverbSelR, SIGNAL ( clicked() ),
this, SLOT ( OnReverbSelRClicked() ) );
// other
QObject::connect ( pClient,
SIGNAL ( ConClientListMesReceived ( CVector<CChannelInfo> ) ),
this, SLOT ( OnConClientListMesReceived ( CVector<CChannelInfo> ) ) );
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QObject::connect ( pClient,
SIGNAL ( Disconnected() ),
this, SLOT ( OnDisconnected() ) );
QObject::connect ( pClient,
SIGNAL ( CentralServerAddressTypeChanged() ),
this, SLOT ( OnCentralServerAddressTypeChanged() ) );
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QObject::connect ( pClient,
SIGNAL ( ChatTextReceived ( QString ) ),
this, SLOT ( OnChatTextReceived ( QString ) ) );
// This connection is a special case. On receiving a licence required message via the
// protocol, a modal licence dialog is opened. Since this blocks the thread, we need
// a queued connection to make sure the core protocol mechanism is not blocked, too.
qRegisterMetaType<ELicenceType> ( "ELicenceType" );
QObject::connect ( pClient,
SIGNAL ( LicenceRequired ( ELicenceType ) ),
this, SLOT ( OnLicenceRequired ( ELicenceType ) ), Qt::QueuedConnection );
QObject::connect ( pClient,
SIGNAL ( PingTimeReceived ( int ) ),
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this, SLOT ( OnPingTimeResult ( int ) ) );
QObject::connect ( pClient,
SIGNAL ( CLServerListReceived ( CHostAddress, CVector<CServerInfo> ) ),
this, SLOT ( OnCLServerListReceived ( CHostAddress, CVector<CServerInfo> ) ) );
QObject::connect ( pClient,
SIGNAL ( CLConnClientsListMesReceived ( CHostAddress, CVector<CChannelInfo> ) ),
this, SLOT ( OnCLConnClientsListMesReceived ( CHostAddress, CVector<CChannelInfo> ) ) );
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QObject::connect ( pClient,
SIGNAL ( CLPingTimeWithNumClientsReceived ( CHostAddress, int, int ) ),
this, SLOT ( OnCLPingTimeWithNumClientsReceived ( CHostAddress, int, int ) ) );
QObject::connect ( pClient,
SIGNAL ( ControllerInFaderLevel ( int, int ) ),
this, SLOT ( OnControllerInFaderLevel ( int, int ) ) );
QObject::connect ( pClient,
SIGNAL ( CLChannelLevelListReceived ( CHostAddress, CVector<uint16_t> ) ),
this, SLOT ( OnCLChannelLevelListReceived ( CHostAddress, CVector<uint16_t> ) ) );
#ifdef ENABLE_CLIENT_VERSION_AND_OS_DEBUGGING
QObject::connect ( pClient,
SIGNAL ( CLVersionAndOSReceived ( CHostAddress, COSUtil::EOpSystemType, QString ) ),
this, SLOT ( OnCLVersionAndOSReceived ( CHostAddress, COSUtil::EOpSystemType, QString ) ) );
#endif
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QObject::connect ( QCoreApplication::instance(), SIGNAL ( aboutToQuit() ),
this, SLOT ( OnAboutToQuit() ) );
QObject::connect ( &ClientSettingsDlg, SIGNAL ( GUIDesignChanged() ),
this, SLOT ( OnGUIDesignChanged() ) );
QObject::connect ( &ClientSettingsDlg, SIGNAL ( DisplayChannelLevelsChanged() ),
this, SLOT ( OnDisplayChannelLevelsChanged() ) );
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QObject::connect ( &ClientSettingsDlg, SIGNAL ( AudioChannelsChanged() ),
this, SLOT ( OnAudioChannelsChanged() ) );
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QObject::connect ( &ClientSettingsDlg, SIGNAL ( NewClientLevelChanged() ),
this, SLOT ( OnNewClientLevelChanged() ) );
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QObject::connect ( MainMixerBoard, SIGNAL ( ChangeChanGain ( int, double ) ),
this, SLOT ( OnChangeChanGain ( int, double ) ) );
QObject::connect ( MainMixerBoard, SIGNAL ( NumClientsChanged ( int ) ),
this, SLOT ( OnNumClientsChanged ( int ) ) );
QObject::connect ( &ChatDlg, SIGNAL ( NewLocalInputText ( QString ) ),
this, SLOT ( OnNewLocalInputText ( QString ) ) );
QObject::connect ( &ConnectDlg, SIGNAL ( ReqServerListQuery ( CHostAddress ) ),
this, SLOT ( OnReqServerListQuery ( CHostAddress ) ) );
// note that this connection must be a queued connection, otherwise the server list ping
// times are not accurate and the client list may not be retrieved for all servers listed
// (it seems the sendto() function needs to be called from different threads to fire the
// packet immediately and do not collect packets before transmitting)
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QObject::connect ( &ConnectDlg, SIGNAL ( CreateCLServerListPingMes ( CHostAddress ) ),
this, SLOT ( OnCreateCLServerListPingMes ( CHostAddress ) ), Qt::QueuedConnection );
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QObject::connect ( &ConnectDlg, SIGNAL ( CreateCLServerListReqVerAndOSMes ( CHostAddress ) ),
this, SLOT ( OnCreateCLServerListReqVerAndOSMes ( CHostAddress ) ) );
QObject::connect ( &ConnectDlg, SIGNAL ( CreateCLServerListReqConnClientsListMes ( CHostAddress ) ),
this, SLOT ( OnCreateCLServerListReqConnClientsListMes ( CHostAddress ) ) );
QObject::connect ( &ConnectDlg, SIGNAL ( accepted() ),
this, SLOT ( OnConnectDlgAccepted() ) );
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// Timers ------------------------------------------------------------------
// start timer for status bar
TimerStatus.start ( LED_BAR_UPDATE_TIME_MS );
}
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void CClientDlg::closeEvent ( QCloseEvent* Event )
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{
// store window positions
pClient->vecWindowPosMain = saveGeometry();
pClient->vecWindowPosSettings = ClientSettingsDlg.saveGeometry();
pClient->vecWindowPosChat = ChatDlg.saveGeometry();
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pClient->vecWindowPosProfile = MusicianProfileDlg.saveGeometry();
pClient->vecWindowPosConnect = ConnectDlg.saveGeometry();
pClient->bWindowWasShownSettings = ClientSettingsDlg.isVisible();
pClient->bWindowWasShownChat = ChatDlg.isVisible();
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pClient->bWindowWasShownProfile = MusicianProfileDlg.isVisible();
pClient->bWindowWasShownConnect = ConnectDlg.isVisible();
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// if settings/connect dialog or chat dialog is open, close it
ClientSettingsDlg.close();
ChatDlg.close();
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MusicianProfileDlg.close();
ConnectDlg.close();
AnalyzerConsole.close();
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// if connected, terminate connection
if ( pClient->IsRunning() )
{
pClient->Stop();
}
// store mixer fader settings (we have to hide all mixer faders first to
// initiate a storage of the current mixer fader levels in case we are
// just in a connected state) and other settings
MainMixerBoard->HideAll();
pClient->vecStoredFaderTags = MainMixerBoard->vecStoredFaderTags;
pClient->vecStoredFaderLevels = MainMixerBoard->vecStoredFaderLevels;
pClient->vecStoredFaderIsSolo = MainMixerBoard->vecStoredFaderIsSolo;
pClient->vecStoredFaderIsMute = MainMixerBoard->vecStoredFaderIsMute;
pClient->iNewClientFaderLevel = MainMixerBoard->iNewClientFaderLevel;
pClient->bConnectDlgShowAllMusicians = ConnectDlg.GetShowAllMusicians();
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// default implementation of this event handler routine
Event->accept();
}
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void CClientDlg::UpdateAudioFaderSlider()
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{
// update slider and label of audio fader
const int iCurAudInFader = pClient->GetAudioInFader();
sldAudioPan->setValue ( iCurAudInFader );
// show in label the center position and what channel is
// attenuated
if ( iCurAudInFader == AUD_FADER_IN_MIDDLE )
{
lblAudioPanValue->setText ( tr ( "Center" ) );
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}
else
{
if ( iCurAudInFader > AUD_FADER_IN_MIDDLE )
{
// attenuation on right channel
lblAudioPanValue->setText ( tr ( "R" ) + " -" +
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QString().setNum ( iCurAudInFader - AUD_FADER_IN_MIDDLE ) );
}
else
{
// attenuation on left channel
lblAudioPanValue->setText ( tr ( "L" ) + " -" +
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QString().setNum ( AUD_FADER_IN_MIDDLE - iCurAudInFader ) );
}
}
}
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void CClientDlg::UpdateRevSelection()
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{
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if ( pClient->GetAudioChannels() == CC_STEREO )
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{
// for stereo make channel selection invisible since
// reverberation effect is always applied to both channels
rbtReverbSelL->setVisible ( false );
rbtReverbSelR->setVisible ( false );
}
else
{
// make radio buttons visible
rbtReverbSelL->setVisible ( true );
rbtReverbSelR->setVisible ( true );
// update value
if ( pClient->IsReverbOnLeftChan() )
{
rbtReverbSelL->setChecked ( true );
}
else
{
rbtReverbSelR->setChecked ( true );
}
}
}
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void CClientDlg::OnAudioPanValueChanged ( int value )
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{
pClient->SetAudioInFader ( value );
UpdateAudioFaderSlider();
}
void CClientDlg::OnConnectDlgAccepted()
{
// We had an issue that the accepted signal was emit twice if a list item was double
// clicked in the connect dialog. To avoid this we introduced a flag which makes sure
// we process the accepted signal only once after the dialog was initially shown.
if ( bConnectDlgWasShown )
{
// get the address from the connect dialog
QString strSelectedAddress = ConnectDlg.GetSelectedAddress();
// only store new host address in our data base if the address is
// not empty and it was not a server list item (only the addresses
// typed in manually are stored by definition)
if ( !strSelectedAddress.isEmpty() &&
!ConnectDlg.GetServerListItemWasChosen() )
{
// store new address at the top of the list, if the list was already
// full, the last element is thrown out
pClient->vstrIPAddress.StringFiFoWithCompare ( strSelectedAddress );
}
// get name to be set in audio mixer group box title
QString strMixerBoardLabel;
if ( ConnectDlg.GetServerListItemWasChosen() )
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{
// in case a server in the server list was chosen,
// display the server name of the server list
strMixerBoardLabel = ConnectDlg.GetSelectedServerName();
}
else
{
// an item of the server address combo box was chosen,
// just show the address string as it was entered by the
// user
strMixerBoardLabel = strSelectedAddress;
// special case: if the address is empty, we substitude the default
// central server address so that a user which just pressed the connect
// button without selecting an item in the table or manually entered an
// address gets a successful connection
if ( strSelectedAddress.isEmpty() )
{
strSelectedAddress = DEFAULT_SERVER_ADDRESS;
strMixerBoardLabel = DEFAULT_SERVER_NAME;
}
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}
// first check if we are already connected, if this is the case we have to
// disconnect the old server first
if ( pClient->IsRunning() )
{
Disconnect();
}
// initiate connection
Connect ( strSelectedAddress, strMixerBoardLabel );
// reset flag
bConnectDlgWasShown = false;
}
}
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void CClientDlg::OnConnectDisconBut()
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{
// the connect/disconnect button implements a toggle functionality
if ( pClient->IsRunning() )
{
Disconnect();
}
else
{
ShowConnectionSetupDialog();
}
}
void CClientDlg::OnDisconnected()
{
// channel is now disconnected, clear mixer board (remove all faders) and
// reset the delay LED (since this is only updated on an active connection)
MainMixerBoard->HideAll();
ledDelay->Reset();
UpdateDisplay();
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}
void CClientDlg::OnCentralServerAddressTypeChanged()
{
// if the server list is shown and the server type was changed, update the list
if ( ConnectDlg.isVisible() )
{
ConnectDlg.SetCentralServerAddress ( NetworkUtil::GetCentralServerAddress ( pClient->GetCentralServerAddressType(),
pClient->GetServerListCentralServerAddress() ) );
ConnectDlg.RequestServerList();
}
}
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void CClientDlg::OnChatTextReceived ( QString strChatText )
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{
ChatDlg.AddChatText ( strChatText );
// open window (note that we do not want to force the dialog to be upfront
// always when a new message arrives since this is annoying)
ShowChatWindow ( false );
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UpdateDisplay();
}
void CClientDlg::OnLicenceRequired ( ELicenceType eLicenceType )
{
// right now only the creative common licence is supported
if ( eLicenceType == LT_CREATIVECOMMONS )
{
CLicenceDlg LicenceDlg;
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// mute the client output stream
pClient->SetMuteOutStream ( true );
// Open the licence dialog and check if the licence was accepted. In
// case the dialog is just closed or the decline button was pressed,
// disconnect from that server.
if ( !LicenceDlg.exec() )
{
Disconnect();
}
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// unmute the client output stream if local mute button is not pressed
if ( chbLocalMute->checkState() == Qt::Unchecked )
{
pClient->SetMuteOutStream ( false );
}
}
}
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void CClientDlg::OnConClientListMesReceived ( CVector<CChannelInfo> vecChanInfo )
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{
// update mixer board with the additional client infos
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MainMixerBoard->ApplyNewConClientList ( vecChanInfo );
}
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void CClientDlg::OnNumClientsChanged ( int iNewNumClients )
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{
// update window title
SetMyWindowTitle ( iNewNumClients );
}
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void CClientDlg::SetMyWindowTitle ( const int iNumClients )
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{
// show number of connected clients in window title (and therefore also in
// the task bar of the OS)
if ( iNumClients == 0 )
{
// only application name
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setWindowTitle ( pClient->strClientName );
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}
else
{
if ( iNumClients == 1 )
{
setWindowTitle ( QString ( pClient->strClientName ) + " (1 " + tr ( "user" ) + ")" );
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}
else
{
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setWindowTitle ( QString ( pClient->strClientName ) +
QString ( " (%1 " + tr ( "users" ) + ")" ).arg ( iNumClients ) );
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}
}
#if defined ( __APPLE__ ) || defined ( __MACOSX )
// for MacOS only we show the number of connected clients as a
// badge label text if more than one user is connected
// (only available in Qt5.2)
# if QT_VERSION >= QT_VERSION_CHECK(5, 2, 0)
if ( iNumClients > 1 )
{
// show the number of connected clients
QtMac::setBadgeLabelText ( QString ( "%1" ).arg ( iNumClients ) );
}
else
{
// clear the text (apply an empty string)
QtMac::setBadgeLabelText ( "" );
}
# endif
#endif
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}
void CClientDlg::ShowConnectionSetupDialog()
{
// init the connect dialog
ConnectDlg.Init ( pClient->vstrIPAddress );
ConnectDlg.SetCentralServerAddress ( NetworkUtil::GetCentralServerAddress ( pClient->GetCentralServerAddressType(),
pClient->GetServerListCentralServerAddress() ) );
// show connect dialog
bConnectDlgWasShown = true;
ConnectDlg.show();
// make sure dialog is upfront and has focus
ConnectDlg.raise();
ConnectDlg.activateWindow();
}
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void CClientDlg::ShowMusicianProfileDialog()
{
// show musician profile dialog
MusicianProfileDlg.show();
// make sure dialog is upfront and has focus
MusicianProfileDlg.raise();
MusicianProfileDlg.activateWindow();
}
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void CClientDlg::ShowGeneralSettings()
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{
// open general settings dialog
ClientSettingsDlg.show();
// make sure dialog is upfront and has focus
ClientSettingsDlg.raise();
ClientSettingsDlg.activateWindow();
}
void CClientDlg::ShowChatWindow ( const bool bForceRaise )
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{
// open chat dialog if it is not visible
if ( bForceRaise || !ChatDlg.isVisible() )
{
ChatDlg.show();
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// make sure dialog is upfront and has focus
ChatDlg.raise();
ChatDlg.activateWindow();
}
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UpdateDisplay();
}
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void CClientDlg::ShowAnalyzerConsole()
{
// open analyzer console dialog
AnalyzerConsole.show();
// make sure dialog is upfront and has focus
AnalyzerConsole.raise();
AnalyzerConsole.activateWindow();
}
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void CClientDlg::OnSettingsStateChanged ( int value )
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{
if ( value == Qt::Checked )
{
ShowGeneralSettings();
}
else
{
ClientSettingsDlg.hide();
}
}
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void CClientDlg::OnChatStateChanged ( int value )
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{
if ( value == Qt::Checked )
{
ShowChatWindow();
}
else
{
ChatDlg.hide();
}
}
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void CClientDlg::OnLocalMuteStateChanged ( int value )
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{
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pClient->SetMuteOutStream ( value == Qt::Checked );
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}
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void CClientDlg::OnTimerSigMet()
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{
// get current input levels
double dCurSigLeveldB_L = pClient->MicLeveldB_L();
double dCurSigLeveldB_R = pClient->MicLeveldB_R();
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// linear transformation of the input level range to the progress-bar range
dCurSigLeveldB_L -= LOW_BOUND_SIG_METER;
dCurSigLeveldB_L *= NUM_STEPS_LED_BAR / ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER );
dCurSigLeveldB_R -= LOW_BOUND_SIG_METER;
dCurSigLeveldB_R *= NUM_STEPS_LED_BAR / ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER );
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// lower bound the signal
if ( dCurSigLeveldB_L < 0 )
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{
dCurSigLeveldB_L = 0;
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}
if ( dCurSigLeveldB_R < 0 )
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{
dCurSigLeveldB_R = 0;
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}
// show current level
lbrInputLevelL->setValue ( dCurSigLeveldB_L );
lbrInputLevelR->setValue ( dCurSigLeveldB_R );
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}
void CClientDlg::OnTimerBuffersLED()
{
CMultiColorLED::ELightColor eCurStatus;
// get and reset current buffer state and set LED from that flag
if ( pClient->GetAndResetbJitterBufferOKFlag() )
{
eCurStatus = CMultiColorLED::RL_GREEN;
}
else
{
eCurStatus = CMultiColorLED::RL_RED;
}
// update the buffer LED and the general settings dialog, too
ledBuffers->SetLight ( eCurStatus );
ClientSettingsDlg.SetStatus ( eCurStatus );
}
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void CClientDlg::OnTimerPing()
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{
// send ping message to the server
pClient->CreateCLPingMes();
}
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void CClientDlg::OnPingTimeResult ( int iPingTime )
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{
// calculate overall delay
const int iOverallDelayMs = pClient->EstimatedOverallDelay ( iPingTime );
// color definition: <= 43 ms green, <= 68 ms yellow, otherwise red
CMultiColorLED::ELightColor eOverallDelayLEDColor;
if ( iOverallDelayMs <= 43 )
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{
eOverallDelayLEDColor = CMultiColorLED::RL_GREEN;
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}
else
{
if ( iOverallDelayMs <= 68 )
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{
eOverallDelayLEDColor = CMultiColorLED::RL_YELLOW;
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}
else
{
eOverallDelayLEDColor = CMultiColorLED::RL_RED;
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}
}
// only update delay information on settings dialog if it is visible to
// avoid CPU load on working thread if not necessary
if ( ClientSettingsDlg.isVisible() )
{
// set ping time result to general settings dialog
ClientSettingsDlg.SetPingTimeResult ( iPingTime,
iOverallDelayMs,
eOverallDelayLEDColor );
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}
// update delay LED on the main window
ledDelay->SetLight ( eOverallDelayLEDColor );
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}
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void CClientDlg::OnCLPingTimeWithNumClientsReceived ( CHostAddress InetAddr,
int iPingTime,
int iNumClients )
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{
// update connection dialog server list
ConnectDlg.SetPingTimeAndNumClientsResult ( InetAddr,
iPingTime,
iNumClients );
}
void CClientDlg::Connect ( const QString& strSelectedAddress,
const QString& strMixerBoardLabel )
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{
// set address and check if address is valid
if ( pClient->SetServerAddr ( strSelectedAddress ) )
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{
// try to start client, if error occurred, do not go in
// running state but show error message
try
{
if ( !pClient->IsRunning() )
{
pClient->Start();
}
}
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catch ( CGenErr generr )
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{
// show error message and return the function
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QMessageBox::critical ( this, APP_NAME, generr.GetErrorText(), "Close", nullptr );
return;
}
// change connect button text to "disconnect"
butConnect->setText ( tr ( "D&isconnect" ) );
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// set server name in audio mixer group box title
MainMixerBoard->SetServerName ( strMixerBoardLabel );
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// start timer for level meter bar and ping time measurement
TimerSigMet.start ( LEVELMETER_UPDATE_TIME_MS );
TimerBuffersLED.start ( BUFFER_LED_UPDATE_TIME_MS );
TimerPing.start ( PING_UPDATE_TIME_MS );
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}
}
void CClientDlg::Disconnect()
{
// only stop client if currently running, in case we received
// the stopped message, the client is already stopped but the
// connect/disconnect button and other GUI controls must be
// updated
if ( pClient->IsRunning() )
{
pClient->Stop();
}
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// change connect button text to "connect"
butConnect->setText ( tr ( "C&onnect" ) );
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// reset server name in audio mixer group box title
MainMixerBoard->SetServerName ( "" );
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// stop timer for level meter bars and reset them
TimerSigMet.stop();
lbrInputLevelL->setValue ( 0 );
lbrInputLevelR->setValue ( 0 );
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// stop other timers
TimerBuffersLED.stop();
TimerPing.stop();
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// TODO is this still required???
// immediately update status bar
OnTimerStatus();
// reset LEDs
ledBuffers->Reset();
ledDelay->Reset();
ClientSettingsDlg.ResetStatusAndPingLED();
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// clear mixer board (remove all faders)
MainMixerBoard->HideAll();
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}
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void CClientDlg::UpdateDisplay()
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{
// update settings/chat buttons (do not fire signals since it is an update)
if ( chbSettings->isChecked() && !ClientSettingsDlg.isVisible() )
{
chbSettings->blockSignals ( true );
chbSettings->setChecked ( false );
chbSettings->blockSignals ( false );
}
if ( !chbSettings->isChecked() && ClientSettingsDlg.isVisible() )
{
chbSettings->blockSignals ( true );
chbSettings->setChecked ( true );
chbSettings->blockSignals ( false );
}
if ( chbChat->isChecked() && !ChatDlg.isVisible() )
{
chbChat->blockSignals ( true );
chbChat->setChecked ( false );
chbChat->blockSignals ( false );
}
if ( !chbChat->isChecked() && ChatDlg.isVisible() )
{
chbChat->blockSignals ( true );
chbChat->setChecked ( true );
chbChat->blockSignals ( false );
}
}
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void CClientDlg::SetGUIDesign ( const EGUIDesign eNewDesign )
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{
// apply GUI design to current window
switch ( eNewDesign )
{
case GD_ORIGINAL:
backgroundFrame->setStyleSheet (
"QFrame#backgroundFrame { border-image: url(:/png/fader/res/mixerboardbackground.png) 34px 30px 40px 40px;"
" border-top: 34px transparent;"
" border-bottom: 40px transparent;"
" border-left: 30px transparent;"
" border-right: 40px transparent;"
" padding: -5px;"
" margin: -5px, -5px, 0px, 0px; }"
"QLabel { color: rgb(220, 220, 220);"
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" font: bold; }"
"QRadioButton { color: rgb(220, 220, 220);"
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" font: bold; }"
"QScrollArea { background: transparent; }"
"QGroupBox { background: transparent; }"
"QGroupBox::title { color: rgb(220, 220, 220); }"
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"QCheckBox::indicator { width: 38px;"
" height: 21px; }"
"QCheckBox::indicator:unchecked {"
" image: url(:/png/fader/res/ledbuttonnotpressed.png); }"
"QCheckBox::indicator:checked {"
" image: url(:/png/fader/res/ledbuttonpressed.png); }"
"QCheckBox { color: rgb(220, 220, 220);"
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" font: bold; }" );
#ifdef _WIN32
// Workaround QT-Windows problem: This should not be necessary since in the
// background frame the style sheet for QRadioButton was already set. But it
// seems that it is only applied if the style was set to default and then back
// to GD_ORIGINAL. This seems to be a QT related issue...
rbtReverbSelL->setStyleSheet ( "color: rgb(220, 220, 220);"
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"font: bold;" );
rbtReverbSelR->setStyleSheet ( "color: rgb(220, 220, 220);"
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"font: bold;" );
#endif
lbrInputLevelL->SetLevelMeterType ( CMultiColorLEDBar::MT_LED );
lbrInputLevelR->SetLevelMeterType ( CMultiColorLEDBar::MT_LED );
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break;
default:
// reset style sheet and set original paramters
backgroundFrame->setStyleSheet ( "" );
#ifdef _WIN32
// Workaround QT-Windows problem: See above description
rbtReverbSelL->setStyleSheet ( "" );
rbtReverbSelR->setStyleSheet ( "" );
#endif
lbrInputLevelL->SetLevelMeterType ( CMultiColorLEDBar::MT_BAR );
lbrInputLevelR->SetLevelMeterType ( CMultiColorLEDBar::MT_BAR );
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break;
}
// also apply GUI design to child GUI controls
MainMixerBoard->SetGUIDesign ( eNewDesign );
}