some more removing html code from translation strings

This commit is contained in:
Volker Fischer 2020-05-06 21:27:04 +02:00
parent 8608c6b673
commit d3412044fe
5 changed files with 63 additions and 27 deletions

View file

@ -115,14 +115,14 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
sldAudioPan->setAccessibleName ( tr ( "Local audio input fader (left/right)" ) );
// reverberation level
QString strAudReverb = tr ( "<b>Reverberation Level:</b> A reverberation "
"effect can be applied to one local mono audio channel or to both "
QString strAudReverb = "<b>" + tr ( "Reverberation Level" ) + ":</b> " +
tr ( "A reverberation effect can be applied to one local mono audio channel or to both "
"channels in stereo mode. The mone channel selection and the "
"reverberation level can be modified. If, e.g., "
"the microphone signal is fed into the right audio channel of the "
"sound card and a reverberation effect shall be applied, set the "
"channel selector to right and move the fader upwards until the "
"desired reverberation level is reached.<br>"
"desired reverberation level is reached." ) + "<br>" + tr (
"The reverberation effect requires significant CPU so that it should "
"only be used on fast PCs. If the reverberation level fader is set to "
"minimum (which is the default setting), the reverberation effect is "

View file

@ -354,11 +354,6 @@
<source>Local audio input fader (left/right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="118"/>
<source>&lt;b&gt;Reverberation Level:&lt;/b&gt; A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.&lt;br&gt;The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="134"/>
<source>Reverberation effect level setting</source>
@ -481,6 +476,21 @@
<source>is the current attenuation indicator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="118"/>
<source>Reverberation Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="119"/>
<source>A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="125"/>
<source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>

View file

@ -354,11 +354,6 @@
<source>Local audio input fader (left/right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="118"/>
<source>&lt;b&gt;Reverberation Level:&lt;/b&gt; A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.&lt;br&gt;The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="134"/>
<source>Reverberation effect level setting</source>
@ -481,6 +476,21 @@
<source>is the current attenuation indicator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="118"/>
<source>Reverberation Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="119"/>
<source>A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="125"/>
<source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>

View file

@ -362,11 +362,6 @@
<source>Local audio input fader (left/right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="118"/>
<source>&lt;b&gt;Reverberation Level:&lt;/b&gt; A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.&lt;br&gt;The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="134"/>
<source>Reverberation effect level setting</source>
@ -489,6 +484,21 @@
<source>is the current attenuation indicator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="118"/>
<source>Reverberation Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="119"/>
<source>A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="125"/>
<source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>

View file

@ -352,10 +352,6 @@
<source> software.</source>
<translation>.</translation>
</message>
<message>
<source>&lt;b&gt;Local Audio Input Fader:&lt;/b&gt; With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows &lt;i&gt;L -x&lt;/i&gt;, where &lt;i&gt;x&lt;/i&gt; is the current attenuation indicator.</source>
<translation type="vanished">&lt;b&gt;Fader da Entrada Local de Áudio:&lt;/b&gt; Com o fader de áudio, os níveis relativos dos canais locais esquerdo e direito podem ser alterados. Para um sinal mono, atua como uma panorâmica entre os dois canais. Se, por exemplo, um microfone estiver ligado no canal direito e um instrumento estiver ligado no canal esquerdo, mais alto que o microfone, mova o fader de áudio numa direção em que a etiqueta acima do fader mostre &lt;i&gt;L -x&lt;/i&gt;, onde &lt;i&gt;x&lt;/i&gt; é o indicador de atenuação atual.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="101"/>
<source>Local Audio Input Fader</source>
@ -366,11 +362,6 @@
<source>Local audio input fader (left/right)</source>
<translation>Fader de entrada local de áudio (esquerdo/direito)</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="118"/>
<source>&lt;b&gt;Reverberation Level:&lt;/b&gt; A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.&lt;br&gt;The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation>&lt;b&gt;Nível de Reverberação:&lt;/b&gt; Um efeito de reverberação pode ser aplicado a um canal local de áudio mono ou a ambos os canais no modo estéreo. A seleção do canal mono e o nível de reverberação podem ser modificados. Se, por exemplo, o sinal do microfone for alimentado no canal de áudio direito da placa de som, e for aplicado um efeito de reverberação, ajuste o seletor de canal para a direita e mova o fader para cima até que o nível de reverberação desejado seja atingido.&lt;br&gt;O efeito de reverberação requer uma utilização do CPU significativa, de forma a que só deve ser usado em PCs rápidos. Se o atenuador do nível de reverberação estiver definido como mínimo (que é a configuração padrão), o efeito de reverberação será desativado e não causará nenhum uso adicional do CPU.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="134"/>
<source>Reverberation effect level setting</source>
@ -493,6 +484,21 @@
<source>is the current attenuation indicator.</source>
<translation>é o indicador de atenuação atual.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="118"/>
<source>Reverberation Level</source>
<translation>Nível de Reverberação</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="119"/>
<source>A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.</source>
<translation>Um efeito de reverberação pode ser aplicado a um canal local de áudio mono ou a ambos os canais no modo estéreo. A seleção do canal mono e o nível de reverberação podem ser modificados. Se, por exemplo, o sinal do microfone for alimentado no canal de áudio direito da placa de som, e for aplicado um efeito de reverberação, ajuste o seletor de canal para a direita e mova o fader para cima até que o nível de reverberação desejado seja atingido.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="125"/>
<source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation>O efeito de reverberação requer uma utilização do CPU significativa, de forma a que deve ser usado em PCs rápidos. Se o atenuador do nível de reverberação estiver definido como mínimo (que é a configuração padrão), o efeito de reverberação será desativado e não causará nenhum uso adicional do CPU.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>