some more removing html code from translation strings

This commit is contained in:
Volker Fischer 2020-05-06 21:22:24 +02:00
parent b8c1a00c1f
commit 8608c6b673
5 changed files with 217 additions and 128 deletions

View File

@ -84,8 +84,8 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
lbrInputLevelR->setToolTip ( strInpLevHTT );
// connect/disconnect button
butConnect->setWhatsThis ( tr ( "<b>Connect / Disconnect Button:"
"</b> Push this button to connect a server. A dialog where you can "
butConnect->setWhatsThis ( "<b>" + tr ( "Connect/Disconnect Button" ) + ":</b> " +
tr ( "Push this button to connect a server. A dialog where you can "
"select a server will open. If you are connected, pressing this "
"button will end the session." ) );
@ -98,14 +98,15 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
"and disconnecting the " ) + APP_NAME + tr ( " software." ) );
// local audio input fader
QString strAudFader = tr ( "<b>Local Audio Input Fader:</b> With the "
"audio fader, the relative levels of the left and right local audio "
QString strAudFader = "<b>" + tr ( "Local Audio Input Fader" ) + ":</b> " +
tr ( "With the audio fader, the relative levels of the left and right local audio "
"channels can be changed. For a mono signal it acts like a panning "
"between the two channels. If, e.g., a microphone is connected to "
"the right input channel and an instrument is connected to the left "
"input channel which is much louder than the microphone, move the "
"audio fader in a direction where the label above the fader shows "
"<i>L -x</i>, where <i>x</i> is the current attenuation indicator." );
"audio fader in a direction where the label above the fader shows " ) +
"<i>" + tr ( "L" ) + " -x</i>" + tr ( ", where" ) + " <i>x</i> " +
tr ( "is the current attenuation indicator." );
lblAudioPan->setWhatsThis ( strAudFader );
lblAudioPanValue->setWhatsThis ( strAudFader );

View File

@ -320,7 +320,12 @@
</message>
<message>
<location filename="../../clientdlg.cpp" line="87"/>
<source>&lt;b&gt;Connect / Disconnect Button:&lt;/b&gt; Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
<source>Connect/Disconnect Button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="88"/>
<source>Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
<translation type="unfinished"></translation>
</message>
<message>
@ -335,143 +340,159 @@
</message>
<message>
<location filename="../../clientdlg.cpp" line="98"/>
<location filename="../../clientdlg.cpp" line="158"/>
<location filename="../../clientdlg.cpp" line="159"/>
<source> software.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="101"/>
<source>&lt;b&gt;Local Audio Input Fader:&lt;/b&gt; With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows &lt;i&gt;L -x&lt;/i&gt;, where &lt;i&gt;x&lt;/i&gt; is the current attenuation indicator.</source>
<source>Local Audio Input Fader</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="114"/>
<location filename="../../clientdlg.cpp" line="115"/>
<source>Local audio input fader (left/right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="117"/>
<location filename="../../clientdlg.cpp" line="118"/>
<source>&lt;b&gt;Reverberation Level:&lt;/b&gt; A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.&lt;br&gt;The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="133"/>
<location filename="../../clientdlg.cpp" line="134"/>
<source>Reverberation effect level setting</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="136"/>
<location filename="../../clientdlg.cpp" line="137"/>
<source>&lt;b&gt;Reverberation Channel Selection:&lt;/b&gt; With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="142"/>
<location filename="../../clientdlg.cpp" line="143"/>
<source>Left channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="144"/>
<location filename="../../clientdlg.cpp" line="145"/>
<source>Right channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="147"/>
<location filename="../../clientdlg.cpp" line="148"/>
<source>&lt;b&gt;Delay Status LED:&lt;/b&gt; The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="156"/>
<location filename="../../clientdlg.cpp" line="157"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="160"/>
<location filename="../../clientdlg.cpp" line="161"/>
<source>Delay status LED indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="163"/>
<location filename="../../clientdlg.cpp" line="164"/>
<source>&lt;b&gt;Buffers Status LED:&lt;/b&gt; The buffers status LED indicator shows the current audio/streaming status. If the light is green, there are no buffer overruns/underruns and the audio stream is not interrupted. If the light is red, the audio stream is interrupted caused by one of the following problems:&lt;ul&gt;&lt;li&gt;The network jitter buffer is not large enough for the current network/audio interface jitter.&lt;/li&gt;&lt;li&gt;The sound card buffer delay (buffer size) is set to a too small value.&lt;/li&gt;&lt;li&gt;The upload or download stream rate is too high for the current available internet bandwidth.&lt;/li&gt;&lt;li&gt;The CPU of the client or server is at 100%.&lt;/li&gt;&lt;/ul&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="181"/>
<location filename="../../clientdlg.cpp" line="182"/>
<source>Buffers status LED indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="203"/>
<location filename="../../clientdlg.cpp" line="1084"/>
<location filename="../../clientdlg.cpp" line="204"/>
<location filename="../../clientdlg.cpp" line="1085"/>
<source>C&amp;onnect</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="255"/>
<location filename="../../clientdlg.cpp" line="256"/>
<source>&amp;View</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="257"/>
<location filename="../../clientdlg.cpp" line="258"/>
<source>&amp;Connection Setup...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="260"/>
<location filename="../../clientdlg.cpp" line="261"/>
<source>My &amp;Profile...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="263"/>
<location filename="../../clientdlg.cpp" line="264"/>
<source>C&amp;hat...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="266"/>
<location filename="../../clientdlg.cpp" line="267"/>
<source>&amp;Settings...</source>
<translation type="unfinished">&amp;Einstellungen</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="272"/>
<location filename="../../clientdlg.cpp" line="273"/>
<source>&amp;Analyzer Console...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="278"/>
<location filename="../../clientdlg.cpp" line="279"/>
<source>E&amp;xit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="326"/>
<location filename="../../clientdlg.cpp" line="327"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="606"/>
<location filename="../../clientdlg.cpp" line="607"/>
<source>Center</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="613"/>
<location filename="../../clientdlg.cpp" line="614"/>
<source>R</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="619"/>
<location filename="../../clientdlg.cpp" line="108"/>
<location filename="../../clientdlg.cpp" line="620"/>
<source>L</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="818"/>
<location filename="../../clientdlg.cpp" line="102"/>
<source>With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="108"/>
<source>, where</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="109"/>
<source>is the current attenuation indicator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="823"/>
<location filename="../../clientdlg.cpp" line="824"/>
<source>users</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="1060"/>
<location filename="../../clientdlg.cpp" line="1061"/>
<source>D&amp;isconnect</source>
<translation type="unfinished"></translation>
</message>

View File

@ -320,7 +320,12 @@
</message>
<message>
<location filename="../../clientdlg.cpp" line="87"/>
<source>&lt;b&gt;Connect / Disconnect Button:&lt;/b&gt; Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
<source>Connect/Disconnect Button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="88"/>
<source>Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
<translation type="unfinished"></translation>
</message>
<message>
@ -335,143 +340,159 @@
</message>
<message>
<location filename="../../clientdlg.cpp" line="98"/>
<location filename="../../clientdlg.cpp" line="158"/>
<location filename="../../clientdlg.cpp" line="159"/>
<source> software.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="101"/>
<source>&lt;b&gt;Local Audio Input Fader:&lt;/b&gt; With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows &lt;i&gt;L -x&lt;/i&gt;, where &lt;i&gt;x&lt;/i&gt; is the current attenuation indicator.</source>
<source>Local Audio Input Fader</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="114"/>
<location filename="../../clientdlg.cpp" line="115"/>
<source>Local audio input fader (left/right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="117"/>
<location filename="../../clientdlg.cpp" line="118"/>
<source>&lt;b&gt;Reverberation Level:&lt;/b&gt; A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.&lt;br&gt;The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="133"/>
<location filename="../../clientdlg.cpp" line="134"/>
<source>Reverberation effect level setting</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="136"/>
<location filename="../../clientdlg.cpp" line="137"/>
<source>&lt;b&gt;Reverberation Channel Selection:&lt;/b&gt; With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="142"/>
<location filename="../../clientdlg.cpp" line="143"/>
<source>Left channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="144"/>
<location filename="../../clientdlg.cpp" line="145"/>
<source>Right channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="147"/>
<location filename="../../clientdlg.cpp" line="148"/>
<source>&lt;b&gt;Delay Status LED:&lt;/b&gt; The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="156"/>
<location filename="../../clientdlg.cpp" line="157"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="160"/>
<location filename="../../clientdlg.cpp" line="161"/>
<source>Delay status LED indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="163"/>
<location filename="../../clientdlg.cpp" line="164"/>
<source>&lt;b&gt;Buffers Status LED:&lt;/b&gt; The buffers status LED indicator shows the current audio/streaming status. If the light is green, there are no buffer overruns/underruns and the audio stream is not interrupted. If the light is red, the audio stream is interrupted caused by one of the following problems:&lt;ul&gt;&lt;li&gt;The network jitter buffer is not large enough for the current network/audio interface jitter.&lt;/li&gt;&lt;li&gt;The sound card buffer delay (buffer size) is set to a too small value.&lt;/li&gt;&lt;li&gt;The upload or download stream rate is too high for the current available internet bandwidth.&lt;/li&gt;&lt;li&gt;The CPU of the client or server is at 100%.&lt;/li&gt;&lt;/ul&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="181"/>
<location filename="../../clientdlg.cpp" line="182"/>
<source>Buffers status LED indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="203"/>
<location filename="../../clientdlg.cpp" line="1084"/>
<location filename="../../clientdlg.cpp" line="204"/>
<location filename="../../clientdlg.cpp" line="1085"/>
<source>C&amp;onnect</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="255"/>
<location filename="../../clientdlg.cpp" line="256"/>
<source>&amp;View</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="257"/>
<location filename="../../clientdlg.cpp" line="258"/>
<source>&amp;Connection Setup...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="260"/>
<location filename="../../clientdlg.cpp" line="261"/>
<source>My &amp;Profile...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="263"/>
<location filename="../../clientdlg.cpp" line="264"/>
<source>C&amp;hat...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="266"/>
<location filename="../../clientdlg.cpp" line="267"/>
<source>&amp;Settings...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="272"/>
<location filename="../../clientdlg.cpp" line="273"/>
<source>&amp;Analyzer Console...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="278"/>
<location filename="../../clientdlg.cpp" line="279"/>
<source>E&amp;xit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="326"/>
<location filename="../../clientdlg.cpp" line="327"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="606"/>
<location filename="../../clientdlg.cpp" line="607"/>
<source>Center</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="613"/>
<location filename="../../clientdlg.cpp" line="614"/>
<source>R</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="619"/>
<location filename="../../clientdlg.cpp" line="108"/>
<location filename="../../clientdlg.cpp" line="620"/>
<source>L</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="818"/>
<location filename="../../clientdlg.cpp" line="102"/>
<source>With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="108"/>
<source>, where</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="109"/>
<source>is the current attenuation indicator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="823"/>
<location filename="../../clientdlg.cpp" line="824"/>
<source>users</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="1060"/>
<location filename="../../clientdlg.cpp" line="1061"/>
<source>D&amp;isconnect</source>
<translation type="unfinished"></translation>
</message>

View File

@ -328,7 +328,12 @@
</message>
<message>
<location filename="../../clientdlg.cpp" line="87"/>
<source>&lt;b&gt;Connect / Disconnect Button:&lt;/b&gt; Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
<source>Connect/Disconnect Button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="88"/>
<source>Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
<translation type="unfinished"></translation>
</message>
<message>
@ -343,143 +348,159 @@
</message>
<message>
<location filename="../../clientdlg.cpp" line="98"/>
<location filename="../../clientdlg.cpp" line="158"/>
<location filename="../../clientdlg.cpp" line="159"/>
<source> software.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="101"/>
<source>&lt;b&gt;Local Audio Input Fader:&lt;/b&gt; With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows &lt;i&gt;L -x&lt;/i&gt;, where &lt;i&gt;x&lt;/i&gt; is the current attenuation indicator.</source>
<source>Local Audio Input Fader</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="114"/>
<location filename="../../clientdlg.cpp" line="115"/>
<source>Local audio input fader (left/right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="117"/>
<location filename="../../clientdlg.cpp" line="118"/>
<source>&lt;b&gt;Reverberation Level:&lt;/b&gt; A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.&lt;br&gt;The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="133"/>
<location filename="../../clientdlg.cpp" line="134"/>
<source>Reverberation effect level setting</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="136"/>
<location filename="../../clientdlg.cpp" line="137"/>
<source>&lt;b&gt;Reverberation Channel Selection:&lt;/b&gt; With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="142"/>
<location filename="../../clientdlg.cpp" line="143"/>
<source>Left channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="144"/>
<location filename="../../clientdlg.cpp" line="145"/>
<source>Right channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="147"/>
<location filename="../../clientdlg.cpp" line="148"/>
<source>&lt;b&gt;Delay Status LED:&lt;/b&gt; The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="156"/>
<location filename="../../clientdlg.cpp" line="157"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="160"/>
<location filename="../../clientdlg.cpp" line="161"/>
<source>Delay status LED indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="163"/>
<location filename="../../clientdlg.cpp" line="164"/>
<source>&lt;b&gt;Buffers Status LED:&lt;/b&gt; The buffers status LED indicator shows the current audio/streaming status. If the light is green, there are no buffer overruns/underruns and the audio stream is not interrupted. If the light is red, the audio stream is interrupted caused by one of the following problems:&lt;ul&gt;&lt;li&gt;The network jitter buffer is not large enough for the current network/audio interface jitter.&lt;/li&gt;&lt;li&gt;The sound card buffer delay (buffer size) is set to a too small value.&lt;/li&gt;&lt;li&gt;The upload or download stream rate is too high for the current available internet bandwidth.&lt;/li&gt;&lt;li&gt;The CPU of the client or server is at 100%.&lt;/li&gt;&lt;/ul&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="181"/>
<location filename="../../clientdlg.cpp" line="182"/>
<source>Buffers status LED indicator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="203"/>
<location filename="../../clientdlg.cpp" line="1084"/>
<location filename="../../clientdlg.cpp" line="204"/>
<location filename="../../clientdlg.cpp" line="1085"/>
<source>C&amp;onnect</source>
<translation>Se c&amp;onnecter</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="255"/>
<location filename="../../clientdlg.cpp" line="256"/>
<source>&amp;View</source>
<translation>&amp;Vue</translation>
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<message>
<location filename="../../clientdlg.cpp" line="257"/>
<location filename="../../clientdlg.cpp" line="258"/>
<source>&amp;Connection Setup...</source>
<translation>Paramètres de &amp;connexion...</translation>
</message>
<message>
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<location filename="../../clientdlg.cpp" line="261"/>
<source>My &amp;Profile...</source>
<translation>Mon &amp;profil</translation>
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<message>
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<location filename="../../clientdlg.cpp" line="264"/>
<source>C&amp;hat...</source>
<translation>Tc&amp;hate...</translation>
</message>
<message>
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<location filename="../../clientdlg.cpp" line="267"/>
<source>&amp;Settings...</source>
<translation>Paramètre&amp;s...</translation>
</message>
<message>
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<location filename="../../clientdlg.cpp" line="273"/>
<source>&amp;Analyzer Console...</source>
<translation>Console d&apos;&amp;analyse</translation>
</message>
<message>
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<location filename="../../clientdlg.cpp" line="279"/>
<source>E&amp;xit</source>
<translation>&amp;Quitter</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="326"/>
<location filename="../../clientdlg.cpp" line="327"/>
<source>None</source>
<translation>Aucun</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="606"/>
<location filename="../../clientdlg.cpp" line="607"/>
<source>Center</source>
<translation>Centre</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="613"/>
<location filename="../../clientdlg.cpp" line="614"/>
<source>R</source>
<translation>D</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="619"/>
<location filename="../../clientdlg.cpp" line="108"/>
<location filename="../../clientdlg.cpp" line="620"/>
<source>L</source>
<translation>G</translation>
</message>
<message>
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<location filename="../../clientdlg.cpp" line="102"/>
<source>With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="108"/>
<source>, where</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="109"/>
<source>is the current attenuation indicator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>
<translation>utilisateur</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="823"/>
<location filename="../../clientdlg.cpp" line="824"/>
<source>users</source>
<translation>utilisateurs</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="1060"/>
<location filename="../../clientdlg.cpp" line="1061"/>
<source>D&amp;isconnect</source>
<translation type="unfinished"></translation>
</message>

View File

@ -328,8 +328,13 @@
</message>
<message>
<location filename="../../clientdlg.cpp" line="87"/>
<source>&lt;b&gt;Connect / Disconnect Button:&lt;/b&gt; Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
<translation>&lt;b&gt;Botão de Ligar / Desligar:&lt;/b&gt; Pressione este botão para se ligar a um servidor. Uma janela será aberta onde pode selecionar um servidor. Se já estiver ligado a um servidor, pressionar este botão encerrará a sessão.</translation>
<source>Connect/Disconnect Button</source>
<translation>Botão de Ligar/Desligar</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="88"/>
<source>Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
<translation>Pressione este botão para se ligar a um servidor. Uma janela será aberta onde pode selecionar um servidor. Se estiver ligado a um servidor, pressionar este botão encerrará a sessão.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="93"/>
@ -343,143 +348,163 @@
</message>
<message>
<location filename="../../clientdlg.cpp" line="98"/>
<location filename="../../clientdlg.cpp" line="158"/>
<location filename="../../clientdlg.cpp" line="159"/>
<source> software.</source>
<translation>.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="101"/>
<source>&lt;b&gt;Local Audio Input Fader:&lt;/b&gt; With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows &lt;i&gt;L -x&lt;/i&gt;, where &lt;i&gt;x&lt;/i&gt; is the current attenuation indicator.</source>
<translation>&lt;b&gt;Fader da Entrada Local de Áudio:&lt;/b&gt; Com o fader de áudio, os níveis relativos dos canais locais esquerdo e direito podem ser alterados. Para um sinal mono, atua como uma panorâmica entre os dois canais. Se, por exemplo, um microfone estiver ligado no canal direito e um instrumento estiver ligado no canal esquerdo, mais alto que o microfone, mova o fader de áudio numa direção em que a etiqueta acima do fader mostre &lt;i&gt;L -x&lt;/i&gt;, onde &lt;i&gt;x&lt;/i&gt; é o indicador de atenuação atual.</translation>
<translation type="vanished">&lt;b&gt;Fader da Entrada Local de Áudio:&lt;/b&gt; Com o fader de áudio, os níveis relativos dos canais locais esquerdo e direito podem ser alterados. Para um sinal mono, atua como uma panorâmica entre os dois canais. Se, por exemplo, um microfone estiver ligado no canal direito e um instrumento estiver ligado no canal esquerdo, mais alto que o microfone, mova o fader de áudio numa direção em que a etiqueta acima do fader mostre &lt;i&gt;L -x&lt;/i&gt;, onde &lt;i&gt;x&lt;/i&gt; é o indicador de atenuação atual.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="114"/>
<location filename="../../clientdlg.cpp" line="101"/>
<source>Local Audio Input Fader</source>
<translation>Fader da Entrada Local de Áudio</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="115"/>
<source>Local audio input fader (left/right)</source>
<translation>Fader de entrada local de áudio (esquerdo/direito)</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="117"/>
<location filename="../../clientdlg.cpp" line="118"/>
<source>&lt;b&gt;Reverberation Level:&lt;/b&gt; A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.&lt;br&gt;The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
<translation>&lt;b&gt;Nível de Reverberação:&lt;/b&gt; Um efeito de reverberação pode ser aplicado a um canal local de áudio mono ou a ambos os canais no modo estéreo. A seleção do canal mono e o nível de reverberação podem ser modificados. Se, por exemplo, o sinal do microfone for alimentado no canal de áudio direito da placa de som, e for aplicado um efeito de reverberação, ajuste o seletor de canal para a direita e mova o fader para cima até que o nível de reverberação desejado seja atingido.&lt;br&gt;O efeito de reverberação requer uma utilização do CPU significativa, de forma a que só deve ser usado em PCs rápidos. Se o atenuador do nível de reverberação estiver definido como mínimo (que é a configuração padrão), o efeito de reverberação será desativado e não causará nenhum uso adicional do CPU.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="133"/>
<location filename="../../clientdlg.cpp" line="134"/>
<source>Reverberation effect level setting</source>
<translation>Ajuste do nível do efeito de reverberação</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="136"/>
<location filename="../../clientdlg.cpp" line="137"/>
<source>&lt;b&gt;Reverberation Channel Selection:&lt;/b&gt; With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation>&lt;b&gt;Seleção do Canal de Reverberação:&lt;/b&gt; Com estes botões de seleção, pode ser escolhido o canal de entrada de áudio no qual o efeito de reverberação é aplicado. Pode ser selecionado o canal de entrada esquerdo ou direito.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="142"/>
<location filename="../../clientdlg.cpp" line="143"/>
<source>Left channel selection for reverberation</source>
<translation>Seleção do canal esquerdo para reverberação</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="144"/>
<location filename="../../clientdlg.cpp" line="145"/>
<source>Right channel selection for reverberation</source>
<translation>Seleção do canal direito para reverberação</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="147"/>
<location filename="../../clientdlg.cpp" line="148"/>
<source>&lt;b&gt;Delay Status LED:&lt;/b&gt; The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation>&lt;b&gt;LED do Estado da Latência:&lt;/b&gt; O indicador LED do estado da latência mostra o estado atual do atraso do áudio. Se a luz estiver verde, o atraso é perfeito para uma jam session. Se a luz estiver amarela, uma sessão ainda é possível, mas pode ser mais difícil tocar sincronizado. Se a luz estiver vermelha, o atraso é demasiado grande para uma sessão de jamming.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="156"/>
<location filename="../../clientdlg.cpp" line="157"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
<translation>Se este indicador LED ficar vermelho, não se vai divertir muito ao usar o </translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="160"/>
<location filename="../../clientdlg.cpp" line="161"/>
<source>Delay status LED indicator</source>
<translation>Indicador LED do estado de latência</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="163"/>
<location filename="../../clientdlg.cpp" line="164"/>
<source>&lt;b&gt;Buffers Status LED:&lt;/b&gt; The buffers status LED indicator shows the current audio/streaming status. If the light is green, there are no buffer overruns/underruns and the audio stream is not interrupted. If the light is red, the audio stream is interrupted caused by one of the following problems:&lt;ul&gt;&lt;li&gt;The network jitter buffer is not large enough for the current network/audio interface jitter.&lt;/li&gt;&lt;li&gt;The sound card buffer delay (buffer size) is set to a too small value.&lt;/li&gt;&lt;li&gt;The upload or download stream rate is too high for the current available internet bandwidth.&lt;/li&gt;&lt;li&gt;The CPU of the client or server is at 100%.&lt;/li&gt;&lt;/ul&gt;</source>
<translation>&lt;b&gt;LED do Estado dos Buffers:&lt;/b&gt; O indicador LED do estado dos buffers mostra o estado atual do áudio/transmissão. Se a luz estiver verde, não haverá buffer em excesso/déficit e o fluxo de áudio não será interrompido. Se a luz estiver vermelha, o fluxo de áudio é interrompido devido a um dos seguintes problemas:&lt;ul&gt;&lt;li&gt;O jitter buffer da rede não é grande o suficiente para o jitter atual da interface de rede/áudio.&lt;/li&gt;&lt;li&gt;O atraso do buffer da placa de som (buffer size) está definido para um valor demasiado baixo.&lt;/li&gt;&lt;li&gt;A taxa de upload ou download é muito alta para a largura de banda disponível na ligação à Internet.&lt;/li&gt;&lt;li&gt;O CPU do cliente ou servidor está a 100%.&lt;/li&gt;&lt;/ul&gt;</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="181"/>
<location filename="../../clientdlg.cpp" line="182"/>
<source>Buffers status LED indicator</source>
<translation>Indicador LED do estado dos buffers</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="203"/>
<location filename="../../clientdlg.cpp" line="1084"/>
<location filename="../../clientdlg.cpp" line="204"/>
<location filename="../../clientdlg.cpp" line="1085"/>
<source>C&amp;onnect</source>
<translation type="unfinished">&amp;Ligar</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="255"/>
<location filename="../../clientdlg.cpp" line="256"/>
<source>&amp;View</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="257"/>
<location filename="../../clientdlg.cpp" line="258"/>
<source>&amp;Connection Setup...</source>
<translation>&amp;Configuração da ligação ...</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="260"/>
<location filename="../../clientdlg.cpp" line="261"/>
<source>My &amp;Profile...</source>
<translation>Meu &amp;Perfil...</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="263"/>
<location filename="../../clientdlg.cpp" line="264"/>
<source>C&amp;hat...</source>
<translation>&amp;Mensagens...</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="266"/>
<location filename="../../clientdlg.cpp" line="267"/>
<source>&amp;Settings...</source>
<translation>&amp;Definições...</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="272"/>
<location filename="../../clientdlg.cpp" line="273"/>
<source>&amp;Analyzer Console...</source>
<translation>Consola de &amp;Análise...</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="278"/>
<location filename="../../clientdlg.cpp" line="279"/>
<source>E&amp;xit</source>
<translation>&amp;Sair</translation>
</message>
<message>
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<location filename="../../clientdlg.cpp" line="327"/>
<source>None</source>
<translation type="unfinished">Nenhum</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="606"/>
<location filename="../../clientdlg.cpp" line="607"/>
<source>Center</source>
<translation type="unfinished">Centro</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="613"/>
<location filename="../../clientdlg.cpp" line="614"/>
<source>R</source>
<translation type="unfinished">R</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="619"/>
<location filename="../../clientdlg.cpp" line="108"/>
<location filename="../../clientdlg.cpp" line="620"/>
<source>L</source>
<translation type="unfinished">L</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="818"/>
<location filename="../../clientdlg.cpp" line="102"/>
<source>With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows </source>
<translation>Com o fader de áudio, os níveis relativos dos canais locais esquerdo e direito podem ser alterados. Para um sinal mono, atua como uma panorâmica entre os dois canais. Se, por exemplo, um microfone estiver ligado no canal direito e um instrumento estiver ligado no canal esquerdo, mais alto que o microfone, mova o fader de áudio numa direção em que a etiqueta acima do fader mostre </translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="108"/>
<source>, where</source>
<translation>, onde</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="109"/>
<source>is the current attenuation indicator.</source>
<translation>é o indicador de atenuação atual.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="823"/>
<location filename="../../clientdlg.cpp" line="824"/>
<source>users</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../../clientdlg.cpp" line="1061"/>
<source>D&amp;isconnect</source>
<translation type="unfinished"></translation>
</message>