From 8608c6b673af5026f3b6ac376272173d6552b997 Mon Sep 17 00:00:00 2001 From: Volker Fischer Date: Wed, 6 May 2020 21:22:24 +0200 Subject: [PATCH] some more removing html code from translation strings --- src/clientdlg.cpp | 13 ++-- src/res/translation/translation_de_DE.ts | 81 +++++++++++++-------- src/res/translation/translation_es_ES.ts | 81 +++++++++++++-------- src/res/translation/translation_fr_FR.ts | 81 +++++++++++++-------- src/res/translation/translation_pt_PT.ts | 89 +++++++++++++++--------- 5 files changed, 217 insertions(+), 128 deletions(-) diff --git a/src/clientdlg.cpp b/src/clientdlg.cpp index 831b852a..fd3eca42 100755 --- a/src/clientdlg.cpp +++ b/src/clientdlg.cpp @@ -84,8 +84,8 @@ CClientDlg::CClientDlg ( CClient* pNCliP, lbrInputLevelR->setToolTip ( strInpLevHTT ); // connect/disconnect button - butConnect->setWhatsThis ( tr ( "Connect / Disconnect Button:" - " Push this button to connect a server. A dialog where you can " + butConnect->setWhatsThis ( "" + tr ( "Connect/Disconnect Button" ) + ": " + + tr ( "Push this button to connect a server. A dialog where you can " "select a server will open. If you are connected, pressing this " "button will end the session." ) ); @@ -98,14 +98,15 @@ CClientDlg::CClientDlg ( CClient* pNCliP, "and disconnecting the " ) + APP_NAME + tr ( " software." ) ); // local audio input fader - QString strAudFader = tr ( "Local Audio Input Fader: With the " - "audio fader, the relative levels of the left and right local audio " + QString strAudFader = "" + tr ( "Local Audio Input Fader" ) + ": " + + tr ( "With the audio fader, the relative levels of the left and right local audio " "channels can be changed. For a mono signal it acts like a panning " "between the two channels. If, e.g., a microphone is connected to " "the right input channel and an instrument is connected to the left " "input channel which is much louder than the microphone, move the " - "audio fader in a direction where the label above the fader shows " - "L -x, where x is the current attenuation indicator." ); + "audio fader in a direction where the label above the fader shows " ) + + "" + tr ( "L" ) + " -x" + tr ( ", where" ) + " x " + + tr ( "is the current attenuation indicator." ); lblAudioPan->setWhatsThis ( strAudFader ); lblAudioPanValue->setWhatsThis ( strAudFader ); diff --git a/src/res/translation/translation_de_DE.ts b/src/res/translation/translation_de_DE.ts index 21cf8c8d..fd401c00 100644 --- a/src/res/translation/translation_de_DE.ts +++ b/src/res/translation/translation_de_DE.ts @@ -320,7 +320,12 @@ - <b>Connect / Disconnect Button:</b> Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session. + Connect/Disconnect Button + + + + + Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session. @@ -335,143 +340,159 @@ - + software. - <b>Local Audio Input Fader:</b> With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows <i>L -x</i>, where <i>x</i> is the current attenuation indicator. + Local Audio Input Fader - + Local audio input fader (left/right) - + <b>Reverberation Level:</b> A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.<br>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage. - + Reverberation effect level setting - + <b>Reverberation Channel Selection:</b> With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected. - + Left channel selection for reverberation - + Right channel selection for reverberation - + <b>Delay Status LED:</b> The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming. - + If this LED indicator turns red, you will not have much fun using the - + Delay status LED indicator - + <b>Buffers Status LED:</b> The buffers status LED indicator shows the current audio/streaming status. If the light is green, there are no buffer overruns/underruns and the audio stream is not interrupted. If the light is red, the audio stream is interrupted caused by one of the following problems:<ul><li>The network jitter buffer is not large enough for the current network/audio interface jitter.</li><li>The sound card buffer delay (buffer size) is set to a too small value.</li><li>The upload or download stream rate is too high for the current available internet bandwidth.</li><li>The CPU of the client or server is at 100%.</li></ul> - + Buffers status LED indicator - - + + C&onnect - + &View - + &Connection Setup... - + My &Profile... - + C&hat... - + &Settings... &Einstellungen - + &Analyzer Console... - + E&xit - + None - + Center - + R - + + L - + + With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows + + + + + , where + + + + + is the current attenuation indicator. + + + + user - + users - + D&isconnect diff --git a/src/res/translation/translation_es_ES.ts b/src/res/translation/translation_es_ES.ts index af091711..fc776b6d 100644 --- a/src/res/translation/translation_es_ES.ts +++ b/src/res/translation/translation_es_ES.ts @@ -320,7 +320,12 @@ - <b>Connect / Disconnect Button:</b> Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session. + Connect/Disconnect Button + + + + + Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session. @@ -335,143 +340,159 @@ - + software. - <b>Local Audio Input Fader:</b> With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows <i>L -x</i>, where <i>x</i> is the current attenuation indicator. + Local Audio Input Fader - + Local audio input fader (left/right) - + <b>Reverberation Level:</b> A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.<br>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage. - + Reverberation effect level setting - + <b>Reverberation Channel Selection:</b> With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected. - + Left channel selection for reverberation - + Right channel selection for reverberation - + <b>Delay Status LED:</b> The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming. - + If this LED indicator turns red, you will not have much fun using the - + Delay status LED indicator - + <b>Buffers Status LED:</b> The buffers status LED indicator shows the current audio/streaming status. If the light is green, there are no buffer overruns/underruns and the audio stream is not interrupted. If the light is red, the audio stream is interrupted caused by one of the following problems:<ul><li>The network jitter buffer is not large enough for the current network/audio interface jitter.</li><li>The sound card buffer delay (buffer size) is set to a too small value.</li><li>The upload or download stream rate is too high for the current available internet bandwidth.</li><li>The CPU of the client or server is at 100%.</li></ul> - + Buffers status LED indicator - - + + C&onnect - + &View - + &Connection Setup... - + My &Profile... - + C&hat... - + &Settings... - + &Analyzer Console... - + E&xit - + None - + Center - + R - + + L - + + With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows + + + + + , where + + + + + is the current attenuation indicator. + + + + user - + users - + D&isconnect diff --git a/src/res/translation/translation_fr_FR.ts b/src/res/translation/translation_fr_FR.ts index 4a912032..97c7787a 100644 --- a/src/res/translation/translation_fr_FR.ts +++ b/src/res/translation/translation_fr_FR.ts @@ -328,7 +328,12 @@ - <b>Connect / Disconnect Button:</b> Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session. + Connect/Disconnect Button + + + + + Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session. @@ -343,143 +348,159 @@ - + software. - <b>Local Audio Input Fader:</b> With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows <i>L -x</i>, where <i>x</i> is the current attenuation indicator. + Local Audio Input Fader - + Local audio input fader (left/right) - + <b>Reverberation Level:</b> A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.<br>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage. - + Reverberation effect level setting - + <b>Reverberation Channel Selection:</b> With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected. - + Left channel selection for reverberation - + Right channel selection for reverberation - + <b>Delay Status LED:</b> The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming. - + If this LED indicator turns red, you will not have much fun using the - + Delay status LED indicator - + <b>Buffers Status LED:</b> The buffers status LED indicator shows the current audio/streaming status. If the light is green, there are no buffer overruns/underruns and the audio stream is not interrupted. If the light is red, the audio stream is interrupted caused by one of the following problems:<ul><li>The network jitter buffer is not large enough for the current network/audio interface jitter.</li><li>The sound card buffer delay (buffer size) is set to a too small value.</li><li>The upload or download stream rate is too high for the current available internet bandwidth.</li><li>The CPU of the client or server is at 100%.</li></ul> - + Buffers status LED indicator - - + + C&onnect Se c&onnecter - + &View &Vue - + &Connection Setup... Paramètres de &connexion... - + My &Profile... Mon &profil - + C&hat... Tc&hate... - + &Settings... Paramètre&s... - + &Analyzer Console... Console d'&analyse - + E&xit &Quitter - + None Aucun - + Center Centre - + R D - + + L G - + + With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows + + + + + , where + + + + + is the current attenuation indicator. + + + + user utilisateur - + users utilisateurs - + D&isconnect diff --git a/src/res/translation/translation_pt_PT.ts b/src/res/translation/translation_pt_PT.ts index 0e284476..2ad47106 100644 --- a/src/res/translation/translation_pt_PT.ts +++ b/src/res/translation/translation_pt_PT.ts @@ -328,8 +328,13 @@ - <b>Connect / Disconnect Button:</b> Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session. - <b>Botão de Ligar / Desligar:</b> Pressione este botão para se ligar a um servidor. Uma janela será aberta onde pode selecionar um servidor. Se já estiver ligado a um servidor, pressionar este botão encerrará a sessão. + Connect/Disconnect Button + Botão de Ligar/Desligar + + + + Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session. + Pressione este botão para se ligar a um servidor. Uma janela será aberta onde pode selecionar um servidor. Se já estiver ligado a um servidor, pressionar este botão encerrará a sessão. @@ -343,143 +348,163 @@ - + software. . - <b>Local Audio Input Fader:</b> With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows <i>L -x</i>, where <i>x</i> is the current attenuation indicator. - <b>Fader da Entrada Local de Áudio:</b> Com o fader de áudio, os níveis relativos dos canais locais esquerdo e direito podem ser alterados. Para um sinal mono, atua como uma panorâmica entre os dois canais. Se, por exemplo, um microfone estiver ligado no canal direito e um instrumento estiver ligado no canal esquerdo, mais alto que o microfone, mova o fader de áudio numa direção em que a etiqueta acima do fader mostre <i>L -x</i>, onde <i>x</i> é o indicador de atenuação atual. + <b>Fader da Entrada Local de Áudio:</b> Com o fader de áudio, os níveis relativos dos canais locais esquerdo e direito podem ser alterados. Para um sinal mono, atua como uma panorâmica entre os dois canais. Se, por exemplo, um microfone estiver ligado no canal direito e um instrumento estiver ligado no canal esquerdo, mais alto que o microfone, mova o fader de áudio numa direção em que a etiqueta acima do fader mostre <i>L -x</i>, onde <i>x</i> é o indicador de atenuação atual. - + + Local Audio Input Fader + Fader da Entrada Local de Áudio + + + Local audio input fader (left/right) Fader de entrada local de áudio (esquerdo/direito) - + <b>Reverberation Level:</b> A reverberation effect can be applied to one local mono audio channel or to both channels in stereo mode. The mone channel selection and the reverberation level can be modified. If, e.g., the microphone signal is fed into the right audio channel of the sound card and a reverberation effect shall be applied, set the channel selector to right and move the fader upwards until the desired reverberation level is reached.<br>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage. <b>Nível de Reverberação:</b> Um efeito de reverberação pode ser aplicado a um canal local de áudio mono ou a ambos os canais no modo estéreo. A seleção do canal mono e o nível de reverberação podem ser modificados. Se, por exemplo, o sinal do microfone for alimentado no canal de áudio direito da placa de som, e for aplicado um efeito de reverberação, ajuste o seletor de canal para a direita e mova o fader para cima até que o nível de reverberação desejado seja atingido.<br>O efeito de reverberação requer uma utilização do CPU significativa, de forma a que só deve ser usado em PCs rápidos. Se o atenuador do nível de reverberação estiver definido como mínimo (que é a configuração padrão), o efeito de reverberação será desativado e não causará nenhum uso adicional do CPU. - + Reverberation effect level setting Ajuste do nível do efeito de reverberação - + <b>Reverberation Channel Selection:</b> With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected. <b>Seleção do Canal de Reverberação:</b> Com estes botões de seleção, pode ser escolhido o canal de entrada de áudio no qual o efeito de reverberação é aplicado. Pode ser selecionado o canal de entrada esquerdo ou direito. - + Left channel selection for reverberation Seleção do canal esquerdo para reverberação - + Right channel selection for reverberation Seleção do canal direito para reverberação - + <b>Delay Status LED:</b> The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming. <b>LED do Estado da Latência:</b> O indicador LED do estado da latência mostra o estado atual do atraso do áudio. Se a luz estiver verde, o atraso é perfeito para uma jam session. Se a luz estiver amarela, uma sessão ainda é possível, mas pode ser mais difícil tocar sincronizado. Se a luz estiver vermelha, o atraso é demasiado grande para uma sessão de jamming. - + If this LED indicator turns red, you will not have much fun using the Se este indicador LED ficar vermelho, não se vai divertir muito ao usar o - + Delay status LED indicator Indicador LED do estado de latência - + <b>Buffers Status LED:</b> The buffers status LED indicator shows the current audio/streaming status. If the light is green, there are no buffer overruns/underruns and the audio stream is not interrupted. If the light is red, the audio stream is interrupted caused by one of the following problems:<ul><li>The network jitter buffer is not large enough for the current network/audio interface jitter.</li><li>The sound card buffer delay (buffer size) is set to a too small value.</li><li>The upload or download stream rate is too high for the current available internet bandwidth.</li><li>The CPU of the client or server is at 100%.</li></ul> <b>LED do Estado dos Buffers:</b> O indicador LED do estado dos buffers mostra o estado atual do áudio/transmissão. Se a luz estiver verde, não haverá buffer em excesso/déficit e o fluxo de áudio não será interrompido. Se a luz estiver vermelha, o fluxo de áudio é interrompido devido a um dos seguintes problemas:<ul><li>O jitter buffer da rede não é grande o suficiente para o jitter atual da interface de rede/áudio.</li><li>O atraso do buffer da placa de som (buffer size) está definido para um valor demasiado baixo.</li><li>A taxa de upload ou download é muito alta para a largura de banda disponível na ligação à Internet.</li><li>O CPU do cliente ou servidor está a 100%.</li></ul> - + Buffers status LED indicator Indicador LED do estado dos buffers - - + + C&onnect &Ligar - + &View - + &Connection Setup... &Configuração da ligação ... - + My &Profile... Meu &Perfil... - + C&hat... &Mensagens... - + &Settings... &Definições... - + &Analyzer Console... Consola de &Análise... - + E&xit &Sair - + None Nenhum - + Center Centro - + R R - + + L L - + + With the audio fader, the relative levels of the left and right local audio channels can be changed. For a mono signal it acts like a panning between the two channels. If, e.g., a microphone is connected to the right input channel and an instrument is connected to the left input channel which is much louder than the microphone, move the audio fader in a direction where the label above the fader shows + Com o fader de áudio, os níveis relativos dos canais locais esquerdo e direito podem ser alterados. Para um sinal mono, atua como uma panorâmica entre os dois canais. Se, por exemplo, um microfone estiver ligado no canal direito e um instrumento estiver ligado no canal esquerdo, mais alto que o microfone, mova o fader de áudio numa direção em que a etiqueta acima do fader mostre + + + + , where + , onde + + + + is the current attenuation indicator. + é o indicador de atenuação atual. + + + user - + users - + D&isconnect