some more removing html code from translation strings

This commit is contained in:
Volker Fischer 2020-05-06 21:33:39 +02:00
parent 8c9f50fb1a
commit d7c5d98451
5 changed files with 42 additions and 22 deletions

View file

@ -145,8 +145,8 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverberation" ) );
// delay LED
QString strLEDDelay = tr ( "<b>Delay Status LED:</b> "
"The delay status LED indicator shows the current audio delay "
QString strLEDDelay = "<b>" + tr ( "Delay Status LED" ) + ":</b> " +
tr ( "The delay status LED indicator shows the current audio delay "
"status. If the light is green, the delay is perfect for a jam "
"session. If the light is yellow, a session is still possible but "
"it may be harder to play. If the light is red, the delay is too "

View file

@ -369,11 +369,6 @@
<source>Right channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="148"/>
<source>&lt;b&gt;Delay Status LED:&lt;/b&gt; The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="157"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
@ -496,6 +491,16 @@
<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="148"/>
<source>Delay Status LED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="149"/>
<source>The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>

View file

@ -369,11 +369,6 @@
<source>Right channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="148"/>
<source>&lt;b&gt;Delay Status LED:&lt;/b&gt; The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="157"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
@ -496,6 +491,16 @@
<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="148"/>
<source>Delay Status LED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="149"/>
<source>The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>

View file

@ -377,11 +377,6 @@
<source>Right channel selection for reverberation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="148"/>
<source>&lt;b&gt;Delay Status LED:&lt;/b&gt; The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="157"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
@ -504,6 +499,16 @@
<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="148"/>
<source>Delay Status LED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="149"/>
<source>The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>

View file

@ -377,11 +377,6 @@
<source>Right channel selection for reverberation</source>
<translation>Seleção do canal direito para reverberação</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="148"/>
<source>&lt;b&gt;Delay Status LED:&lt;/b&gt; The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation>&lt;b&gt;LED do Estado da Latência:&lt;/b&gt; O indicador LED do estado da latência mostra o estado atual do atraso do áudio. Se a luz estiver verde, o atraso é perfeito para uma jam session. Se a luz estiver amarela, uma sessão ainda é possível, mas pode ser mais difícil tocar sincronizado. Se a luz estiver vermelha, o atraso é demasiado grande para uma sessão de jamming.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="157"/>
<source>If this LED indicator turns red, you will not have much fun using the </source>
@ -504,6 +499,16 @@
<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
<translation>Com estes botões de seleção, pode ser escolhido o canal de entrada de áudio no qual o efeito de reverberação é aplicado. Pode ser selecionado o canal de entrada esquerdo ou direito.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="148"/>
<source>Delay Status LED</source>
<translation>LED do Estado da Latência</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="149"/>
<source>The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
<translation>O indicador LED do estado da latência mostra o estado atual do atraso do áudio. Se a luz estiver verde, o atraso é perfeito para uma jam session. Se a luz estiver amarela, uma sessão ainda é possível, mas pode ser mais difícil tocar sincronizado. Se a luz estiver vermelha, o atraso é demasiado grande para uma sessão de jamming.</translation>
</message>
<message>
<location filename="../../clientdlg.cpp" line="819"/>
<source>user</source>