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VVVVVV/desktop_version/src
Misa b0ca322b3f Use SDL_GetRGBA and SDL_MapRGBA to read and draw pixels
Honestly not too sure why we ever wrote the mask handling logic
ourselves instead of using SDL functions. Hell, we even used SDL_MapRGB
for Graphics::getRGB before.
2023-01-02 10:44:35 -08:00
..
Alloc.h Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.h Use fixed-size int types for resourceheader 2021-09-23 22:21:49 -07:00
BlockV.cpp Add setactivityposition(x,y), add new textbox color transparent (#847) 2021-10-13 15:38:51 -07:00
BlockV.h Add setactivityposition(x,y), add new textbox color transparent (#847) 2021-10-13 15:38:51 -07:00
Constants.h Fix SCREEN_HEIGHT_PIXELS being wrong constant 2021-10-01 09:35:28 -07:00
Credits.h Render.cpp: make titlerender and gamecompleterender translatable 2022-12-31 20:04:56 -08:00
CustomLevels.cpp Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
CustomLevels.h Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
CWrappers.cpp Use loc::toupper_ch instead of SDL_toupper in VFormat 2022-12-31 20:04:56 -08:00
CWrappers.h Use loc::toupper_ch instead of SDL_toupper in VFormat 2022-12-31 20:04:56 -08:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
Editor.cpp Axe Graphics::ct and Graphics::setcolreal 2023-01-01 20:16:08 -08:00
Editor.h Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
Ent.cpp Axe Graphics::ct and Graphics::setcolreal 2023-01-01 20:16:08 -08:00
Ent.h Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
Entity.cpp Entity.cpp: make all activity prompts translatable 2022-12-31 20:04:56 -08:00
Entity.h Unexport getgridpoint 2022-12-11 12:40:45 -08:00
Enums.h Remove unused game-gamestates 2021-12-18 00:01:32 -08:00
Exit.h Use SDL_NORETURN 2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp FileSystemUtils.cpp: make translatable 2022-12-31 20:04:56 -08:00
FileSystemUtils.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Finalclass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Finalclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Game.cpp Use setstate(n)/incstate()/setstatedelay(n) in localization changes 2022-12-31 20:04:56 -08:00
Game.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GOGNetwork.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Graphics.cpp Axe Graphics::ct and Graphics::setcolreal 2023-01-01 20:16:08 -08:00
Graphics.h Axe Graphics::ct and Graphics::setcolreal 2023-01-01 20:16:08 -08:00
GraphicsResources.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Use SDL_GetRGBA and SDL_MapRGBA to read and draw pixels 2023-01-02 10:44:35 -08:00
GraphicsUtil.h Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
Input.cpp Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
InterimVersion.h Optimize recompilation from changing commit hash 2022-08-23 00:00:38 -07:00
InterimVersion.in.c Optimize recompilation from changing commit hash 2022-08-23 00:00:38 -07:00
KeyPoll.cpp Add Ctrl+X for roomname translator mode 2022-12-31 20:04:56 -08:00
KeyPoll.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Labclass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Labclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Localization.cpp Replace all localization SDL_free with VVV_free 2022-12-31 20:04:56 -08:00
Localization.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
LocalizationMaint.cpp Replace all localization SDL_free with VVV_free 2022-12-31 20:04:56 -08:00
LocalizationMaint.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
LocalizationStorage.cpp Replace all localization SDL_free with VVV_free 2022-12-31 20:04:56 -08:00
LocalizationStorage.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
lodepng_wrapper.c Migrate LodePNG to submodule 2022-03-13 23:50:37 -07:00
Logic.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
main.cpp Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Fix up temporary variables being in topmost scope and bad style 2022-12-31 20:46:01 -08:00
Map.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Maths.h Remove clamp in favor of SDL_clamp 2022-02-11 17:31:41 -05:00
Music.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
Music.h SDL_mixer is now entirely contained in Music.cpp. 2021-12-26 08:57:38 -05:00
Network.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Otherlevel.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
preloader.cpp Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
ReleaseVersion.h De-duplicate release version 2022-08-23 00:00:39 -07:00
Render.cpp Axe Graphics::ct and Graphics::setcolreal 2023-01-01 20:16:08 -08:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Use resumegamemode to track menu animation 2021-09-05 16:59:05 -07:00
RenderFixed.h Remove now-unneeded deltaframe fix when going to in-game settings 2021-03-21 02:55:42 -04:00
RoomnameTranslator.cpp Add RoomnameTranslator.cpp/h (not compiled yet) 2022-12-31 20:04:56 -08:00
RoomnameTranslator.h Add RoomnameTranslator.cpp/h (not compiled yet) 2022-12-31 20:04:56 -08:00
Screen.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
Screen.h Add forced fullscreen mode 2021-12-25 23:01:45 -08:00
ScreenSettings.h Add and use scaling mode enum 2021-12-25 23:14:12 -08:00
Script.cpp Add cutscene test menu 2022-12-31 20:04:56 -08:00
Script.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
Scripts.cpp Add textcase(n) commands to scripts 2022-12-31 20:04:56 -08:00
Spacestation2.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Spacestation2.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
SteamNetwork.c Silence GCC warnings about void*-to-function-pointer casts 2021-10-21 01:00:06 -07:00
TerminalScripts.cpp Add textcase(n) commands to scripts 2022-12-31 20:04:56 -08:00
Textbook.c Replace all localization SDL_free with VVV_free 2022-12-31 20:04:56 -08:00
Textbook.h Add Textbook 2022-12-31 20:04:56 -08:00
Textbox.cpp Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Textbox.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
ThirdPartyDeps.c Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
Tower.cpp Add POS_MOD macro and use for all positive modulos 2021-09-24 17:48:15 -07:00
Tower.h Remove vmult lookup tables 2021-09-24 16:37:27 -07:00
TowerBG.h Untabify every single file 2021-09-06 18:56:39 -07:00
Unreachable.h Use _SDL_HAS_BUILTIN 2022-12-29 16:13:54 -08:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UtilityClass.cpp UtilityClass.cpp: make time formats and numbers translatable 2022-12-31 20:04:56 -08:00
UtilityClass.h Simplify time formatting functions 2021-12-25 11:38:12 -08:00
VFormat.c Use loc::toupper_ch instead of SDL_toupper in VFormat 2022-12-31 20:04:56 -08:00
VFormat.h Support underscore (_) in VFormat arg name 2022-12-31 20:04:56 -08:00
Vlogging.c Add color support to Windows console output, properly 2022-11-14 21:57:01 -08:00
Vlogging.h Add -console option on Windows 2022-11-14 19:40:23 -08:00
WarpClass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
WarpClass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Xoshiro.c Move xoshiro_seed debug print to top 2022-11-14 13:14:25 -08:00
Xoshiro.h Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00