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This exports the previously-internal setLevelDirError function in FileSystemUtils and uses it for if a level is not found or there was a parsing error. Previously, if a level failed to load in these ways, it would take you to the error screen with no error, while printing it to the console. But this makes it more user-friendly. As a bonus, the text is localizable, just like the existing usage of FILESYSTEM_setLevelDirError for if a path couldn't be mounted. |
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.. | ||
cutscenes.xml | ||
meta.xml | ||
numbers.xml | ||
roomnames.xml | ||
roomnames_special.xml | ||
strings.xml | ||
strings_plural.xml |