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620365614d
Violet's dialogue now looks like this: squeak(purple) text(purple,0,0,2) Remember that you can press {b_map} to check where you are on the map! position(purple,above) textbuttons() speak_active The new textbuttons() command sets the next textbox to replace {b_map} with the map button, and {b_int} with the interact button. The remaining keys would be added as soon as they need to be added to ActionSets.h as well. |
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.. | ||
cutscenes.xml | ||
meta.xml | ||
numbers.xml | ||
roomnames.xml | ||
roomnames_special.xml | ||
strings.xml | ||
strings_plural.xml |