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VVVVVV/desktop_version/lang/en
Dav999-v 620365614d Add textbuttons() script command, make Violet's ENTER dialogue dynamic
Violet's dialogue now looks like this:

squeak(purple)
text(purple,0,0,2)
Remember that you can press {b_map}
to check where you are on the map!
position(purple,above)
textbuttons()
speak_active

The new textbuttons() command sets the next textbox to replace {b_map}
with the map button, and {b_int} with the interact button. The
remaining keys would be added as soon as they need to be added to
ActionSets.h as well.
2023-03-21 19:59:48 -07:00
..
cutscenes.xml Add textbuttons() script command, make Violet's ENTER dialogue dynamic 2023-03-21 19:59:48 -07:00
meta.xml Add language-specific font configuration 2023-02-13 23:27:00 -08:00
numbers.xml Add English language files and README 2022-12-31 20:04:56 -08:00
roomnames.xml Add English language files and README 2022-12-31 20:04:56 -08:00
roomnames_special.xml Add English language files and README 2022-12-31 20:04:56 -08:00
strings.xml Add support for button glyph display 2023-03-21 19:59:48 -07:00
strings_plural.xml Add per-area untranslated roomname counters 2022-12-31 20:04:56 -08:00