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VVVVVV/desktop_version/lang
Dav999-v 620365614d Add textbuttons() script command, make Violet's ENTER dialogue dynamic
Violet's dialogue now looks like this:

squeak(purple)
text(purple,0,0,2)
Remember that you can press {b_map}
to check where you are on the map!
position(purple,above)
textbuttons()
speak_active

The new textbuttons() command sets the next textbox to replace {b_map}
with the map button, and {b_int} with the interact button. The
remaining keys would be added as soon as they need to be added to
ActionSets.h as well.
2023-03-21 19:59:48 -07:00
..
ca Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
de Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
en Add textbuttons() script command, make Violet's ENTER dialogue dynamic 2023-03-21 19:59:48 -07:00
eo Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
es Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
fr Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
it Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
nl Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
pt_BR Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
pt_PT Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
ru Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
tr Sync language files after #944 merged 2023-03-21 18:46:41 -07:00
README-programmers.txt Replace PR_COLORGLYPH_BRI(a) and PR_ALPHA(a) with PR_BRIGHTNESS(a) 2023-02-13 23:27:00 -08:00
README-translators.txt Update readmes for new font system 2023-02-13 23:27:00 -08:00