1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-23 01:59:43 +01:00
VVVVVV/desktop_version/src
Dav999-v 4b34602eec Improve ordering of font charset loading
Even though it would be a bizarre combination, declaring no character
set (neither via <chars> nor via font.txt) meant that <special>
couldn't be used because the ASCII fallback charset would be loaded
after special ranges were processed. Now, all the methods of loading
the charset are attempted sequentially, and only afterwards, the
special ranges are loaded.
2023-02-13 23:27:00 -08:00
..
Alloc.h Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.h Use fixed-size int types for resourceheader 2021-09-23 22:21:49 -07:00
BlockV.cpp Print activity zone text in correct font, remove Graphics::drawtextbox 2023-02-13 23:27:00 -08:00
BlockV.h Print activity zone text in correct font, remove Graphics::drawtextbox 2023-02-13 23:27:00 -08:00
Constants.h Fix SCREEN_HEIGHT_PIXELS being wrong constant 2021-10-01 09:35:28 -07:00
Credits.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
CustomLevels.cpp Allow levels to select a font via XML, show correct font in levels list 2023-02-13 23:27:00 -08:00
CustomLevels.h Allow levels to select a font via XML, show correct font in levels list 2023-02-13 23:27:00 -08:00
CWrappers.cpp Use loc::toupper_ch instead of SDL_toupper in VFormat 2022-12-31 20:04:56 -08:00
CWrappers.h Use loc::toupper_ch instead of SDL_toupper in VFormat 2022-12-31 20:04:56 -08:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
Editor.cpp Replace "by" for level authors with happy face 2023-02-13 23:27:00 -08:00
Editor.h Start using level-specific font where needed, make CJK tweaks 2023-02-13 23:27:00 -08:00
Ent.cpp Axe Graphics::ct and Graphics::setcolreal 2023-01-01 20:16:08 -08:00
Ent.h Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
Entity.cpp Print activity zone text in correct font, remove Graphics::drawtextbox 2023-02-13 23:27:00 -08:00
Entity.h Unexport getgridpoint 2022-12-11 12:40:45 -08:00
Enums.h Remove unused game-gamestates 2021-12-18 00:01:32 -08:00
Exit.h Use SDL_NORETURN 2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp Add font containers for global and custom fonts 2023-02-13 23:27:00 -08:00
FileSystemUtils.h Add font containers for global and custom fonts 2023-02-13 23:27:00 -08:00
Finalclass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Finalclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Font.cpp Improve ordering of font charset loading 2023-02-13 23:27:00 -08:00
Font.h Replace PR_COLORGLYPH_BRI(a) and PR_ALPHA(a) with PR_BRIGHTNESS(a) 2023-02-13 23:27:00 -08:00
Game.cpp Add menu for selecting the level font 2023-02-13 23:27:00 -08:00
Game.h Add menu for selecting the level font 2023-02-13 23:27:00 -08:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GOGNetwork.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Graphics.cpp Replace PR_COLORGLYPH_BRI(a) and PR_ALPHA(a) with PR_BRIGHTNESS(a) 2023-02-13 23:27:00 -08:00
Graphics.h Replace "by" for level authors with happy face 2023-02-13 23:27:00 -08:00
GraphicsResources.cpp Start rewrite of font system 2023-02-13 23:27:00 -08:00
GraphicsResources.h Start rewrite of font system 2023-02-13 23:27:00 -08:00
GraphicsUtil.cpp Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
GraphicsUtil.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
Input.cpp Use SDL_Point instead of rolling our own point struct 2023-01-28 23:32:14 -08:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
InterimVersion.h Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
InterimVersion.in.c Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
KeyPoll.cpp Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
KeyPoll.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Labclass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Labclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Localization.cpp Add menu for selecting the level font 2023-02-13 23:27:00 -08:00
Localization.h Add menu for selecting the level font 2023-02-13 23:27:00 -08:00
LocalizationMaint.cpp Write max_local to language files during sync 2023-02-13 23:27:00 -08:00
LocalizationMaint.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
LocalizationStorage.cpp Write max_local to language files during sync 2023-02-13 23:27:00 -08:00
LocalizationStorage.h Write max_local to language files during sync 2023-02-13 23:27:00 -08:00
lodepng_wrapper.c Migrate LodePNG to submodule 2022-03-13 23:50:37 -07:00
Logic.cpp Print activity zone text in correct font, remove Graphics::drawtextbox 2023-02-13 23:27:00 -08:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
main.cpp Migrate more prints and graphics.len calls to font:: 2023-02-13 23:27:00 -08:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Silence various warnings in builds removing content 2023-02-04 00:14:04 -08:00
Map.h Use SDL_Point instead of rolling our own point struct 2023-01-28 23:32:14 -08:00
Maths.h Use SDL_Point instead of rolling our own point struct 2023-01-28 23:32:14 -08:00
Music.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
Music.h SDL_mixer is now entirely contained in Music.cpp. 2021-12-26 08:57:38 -05:00
Network.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Otherlevel.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
preloader.cpp Migrate more prints and graphics.len calls to font:: 2023-02-13 23:27:00 -08:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
ReleaseVersion.h De-duplicate release version 2022-08-23 00:00:39 -07:00
Render.cpp Replace PR_COLORGLYPH_BRI(a) and PR_ALPHA(a) with PR_BRIGHTNESS(a) 2023-02-13 23:27:00 -08:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Use resumegamemode to track menu animation 2021-09-05 16:59:05 -07:00
RenderFixed.h Remove now-unneeded deltaframe fix when going to in-game settings 2021-03-21 02:55:42 -04:00
RoomnameTranslator.cpp Complete font::print_wrap flag handling 2023-02-13 23:27:00 -08:00
RoomnameTranslator.h Migrate more prints to font::, determine font for most textboxes 2023-02-13 23:27:00 -08:00
Screen.cpp Abort and print error if window/renderer cannot be created 2023-01-28 23:44:07 -08:00
Screen.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
ScreenSettings.h Add and use scaling mode enum 2021-12-25 23:14:12 -08:00
Script.cpp Add menu for selecting the level font 2023-02-13 23:27:00 -08:00
Script.h Prioritize loading processed script names 2023-01-31 20:09:44 -08:00
Scripts.cpp Prioritize loading processed script names 2023-01-31 20:09:44 -08:00
Spacestation2.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Spacestation2.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
SteamNetwork.c Silence GCC warnings about void*-to-function-pointer casts 2021-10-21 01:00:06 -07:00
TerminalScripts.cpp Add textcase(n) commands to scripts 2022-12-31 20:04:56 -08:00
Textbook.c Replace all localization SDL_free with VVV_free 2022-12-31 20:04:56 -08:00
Textbook.h Add Textbook 2022-12-31 20:04:56 -08:00
Textbox.cpp Completely remove Graphics::bprint 2023-02-13 23:27:00 -08:00
Textbox.h Migrate more prints to font::, determine font for most textboxes 2023-02-13 23:27:00 -08:00
ThirdPartyDeps.c Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
Tower.cpp Add POS_MOD macro and use for all positive modulos 2021-09-24 17:48:15 -07:00
Tower.h Remove vmult lookup tables 2021-09-24 16:37:27 -07:00
TowerBG.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
Unreachable.h Use _SDL_HAS_BUILTIN 2022-12-29 16:13:54 -08:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UtilityClass.cpp UtilityClass.cpp: make time formats and numbers translatable 2022-12-31 20:04:56 -08:00
UtilityClass.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
VFormat.c Use loc::toupper_ch instead of SDL_toupper in VFormat 2022-12-31 20:04:56 -08:00
VFormat.h Support underscore (_) in VFormat arg name 2022-12-31 20:04:56 -08:00
Vlogging.c Add color support to Windows console output, properly 2022-11-14 21:57:01 -08:00
Vlogging.h Add -console option on Windows 2022-11-14 19:40:23 -08:00
WarpClass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
WarpClass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Xoshiro.c Move xoshiro_seed debug print to top 2022-11-14 13:14:25 -08:00
Xoshiro.h Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00