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Prioritize loading processed script names

This makes it so that whenever the game loads a script as directed by a
script command, it will first try to load the script from the processed
argument, and if that fails only then will it try to load the script
from the raw argument.

This fixes a regression reported by Dav999 in the custom level "Vungeon"
created by Dynaboom, where a script `ifflag`s to `aselectP1.1` even
though the actual script name is `aselectp1.1`. In 2.3, it would
lowercase `aselectP1.1` and load the script properly, but previous to
this commit it would try to load the script with a capital name and then
fail.
This commit is contained in:
Misa 2023-01-31 20:04:18 -08:00
parent fbe613ce5c
commit 6665f4f8f6
3 changed files with 32 additions and 20 deletions

View file

@ -231,7 +231,7 @@ void scriptclass::run(void)
const RoomProperty* const room = cl.getroomprop(ss_toi(words[1])-1, ss_toi(words[2])-1);
if (room->warpdir == ss_toi(words[3]))
{
load("custom_" + raw_words[4]);
loadalts("custom_" + words[4], "custom_" + raw_words[4]);
position--;
}
}
@ -264,7 +264,7 @@ void scriptclass::run(void)
{
if (game.trinkets() >= ss_toi(words[1]))
{
load("custom_" + raw_words[2]);
loadalts("custom_" + words[2], "custom_" + raw_words[2]);
position--;
}
}
@ -272,7 +272,7 @@ void scriptclass::run(void)
{
if (game.trinkets() < ss_toi(words[1]))
{
load("custom_" + raw_words[2]);
loadalts("custom_" + words[2], "custom_" + raw_words[2]);
position--;
}
}
@ -281,7 +281,7 @@ void scriptclass::run(void)
int flag = ss_toi(words[1]);
if (INBOUNDS_ARR(flag, obj.flags) && obj.flags[flag])
{
load("custom_" + raw_words[2]);
loadalts("custom_" + words[2], "custom_" + raw_words[2]);
position--;
}
}
@ -1189,7 +1189,7 @@ void scriptclass::run(void)
{
if (map.isexplored(ss_toi(words[1]), ss_toi(words[2])))
{
load(raw_words[3]);
loadalts(words[3], raw_words[3]);
position--;
}
}
@ -1197,7 +1197,7 @@ void scriptclass::run(void)
{
if (game.lastsaved==ss_toi(words[1]))
{
load(raw_words[2]);
loadalts(words[2], raw_words[2]);
position--;
}
}
@ -1205,7 +1205,7 @@ void scriptclass::run(void)
{
if (game.nocutscenes)
{
load(raw_words[1]);
loadalts(words[1], raw_words[1]);
position--;
}
}
@ -1214,7 +1214,7 @@ void scriptclass::run(void)
int flag = ss_toi(words[1]);
if (INBOUNDS_ARR(flag, obj.flags) && obj.flags[flag])
{
load(raw_words[2]);
loadalts(words[2], raw_words[2]);
position--;
}
}
@ -1223,7 +1223,7 @@ void scriptclass::run(void)
int crewmate = ss_toi(words[1]);
if (INBOUNDS_ARR(crewmate, game.crewstats) && !game.crewstats[crewmate])
{
load(raw_words[2]);
loadalts(words[2], raw_words[2]);
position--;
}
}
@ -1231,7 +1231,7 @@ void scriptclass::run(void)
{
if (game.trinkets() >= ss_toi(words[1]))
{
load(raw_words[2]);
loadalts(words[2], raw_words[2]);
position--;
}
}
@ -1239,7 +1239,7 @@ void scriptclass::run(void)
{
if (game.stat_trinkets < ss_toi(words[1]))
{
load(raw_words[2]);
loadalts(words[2], raw_words[2]);
position--;
}
}
@ -1413,7 +1413,7 @@ void scriptclass::run(void)
}
else if (words[0] == "loadscript")
{
load(raw_words[1]);
loadalts(words[1], raw_words[1]);
position--;
}
else if (words[0] == "rollcredits")
@ -2414,7 +2414,7 @@ void scriptclass::run(void)
{
if (loc::lang == words[1])
{
load("custom_" + raw_words[2]);
loadalts("custom_" + words[2], "custom_" + raw_words[2]);
position--;
}
}
@ -3226,7 +3226,7 @@ void scriptclass::hardreset(void)
obj.customactivitypositiony = -1;
}
void scriptclass::loadcustom(const std::string& t)
bool scriptclass::loadcustom(const std::string& t)
{
//this magic function breaks down the custom script and turns into real scripting!
std::string cscriptname="";
@ -3246,7 +3246,7 @@ void scriptclass::loadcustom(const std::string& t)
}
}
if(contents == NULL){
return;
return false;
}
std::vector<std::string>& lines = *contents;
@ -3514,6 +3514,17 @@ void scriptclass::loadcustom(const std::string& t)
add("endcutscene()");
add("untilbars()");
}
return true;
}
void scriptclass::loadalts(const std::string& processed, const std::string& raw)
{
const bool exists = load(processed);
if (!exists)
{
load(raw);
}
}
void scriptclass::add_test_line(const std::string& speaker, const std::string& english, char textcase)

View file

@ -63,9 +63,10 @@ public:
scriptclass(void);
void load(const std::string& name);
bool load(const std::string& name);
void loadother(const char* t);
void loadcustom(const std::string& t);
bool loadcustom(const std::string& t);
void loadalts(const std::string& processed, const std::string& raw);
void add_test_line(const std::string& speaker, const std::string& english, char textcase);
void loadtest(const std::string& name);

View file

@ -2,7 +2,7 @@
#include <SDL.h>
void scriptclass::load(const std::string& name)
bool scriptclass::load(const std::string& name)
{
//loads script name t into the array
position = 0;
@ -14,7 +14,7 @@ void scriptclass::load(const std::string& name)
if (SDL_strncmp(t, "custom_", 7) == 0)
{
loadcustom(name);
return loadcustom(name);
}
else if (SDL_strcmp(t, "intro") == 0)
{
@ -420,7 +420,6 @@ void scriptclass::load(const std::string& name)
"untilbars()",
};
filllines(lines);
return;
}
if (SDL_strcmp(t, "communicationstation") == 0)
{
@ -6763,4 +6762,5 @@ void scriptclass::load(const std::string& name)
loadother(t);
}
return !commands.empty();
}