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6665f4f8f6
This makes it so that whenever the game loads a script as directed by a script command, it will first try to load the script from the processed argument, and if that fails only then will it try to load the script from the raw argument. This fixes a regression reported by Dav999 in the custom level "Vungeon" created by Dynaboom, where a script `ifflag`s to `aselectP1.1` even though the actual script name is `aselectp1.1`. In 2.3, it would lowercase `aselectP1.1` and load the script properly, but previous to this commit it would try to load the script with a capital name and then fail. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).