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2.4-updates
master
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
-
1110d46c8b
Remove unused stat_* variables
Misa
2020-04-08 22:22:49 -0700 -
317eece28d
Remove useless variable game.coins
Misa
2020-04-08 22:20:26 -0700 -
756c409d1d
Remove unused variable game.trinkencollect
Misa
2020-04-08 22:18:27 -0700 -
fb9791a4c7
Remove now-useless function editorclass::countstuff()
Misa
2020-04-08 22:15:18 -0700 -
89b6b67a77
Don't use separate variable for number of crewmates in level
Misa
2020-04-08 22:13:43 -0700 -
0047dc8d81
Don't use separate variable for number of trinkets in level
Misa
2020-04-08 22:09:11 -0700 -
5661f46a52
Remove unnecessary int casts relating to custom crewmate numbers
Misa
2020-04-08 22:03:41 -0700 -
6b317c5ab9
Remove map.customcrewmates
Misa
2020-04-08 22:01:32 -0700 -
85bd7d9a2d
Remove map.customtrinkets
Misa
2020-04-08 21:56:47 -0700 -
c077e51fb4
Don't use separate variable for number of collected crewmates
Misa
2020-04-06 23:53:32 -0700 -
9510c3c871
Don't use separate variable for number of collected trinkets
Misa
2020-04-06 23:46:27 -0700 -
f4a2d28102
Don't use std::count() in Game::crewmates()
Misa
2020-04-09 16:17:52 -0700 -
2deba8b009
Don't use std::count() in Game::trinkets()
Misa
2020-04-09 16:17:11 -0700 -
a7a81a45f1
Use for-loop in Game::crewrescued()
Misa
2020-04-09 16:01:53 -0700 -
a0e57bacb3
Put trinkets() and crewmates() declaration on their own lines
Misa
2020-04-09 15:58:24 -0700 -
94b2ebd55c
2020-04-09 12:03:24 -0700 -
4bcab7d685
Change another
auto
tosize_t
, fix indentation Misa2020-04-09 11:55:16 -0700 -
cf5f764571
Remove a bunch of C++11isms
Misa
2020-04-09 11:41:57 -0700 -
0fcea5eedc
Use correct length when !addnull
leo60228
2020-03-25 11:48:38 -0400 -
e18ff74139
Use reinterpret_cast for STDIN_BUFFER
leo60228
2020-03-25 11:44:09 -0400 -
af3cdea3c8
Replace lambda with function
leo60228
2020-03-25 09:15:30 -0400 -
02e04f3bab
Add fake levels/special/stdin.vvvvvv file
leo60228
2020-03-25 09:11:28 -0400 -
b9c3b25d20
Do not load playtest levels from level list
leo60228
2020-03-25 08:55:49 -0400 -
8e876a2398
Change playtesting arguments to have one
-
leo602282020-02-12 11:53:10 -0500 -
c470624d7c
Don't fade in when playtesting
leo60228
2020-01-26 16:50:50 -0500 -
c4e636c407
Add --play(x|y|rx|ry|gc|music) CLI options
leo60228
2020-01-25 10:45:29 -0500 -
f8006c1d42
Use scriptclass::startgamemode for playtesting
leo60228
2020-01-22 10:00:59 -0500 -
56ee8167c4
passing -p to vvvvvv lets you start a level instantly (from the beginning)
AllyTally
2020-01-12 14:09:03 -0400 -
0d653e0839
Make obj.customcollect a vector of bools
Misa
2020-04-08 23:58:03 -0700 -
bcfe0b6875
Change obj.collect into a vector of bools
Misa
2020-04-08 23:56:36 -0700 -
ac149ba3f8
Remove unused function entityclass::confirmflags()
Misa
2020-04-08 23:51:00 -0700 -
09b71be987
Remove unused function entityclass::resetflags()
Misa
2020-04-08 23:49:57 -0700 -
57dfd2ca7e
Remove unused function entityclass::changecustomcollect()
Misa
2020-04-08 23:49:21 -0700 -
03d4e7376f
Remove unused function entityclass::changecollect()
Misa
2020-04-08 23:48:51 -0700 -
d9e58151ca
Remove now-unused function entityclass::changeflag()
Misa
2020-04-08 23:48:08 -0700 -
3436836eea
Don't use obj.changeflag() to set flags
Misa
2020-04-08 23:46:41 -0700 -
6e23fc41a4
Declare obj.flags a vector of bools instead of ints
Misa
2020-04-08 23:34:26 -0700 -
0cee756d8c
Remove temporary UtilityClass from Game::savestats()
Misa
2020-04-08 22:32:27 -0700 -
3967d1ab94
Refactor Game::crewrescued() to use std::count() instead
Misa
2020-04-08 22:31:15 -0700 -
73efc9cfa3
Remove useless variable game.timerStartTime
Misa
2020-04-08 22:29:18 -0700 -
f18633ec6b
Declare game.teleport as a bool instead of an int
Misa
2020-04-08 22:27:13 -0700 -
aad10568c1
Remove unused variables temp_unlock and temp_unlocknotify
Misa
2020-04-08 22:24:33 -0700 -
f90498d900
Remove unused stat_* variables
Misa
2020-04-08 22:22:49 -0700 -
6d621818b1
Remove useless variable game.coins
Misa
2020-04-08 22:20:26 -0700 -
79441aef06
Remove unused variable game.trinkencollect
Misa
2020-04-08 22:18:27 -0700 -
8524f61dfd
Remove now-useless function editorclass::countstuff()
Misa
2020-04-08 22:15:18 -0700 -
68065d4135
Don't use separate variable for number of crewmates in level
Misa
2020-04-08 22:13:43 -0700 -
80fac797d0
Don't use separate variable for number of trinkets in level
Misa
2020-04-08 22:09:11 -0700 -
9d0761c96e
Remove unnecessary int casts relating to custom crewmate numbers
Misa
2020-04-08 22:03:41 -0700 -
476909424c
Remove map.customcrewmates
Misa
2020-04-08 22:01:32 -0700 -
d288c12078
Remove map.customtrinkets
Misa
2020-04-08 21:56:47 -0700 -
ac0ce6fa3e
Don't use separate variable for number of collected crewmates
Misa
2020-04-06 23:53:32 -0700 -
74cf632956
Don't use separate variable for number of collected trinkets
Misa
2020-04-06 23:46:27 -0700 -
4511ea172e
Don't boot user back to main menu after toggling using MMMMMM
Misa
2020-04-06 12:34:49 -0700 -
36acd9b776
Don't boot user back to main menu after toggling using MMMMMM
Misa
2020-04-06 12:34:49 -0700 -
5a9cd861ef
Don't update game.stat_trinkets in custom levels
Misa
2020-04-05 14:55:45 -0700 -
6d211e6a52
Don't update game.stat_trinkets in custom levels
Misa
2020-04-05 14:55:45 -0700 -
7f0db19abd
Fix memory leak from warping moving platforms
Misa
2020-04-04 12:54:55 -0700 -
79a54f23e6
De-dupe screen transition / warping logic
Misa
2020-04-04 12:39:17 -0700 -
7899cb8088
Condense some nested else-if statements
Misa
2020-04-04 12:19:18 -0700 -
e6c6c7cf60
Condense some nested if-statements in gamelogic()
Misa
2020-04-04 12:16:16 -0700 -
3818340011
Clean up some indentation in gamelogic()
Misa
2020-04-04 12:13:24 -0700 -
ba06e5907a
Fix memory leak from warping moving platforms
Misa
2020-04-04 12:54:55 -0700 -
7c14d291db
De-dupe screen transition / warping logic
Misa
2020-04-04 12:39:17 -0700 -
bf978f8a68
Condense some nested else-if statements
Misa
2020-04-04 12:19:18 -0700 -
96f82a7273
Condense some nested if-statements in gamelogic()
Misa
2020-04-04 12:16:16 -0700 -
559a85df03
Clean up some indentation in gamelogic()
Misa
2020-04-04 12:13:24 -0700 -
37a3670dde
Rename titlerender.cpp to Render.cpp
Misa
2020-04-03 22:53:31 -0700 -
61dcf34f6c
Rename titlerender.cpp to Render.cpp
Misa
2020-04-03 22:53:31 -0700 -
97e340b5a7
Fix typo "Your have unlocked" to "You have unlocked"
Misa
2020-04-03 21:15:30 -0700 -
106c668e41
Fix typo "Your have unlocked" to "You have unlocked"
Misa
2020-04-03 21:15:30 -0700 -
168fa53f7c
Refactor scriptclass txt to not use a separate length-tracker
Misa
2020-04-03 18:04:55 -0700 -
31321ee19c
Remove textboxclass's firstcreate and clear, simplify initializations
Misa
2020-04-03 17:44:25 -0700 -
09c9a6b862
Refactor text box contents to not use a separate length-tracker
Misa
2020-04-03 17:41:01 -0700 -
2ec1080b3d
Remove remnant of 'active' if-conditional
Misa
2020-04-03 17:26:29 -0700 -
bc0d22eec6
Refactor text boxes to not use the 'active' system
Misa
2020-04-03 17:25:17 -0700 -
0127a84698
Move text box fadeout removal to Graphics::drawgui()
Misa
2020-04-03 17:10:10 -0700 -
313c2661af
Fix nested if-statements relating to blocks in Entity.cpp
Misa
2020-04-03 17:06:07 -0700 -
9de5b57989
Remove blockclass::clear(), simplify blockclass initializations
Misa
2020-04-03 16:49:46 -0700 -
b027a3ddc6
Fix mixed indentation in Enter-handling code when playtesting
Misa
2020-04-03 16:34:20 -0700 -
2a80c80f6c
Fix undefined behavior when removing activity zones
Misa
2020-04-03 16:28:50 -0700 -
f10ac88c1a
Refactor blocks to not use the 'active' system
Misa
2020-04-03 16:11:02 -0700 -
7689241d3a
Add macro removeblock_iter()
Misa
2020-04-03 15:55:04 -0700 -
7edbebac92
Move entityclass::setblockcolour() to blockclass::setblockcolour()
Misa
2020-04-03 15:26:19 -0700 -
2cb90afbda
Remove entclass::clear(), simplify entclass initializations
Misa
2020-04-03 14:57:07 -0700 -
ecf556dc55
Remove 'if (entities[i].state == 0) { }'
Misa
2020-04-03 14:52:29 -0700 -
1b78db9079
Remove two '//Active' comments
Misa
2020-04-03 14:50:08 -0700 -
2f3eeccdf0
Fix nested if-statement chains relating to entities in Entity.cpp
Misa
2020-04-03 14:48:27 -0700 -
e40a4c3948
Remove some more outdated comments from Entity.cpp
Misa
2020-04-03 14:42:25 -0700 -
0fb37352ce
Make entityclass::updateentities() no longer a bool
Misa
2020-04-03 14:36:04 -0700 -
46c17052c6
Remove unused function entityclass::gettype()
Misa
2020-04-03 14:34:15 -0700 -
744c685614
Remove entityclass::cleanup()
Misa
2020-04-03 14:31:32 -0700 -
fd417d6a8c
Remove remnants of entity 'active' conditionals
Misa
2020-04-03 13:57:02 -0700 -
b1b1474b7b
Refactor entities and linecrosskludge to not use the 'active' system
Misa
2020-04-03 13:50:16 -0700 -
a67ab8e3a7
Add macro removeentity_iter()
Misa
2020-04-03 13:07:04 -0700 -
1156582ceb
Add entityclass::removeentity()
Misa
2020-04-03 13:03:02 -0700 -
ae84de2c7e
Move entityclass::settreadmillcolour() to entclass::settreadmillcolour()
Misa
2020-04-03 12:47:38 -0700 -
f5a84d7972
Move entityclass::setenemyroom() to entclass::setenemyroom()
Misa
2020-04-03 12:43:06 -0700 -
d4cffed176
Move entityclass::setenemy() to entclass::setenemy()
Misa
2020-04-03 12:29:57 -0700 -
2154047e7d
Refactor scriptclass txt to not use a separate length-tracker
Misa
2020-04-03 18:04:55 -0700