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Commit graph

  • 1110d46c8b Remove unused stat_* variables Misa 2020-04-08 22:22:49 -0700
  • 317eece28d Remove useless variable game.coins Misa 2020-04-08 22:20:26 -0700
  • 756c409d1d Remove unused variable game.trinkencollect Misa 2020-04-08 22:18:27 -0700
  • fb9791a4c7 Remove now-useless function editorclass::countstuff() Misa 2020-04-08 22:15:18 -0700
  • 89b6b67a77 Don't use separate variable for number of crewmates in level Misa 2020-04-08 22:13:43 -0700
  • 0047dc8d81 Don't use separate variable for number of trinkets in level Misa 2020-04-08 22:09:11 -0700
  • 5661f46a52 Remove unnecessary int casts relating to custom crewmate numbers Misa 2020-04-08 22:03:41 -0700
  • 6b317c5ab9 Remove map.customcrewmates Misa 2020-04-08 22:01:32 -0700
  • 85bd7d9a2d Remove map.customtrinkets Misa 2020-04-08 21:56:47 -0700
  • c077e51fb4 Don't use separate variable for number of collected crewmates Misa 2020-04-06 23:53:32 -0700
  • 9510c3c871 Don't use separate variable for number of collected trinkets Misa 2020-04-06 23:46:27 -0700
  • f4a2d28102 Don't use std::count() in Game::crewmates() Misa 2020-04-09 16:17:52 -0700
  • 2deba8b009 Don't use std::count() in Game::trinkets() Misa 2020-04-09 16:17:11 -0700
  • a7a81a45f1 Use for-loop in Game::crewrescued() Misa 2020-04-09 16:01:53 -0700
  • a0e57bacb3 Put trinkets() and crewmates() declaration on their own lines Misa 2020-04-09 15:58:24 -0700
  • 94b2ebd55c
    Implement command-line playtesting (#163) leo60228 2020-04-09 12:03:24 -0700
  • 4bcab7d685 Change another auto to size_t, fix indentation Misa 2020-04-09 11:55:16 -0700
  • cf5f764571 Remove a bunch of C++11isms Misa 2020-04-09 11:41:57 -0700
  • 0fcea5eedc Use correct length when !addnull leo60228 2020-03-25 11:48:38 -0400
  • e18ff74139 Use reinterpret_cast for STDIN_BUFFER leo60228 2020-03-25 11:44:09 -0400
  • af3cdea3c8 Replace lambda with function leo60228 2020-03-25 09:15:30 -0400
  • 02e04f3bab Add fake levels/special/stdin.vvvvvv file leo60228 2020-03-25 09:11:28 -0400
  • b9c3b25d20 Do not load playtest levels from level list leo60228 2020-03-25 08:55:49 -0400
  • 8e876a2398 Change playtesting arguments to have one - leo60228 2020-02-12 11:53:10 -0500
  • c470624d7c Don't fade in when playtesting leo60228 2020-01-26 16:50:50 -0500
  • c4e636c407 Add --play(x|y|rx|ry|gc|music) CLI options leo60228 2020-01-25 10:45:29 -0500
  • f8006c1d42 Use scriptclass::startgamemode for playtesting leo60228 2020-01-22 10:00:59 -0500
  • 56ee8167c4 passing -p to vvvvvv lets you start a level instantly (from the beginning) AllyTally 2020-01-12 14:09:03 -0400
  • 0d653e0839 Make obj.customcollect a vector of bools Misa 2020-04-08 23:58:03 -0700
  • bcfe0b6875 Change obj.collect into a vector of bools Misa 2020-04-08 23:56:36 -0700
  • ac149ba3f8 Remove unused function entityclass::confirmflags() Misa 2020-04-08 23:51:00 -0700
  • 09b71be987 Remove unused function entityclass::resetflags() Misa 2020-04-08 23:49:57 -0700
  • 57dfd2ca7e Remove unused function entityclass::changecustomcollect() Misa 2020-04-08 23:49:21 -0700
  • 03d4e7376f Remove unused function entityclass::changecollect() Misa 2020-04-08 23:48:51 -0700
  • d9e58151ca Remove now-unused function entityclass::changeflag() Misa 2020-04-08 23:48:08 -0700
  • 3436836eea Don't use obj.changeflag() to set flags Misa 2020-04-08 23:46:41 -0700
  • 6e23fc41a4 Declare obj.flags a vector of bools instead of ints Misa 2020-04-08 23:34:26 -0700
  • 0cee756d8c Remove temporary UtilityClass from Game::savestats() Misa 2020-04-08 22:32:27 -0700
  • 3967d1ab94 Refactor Game::crewrescued() to use std::count() instead Misa 2020-04-08 22:31:15 -0700
  • 73efc9cfa3 Remove useless variable game.timerStartTime Misa 2020-04-08 22:29:18 -0700
  • f18633ec6b Declare game.teleport as a bool instead of an int Misa 2020-04-08 22:27:13 -0700
  • aad10568c1 Remove unused variables temp_unlock and temp_unlocknotify Misa 2020-04-08 22:24:33 -0700
  • f90498d900 Remove unused stat_* variables Misa 2020-04-08 22:22:49 -0700
  • 6d621818b1 Remove useless variable game.coins Misa 2020-04-08 22:20:26 -0700
  • 79441aef06 Remove unused variable game.trinkencollect Misa 2020-04-08 22:18:27 -0700
  • 8524f61dfd Remove now-useless function editorclass::countstuff() Misa 2020-04-08 22:15:18 -0700
  • 68065d4135 Don't use separate variable for number of crewmates in level Misa 2020-04-08 22:13:43 -0700
  • 80fac797d0 Don't use separate variable for number of trinkets in level Misa 2020-04-08 22:09:11 -0700
  • 9d0761c96e Remove unnecessary int casts relating to custom crewmate numbers Misa 2020-04-08 22:03:41 -0700
  • 476909424c Remove map.customcrewmates Misa 2020-04-08 22:01:32 -0700
  • d288c12078 Remove map.customtrinkets Misa 2020-04-08 21:56:47 -0700
  • ac0ce6fa3e Don't use separate variable for number of collected crewmates Misa 2020-04-06 23:53:32 -0700
  • 74cf632956 Don't use separate variable for number of collected trinkets Misa 2020-04-06 23:46:27 -0700
  • 4511ea172e Don't boot user back to main menu after toggling using MMMMMM Misa 2020-04-06 12:34:49 -0700
  • 36acd9b776 Don't boot user back to main menu after toggling using MMMMMM Misa 2020-04-06 12:34:49 -0700
  • 5a9cd861ef Don't update game.stat_trinkets in custom levels Misa 2020-04-05 14:55:45 -0700
  • 6d211e6a52 Don't update game.stat_trinkets in custom levels Misa 2020-04-05 14:55:45 -0700
  • 7f0db19abd Fix memory leak from warping moving platforms Misa 2020-04-04 12:54:55 -0700
  • 79a54f23e6 De-dupe screen transition / warping logic Misa 2020-04-04 12:39:17 -0700
  • 7899cb8088 Condense some nested else-if statements Misa 2020-04-04 12:19:18 -0700
  • e6c6c7cf60 Condense some nested if-statements in gamelogic() Misa 2020-04-04 12:16:16 -0700
  • 3818340011 Clean up some indentation in gamelogic() Misa 2020-04-04 12:13:24 -0700
  • ba06e5907a Fix memory leak from warping moving platforms Misa 2020-04-04 12:54:55 -0700
  • 7c14d291db De-dupe screen transition / warping logic Misa 2020-04-04 12:39:17 -0700
  • bf978f8a68 Condense some nested else-if statements Misa 2020-04-04 12:19:18 -0700
  • 96f82a7273 Condense some nested if-statements in gamelogic() Misa 2020-04-04 12:16:16 -0700
  • 559a85df03 Clean up some indentation in gamelogic() Misa 2020-04-04 12:13:24 -0700
  • 37a3670dde Rename titlerender.cpp to Render.cpp Misa 2020-04-03 22:53:31 -0700
  • 61dcf34f6c Rename titlerender.cpp to Render.cpp Misa 2020-04-03 22:53:31 -0700
  • 97e340b5a7 Fix typo "Your have unlocked" to "You have unlocked" Misa 2020-04-03 21:15:30 -0700
  • 106c668e41 Fix typo "Your have unlocked" to "You have unlocked" Misa 2020-04-03 21:15:30 -0700
  • 168fa53f7c Refactor scriptclass txt to not use a separate length-tracker Misa 2020-04-03 18:04:55 -0700
  • 31321ee19c Remove textboxclass's firstcreate and clear, simplify initializations Misa 2020-04-03 17:44:25 -0700
  • 09c9a6b862 Refactor text box contents to not use a separate length-tracker Misa 2020-04-03 17:41:01 -0700
  • 2ec1080b3d Remove remnant of 'active' if-conditional Misa 2020-04-03 17:26:29 -0700
  • bc0d22eec6 Refactor text boxes to not use the 'active' system Misa 2020-04-03 17:25:17 -0700
  • 0127a84698 Move text box fadeout removal to Graphics::drawgui() Misa 2020-04-03 17:10:10 -0700
  • 313c2661af Fix nested if-statements relating to blocks in Entity.cpp Misa 2020-04-03 17:06:07 -0700
  • 9de5b57989 Remove blockclass::clear(), simplify blockclass initializations Misa 2020-04-03 16:49:46 -0700
  • b027a3ddc6 Fix mixed indentation in Enter-handling code when playtesting Misa 2020-04-03 16:34:20 -0700
  • 2a80c80f6c Fix undefined behavior when removing activity zones Misa 2020-04-03 16:28:50 -0700
  • f10ac88c1a Refactor blocks to not use the 'active' system Misa 2020-04-03 16:11:02 -0700
  • 7689241d3a Add macro removeblock_iter() Misa 2020-04-03 15:55:04 -0700
  • 7edbebac92 Move entityclass::setblockcolour() to blockclass::setblockcolour() Misa 2020-04-03 15:26:19 -0700
  • 2cb90afbda Remove entclass::clear(), simplify entclass initializations Misa 2020-04-03 14:57:07 -0700
  • ecf556dc55 Remove 'if (entities[i].state == 0) { }' Misa 2020-04-03 14:52:29 -0700
  • 1b78db9079 Remove two '//Active' comments Misa 2020-04-03 14:50:08 -0700
  • 2f3eeccdf0 Fix nested if-statement chains relating to entities in Entity.cpp Misa 2020-04-03 14:48:27 -0700
  • e40a4c3948 Remove some more outdated comments from Entity.cpp Misa 2020-04-03 14:42:25 -0700
  • 0fb37352ce Make entityclass::updateentities() no longer a bool Misa 2020-04-03 14:36:04 -0700
  • 46c17052c6 Remove unused function entityclass::gettype() Misa 2020-04-03 14:34:15 -0700
  • 744c685614 Remove entityclass::cleanup() Misa 2020-04-03 14:31:32 -0700
  • fd417d6a8c Remove remnants of entity 'active' conditionals Misa 2020-04-03 13:57:02 -0700
  • b1b1474b7b Refactor entities and linecrosskludge to not use the 'active' system Misa 2020-04-03 13:50:16 -0700
  • a67ab8e3a7 Add macro removeentity_iter() Misa 2020-04-03 13:07:04 -0700
  • 1156582ceb Add entityclass::removeentity() Misa 2020-04-03 13:03:02 -0700
  • ae84de2c7e Move entityclass::settreadmillcolour() to entclass::settreadmillcolour() Misa 2020-04-03 12:47:38 -0700
  • f5a84d7972 Move entityclass::setenemyroom() to entclass::setenemyroom() Misa 2020-04-03 12:43:06 -0700
  • d4cffed176 Move entityclass::setenemy() to entclass::setenemy() Misa 2020-04-03 12:29:57 -0700
  • 2154047e7d Refactor scriptclass txt to not use a separate length-tracker Misa 2020-04-03 18:04:55 -0700