mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Clean up some indentation in gamelogic()
This is just a miscellaneous indentation cleanup to fix some places where it is indented with 2 spaces instead of 4.
This commit is contained in:
parent
37a3670dde
commit
3818340011
1 changed files with 195 additions and 195 deletions
|
@ -1038,20 +1038,20 @@ void gamelogic()
|
|||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
if(obj.entities[i].type<50){ //Don't warp warp lines
|
||||
if (obj.entities[i].size < 12) //Don't wrap SWN enemies
|
||||
{
|
||||
if (obj.entities[i].xp <= -10)
|
||||
{
|
||||
obj.entities[i].xp += 320;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp > 310)
|
||||
{
|
||||
obj.entities[i].xp -= 320;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (obj.entities[i].size < 12) //Don't wrap SWN enemies
|
||||
{
|
||||
if (obj.entities[i].xp <= -10)
|
||||
{
|
||||
obj.entities[i].xp += 320;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp > 310)
|
||||
{
|
||||
obj.entities[i].xp -= 320;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1059,20 +1059,20 @@ void gamelogic()
|
|||
{
|
||||
|
||||
if(obj.entities[i].type<50){ //Don't warp warp lines
|
||||
if (obj.entities[i].size < 12) //Don't wrap SWN enemies
|
||||
{
|
||||
if (obj.entities[i].yp <= -12)
|
||||
{
|
||||
obj.entities[i].yp += 232;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].yp > 226)
|
||||
{
|
||||
obj.entities[i].yp -= 232;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (obj.entities[i].size < 12) //Don't wrap SWN enemies
|
||||
{
|
||||
if (obj.entities[i].yp <= -12)
|
||||
{
|
||||
obj.entities[i].yp += 232;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].yp > 226)
|
||||
{
|
||||
obj.entities[i].yp -= 232;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1081,38 +1081,38 @@ void gamelogic()
|
|||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
if(obj.entities[i].type<50){ //Don't warp warp lines
|
||||
if (obj.entities[i].size < 12) //Don't wrap SWN enemies
|
||||
{
|
||||
if (game.roomx == 118 && game.roomy == 102 && obj.entities[i].rule==1 && !map.custommode)
|
||||
{
|
||||
//ascii snakes
|
||||
if (obj.entities[i].xp <= -80)
|
||||
{
|
||||
obj.entities[i].xp += 400;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp > 320)
|
||||
{
|
||||
obj.entities[i].xp -= 400;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp <= -10)
|
||||
{
|
||||
obj.entities[i].xp += 320;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp > 310)
|
||||
{
|
||||
obj.entities[i].xp -= 320;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (obj.entities[i].size < 12) //Don't wrap SWN enemies
|
||||
{
|
||||
if (game.roomx == 118 && game.roomy == 102 && obj.entities[i].rule==1 && !map.custommode)
|
||||
{
|
||||
//ascii snakes
|
||||
if (obj.entities[i].xp <= -80)
|
||||
{
|
||||
obj.entities[i].xp += 400;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp > 320)
|
||||
{
|
||||
obj.entities[i].xp -= 400;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp <= -10)
|
||||
{
|
||||
obj.entities[i].xp += 320;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp > 310)
|
||||
{
|
||||
obj.entities[i].xp -= 320;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1133,17 +1133,17 @@ void gamelogic()
|
|||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
if(obj.entities[i].type<50){ //Don't warp warp lines
|
||||
if (obj.entities[i].yp <= -12)
|
||||
{
|
||||
obj.entities[i].yp += 232;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].yp > 226)
|
||||
{
|
||||
obj.entities[i].yp -= 232;
|
||||
}
|
||||
}
|
||||
if (obj.entities[i].yp <= -12)
|
||||
{
|
||||
obj.entities[i].yp += 232;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].yp > 226)
|
||||
{
|
||||
obj.entities[i].yp -= 232;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1151,20 +1151,20 @@ void gamelogic()
|
|||
{
|
||||
|
||||
if(obj.entities[i].type<50){ //Don't warp warp lines
|
||||
if(obj.entities[i].rule!=0)
|
||||
{
|
||||
if (obj.entities[i].xp <= -30)
|
||||
{
|
||||
obj.entities[i].xp += 350;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp > 320)
|
||||
{
|
||||
obj.entities[i].xp -= 350;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(obj.entities[i].rule!=0)
|
||||
{
|
||||
if (obj.entities[i].xp <= -30)
|
||||
{
|
||||
obj.entities[i].xp += 350;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.entities[i].xp > 320)
|
||||
{
|
||||
obj.entities[i].xp -= 350;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1208,119 +1208,119 @@ void gamelogic()
|
|||
|
||||
//Warp tokens
|
||||
if (map.custommode){
|
||||
if (game.teleport)
|
||||
{
|
||||
int edi=obj.entities[game.edteleportent].behave;
|
||||
int edj=obj.entities[game.edteleportent].para;
|
||||
int edi2, edj2;
|
||||
edi2 = (edi-(edi%40))/40;
|
||||
edj2 = (edj-(edj%30))/30;
|
||||
if (game.teleport)
|
||||
{
|
||||
int edi=obj.entities[game.edteleportent].behave;
|
||||
int edj=obj.entities[game.edteleportent].para;
|
||||
int edi2, edj2;
|
||||
edi2 = (edi-(edi%40))/40;
|
||||
edj2 = (edj-(edj%30))/30;
|
||||
|
||||
map.warpto(100+edi2, 100+edj2, obj.getplayer(), edi%40, (edj%30)+2);
|
||||
game.teleport = false;
|
||||
map.warpto(100+edi2, 100+edj2, obj.getplayer(), edi%40, (edj%30)+2);
|
||||
game.teleport = false;
|
||||
|
||||
if (game.teleport == false)
|
||||
{
|
||||
game.flashlight = 6;
|
||||
game.screenshake = 25;
|
||||
}
|
||||
}
|
||||
if (game.teleport == false)
|
||||
{
|
||||
game.flashlight = 6;
|
||||
game.screenshake = 25;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
if (game.teleport)
|
||||
{
|
||||
if (game.roomx == 117 && game.roomy == 102)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].yp = 225;
|
||||
map.gotoroom(119, 100);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 119 && game.roomy == 100)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].yp = 225;
|
||||
map.gotoroom(119, 103);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 119 && game.roomy == 103)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].xp = 0;
|
||||
map.gotoroom(116, 103);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 116 && game.roomy == 103)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].yp = 225;
|
||||
map.gotoroom(116, 100);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 116 && game.roomy == 100)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].xp = 0;
|
||||
map.gotoroom(114, 102);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 114 && game.roomy == 102)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].yp = 225;
|
||||
map.gotoroom(113, 100);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 116 && game.roomy == 104)
|
||||
{
|
||||
//pre warp zone here
|
||||
map.warpto(107, 101, obj.getplayer(), 14, 16);
|
||||
}
|
||||
else if (game.roomx == 107 && game.roomy == 101)
|
||||
{
|
||||
map.warpto(105, 119, obj.getplayer(), 5, 26);
|
||||
}
|
||||
else if (game.roomx == 105 && game.roomy == 118)
|
||||
{
|
||||
map.warpto(101, 111, obj.getplayer(), 34, 6);
|
||||
}
|
||||
else if (game.roomx == 101 && game.roomy == 111)
|
||||
{
|
||||
//There are lots of warp tokens in this room, so we have to distinguish!
|
||||
switch(game.teleportxpos)
|
||||
{
|
||||
case 1:
|
||||
map.warpto(108, 108, obj.getplayer(), 4, 27);
|
||||
break;
|
||||
case 2:
|
||||
map.warpto(101, 111, obj.getplayer(), 12, 27);
|
||||
break;
|
||||
case 3:
|
||||
map.warpto(119, 111, obj.getplayer(), 31, 7);
|
||||
break;
|
||||
case 4:
|
||||
map.warpto(114, 117, obj.getplayer(), 19, 16);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.roomx == 108 && game.roomy == 106)
|
||||
{
|
||||
map.warpto(119, 111, obj.getplayer(), 4, 27);
|
||||
}
|
||||
else if (game.roomx == 100 && game.roomy == 111)
|
||||
{
|
||||
map.warpto(101, 111, obj.getplayer(), 24, 6);
|
||||
}
|
||||
else if (game.roomx == 119 && game.roomy == 107)
|
||||
{
|
||||
//Secret lab, to super gravitron
|
||||
map.warpto(119, 108, obj.getplayer(), 19, 10);
|
||||
}
|
||||
if (game.teleport == false)
|
||||
{
|
||||
game.flashlight = 6;
|
||||
game.screenshake = 25;
|
||||
}
|
||||
}
|
||||
if (game.teleport)
|
||||
{
|
||||
if (game.roomx == 117 && game.roomy == 102)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].yp = 225;
|
||||
map.gotoroom(119, 100);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 119 && game.roomy == 100)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].yp = 225;
|
||||
map.gotoroom(119, 103);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 119 && game.roomy == 103)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].xp = 0;
|
||||
map.gotoroom(116, 103);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 116 && game.roomy == 103)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].yp = 225;
|
||||
map.gotoroom(116, 100);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 116 && game.roomy == 100)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].xp = 0;
|
||||
map.gotoroom(114, 102);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 114 && game.roomy == 102)
|
||||
{
|
||||
int i = obj.getplayer();
|
||||
obj.entities[i].yp = 225;
|
||||
map.gotoroom(113, 100);
|
||||
game.teleport = false;
|
||||
}
|
||||
else if (game.roomx == 116 && game.roomy == 104)
|
||||
{
|
||||
//pre warp zone here
|
||||
map.warpto(107, 101, obj.getplayer(), 14, 16);
|
||||
}
|
||||
else if (game.roomx == 107 && game.roomy == 101)
|
||||
{
|
||||
map.warpto(105, 119, obj.getplayer(), 5, 26);
|
||||
}
|
||||
else if (game.roomx == 105 && game.roomy == 118)
|
||||
{
|
||||
map.warpto(101, 111, obj.getplayer(), 34, 6);
|
||||
}
|
||||
else if (game.roomx == 101 && game.roomy == 111)
|
||||
{
|
||||
//There are lots of warp tokens in this room, so we have to distinguish!
|
||||
switch(game.teleportxpos)
|
||||
{
|
||||
case 1:
|
||||
map.warpto(108, 108, obj.getplayer(), 4, 27);
|
||||
break;
|
||||
case 2:
|
||||
map.warpto(101, 111, obj.getplayer(), 12, 27);
|
||||
break;
|
||||
case 3:
|
||||
map.warpto(119, 111, obj.getplayer(), 31, 7);
|
||||
break;
|
||||
case 4:
|
||||
map.warpto(114, 117, obj.getplayer(), 19, 16);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.roomx == 108 && game.roomy == 106)
|
||||
{
|
||||
map.warpto(119, 111, obj.getplayer(), 4, 27);
|
||||
}
|
||||
else if (game.roomx == 100 && game.roomy == 111)
|
||||
{
|
||||
map.warpto(101, 111, obj.getplayer(), 24, 6);
|
||||
}
|
||||
else if (game.roomx == 119 && game.roomy == 107)
|
||||
{
|
||||
//Secret lab, to super gravitron
|
||||
map.warpto(119, 108, obj.getplayer(), 19, 10);
|
||||
}
|
||||
if (game.teleport == false)
|
||||
{
|
||||
game.flashlight = 6;
|
||||
game.screenshake = 25;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int j;
|
||||
|
|
Loading…
Reference in a new issue