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Remove 'if (entities[i].state == 0) { }'

That's right, it's an if-conditional that does absolutely nothing.
Classic.
This commit is contained in:
Misa 2020-04-03 14:52:29 -07:00 committed by Ethan Lee
parent 1b78db9079
commit ecf556dc55

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@ -2192,9 +2192,6 @@ void entityclass::updateentities( int i )
switch(entities[i].type)
{
case 0: //Player
if (entities[i].state == 0)
{
}
break;
case 1: //Movement behaviors
//Enemies can have a number of different behaviors: