mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove 'if (entities[i].state == 0) { }'
That's right, it's an if-conditional that does absolutely nothing. Classic.
This commit is contained in:
parent
1b78db9079
commit
ecf556dc55
1 changed files with 0 additions and 3 deletions
|
@ -2192,9 +2192,6 @@ void entityclass::updateentities( int i )
|
|||
switch(entities[i].type)
|
||||
{
|
||||
case 0: //Player
|
||||
if (entities[i].state == 0)
|
||||
{
|
||||
}
|
||||
break;
|
||||
case 1: //Movement behaviors
|
||||
//Enemies can have a number of different behaviors:
|
||||
|
|
Loading…
Reference in a new issue