diff --git a/desktop_version/src/Entity.cpp b/desktop_version/src/Entity.cpp index 45d65df2..a1b9ab44 100644 --- a/desktop_version/src/Entity.cpp +++ b/desktop_version/src/Entity.cpp @@ -2192,9 +2192,6 @@ void entityclass::updateentities( int i ) switch(entities[i].type) { case 0: //Player - if (entities[i].state == 0) - { - } break; case 1: //Movement behaviors //Enemies can have a number of different behaviors: