From ecf556dc552556bc0b4faab07347aa6d9a099bd1 Mon Sep 17 00:00:00 2001 From: Misa Date: Fri, 3 Apr 2020 14:52:29 -0700 Subject: [PATCH] Remove 'if (entities[i].state == 0) { }' That's right, it's an if-conditional that does absolutely nothing. Classic. --- desktop_version/src/Entity.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/desktop_version/src/Entity.cpp b/desktop_version/src/Entity.cpp index 45d65df2..a1b9ab44 100644 --- a/desktop_version/src/Entity.cpp +++ b/desktop_version/src/Entity.cpp @@ -2192,9 +2192,6 @@ void entityclass::updateentities( int i ) switch(entities[i].type) { case 0: //Player - if (entities[i].state == 0) - { - } break; case 1: //Movement behaviors //Enemies can have a number of different behaviors: