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Remove two '//Active' comments
I guess these were here earlier when there were 'active' conditionals, but then I removed those, so now they look weird next to the 'i != j' conditionals, so I'm removing them.
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1 changed files with 2 additions and 2 deletions
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@ -4556,7 +4556,7 @@ void entityclass::customwarplinecheck(int i) {
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//We test entity to entity
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for (int j = 0; j < (int) entities.size(); j++) {
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if (i != j) {//Active
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if (i != j) {
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if (entities[i].rule == 0 && entities[j].rule == 5 //Player vs vertical line!
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&& (entities[j].type == 51 || entities[j].type == 52)
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&& entitywarpvlinecollide(i, j)) {
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@ -4579,7 +4579,7 @@ void entityclass::entitycollisioncheck()
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//We test entity to entity
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for (size_t j = 0; j < entities.size(); j++)
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{
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if (i!=j) //Active
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if (i!=j)
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{
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if (entities[i].rule == 0 && entities[j].rule == 1 && entities[j].harmful)
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{
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