mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-02-04 23:25:22 +01:00
Commit graph
Select branches
Hide pull requests
2.3-updates
2.4-updates
master
#10
#100
#1000
#1002
#1003
#1003
#1004
#1005
#1007
#1008
#1009
#101
#1012
#1014
#1015
#1018
#1019
#1020
#1022
#1023
#1024
#1025
#1027
#1028
#1029
#103
#1031
#1032
#1033
#1034
#1035
#1036
#1037
#1039
#104
#1040
#1041
#1042
#1043
#1044
#1045
#1046
#1047
#1048
#1049
#1050
#1054
#1055
#1058
#1059
#106
#1061
#1062
#1063
#1065
#1066
#1067
#1068
#1069
#107
#1071
#1072
#1073
#1074
#1075
#1076
#1077
#1079
#108
#1080
#1082
#1083
#1084
#1085
#1085
#1086
#1087
#1088
#109
#1090
#1092
#1093
#1095
#1096
#1097
#1098
#1099
#11
#110
#1100
#1101
#1102
#1103
#1104
#1105
#1106
#1107
#1108
#1109
#111
#1110
#1112
#1114
#1115
#1118
#1119
#1120
#1121
#1122
#1124
#1125
#1127
#1128
#1129
#113
#1130
#1131
#1132
#1133
#1134
#1135
#1135
#1137
#1138
#1139
#114
#1140
#1141
#1141
#1142
#1143
#1144
#1146
#1147
#1148
#1149
#115
#1150
#1151
#1156
#1157
#116
#1160
#1160
#1161
#1162
#1164
#1164
#1166
#1168
#1169
#117
#1170
#1171
#1171
#1172
#1172
#1173
#1174
#1175
#1177
#1178
#1179
#118
#1180
#1181
#1182
#1183
#1184
#1186
#1187
#1188
#119
#1191
#1192
#1195
#1196
#1196
#1199
#12
#120
#1201
#1201
#1202
#1203
#1204
#1204
#1207
#1208
#121
#1210
#1211
#1213
#1217
#1217
#1218
#1219
#122
#123
#124
#125
#126
#127
#128
#129
#132
#133
#134
#135
#136
#137
#138
#139
#140
#141
#142
#143
#144
#145
#146
#147
#148
#149
#15
#151
#152
#153
#154
#155
#156
#157
#158
#159
#160
#161
#162
#163
#164
#165
#166
#168
#169
#17
#170
#171
#172
#173
#174
#175
#176
#177
#178
#179
#180
#181
#182
#183
#184
#185
#186
#188
#189
#19
#190
#191
#192
#193
#194
#195
#197
#198
#200
#201
#202
#203
#204
#205
#206
#208
#209
#21
#210
#211
#212
#213
#214
#215
#216
#217
#218
#219
#22
#220
#222
#223
#224
#225
#227
#228
#229
#23
#230
#231
#232
#233
#234
#235
#238
#239
#24
#240
#241
#242
#243
#244
#245
#246
#247
#248
#249
#250
#251
#252
#253
#254
#255
#256
#257
#259
#26
#260
#261
#262
#263
#264
#265
#266
#268
#269
#270
#272
#273
#274
#275
#277
#278
#279
#28
#280
#281
#282
#284
#285
#286
#287
#288
#289
#29
#291
#292
#293
#294
#295
#296
#298
#299
#30
#301
#302
#303
#304
#305
#306
#307
#308
#310
#311
#312
#313
#314
#315
#316
#317
#318
#319
#32
#320
#321
#322
#323
#324
#325
#326
#327
#328
#329
#33
#330
#331
#332
#333
#334
#335
#336
#337
#338
#339
#34
#340
#341
#342
#343
#344
#346
#348
#349
#35
#350
#351
#352
#353
#354
#355
#356
#357
#358
#359
#36
#360
#361
#362
#363
#364
#365
#368
#37
#375
#385
#388
#392
#394
#395
#396
#397
#398
#399
#40
#403
#406
#407
#408
#409
#410
#412
#413
#414
#416
#417
#418
#419
#420
#421
#422
#423
#424
#425
#427
#428
#429
#430
#432
#433
#434
#435
#436
#438
#439
#440
#441
#442
#443
#444
#445
#446
#447
#45
#451
#453
#454
#455
#457
#459
#46
#460
#461
#462
#463
#465
#466
#467
#468
#469
#47
#470
#471
#472
#473
#474
#475
#476
#477
#478
#479
#48
#480
#481
#482
#483
#485
#486
#487
#488
#489
#49
#490
#491
#492
#493
#494
#495
#496
#497
#498
#499
#50
#500
#501
#502
#503
#504
#506
#507
#509
#51
#510
#511
#512
#513
#514
#515
#516
#517
#518
#519
#52
#520
#521
#522
#523
#524
#525
#526
#527
#528
#529
#53
#530
#531
#532
#533
#534
#535
#536
#537
#538
#539
#540
#541
#544
#545
#546
#547
#548
#549
#55
#550
#551
#552
#553
#554
#555
#557
#558
#559
#560
#561
#562
#563
#564
#565
#566
#567
#568
#569
#57
#570
#571
#572
#573
#574
#575
#576
#578
#579
#58
#580
#581
#582
#583
#584
#585
#586
#587
#588
#589
#59
#591
#592
#593
#594
#595
#596
#597
#598
#599
#600
#601
#602
#603
#604
#605
#607
#609
#61
#610
#611
#612
#613
#614
#615
#616
#617
#619
#620
#621
#622
#623
#624
#625
#626
#627
#628
#629
#63
#630
#631
#632
#633
#634
#635
#636
#637
#638
#639
#64
#640
#641
#642
#643
#644
#645
#646
#647
#648
#649
#650
#651
#652
#653
#654
#655
#656
#657
#658
#659
#660
#661
#662
#663
#664
#665
#666
#667
#668
#669
#670
#671
#672
#673
#674
#675
#676
#677
#678
#679
#680
#681
#682
#683
#684
#685
#686
#687
#688
#689
#69
#690
#691
#692
#693
#694
#695
#697
#698
#70
#700
#703
#704
#705
#708
#709
#71
#716
#717
#718
#719
#72
#720
#721
#722
#723
#724
#725
#726
#727
#728
#729
#730
#731
#732
#733
#734
#737
#738
#739
#74
#740
#741
#742
#743
#744
#745
#746
#747
#748
#749
#75
#750
#751
#753
#754
#755
#756
#758
#760
#762
#763
#765
#766
#767
#768
#769
#77
#771
#772
#773
#774
#775
#776
#777
#778
#779
#78
#780
#781
#782
#783
#785
#786
#787
#788
#789
#790
#791
#792
#793
#794
#795
#796
#797
#798
#799
#800
#801
#802
#803
#804
#805
#806
#807
#808
#809
#810
#811
#813
#814
#815
#816
#817
#818
#819
#821
#823
#824
#825
#827
#83
#835
#838
#84
#840
#845
#847
#85
#850
#851
#852
#854
#858
#86
#864
#865
#869
#87
#871
#872
#874
#876
#877
#878
#88
#882
#883
#89
#891
#894
#895
#895
#896
#897
#897
#898
#899
#899
#90
#902
#902
#905
#906
#906
#907
#908
#909
#909
#910
#911
#912
#914
#915
#916
#917
#918
#918
#919
#92
#922
#923
#924
#926
#929
#93
#930
#931
#932
#933
#934
#935
#937
#938
#939
#940
#941
#942
#943
#944
#946
#947
#948
#949
#950
#952
#954
#954
#955
#955
#956
#957
#958
#959
#96
#960
#961
#963
#964
#966
#968
#969
#97
#971
#972
#973
#974
#978
#979
#98
#980
#981
#982
#983
#985
#986
#987
#989
#990
#991
#993
#995
#996
#997
#997
#998
#999
2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
-
5b204f620b
Fix checkpoint starts in editor
tzann
2020-07-29 19:54:22 +02:00 -
8aac6a758d
2020-07-29 18:17:28 +02:00 -
b261b1d12e
Clean it up yet again
tzann
2020-07-29 17:43:31 +02:00 -
8c000a760f
Clean it up some more
tzann
2020-07-29 17:36:25 +02:00 -
bc65832fc4
Make it actually work and clean up the code
tzann
2020-07-29 17:28:57 +02:00 -
178951e5e1
Added myself to contributors list
tzann
2020-07-29 12:06:02 +02:00 -
11ef68bea2
Change back the order of entity creation
tzann
2020-07-29 03:05:25 +02:00 -
b4bac64361
Also change oldyp so there's no deltaframe issues
tzann
2020-07-29 02:58:08 +02:00 -
e48fef4fe5
Fix the 'Game Complete' trophy stand so it no longer hovers above the ground. Also update comments in Otherlevel.cpp to reflect what entities are actually being created.
tzann
2020-07-29 02:44:55 +02:00 -
12914054de
Make entities able to wrap both vertically and horizontally, also add a case for when entities are wrapping both directions at the same time
Tynan Richards
2020-07-29 13:59:47 +02:00 -
2e8e7fb8b4
Added myself to contributors list
tzann
2020-07-29 12:06:02 +02:00 -
e2321f84b9
Add check for singular trinkets and crewmates in NDM game over screen
tzann
2020-07-29 02:03:48 +02:00 -
b6cca724dc
Change back the order of entity creation
tzann
2020-07-29 03:05:25 +02:00 -
15126efb3a
Also change oldyp so there's no deltaframe issues
tzann
2020-07-29 02:58:08 +02:00 -
c06db028a3
Fix the 'Game Complete' trophy stand so it no longer hovers above the ground. Also update comments in Otherlevel.cpp to reflect what entities are actually being created.
tzann
2020-07-29 02:44:55 +02:00 -
178dbfd8f8
Add check for singular trinkets and crewmates in NDM game over screen
tzann
2020-07-29 02:03:48 +02:00 -
6c04f56099
Don't savestats() every frame of New Record animation
Misa
2020-07-27 15:50:51 -07:00 -
41014ff8a4
Don't savestats() every frame of New Record animation
Misa
2020-07-27 15:50:51 -07:00 -
053193333c
Merge branch 'master' into refactor-scripts
Matt Penny
2020-07-25 15:52:06 -04:00 -
7ac4251322
Fix spacing and erroneous commas in scripts. Also update with fix for #357
Matt Penny
2020-07-25 15:50:42 -04:00 -
18b7d1ca14
Set oldxp/oldyp when player teleports through warp token
Misa
2020-07-21 14:55:14 -07:00 -
ff8d616438
Use INBOUNDS() check for mapclass::warpto()
Misa
2020-07-21 14:49:36 -07:00 -
fdb01adc68
Set oldxp/oldyp when being teleported around during teleport
Misa
2020-07-21 15:01:08 -07:00 -
8b45d7504d
Set oldxp/oldyp when being teleported around during teleport
Misa
2020-07-21 15:01:08 -07:00 -
9274821e71
Set oldxp/oldyp when player teleports through warp token
Misa
2020-07-21 14:55:14 -07:00 -
602faaa568
Use INBOUNDS() check for mapclass::warpto()
Misa
2020-07-21 14:49:36 -07:00 -
52f7a587fe
Separate includes into sections and alphabetize them
Misa
2020-07-19 12:43:29 -07:00 -
b108e28c5a
Remove unnecessary EditorData constructor stub
Misa
2020-07-19 12:17:36 -07:00 -
58308f9826
Remove unused time stuff from editor.cpp
Misa
2020-07-19 12:14:12 -07:00 -
b5ff65c84e
Remove unnecessary includes from header files
Misa
2020-07-19 12:05:41 -07:00 -
d455e38715
Use angle brackets for including tinyxml2.h
Misa
2020-07-19 12:03:16 -07:00 -
2af396fb30
Consistently use angle brackets for SDL.h includes
Misa
2020-07-18 21:21:27 -07:00 -
808e2433d2
Separate includes into sections and alphabetize them
Misa
2020-07-19 12:43:29 -07:00 -
066c5ca1eb
Remove unnecessary EditorData constructor stub
Misa
2020-07-19 12:17:36 -07:00 -
7a4fabe815
Remove unused time stuff from editor.cpp
Misa
2020-07-19 12:14:12 -07:00 -
8b7ebba9e7
Remove unnecessary includes from header files
Misa
2020-07-19 12:05:41 -07:00 -
18b70e6730
Use angle brackets for including tinyxml2.h
Misa
2020-07-19 12:03:16 -07:00 -
add93ba227
Consistently use angle brackets for SDL.h includes
Misa
2020-07-18 21:21:27 -07:00 -
6c85fae339
Change all tilemaps to be short[1200] instead of int[1200]
Misa
2020-07-18 21:06:35 -07:00 -
895f825fa4
Change all tilemaps to be short[1200] instead of int[1200]
Misa
2020-07-18 21:06:35 -07:00 -
df96b2a594
Fix softlock using tele while in its hitbox post-rescue/intermission
Misa
2020-07-17 13:29:22 -07:00 -
af89c52813
Wrap around enemy type when switching enemy types
Misa
2020-07-17 13:25:23 -07:00 -
1fef14b68e
Fix softlock using tele while in its hitbox post-rescue/intermission
Misa
2020-07-17 13:29:22 -07:00 -
75e3a19dee
Wrap around enemy type when switching enemy types
Misa
2020-07-17 13:25:23 -07:00 -
fb8cb705da
Fix softlock if exiting Super Grav and bringing up map in glitchrunner
Misa
2020-07-16 15:11:54 -07:00 -
5a660419e2
Fix softlock if exiting Super Grav and bringing up map in glitchrunner
Misa
2020-07-16 15:11:54 -07:00 -
ecf43d05dc
Fix undeffing ARG_IS instead of ARG
Misa
2020-07-15 18:27:54 -07:00 -
48a427ca1e
Fix undeffing ARG_IS instead of ARG
Misa
2020-07-15 18:27:54 -07:00 -
78faea87ba
Fix brace style and spacing in custom loadlevel()
Misa
2020-07-09 03:29:53 -07:00 -
ccb3d6e974
Use case-switch for warpdir checking
Misa
2020-07-09 03:21:18 -07:00 -
2938db057b
Unindent case labels in room tileset case-switch
Misa
2020-07-09 03:18:21 -07:00 -
01f6a97ed0
Fix and update comments for edentities
Misa
2020-07-09 03:16:52 -07:00 -
f8e23119bf
Use case-switch for warp line creation
Misa
2020-07-09 03:14:17 -07:00 -
c7ea684c08
Use enum names instead of raw values in createblock() calls
Misa
2020-07-09 03:10:08 -07:00 -
a2f20e7e49
De-duplicate enemy/platform bounding box logic
Misa
2020-07-09 03:06:20 -07:00 -
0ec38ad0f8
Get rid of unnecessary roomname logic
Misa
2020-07-09 03:00:48 -07:00 -
2558cccd40
Fix 'break' statements in other cases not being inside braces
Misa
2020-07-09 02:59:42 -07:00 -
2646642664
Add braces to case 12 custom level loading
Misa
2020-07-09 02:58:16 -07:00 -
71a989707e
De-duplicate and add safety check to ed.level reference
Misa
2020-07-09 02:54:23 -07:00 -
729f24d732
De-duplicate reference to edentity
Misa
2020-07-09 02:40:18 -07:00 -
4b6406d08e
Unindent case labels in entity creation
Misa
2020-07-09 02:32:52 -07:00 -
fd2ee96c49
Clean up tsx/tsy initialization
Misa
2020-07-09 02:32:00 -07:00 -
d591c77088
De-duplicate expressions of actual coordinates for edentities
Misa
2020-07-09 02:28:53 -07:00 -
34b0e2c812
Unindent ending for-loop brace
Misa
2020-07-09 02:12:31 -07:00 -
8b8f9b3389
Negate edentity room check and use a continue
Misa
2020-07-09 02:11:56 -07:00 -
264279d17a
Warning fix for uninitialized prefix
Ethan Lee
2020-07-15 12:11:23 -04:00 -
b302e4dbbb
Valgrind warning fix
Ethan Lee
2020-07-15 12:09:24 -04:00 -
5ff5ae7294
mmmmmm is initialized earlier in init()
Ethan Lee
2020-07-15 11:58:00 -04:00 -
f8190439a9
Reset ed.roomnamehide to 0 when exiting playtesting
Misa
2020-07-11 00:39:09 -07:00 -
def540d184
Reset ed.notedelay when exiting playtesting
Misa
2020-07-11 00:27:00 -07:00 -
22d556f4be
Disable "Game Saved" text box in custommode
Misa
2020-07-11 00:23:31 -07:00 -
13e260bf50
Fix pressing Esc in teleporter menu going to quit screen
Misa
2020-07-11 00:21:23 -07:00 -
5f131b426b
Allow pressing Enter on teleporters during playtesting
Misa
2020-07-11 00:15:06 -07:00 -
846c6f61d4
Use .clear() when removing text boxes in reset functions
Misa
2020-07-11 00:10:06 -07:00 -
7fada0548b
Set ed.settingskey to true when returning to editor
Misa
2020-07-11 00:09:02 -07:00 -
6c52b79ddf
Set ed.keydelay to 6 when returning to editor
Misa
2020-07-11 00:04:54 -07:00 -
1caabe374b
Fix return to editor via crewmate rescue not using shouldreturntoeditor
Misa
2020-07-11 00:00:42 -07:00 -
2506127a17
Directly execute scripts if script boxes have a non-empty script field
Misa
2020-07-09 23:20:03 -07:00 -
ca9e4c8f6e
Only set game.customscript if index is inbounds
Misa
2020-07-09 23:03:16 -07:00 -
8c42f82317
Set script attribute of custom level script boxes
Misa
2020-07-09 23:01:13 -07:00 -
459e1ac78a
Directly execute scripts if script boxes have a non-empty script field
Misa
2020-07-09 23:20:03 -07:00 -
e8de47df9e
Only set game.customscript if index is inbounds
Misa
2020-07-09 23:03:16 -07:00 -
9f2beec1ff
Set script attribute of custom level script boxes
Misa
2020-07-09 23:01:13 -07:00 -
9fab9f8926
Fix brace style and spacing in custom loadlevel()
Misa
2020-07-09 03:29:53 -07:00 -
512750f7b1
De-duplicate setting rcol if room is warping
Misa
2020-07-09 03:24:32 -07:00 -
ae05250548
Use case-switch for warpdir checking
Misa
2020-07-09 03:21:18 -07:00 -
67a84e5a1e
Unindent case labels in room tileset case-switch
Misa
2020-07-09 03:18:21 -07:00 -
ea7693162b
Fix and update comments for edentities
Misa
2020-07-09 03:16:52 -07:00 -
31fb2a41f3
Use case-switch for warp line creation
Misa
2020-07-09 03:14:17 -07:00 -
4cb2ae0343
Use enum names instead of raw values in createblock() calls
Misa
2020-07-09 03:10:08 -07:00 -
b1c0eedfa4
De-duplicate enemy/platform bounding box logic
Misa
2020-07-09 03:06:20 -07:00 -
30963fca75
Get rid of unnecessary roomname logic
Misa
2020-07-09 03:00:48 -07:00 -
e214458219
Fix 'break' statements in other cases not being inside braces
Misa
2020-07-09 02:59:42 -07:00 -
ede6309333
Add braces to case 12 custom level loading
Misa
2020-07-09 02:58:16 -07:00 -
6895d1c92d
De-duplicate and add safety check to ed.level reference
Misa
2020-07-09 02:54:23 -07:00 -
a8df3028f3
De-duplicate reference to edentity
Misa
2020-07-09 02:40:18 -07:00 -
66ff93862c
Unindent case labels in entity creation
Misa
2020-07-09 02:32:52 -07:00 -
134d3f6363
Clean up tsx/tsy initialization
Misa
2020-07-09 02:32:00 -07:00 -
fddaef1959
De-duplicate expressions of actual coordinates for edentities
Misa
2020-07-09 02:28:53 -07:00 -
54dad23d94
Unindent ending for-loop brace
Misa
2020-07-09 02:12:31 -07:00