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Fix the 'Game Complete' trophy stand so it no longer hovers above the ground. Also update comments in Otherlevel.cpp to reflect what entities are actually being created.

This commit is contained in:
tzann 2020-07-29 02:44:55 +02:00 committed by Ethan Lee
parent e2321f84b9
commit e48fef4fe5
2 changed files with 21 additions and 20 deletions

View file

@ -1768,6 +1768,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
entity.tile = 188 + vx;
entity.colour = 37;
entity.h += 3;
entity.yp -= 3;
}
break;
case 8:

View file

@ -8936,27 +8936,27 @@ const short* otherlevelclass::loadlevel(int rx, int ry)
295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,
};
obj.createentity(96, 48, 25, 0, 1); //Terminal
obj.createentity(128, 48, 25, 0, 2); //Terminal
obj.createentity(160, 48, 25, 0, 3); //Terminal
obj.createentity(192, 48, 25, 0, 4); //Terminal
obj.createentity(224, 48, 25, 0, 5); //Terminal
obj.createentity(256, 48, 25, 0, 6); //Terminal
obj.createentity(96, 48, 25, 0, 1); // Trophy
obj.createentity(128, 48, 25, 0, 2); // Trophy
obj.createentity(160, 48, 25, 0, 3); // Trophy
obj.createentity(192, 48, 25, 0, 4); // Trophy
obj.createentity(224, 48, 25, 0, 5); // Trophy
obj.createentity(256, 48, 25, 0, 6); // Trophy
obj.createentity(96, 88, 25, 1, 13); //Terminal
obj.createentity(128, 88, 25, 1, 14); //Terminal
obj.createentity(160, 88, 25, 1, 15); //Terminal
obj.createentity(192, 88, 25, 1, 16); //Terminal
obj.createentity(224, 88, 25, 1, 17); //Terminal
obj.createentity(256, 88, 25, 1, 18); //Terminal
obj.createentity(96, 88, 25, 1, 13); // Trophy
obj.createentity(128, 88, 25, 1, 14); // Trophy
obj.createentity(160, 88, 25, 1, 15); // Trophy
obj.createentity(192, 88, 25, 1, 16); // Trophy
obj.createentity(224, 88, 25, 1, 17); // Trophy
obj.createentity(256, 88, 25, 1, 18); // Trophy
obj.createentity(96, 128-3, 25, 0, 7); //Terminal
obj.createentity(96, 168, 25, 1, 8); //Terminal
obj.createentity(96, 128, 25, 0, 7); // Trophy
obj.createentity(96, 168, 25, 1, 8); // Trophy
obj.createentity(160, 128, 25, 0, 12); //Terminal
obj.createentity(192, 128, 25, 0, 11); //Terminal
obj.createentity(224, 128, 25, 0, 10); //Terminal
obj.createentity(256, 128, 25, 0, 9); //Terminal
obj.createentity(160, 128, 25, 0, 12); // Trophy
obj.createentity(192, 128, 25, 0, 11); // Trophy
obj.createentity(224, 128, 25, 0, 10); // Trophy
obj.createentity(256, 128, 25, 0, 9); // Trophy
result = contents;
break;
}
@ -8997,8 +8997,8 @@ const short* otherlevelclass::loadlevel(int rx, int ry)
283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,
};
obj.createentity(152, 168, 25, 0, 20); //Terminal
obj.createentity(152, 168, 25, 0, 19); //Terminal
obj.createentity(152, 168, 25, 0, 19); // Trophy
obj.createentity(152, 168, 25, 0, 20); // Trophy placeholder
result = contents;
break;
}