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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
-
3d5ba95b96
custom textbox colors
AllyTally
2022-11-21 15:02:38 -0400 -
177d18f066
custom textbox colors
AllyTally
2022-11-21 15:02:38 -0400 -
de43005676
Fix screen shake during flip mode not flipping the screen
AllyTally
2023-02-14 19:24:37 -0400 -
64fcea97e7
Fix screen shake during flip mode not flipping the screen
AllyTally
2023-02-14 19:24:37 -0400 -
73a80a9b4f
Apply suggestions from code review
Ally
2023-02-14 18:30:06 -0400 -
1183083355
Allow a maximum of 26 lines, with L suffix
AllyTally
2022-11-30 13:56:44 -0400 -
9c166a7d58
2023-02-14 18:30:06 -0400 -
23b6a8f485
Allow a maximum of 26 lines, with L suffix
AllyTally
2022-11-30 13:56:44 -0400 -
299ed90493
static
-qualifymount_pre_datazip
Misa2023-02-14 09:44:31 -0800 -
4b34602eec
Improve ordering of font charset loading
Dav999-v
2023-02-02 23:22:24 +0100 -
716a241b79
Replace PR_COLORGLYPH_BRI(a) and PR_ALPHA(a) with PR_BRIGHTNESS(a)
Dav999-v
2023-01-31 02:22:43 +0100 -
d1f6c1adf2
Replace "by" for level authors with happy face
Dav999-v
2023-01-31 00:41:46 +0100 -
ed7379c41b
Position CJK room name correctly in editor
Dav999-v
2023-01-29 05:03:51 +0100 -
f896a964fa
Update readmes for new font system
Dav999-v
2023-01-23 23:56:19 +0100 -
17d3c756c7
Write max_local to language files during sync
Dav999-v
2023-01-23 03:15:17 +0100 -
11b372c741
Harden next_wrap against getting stuck on a single character
Dav999-v
2023-01-23 01:56:44 +0100 -
9747843c18
Add menu for selecting the level font
Dav999-v
2023-01-21 19:06:30 +0100 -
b030ce568f
Make main game content use interface font instead of 8x8 font
Dav999-v
2023-01-21 03:27:55 +0100 -
25feb9dbb5
Make wordwrapping functions take font arguments
Dav999-v
2023-01-21 02:31:44 +0100 -
0eaceed0a2
Completely remove Graphics::PrintWrap
Dav999-v
2023-01-20 21:11:18 +0100 -
0e30087f3b
Fix indentation style of case Menu::levellist in menurender
Dav999-v
2023-01-20 20:50:11 +0100 -
7ecff42e0e
Completely remove Graphics::Print, make many CJK positioning fixes
Dav999-v
2023-01-20 20:24:41 +0100 -
cc6b00a711
Add setfont scripting command
Dav999-v
2023-01-20 04:57:06 +0100 -
7db0e73109
Allow levels to select a font via XML, show correct font in levels list
Dav999-v
2023-01-20 03:56:17 +0100 -
8d5e3b1a8a
Improve level metadata display and font handling
Dav999-v
2023-01-19 20:15:17 +0100 -
653eee505b
Clean up Font.h, move structs into Font.cpp
Dav999-v
2023-01-18 23:13:35 +0100 -
d2461c90ce
Completely remove Graphics::bigprint
Dav999-v
2023-01-18 23:04:47 +0100 -
ddaabb3efe
Completely remove Graphics::bprint
Dav999-v
2023-01-17 22:18:39 +0100 -
d784f7f61a
Completely remove Graphics::PrintAlpha and Graphics::bprintalpha
Dav999-v
2023-01-17 18:37:35 +0100 -
9749858365
Completely remove Graphics::bigbprint, bigrprint and bigbrprint
Dav999-v
2023-01-17 05:19:17 +0100 -
c82e1f2902
Use PR_RIGHT for interim version info in main menu
Dav999-v
2023-01-17 04:47:17 +0100 -
da6be09993
Completely remove Graphics::len
Dav999-v
2023-01-17 04:41:12 +0100 -
a706fb249a
Migrate more prints and graphics.len calls to font::
Dav999-v
2023-01-16 21:29:50 +0100 -
7c55ea7832
Fix pause screen font on language screen with other language selected
Dav999-v
2023-01-15 05:26:15 +0100 -
df4e351b30
Use languages' fonts for options on language screen
Dav999-v
2023-01-15 04:06:31 +0100 -
5dad6b38be
Add language-specific font configuration
Dav999-v
2023-01-15 01:31:02 +0100 -
dadb7f2623
Complete font::print_wrap flag handling
Dav999-v
2023-01-14 05:16:00 +0100 -
689d6e3e97
Print activity zone text in correct font, remove Graphics::drawtextbox
Dav999-v
2023-01-13 20:32:05 +0100 -
48a4e19635
Migrate more prints to font::, determine font for most textboxes
Dav999-v
2023-01-13 05:11:39 +0100 -
6ca83114bc
Start using level-specific font where needed, make CJK tweaks
Dav999-v
2023-01-12 05:27:52 +0100 -
29a3789dec
Add some more preparation for multi-font support and proper unloading
Dav999-v
2023-01-11 04:53:44 +0100 -
83d645c8e3
Add font containers for global and custom fonts
Dav999-v
2023-01-11 02:57:31 +0100 -
22dcc29d45
Handle more flags in print and len functions
Dav999-v
2023-01-08 01:22:15 +0100 -
159c70dade
Move wordwrapping functions and len to Font.cpp/font:: namespace
Dav999-v
2023-01-06 19:17:50 +0100 -
1d8494db8d
Add initial version of font::print_wrap
Dav999-v
2023-01-06 16:21:42 +0100 -
0475539075
Implement first font::print function, fix most fading of colored glyphs
Dav999-v
2023-01-06 04:43:21 +0100 -
9879fb2809
Draw outlines for colored characters correctly
Dav999-v
2023-01-05 04:55:13 +0100 -
4675238fa8
Switch font.txt over to font.fontmeta
Dav999-v
2023-01-17 04:57:16 +0100 -
794f081530
Start rewrite of font system
Dav999-v
2023-01-02 05:14:53 +0100 -
9975f6304c
Improve ordering of font charset loading
Dav999-v
2023-02-02 23:22:24 +0100 -
ec9206b906
Replace PR_COLORGLYPH_BRI(a) and PR_ALPHA(a) with PR_BRIGHTNESS(a)
Dav999-v
2023-01-31 02:22:43 +0100 -
1fddcc43b2
Replace "by" for level authors with happy face
Dav999-v
2023-01-31 00:41:46 +0100 -
e7830ab43b
Position CJK room name correctly in editor
Dav999-v
2023-01-29 05:03:51 +0100 -
9aaaf37747
Update readmes for new font system
Dav999-v
2023-01-23 23:56:19 +0100 -
74a1a4689d
Write max_local to language files during sync
Dav999-v
2023-01-23 03:15:17 +0100 -
3b6231d2ef
Harden next_wrap against getting stuck on a single character
Dav999-v
2023-01-23 01:56:44 +0100 -
2749b0812d
Add menu for selecting the level font
Dav999-v
2023-01-21 19:06:30 +0100 -
62a7f74131
Make main game content use interface font instead of 8x8 font
Dav999-v
2023-01-21 03:27:55 +0100 -
ba27b1ef3f
Make wordwrapping functions take font arguments
Dav999-v
2023-01-21 02:31:44 +0100 -
f796c496aa
Completely remove Graphics::PrintWrap
Dav999-v
2023-01-20 21:11:18 +0100 -
666553dd41
Fix indentation style of case Menu::levellist in menurender
Dav999-v
2023-01-20 20:50:11 +0100 -
09cd581862
Completely remove Graphics::Print, make many CJK positioning fixes
Dav999-v
2023-01-20 20:24:41 +0100 -
43762d4b6a
Add setfont scripting command
Dav999-v
2023-01-20 04:57:06 +0100 -
eb1bb2c54e
Allow levels to select a font via XML, show correct font in levels list
Dav999-v
2023-01-20 03:56:17 +0100 -
a145b8bf22
Improve level metadata display and font handling
Dav999-v
2023-01-19 20:15:17 +0100 -
e2d83e2b90
Clean up Font.h, move structs into Font.cpp
Dav999-v
2023-01-18 23:13:35 +0100 -
dec77f2e0a
Completely remove Graphics::bigprint
Dav999-v
2023-01-18 23:04:47 +0100 -
303c5f1e86
Completely remove Graphics::bprint
Dav999-v
2023-01-17 22:18:39 +0100 -
7e304f7d4b
Completely remove Graphics::PrintAlpha and Graphics::bprintalpha
Dav999-v
2023-01-17 18:37:35 +0100 -
c3ccb498b0
Completely remove Graphics::bigbprint, bigrprint and bigbrprint
Dav999-v
2023-01-17 05:19:17 +0100 -
7a7466e8ba
Use PR_RIGHT for interim version info in main menu
Dav999-v
2023-01-17 04:47:17 +0100 -
c9cbfcbf64
Completely remove Graphics::len
Dav999-v
2023-01-17 04:41:12 +0100 -
3d4067fe40
Migrate more prints and graphics.len calls to font::
Dav999-v
2023-01-16 21:29:50 +0100 -
6004ca60a4
Fix pause screen font on language screen with other language selected
Dav999-v
2023-01-15 05:26:15 +0100 -
c8197eff7b
Use languages' fonts for options on language screen
Dav999-v
2023-01-15 04:06:31 +0100 -
424c44eb3c
Add language-specific font configuration
Dav999-v
2023-01-15 01:31:02 +0100 -
2f5bd9f99f
Complete font::print_wrap flag handling
Dav999-v
2023-01-14 05:16:00 +0100 -
92b0015be9
Print activity zone text in correct font, remove Graphics::drawtextbox
Dav999-v
2023-01-13 20:32:05 +0100 -
37b72315aa
Migrate more prints to font::, determine font for most textboxes
Dav999-v
2023-01-13 05:11:39 +0100 -
53e53a8f7f
Start using level-specific font where needed, make CJK tweaks
Dav999-v
2023-01-12 05:27:52 +0100 -
91e736f73d
Add some more preparation for multi-font support and proper unloading
Dav999-v
2023-01-11 04:53:44 +0100 -
5d1d81dd85
Add font containers for global and custom fonts
Dav999-v
2023-01-11 02:57:31 +0100 -
dc03ffbd13
Handle more flags in print and len functions
Dav999-v
2023-01-08 01:22:15 +0100 -
fdb7ad6552
Move wordwrapping functions and len to Font.cpp/font:: namespace
Dav999-v
2023-01-06 19:17:50 +0100 -
73d797d70b
Add initial version of font::print_wrap
Dav999-v
2023-01-06 16:21:42 +0100 -
ae2ebf62cf
Implement first font::print function, fix most fading of colored glyphs
Dav999-v
2023-01-06 04:43:21 +0100 -
3e7194e758
Draw outlines for colored characters correctly
Dav999-v
2023-01-05 04:55:13 +0100 -
d92f1d8503
Switch font.txt over to font.fontmeta
Dav999-v
2023-01-17 04:57:16 +0100 -
d2699e1caa
Start rewrite of font system
Dav999-v
2023-01-02 05:14:53 +0100 -
e3d4c662d3
622aa3404d
intob29f3e2fae
Ally2023-02-07 03:12:20 +0000 -
b29f3e2fae
Silence various warnings in builds removing content
Misa
2023-02-04 00:14:04 -0800 -
f2089c954f
Silence warnings about using
long long
in C++03 Misa2023-02-04 00:13:02 -0800 -
113fbb0fdb
Add build type to
-version
Misa2023-02-02 13:08:40 -0800 -
6665f4f8f6
Prioritize loading processed script names
Misa
2023-01-31 20:04:18 -0800 -
fbe613ce5c
Abort and print error if window/renderer cannot be created
Misa
2023-01-28 23:41:44 -0800 -
2525017990
Set minimum window size (to 320 x 240)
Misa
2023-01-28 23:37:24 -0800 -
fbc9b3ddd7
Use
SDL_Point
instead of rolling our ownpoint
struct Misa2023-01-28 23:32:14 -0800 -
c7098f84e5
Fix alphabetical ordering of includes in
preloader.cpp
Misa2023-01-28 23:29:04 -0800 -
d9859d4a98
Fix screenshake not clearing the gameplay cache
AllyTally
2023-01-28 21:34:33 -0400 -
4e7937fa92
Fix screenshake not clearing the gameplay cache
AllyTally
2023-01-28 21:34:33 -0400