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Fix pause screen font on language screen with other language selected

If you for example have your VVVVVV set to English, have the option for
Chinese selected, and then the window loses focus, the English pause
screen would show up in the Chinese font. This is now fixed.
This commit is contained in:
Dav999-v 2023-01-15 05:26:15 +01:00 committed by Misa Elizabeth Kai
parent df4e351b30
commit 7c55ea7832

View file

@ -891,10 +891,11 @@ static void unfocused_run(void)
{
graphics.fill_rect(0, 0, 0);
#define FLIP(YPOS) graphics.flipmode ? 232 - YPOS : YPOS
graphics.bprint(5, FLIP(110), loc::gettext("Game paused"), 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
graphics.bprint(5, FLIP(120), loc::gettext("[click to resume]"), 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
graphics.bprint(5, FLIP(220), loc::gettext("Press M to mute in game"), 164 - help.glow, 196 - help.glow, 164 - help.glow, true);
graphics.bprint(5, FLIP(230), loc::gettext("Press N to mute music only"), 164 - help.glow, 196 - help.glow, 164 - help.glow, true);
uint32_t flags = PR_CEN | PR_BOR | PR_FONT_IDX(loc::langmeta.font_idx);
font::print(flags | PR_CJK_HIGH, -1, FLIP(110), loc::gettext("Game paused"), 196 - help.glow, 255 - help.glow, 196 - help.glow);
font::print(flags | PR_CJK_LOW, -1, FLIP(120), loc::gettext("[click to resume]"), 196 - help.glow, 255 - help.glow, 196 - help.glow);
font::print(flags | PR_CJK_HIGH, -1, FLIP(220), loc::gettext("Press M to mute in game"), 164 - help.glow, 196 - help.glow, 164 - help.glow);
font::print(flags, -1, FLIP(230), loc::gettext("Press N to mute music only"), 164 - help.glow, 196 - help.glow, 164 - help.glow);
#undef FLIP
}
graphics.render();