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21 commits

Author SHA1 Message Date
TerryCavanagh
5f9e326b67 Added proxy string for "Editing and LQA"
I checked the pt_BR one with our translators, so that one's correct
2024-02-02 18:15:45 +01:00
TerryCavanagh
2afcf85ad6 added placeholder translations for the three Spanish variants in the credits
these are proxy strings for now, will need to be replaced properly later
2024-02-01 20:25:00 +01:00
Dav999
ebd4fa8ad8 Clean up outdated strings
These strings had been replaced over time and the original versions
marked ***OUTDATED*** to allow for the original wordings to be reused
by the translators who had only translated the original ones.
(See lang/README-programmers.txt.)

Now, these strings have all been updated in every language, so it's
time to clean them up!
2024-01-19 16:31:39 -08:00
Dav999
5a91d09a20 Add in-game mode indications (#1096) to language files
These were not in the English or any other language files. They should
be though, so that they can be translated and generally kept track of.
These aren't urgent either, since we have proxy strings that are used
if these are untranslated.
2024-01-19 16:31:39 -08:00
Dav999
3849ed7a24 Sync language files
This hasn't been done since before we got some deliveries for 2.4,
so there are a few languages which added apostrophes as ' instead of
' in the XML (which is not wrong, but it gives diff noise whenever
there's a sync since VVVVVV writes them back as '...)

Also, we never synced "[Press {button} to toggle gameplay]" across
language files (now two strings with unfreeze/freeze), but that was
also a pretty last-minute string as far as I remember. Arabic did have
it because that language was added after the string was added, so it
got copied from English. I don't think this one is that urgent to
translate into every language for 2.4.1 since it's pretty well hidden
for most people, and it's surrounded by things that have to be English,
so it's as if it's supposed to be like that. Let's just include these
with whatever the next batch of strings is.
2024-01-19 16:31:39 -08:00
sndream
f70eb0db86 Simplified Chinese graphics fine-tuning 2024-01-16 12:05:45 +01:00
TerryCavanagh
f0760b0192 added translation of the word "Arabic" to all* languages
*missing Esperanto, but I'll check that in later
2024-01-10 12:10:15 +01:00
TerryCavanagh
9ef531634a minor proofreading changes for Simplified Chinese 2024-01-10 11:30:25 +01:00
Dav999
37c4f76988 Add RTL language property
This doesn't have an effect yet, but it'll do things like
right-alignment in textboxes and other design-flipping.
2024-01-08 19:17:44 -08:00
Dav999
e638544665 Add limits to the translator credits strings
Luckily, seems like no language has broken the limit when it is 40!
2023-12-15 20:00:05 -08:00
Dav999
10ed1079ae Fix "he'd be a a big help" typo
Now that the language files are fairly stable, we should be able to do
this without any accidental reverts taking place (if any do happen, it
should be easy to see and prevent)
2023-11-30 08:38:40 -08:00
TerryCavanagh
6a8db6a22d Enemy graphics for all other languages*
*subject to changes

Also, Traditional Chinese is current using the Simplified Chinese graphics, which is acceptable but not ideal:

Obey -> 服從 (ok to use simplified 服从)
Lies -> 謊言 (ok to use simplified 谎言)

The other words are the same for Simplified Chinese and Traditional Chinese.
2023-11-25 15:21:47 +01:00
TerryCavanagh
0ae927eb3b Changed to Simplified Chinese to match enemy graphic changes 2023-11-25 15:21:47 +01:00
TerryCavanagh
5ca49e607e Final strings for Simplified Chinese 2023-11-25 15:21:47 +01:00
TerryCavanagh
e30dd618d2 Final strings for Catalan, Russian and Korean
more incoming
2023-11-25 15:21:47 +01:00
Dav999
eeec428d0b Raise limits on three strings in translation files
These were causing false alarms in translations for one reason or
another (either to force translations to not wordwrap for style
reasons, or to stay on the safe side if an adjacent string was also
long), so they can be raised now.
2023-09-20 18:38:16 -07:00
Dav999
4ae6c77110 Prevent changing language if a textbox is displayed
I really thought I was going to need to block changing the language
in-game altogether, but activity zone prompts are now fixed and the
only obvious problem I can think of right now is having a dialogue
open, so I just disable the language option if a textbox is displayed.
(like how the map menu only has the save option if a script is running)
2023-09-20 16:20:24 -07:00
Dav999
afc2e72897 Update European Portuguese to near-latest strings (99.9%), fix issues
Also, bumped the limit for "Font: " from 14 to 15, the Portuguese
translation is 15 characters and it just fits...
2023-09-20 15:29:23 -07:00
Dav999
5c05c1af48 Sync language files
This adds the following new strings from #993:
- The level editor is not currently supported on Steam Deck, as it
  requires a keyboard and mouse to use.
- The level editor is not currently supported on this device, as it
  requires a keyboard and mouse to use.

Unfortunately this means most languages won't be quite 100% anymore
for a bit, and updates come in which don't have this string yet.
But at least we can track it really well. In the next couple of
commits, when a language is updated with all new strings except for
these, I'll call them 99.9% instead of 100% (I did not get an actual
percentage).
2023-09-20 15:29:23 -07:00
Dav999
e82e1ee236 Update Chinese with new strings
Also realigned the dimensional stability generator terminal, and
reduced the plural forms to just one.
2023-08-12 15:52:58 -07:00
Dav999
176555c448 Add Simplified Chinese language files
Another new language! And it's a special one, because this is the first
language that uses a non-8x8 font (see previous commit)
2023-08-12 15:52:58 -07:00