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https://github.com/TerryCavanagh/VVVVVV.git
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2af396fb30
That's how it should be done, because the SDL headers aren't going to be installed in this repository. The game was a bit inconsistent before but now it isn't anymore.
35 lines
795 B
C++
35 lines
795 B
C++
#ifndef GRAPHICSRESOURCES_H
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#define GRAPHICSRESOURCES_H
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#include <SDL.h>
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class GraphicsResources
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{
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public:
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void init(void);
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void destroy(void);
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SDL_Surface* im_tiles;
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SDL_Surface* im_tiles2;
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SDL_Surface* im_tiles3;
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SDL_Surface* im_entcolours;
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SDL_Surface* im_sprites;
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SDL_Surface* im_flipsprites;
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SDL_Surface* im_bfont;
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SDL_Surface* im_teleporter;
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SDL_Surface* im_image0;
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SDL_Surface* im_image1;
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SDL_Surface* im_image2;
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SDL_Surface* im_image3;
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SDL_Surface* im_image4;
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SDL_Surface* im_image5;
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SDL_Surface* im_image6;
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SDL_Surface* im_image7;
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SDL_Surface* im_image8;
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SDL_Surface* im_image9;
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SDL_Surface* im_image10;
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SDL_Surface* im_image11;
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SDL_Surface* im_image12;
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};
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#endif /* GRAPHICSRESOURCES_H */
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