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d8b2b3542a
Currently, you can change platform speed, but not enemy speed, which is always hardcoded to be 4. This commit fixes that, by adding the "enemyv" property, which is an offset to the speed of 4. Since it defaults to 0, older levels are not broken by this change. |
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cutscenes.xml | ||
meta.xml | ||
numbers.xml | ||
roomnames.xml | ||
roomnames_special.xml | ||
strings.xml | ||
strings_plural.xml |