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cc61194bed
This is a minor optimization to streamline the experience of Ved playtesting. Previously, the user would have to wait for all the assets to load when launching playtesting (most of the time, I suspect, is taken up by loading music from a vvvvvvmusic blob). With this optimization, however, the game can be launched in the background and its assets can be loaded, while it blocks on STDIN input. During this time, the user in Ved will be choosing where to start playtesting. After Ved provides STDIN input, then the window will be created and appears instantaneously. This also fixes a related issue in which providing an invalid playtesting level name would result in a brief window flash that gets instantly destroyed. With this, if the level is invalid then no window is ever shown at all. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).