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Update SDL version to 2.0.22
2.0.22 just released 40 minutes ago. This also updates the `Dockerfile` to use the URL from the GitHub releases page, instead of SDL's servers. I've also pushed a new Docker container to `ghcr.io/infoteddy/vvvvvv-build`.
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3 changed files with 9 additions and 9 deletions
4
.github/workflows/ci.yml
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.github/workflows/ci.yml
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@ -64,7 +64,7 @@ jobs:
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name: Build (CentOS 7)
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runs-on: ubuntu-latest
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container: ghcr.io/infoteddy/vvvvvv-build@sha256:641092ceb715783183ff3cb6ec4932aecfa2161d135195c29e72c2ad665a4619
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container: ghcr.io/infoteddy/vvvvvv-build@sha256:2965b59331026ce108836e5226cfda5e08a8c8440156b58944dff0fe5cf93f94
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env:
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CXXFLAGS: -I/usr/local/include/SDL2
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@ -117,7 +117,7 @@ jobs:
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runs-on: windows-latest
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env:
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SDL_VERSION: 2.0.20
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SDL_VERSION: 2.0.22
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steps:
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- uses: actions/checkout@v1
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@ -2,9 +2,9 @@ FROM centos:7
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# run first to improve caching (other things update more often than SDL2)
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WORKDIR /tmp
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RUN curl -O https://www.libsdl.org/release/SDL2-2.0.20.tar.gz
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RUN tar -xf SDL2-2.0.20.tar.gz
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RUN mkdir SDL2-2.0.20/build
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RUN curl -LJO https://github.com/libsdl-org/SDL/releases/download/release-2.0.22/SDL2-2.0.22.tar.gz
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RUN tar -xf SDL2-2.0.22.tar.gz
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RUN mkdir SDL2-2.0.22/build
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# add EPEL (for SDL2)
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RUN yum -y install https://dl.fedoraproject.org/pub/epel/epel-release-latest-7.noarch.rpm
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@ -20,12 +20,12 @@ RUN yum-builddep -y SDL2
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RUN yum clean all
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WORKDIR /tmp/SDL2-2.0.20/build
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WORKDIR /tmp/SDL2-2.0.22/build
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RUN ../configure
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RUN make -j $(nproc)
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RUN make install
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WORKDIR /tmp
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RUN rm -rf SDL2-2.0.20.tar.gz SDL2-2.0.20/
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RUN rm -rf SDL2-2.0.22.tar.gz SDL2-2.0.22/
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WORKDIR /
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@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments:
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- macOS: Xcode CLT, currently targeting 10.9 SDK
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- GNU/Linux: CentOS 7
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The engine depends solely on [SDL2](https://libsdl.org/) 2.0.20+. All other dependencies
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The engine depends solely on [SDL2](https://libsdl.org/) 2.0.22+. All other dependencies
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are statically linked into the engine. The development libraries for Windows can
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be downloaded from SDL's website, Linux developers can find the dev libraries from their
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respective repositories, and macOS developers should compile and install from source.
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@ -23,7 +23,7 @@ To generate the projects on Windows:
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# Put your SDL2 folders somewhere nice!
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mkdir flibitBuild
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cd flibitBuild
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cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.20\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.20\lib\x86\SDL2;C:\SDL2-2.0.20\lib\x86\SDL2main"
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cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.22\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.22\lib\x86\SDL2;C:\SDL2-2.0.22\lib\x86\SDL2main"
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```
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Note that on some systems, the `SDL2_LIBRARIES` list on Windows may need
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