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VVVVVV/desktop_version/src
Misa ef03c2a54a Remove clamp in favor of SDL_clamp
For the same reasons as I removed VVV_min/max in favor of SDL_min/max in
aa7b63fa5f, I'm doing the same thing here.
2022-02-11 17:31:41 -05:00
..
BinaryBlob.cpp Fix regression with VVV_COMPILEMUSIC aborting 2021-09-23 22:35:52 -07:00
BinaryBlob.h Use fixed-size int types for resourceheader 2021-09-23 22:21:49 -07:00
BlockV.cpp Add setactivityposition(x,y), add new textbox color transparent (#847) 2021-10-13 15:38:51 -07:00
BlockV.h Add setactivityposition(x,y), add new textbox color transparent (#847) 2021-10-13 15:38:51 -07:00
Constants.h Fix SCREEN_HEIGHT_PIXELS being wrong constant 2021-10-01 09:35:28 -07:00
Credits.h Move Misa to C++ credits 2021-08-31 23:22:22 -07:00
CustomLevels.cpp Fix regression with counting out-of-bounds custom entities 2021-10-27 16:49:57 -07:00
CustomLevels.h Remove vmult lookup tables 2021-09-24 16:37:27 -07:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
Editor.cpp Remove clamp in favor of SDL_clamp 2022-02-11 17:31:41 -05:00
Editor.h Use const std::string& where possible in function params 2021-09-06 15:43:59 -07:00
Ent.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Ent.h Untabify every single file 2021-09-06 18:56:39 -07:00
Entity.cpp Add setactivityposition(x,y), add new textbox color transparent (#847) 2021-10-13 15:38:51 -07:00
Entity.h Add setactivityposition(x,y), add new textbox color transparent (#847) 2021-10-13 15:38:51 -07:00
Enums.h Remove unused game-gamestates 2021-12-18 00:01:32 -08:00
Exit.h Use SDL_NORETURN 2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp Add forced fullscreen mode 2021-12-25 23:01:45 -08:00
FileSystemUtils.h Call FS.syncfs on Emscripten (#838) 2021-09-02 13:19:51 -04:00
Finalclass.cpp Replace roomnames/hiddennames/glitchnames with const char* 2021-09-12 21:06:26 -07:00
Finalclass.h Replace roomnames/hiddennames/glitchnames with const char* 2021-09-12 21:06:26 -07:00
Game.cpp Add forced fullscreen mode 2021-12-25 23:01:45 -08:00
Game.h Simplify time formatting functions 2021-12-25 11:38:12 -08:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GOGNetwork.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Graphics.cpp Remove clamp in favor of SDL_clamp 2022-02-11 17:31:41 -05:00
Graphics.h Extern gameScreen, remove screenbuffer 2021-12-25 00:29:28 -08:00
GraphicsResources.cpp Use LoadImage in LoadIcon 2021-12-25 01:29:24 -08:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Fix char overflow in Analogue Mode 2021-12-22 21:49:08 -08:00
GraphicsUtil.h Add ClearSurface() 2021-02-25 19:38:25 -05:00
Input.cpp Remove clamp in favor of SDL_clamp 2022-02-11 17:31:41 -05:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
KeyPoll.cpp Extern gameScreen, remove screenbuffer 2021-12-25 00:29:28 -08:00
KeyPoll.h Untabify every single file 2021-09-06 18:56:39 -07:00
Labclass.cpp Replace roomnames/hiddennames/glitchnames with const char* 2021-09-12 21:06:26 -07:00
Labclass.h Replace roomnames/hiddennames/glitchnames with const char* 2021-09-12 21:06:26 -07:00
Logic.cpp Remove game.door_left/right/up/down variables 2021-12-17 19:43:29 -08:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
main.cpp Remove SDL_GetTicks64() ifdefs 2022-02-11 17:31:41 -05:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Remove game.door_left/right/up/down variables 2021-12-17 19:43:29 -08:00
Map.h Remove vmult lookup tables 2021-09-24 16:37:27 -07:00
Maths.h Remove clamp in favor of SDL_clamp 2022-02-11 17:31:41 -05:00
Music.cpp Point to SDL_LoadWAV for SoundTrack FAudio suggestion 2022-01-15 01:02:24 -05:00
Music.h SDL_mixer is now entirely contained in Music.cpp. 2021-12-26 08:57:38 -05:00
Network.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Fix elephant placement across rooms 2021-12-08 16:25:18 -08:00
Otherlevel.h Replace roomnames/hiddennames/glitchnames with const char* 2021-09-12 21:06:26 -07:00
preloader.cpp Axe RGBflip() in favor of getRGB() 2021-09-11 02:15:20 -07:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Render.cpp Remove clamp in favor of SDL_clamp 2022-02-11 17:31:41 -05:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Use resumegamemode to track menu animation 2021-09-05 16:59:05 -07:00
RenderFixed.h Remove now-unneeded deltaframe fix when going to in-game settings 2021-03-21 02:55:42 -04:00
Screen.cpp Remove SDL_GetTicks64() ifdefs 2022-02-11 17:31:41 -05:00
Screen.h Add forced fullscreen mode 2021-12-25 23:01:45 -08:00
ScreenSettings.h Add and use scaling mode enum 2021-12-25 23:14:12 -08:00
Script.cpp Remove SDL_GetTicks64() ifdefs 2022-02-11 17:31:41 -05:00
Script.h createentity command: Actually have p1/p2/p3/p4 defaults 2021-08-12 00:20:40 -04:00
Scripts.cpp Add message when player is kicked out of Super Gravitron 2021-09-03 12:08:31 -07:00
Spacestation2.cpp Replace roomnames/hiddennames/glitchnames with const char* 2021-09-12 21:06:26 -07:00
Spacestation2.h Replace roomnames/hiddennames/glitchnames with const char* 2021-09-12 21:06:26 -07:00
SteamNetwork.c Silence GCC warnings about void*-to-function-pointer casts 2021-10-21 01:00:06 -07:00
TerminalScripts.cpp Untabify every single file 2021-09-06 18:56:39 -07:00
Textbox.cpp Rename textbox to textboxes and textbox line to lines 2021-09-12 21:06:27 -07:00
Textbox.h Rename textbox to textboxes and textbox line to lines 2021-09-12 21:06:27 -07:00
ThirdPartyDeps.c Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Tower.cpp Add POS_MOD macro and use for all positive modulos 2021-09-24 17:48:15 -07:00
Tower.h Remove vmult lookup tables 2021-09-24 16:37:27 -07:00
TowerBG.h Untabify every single file 2021-09-06 18:56:39 -07:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UtilityClass.cpp Simplify time formatting functions 2021-12-25 11:38:12 -08:00
UtilityClass.h Simplify time formatting functions 2021-12-25 11:38:12 -08:00
Version.h Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
Version.h.in Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
Vlogging.c Mark all vlog functions with printf attributes 2021-09-27 20:49:09 -07:00
Vlogging.h Mark all vlog functions with printf attributes 2021-09-27 20:49:09 -07:00
WarpClass.cpp Replace roomnames/hiddennames/glitchnames with const char* 2021-09-12 21:06:26 -07:00
WarpClass.h Replace roomnames/hiddennames/glitchnames with const char* 2021-09-12 21:06:26 -07:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
Xoshiro.c Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00
Xoshiro.h Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00