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VVVVVV/desktop_version/lang
Dav999-v 65d9d9a0d8 Make Violet's button dialogue work in cutscene test
This was easier than I expected - just add an optional buttons="1"
attribute to cutscenes.xml. It's treated like the speaker attribute -
it's only there as context for the translator, and for the cutscene
test.
2023-03-22 16:20:44 -07:00
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ca Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
de Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
en Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
eo Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
es Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
fr Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
it Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
nl Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
pt_BR Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
pt_PT Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
ru Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
tr Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
README-programmers.txt Replace PR_COLORGLYPH_BRI(a) and PR_ALPHA(a) with PR_BRIGHTNESS(a) 2023-02-13 23:27:00 -08:00
README-translators.txt Update readmes for new font system 2023-02-13 23:27:00 -08:00