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78c3696651
Since the initial `cmake -G "Visual Studio 17 2022" ..` seems to be a real bottleneck on the Windows CI (sometimes taking multiple minutes for seemingly no reason), cache the build folder based on the hash of CMakeLists.txt. It should be possible to reuse the build folder if CMakeLists hasn't changed, and if it does change (because someone adds a source file or library or something), we'll just do that initial cmake with -G once, and cache that version as well. https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).