mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-06-29 07:58:30 +02:00
b5ff65c84e
Including a header file inside another header file means a bunch of files are going to be unnecessarily recompiled whenever that inner header file is changed. So I minimized the amount of header files included in a header file, and only included the ones that were necessary (system includes don't count, I'm only talking about includes from within this project). Then the includes are only in the .cpp files themselves. This also minimizes problems such as a NO_CUSTOM_LEVELS build failing because some file depended on an include that got included in editor.h, which is another benefit of removing unnecessary includes from header files.
647 lines
9.2 KiB
C++
647 lines
9.2 KiB
C++
#include "Ent.h"
|
|
|
|
#include "Game.h"
|
|
#include "Graphics.h"
|
|
|
|
entclass::entclass()
|
|
{
|
|
invis = false;
|
|
type = 0;
|
|
size = 0;
|
|
tile = 0;
|
|
rule = 0;
|
|
state = 0;
|
|
statedelay = 0;
|
|
life = 0;
|
|
colour = 0;
|
|
para = 0;
|
|
behave = 0;
|
|
animate = 0;
|
|
|
|
xp = 0;
|
|
yp = 0;
|
|
ax = 0;
|
|
ay = 0;
|
|
vx = 0;
|
|
vy = 0;
|
|
w = 16;
|
|
h = 16;
|
|
cx = 0;
|
|
cy = 0;
|
|
newxp = 0;
|
|
newyp = 0;
|
|
oldxp = 0;
|
|
oldyp = 0;
|
|
|
|
x1 = 0;
|
|
y1 = 0;
|
|
x2 = 320;
|
|
y2 = 240;
|
|
|
|
jumping = false;
|
|
gravity = false;
|
|
onground = 0;
|
|
onroof = 0;
|
|
jumpframe = 0;
|
|
|
|
onentity = 0;
|
|
harmful = false;
|
|
onwall = 0;
|
|
onxwall = 0;
|
|
onywall = 0;
|
|
isplatform = false;
|
|
|
|
framedelay = 0;
|
|
drawframe = 0;
|
|
walkingframe = 0;
|
|
dir = 0;
|
|
actionframe = 0;
|
|
|
|
realcol = 0;
|
|
}
|
|
|
|
bool entclass::outside()
|
|
{
|
|
// Returns true if any point of the entity is outside the map.
|
|
// Adjusts velocity for a clean collision.
|
|
if (xp < x1)
|
|
{
|
|
xp = x1;
|
|
return true;
|
|
}
|
|
if (yp < y1)
|
|
{
|
|
yp = y1;
|
|
return true;
|
|
}
|
|
if (xp + w > x2)
|
|
{
|
|
xp = x2 - w;
|
|
return true;
|
|
}
|
|
if (yp + h > y2)
|
|
{
|
|
yp = y2 - h;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void entclass::setenemy( int t )
|
|
{
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
//lies emitter
|
|
switch ((int) para)
|
|
{
|
|
case 0:
|
|
tile = 60;
|
|
animate = 2;
|
|
colour = 6;
|
|
behave = 10;
|
|
w = 32;
|
|
h = 32;
|
|
x1 = -200;
|
|
break;
|
|
case 1:
|
|
yp += 10;
|
|
oldyp += 10;
|
|
tile = 63;
|
|
animate = 100; //LIES
|
|
colour = 6;
|
|
behave = 11;
|
|
para = 9; //destroyed when outside
|
|
x1 = -200;
|
|
x2 = 400;
|
|
w = 26;
|
|
h = 10;
|
|
cx = 1;
|
|
cy = 1;
|
|
break;
|
|
case 2:
|
|
tile = 62;
|
|
animate = 100;
|
|
colour = 6;
|
|
behave = -1;
|
|
w = 32;
|
|
h = 32;
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
//FACTORY emitter
|
|
switch ((int) para)
|
|
{
|
|
case 0:
|
|
tile = 72;
|
|
animate = 3;
|
|
size = 9;
|
|
colour = 6;
|
|
behave = 12;
|
|
w = 64;
|
|
h = 40;
|
|
cx = 0;
|
|
cy = 24;
|
|
break;
|
|
case 1:
|
|
xp += 4;
|
|
oldxp += 4;
|
|
yp -= 4;
|
|
oldyp -= 4;
|
|
tile = 76;
|
|
animate = 100; // Clouds
|
|
colour = 6;
|
|
behave = 13;
|
|
para = -6; //destroyed when outside
|
|
x2 = 400;
|
|
w = 32;
|
|
h = 12;
|
|
cx = 0;
|
|
cy = 6;
|
|
break;
|
|
case 2:
|
|
tile = 77;
|
|
animate = 100;
|
|
colour = 6;
|
|
behave = -1;
|
|
w = 32;
|
|
h = 16;
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void entclass::setenemyroom( int rx, int ry )
|
|
{
|
|
//Simple function to initilise simple enemies
|
|
rx -= 100;
|
|
ry -= 100;
|
|
switch(rn(rx, ry))
|
|
{
|
|
//Space Station 1
|
|
case rn(12, 3): //Security Drone
|
|
tile = 36;
|
|
colour = 8;
|
|
animate = 1;
|
|
break;
|
|
case rn(13, 3): //Wavelengths
|
|
tile = 32;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 32;
|
|
break;
|
|
case rn(15, 3): //Traffic
|
|
tile = 28;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 22;
|
|
h = 32;
|
|
break;
|
|
case rn(12, 5): //The Yes Men
|
|
tile = 40;
|
|
colour = 9;
|
|
animate = 1;
|
|
w = 20;
|
|
h = 20;
|
|
break;
|
|
case rn(13, 6): //Hunchbacked Guards
|
|
tile = 44;
|
|
colour = 8;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 20;
|
|
break;
|
|
case rn(13, 4): //Communication Station
|
|
harmful = false;
|
|
if (xp == 256)
|
|
{
|
|
//transmittor
|
|
tile = 104;
|
|
colour = 4;
|
|
animate = 7;
|
|
w = 16;
|
|
h = 16;
|
|
xp -= 24;
|
|
oldxp -= 24;
|
|
yp -= 16;
|
|
oldyp -= 16;
|
|
}
|
|
else
|
|
{
|
|
//radar dish
|
|
tile =124;
|
|
colour = 4;
|
|
animate = 6;
|
|
w = 32;
|
|
h = 32;
|
|
cx = 4;
|
|
size = 9;
|
|
xp -= 4;
|
|
oldxp -= 4;
|
|
yp -= 32;
|
|
oldyp -= 32;
|
|
}
|
|
|
|
break;
|
|
//The Lab
|
|
case rn(4, 0):
|
|
tile = 78;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(2, 0):
|
|
tile = 88;
|
|
colour = 11;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
//Space Station 2
|
|
case rn(14, 11):
|
|
colour = 17;
|
|
break; //Lies
|
|
case rn(16, 11):
|
|
colour = 8;
|
|
break; //Lies
|
|
case rn(13, 10):
|
|
colour = 11;
|
|
break; //Factory
|
|
case rn(13, 9):
|
|
colour = 9;
|
|
break; //Factory
|
|
case rn(13, 8):
|
|
colour = 8;
|
|
break; //Factory
|
|
case rn(11, 13): //Truth
|
|
tile = 64;
|
|
colour = 7;
|
|
animate = 100;
|
|
w = 44;
|
|
h = 10;
|
|
size = 10;
|
|
break;
|
|
case rn(17, 7): //Brass sent us under the top
|
|
tile =82;
|
|
colour = 8;
|
|
animate = 5;
|
|
w = 28;
|
|
h = 32;
|
|
cx = 4;
|
|
break;
|
|
case rn(10, 7): // (deception)
|
|
tile = 92;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(14, 13): // (chose poorly)
|
|
tile = 56;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 15;
|
|
h = 24;
|
|
break;
|
|
case rn(13, 12): // (backsliders)
|
|
tile = 164;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(14, 8): // (wheel of fortune room)
|
|
tile = 116;
|
|
colour = 12;
|
|
animate = 1;
|
|
w = 32;
|
|
h = 32;
|
|
break;
|
|
case rn(16, 9): // (seeing dollar signs)
|
|
tile = 68;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(16, 7): // (tomb of mad carew)
|
|
tile = 106;
|
|
colour = 7;
|
|
animate = 2;
|
|
w = 24;
|
|
h = 25;
|
|
break;
|
|
//Warp Zone
|
|
case rn(15, 2): // (numbers)
|
|
tile = 100;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 32;
|
|
h = 14;
|
|
yp += 1;
|
|
oldyp += 1;
|
|
break;
|
|
case rn(16, 2): // (Manequins)
|
|
tile = 52;
|
|
colour = 7;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 25;
|
|
yp -= 4;
|
|
oldyp -= 4;
|
|
break;
|
|
case rn(18, 0): // (Obey)
|
|
tile = 51;
|
|
colour = 11;
|
|
animate = 100;
|
|
w = 30;
|
|
h = 14;
|
|
break;
|
|
case rn(19, 1): // Ascending and Descending
|
|
tile = 48;
|
|
colour = 9;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(19, 2): // Shockwave Rider
|
|
tile = 176;
|
|
colour = 6;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(18, 3): // Mind the gap
|
|
tile = 168;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(17, 3): // Edge Games
|
|
if (yp ==96)
|
|
{
|
|
tile = 160;
|
|
colour = 8;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
}
|
|
else
|
|
{
|
|
tile = 156;
|
|
colour = 8;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
}
|
|
break;
|
|
case rn(16, 0): // I love you
|
|
tile = 112;
|
|
colour = 8;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(14, 2): // That's why I have to kill you
|
|
tile = 114;
|
|
colour = 6;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(18, 2): // Thinking with Portals
|
|
//depends on direction
|
|
if (xp ==88)
|
|
{
|
|
tile = 54+12;
|
|
colour = 12;
|
|
animate = 100;
|
|
w = 60;
|
|
h = 16;
|
|
size = 10;
|
|
}
|
|
else
|
|
{
|
|
tile = 54;
|
|
colour = 12;
|
|
animate = 100;
|
|
w = 60;
|
|
h = 16;
|
|
size = 10;
|
|
}
|
|
break;
|
|
//Final level
|
|
case rn(50-100, 53-100): //The Yes Men
|
|
tile = 40;
|
|
colour = 9;
|
|
animate = 1;
|
|
w = 20;
|
|
h = 20;
|
|
break;
|
|
case rn(48-100, 51-100): //Wavelengths
|
|
tile = 32;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 32;
|
|
break;
|
|
case rn(43-100,52-100): // Ascending and Descending
|
|
tile = 48;
|
|
colour = 9;
|
|
animate = 5;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(46-100,51-100): //kids his age
|
|
tile = 88;
|
|
colour = 11;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(43-100,51-100): // Mind the gap
|
|
tile = 168;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(44-100,51-100): // vertigo?
|
|
tile = 172;
|
|
colour = 7;
|
|
animate = 100;
|
|
w = 32;
|
|
h = 32;
|
|
break;
|
|
case rn(44-100,52-100): // (backsliders)
|
|
tile = 164;
|
|
colour = 7;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(43-100, 56-100): //Intermission 1
|
|
tile = 88;
|
|
colour = 21;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
case rn(45-100, 56-100): //Intermission 1
|
|
tile = 88;
|
|
colour = 21;
|
|
animate = 1;
|
|
w = 16;
|
|
h = 16;
|
|
break;
|
|
//The elephant
|
|
case rn(11, 9):
|
|
case rn(12, 9):
|
|
case rn(11, 8):
|
|
case rn(12, 8):
|
|
tile = 0;
|
|
colour = 102;
|
|
animate = 0;
|
|
w = 464;
|
|
h = 320;
|
|
size = 11;
|
|
harmful = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void entclass::settreadmillcolour( int rx, int ry )
|
|
{
|
|
rx -= 100;
|
|
ry -= 100;
|
|
rx += 50 - 12;
|
|
ry += 50 - 14; //Space Station
|
|
|
|
tile = 20; //default as blue
|
|
switch(rn(rx, ry))
|
|
{
|
|
case rn(52, 48):
|
|
tile = 791;
|
|
break; //Cyan
|
|
|
|
case rn(49, 47):
|
|
tile = 24;
|
|
break; //Yellow
|
|
case rn(56, 44):
|
|
tile = 24;
|
|
break; //Yellow
|
|
case rn(54, 49):
|
|
tile = 24;
|
|
break; //Yellow
|
|
|
|
case rn(49, 49):
|
|
tile = 36;
|
|
break; //Green
|
|
case rn(55, 44):
|
|
tile = 36;
|
|
break; //Green
|
|
case rn(54, 43):
|
|
tile = 36;
|
|
break; //Green
|
|
case rn(53, 49):
|
|
tile = 36;
|
|
break; //Green
|
|
case rn(54, 45):
|
|
tile = 711;
|
|
break; //Green (special)
|
|
case rn(51, 48):
|
|
tile = 711;
|
|
break; //Green (special)
|
|
|
|
case rn(50, 49):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(54, 44):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(49, 42):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(55, 43):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(54, 47):
|
|
tile = 28;
|
|
break; //Purple
|
|
case rn(53, 48):
|
|
tile = 28;
|
|
break; //Purple
|
|
|
|
case rn(51, 47):
|
|
tile = 32;
|
|
break; //Red
|
|
case rn(52, 49):
|
|
tile = 32;
|
|
break; //Red
|
|
case rn(48, 43):
|
|
tile = 32;
|
|
break; //Red
|
|
case rn(55, 47):
|
|
tile = 32;
|
|
break; //Red
|
|
case rn(54, 48):
|
|
tile = 32;
|
|
break; //Red
|
|
default:
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void entclass::updatecolour()
|
|
{
|
|
switch (size)
|
|
{
|
|
case 0: // Sprites
|
|
case 7: // Teleporter
|
|
case 9: // Really Big Sprite! (2x2)
|
|
case 10: // 2x1 Sprite
|
|
case 13: // Special for epilogue: huge hero!
|
|
graphics.setcol(colour);
|
|
realcol = graphics.ct.colour;
|
|
break;
|
|
case 3: // Big chunky pixels!
|
|
realcol = graphics.bigchunkygetcol(colour);
|
|
break;
|
|
case 4: // Small pickups
|
|
graphics.huetilesetcol(colour);
|
|
realcol = graphics.ct.colour;
|
|
break;
|
|
case 11: // The fucking elephant
|
|
if (game.noflashingmode)
|
|
{
|
|
graphics.setcol(22);
|
|
}
|
|
else
|
|
{
|
|
graphics.setcol(colour);
|
|
}
|
|
realcol = graphics.ct.colour;
|
|
break;
|
|
case 12: // Regular sprites that don't wrap
|
|
// if we're outside the screen, we need to draw indicators
|
|
if ((xp < -20 && vx > 0) || (xp > 340 && vx < 0))
|
|
{
|
|
graphics.setcol(23);
|
|
}
|
|
else
|
|
{
|
|
graphics.setcol(colour);
|
|
}
|
|
realcol = graphics.ct.colour;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|