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52f7a587fe
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).