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VVVVVV/desktop_version/src/CWrappers.h
Misa ae5ef9753c Hook Steam screenshots and send internal capture
Using the Steamworks API, we can hook the screenshot function and listen
for a screenshot request callback to send in our own screenshot. This
applies the screenshot improvements to Steam screenshots as well.

Doing this requires adding some C wrapper functions, as our interface
with the Steam API is only conducted through C.
2024-01-09 15:48:41 -08:00

21 lines
411 B
C

#ifndef CWRAPPERS_H
#define CWRAPPERS_H
#include <SDL_surface.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
char* HELP_number_words(int _t, const char* number_class);
uint32_t LOC_toupper_ch(uint32_t ch);
SDL_Surface* GRAPHICS_tempScreenshot(void);
uint8_t UTIL_TakeScreenshot(SDL_Surface** surface);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* CWRAPPERS_H */