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One problem with internal screenshot capture is that we rely on SDL's render subsystem to flip the screen in Flip Mode, while leaving our actual screen untouched. Since we source the screenshot from the screen and not what SDL renders, we need to flip the screenshot ourselves when saving an internal capture. To do this, we need to support 24-bit colors in DrawPixel() and ReadPixel(). Luckily, this isn't too hard to do. A 24-bit color is just a tuple of three bytes, and we just need to do a small amount of bitwise math to pack/unpack them to a single integer for SDL_GetRGB() and SDL_MapRGB(). |
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README.md |
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code
channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3