mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 01:29:43 +01:00
Hook Steam screenshots and send internal capture
Using the Steamworks API, we can hook the screenshot function and listen for a screenshot request callback to send in our own screenshot. This applies the screenshot improvements to Steam screenshots as well. Doing this requires adding some C wrapper functions, as our interface with the Steam API is only conducted through C.
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parent
f05827f268
commit
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3 changed files with 122 additions and 5 deletions
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@ -2,6 +2,8 @@
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#include <SDL.h>
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#include "Graphics.h"
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#include "GraphicsUtil.h"
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#include "Localization.h"
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#include "UtilityClass.h"
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@ -27,4 +29,14 @@ uint32_t LOC_toupper_ch(uint32_t ch)
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return loc::toupper_ch(ch);
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}
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SDL_Surface* GRAPHICS_tempScreenshot(void)
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{
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return graphics.tempScreenshot;
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}
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uint8_t UTIL_TakeScreenshot(SDL_Surface** surface)
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{
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return TakeScreenshot(surface);
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}
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} /* extern "C" */
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@ -1,6 +1,7 @@
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#ifndef CWRAPPERS_H
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#define CWRAPPERS_H
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#include <SDL_surface.h>
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#include <stdint.h>
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#ifdef __cplusplus
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@ -9,6 +10,8 @@ extern "C" {
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char* HELP_number_words(int _t, const char* number_class);
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uint32_t LOC_toupper_ch(uint32_t ch);
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SDL_Surface* GRAPHICS_tempScreenshot(void);
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uint8_t UTIL_TakeScreenshot(SDL_Surface** surface);
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#ifdef __cplusplus
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}
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@ -5,12 +5,14 @@
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#include <stdint.h>
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#include <SDL.h>
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#include "CWrappers.h"
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#include "Vlogging.h"
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/* Steamworks interface versions */
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#define VVVVVV_STEAMCLIENT "SteamClient017"
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#define VVVVVV_STEAMUSERSTATS "STEAMUSERSTATS_INTERFACE_VERSION011"
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#define VVVVVV_STEAMSCREENSHOTS "STEAMSCREENSHOTS_INTERFACE_VERSION003"
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/* Shared object file name */
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@ -28,6 +30,20 @@
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struct ISteamClient;
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struct ISteamUserStats;
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struct ISteamScreenshots;
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struct CallbackMsg_t
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{
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int32_t m_hSteamUser;
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int32_t m_iCallback;
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uint8_t* m_pubParam;
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int32_t m_cubParam;
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};
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struct SteamAPICallCompleted_t
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{
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uint64_t m_hAsyncCall;
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int32_t m_iCallback;
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uint32_t m_cubParam;
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};
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#define FUNC_LIST \
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FOREACH_FUNC(uint8_t, SteamAPI_Init, (void)) \
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@ -47,10 +63,42 @@ struct ISteamUserStats;
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FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_SetAchievement, ( \
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struct ISteamUserStats*, \
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const char* \
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)) \
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FOREACH_FUNC(struct ISteamScreenshots*, SteamAPI_ISteamClient_GetISteamScreenshots, ( \
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struct ISteamClient*, \
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int32_t, \
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int32_t, \
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const char* \
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)) \
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FOREACH_FUNC(void, SteamAPI_ISteamScreenshots_HookScreenshots, (\
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struct ISteamScreenshots*, \
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uint8_t \
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)) \
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FOREACH_FUNC(uint32_t, SteamAPI_ISteamScreenshots_WriteScreenshot, ( \
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struct ISteamScreenshots*, \
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void*, \
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uint32_t, \
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int32_t, \
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int32_t \
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)) \
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FOREACH_FUNC(void, SteamAPI_ManualDispatch_Init, (void)) \
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FOREACH_FUNC(void, SteamAPI_ManualDispatch_RunFrame, (int32_t)) \
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FOREACH_FUNC(uint8_t, SteamAPI_ManualDispatch_GetNextCallback, (int32_t, struct CallbackMsg_t*)) \
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FOREACH_FUNC(void, SteamAPI_ManualDispatch_FreeLastCallback, (int32_t)) \
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FOREACH_FUNC(uint8_t, SteamAPI_ManualDispatch_GetAPICallResult, ( \
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int32_t, \
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uint64_t, \
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void*, \
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int32_t, \
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int32_t, \
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uint8_t* \
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))
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static void *libHandle = NULL;
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static struct ISteamUserStats *steamUserStats = NULL;
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#define iScreenshotRequested 2302
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static void* libHandle = NULL;
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static struct ISteamUserStats* steamUserStats = NULL;
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static struct ISteamScreenshots* steamScreenshots = NULL;
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#define FOREACH_FUNC(rettype, name, params) static rettype (*name) params = NULL;
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FUNC_LIST
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@ -68,15 +116,42 @@ static void ClearPointers(void)
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#undef FOREACH_FUNC
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}
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static void run_screenshot()
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{
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if (!libHandle)
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{
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return;
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}
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vlog_info("taking a screenshot");
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SDL_Surface* surface = GRAPHICS_tempScreenshot();
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uint8_t success = UTIL_TakeScreenshot(&surface);
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if (!success)
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{
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return;
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}
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SteamAPI_ISteamScreenshots_WriteScreenshot(
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steamScreenshots,
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surface->pixels,
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surface->w * surface->h * surface->format->BytesPerPixel,
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surface->w,
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surface->h
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);
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}
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/* NETWORK API Implementation */
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static int32_t steamPipe = 0;
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int32_t STEAM_init(void)
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{
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#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
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return 0;
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#endif
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struct ISteamClient *steamClient;
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int32_t steamUser, steamPipe;
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int32_t steamUser;
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libHandle = SDL_LoadObject(STEAM_LIBRARY);
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if (!libHandle)
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@ -102,6 +177,7 @@ int32_t STEAM_init(void)
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ClearPointers();
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return 0;
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}
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SteamAPI_ManualDispatch_Init();
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steamClient = SteamInternal_CreateInterface(VVVVVV_STEAMCLIENT);
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steamUser = SteamAPI_GetHSteamUser();
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steamPipe = SteamAPI_GetHSteamPipe();
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@ -126,6 +202,20 @@ int32_t STEAM_init(void)
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return 0;
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}
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SteamAPI_ISteamUserStats_RequestCurrentStats(steamUserStats);
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steamScreenshots = SteamAPI_ISteamClient_GetISteamScreenshots(
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steamClient,
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steamUser,
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steamPipe,
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VVVVVV_STEAMSCREENSHOTS
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);
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if (!steamScreenshots)
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{
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SteamAPI_Shutdown();
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vlog_error(VVVVVV_STEAMSCREENSHOTS " not created!");
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ClearPointers();
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return 0;
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}
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SteamAPI_ISteamScreenshots_HookScreenshots(steamScreenshots, 1);
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return 1;
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}
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void STEAM_update(void)
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{
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if (libHandle)
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if (!libHandle)
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{
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SteamAPI_RunCallbacks();
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return;
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}
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SteamAPI_ManualDispatch_RunFrame(steamPipe);
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struct CallbackMsg_t callback;
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SDL_zero(callback);
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while (SteamAPI_ManualDispatch_GetNextCallback(steamPipe, &callback))
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{
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if (callback.m_iCallback == iScreenshotRequested)
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{
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run_screenshot();
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}
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SteamAPI_ManualDispatch_FreeLastCallback(steamPipe);
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}
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}
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