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VVVVVV/desktop_version/lang/tr
Dav999-v 65d9d9a0d8 Make Violet's button dialogue work in cutscene test
This was easier than I expected - just add an optional buttons="1"
attribute to cutscenes.xml. It's treated like the speaker attribute -
it's only there as context for the translator, and for the cutscene
test.
2023-03-22 16:20:44 -07:00
..
cutscenes.xml Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
meta.xml Sync language files 2023-03-15 17:29:55 -07:00
numbers.xml Add new language files 2023-03-15 17:29:55 -07:00
roomnames.xml Add new language files 2023-03-15 17:29:55 -07:00
roomnames_special.xml Add new language files 2023-03-15 17:29:55 -07:00
strings.xml Sync language files for button glyphs changes 2023-03-21 19:59:48 -07:00
strings_plural.xml Add new language files 2023-03-15 17:29:55 -07:00