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058fb9fff0
This fixes the following warnings: desktop_version/src/Music.cpp: At global scope: desktop_version/src/Music.cpp:240:23: warning: non-static data member initializers only available with ‘-std=c++11’ or ‘-std=gnu++11’ [-Wc++11-extensions] 240 | Uint8 *wav_buffer = NULL; | ^ desktop_version/src/Music.cpp:414:32: warning: non-static data member initializers only available with ‘-std=c++11’ or ‘-std=gnu++11’ [-Wc++11-extensions] 414 | Uint8* decoded_buf_playing = NULL; | ^ desktop_version/src/Music.cpp:415:32: warning: non-static data member initializers only available with ‘-std=c++11’ or ‘-std=gnu++11’ [-Wc++11-extensions] 415 | Uint8* decoded_buf_reserve = NULL; | ^ desktop_version/src/Music.cpp:416:21: warning: non-static data member initializers only available with ‘-std=c++11’ or ‘-std=gnu++11’ [-Wc++11-extensions] 416 | Uint8* read_buf = NULL; | ^ These warnings are because the non-static data members (i.e. data members that will be different for each instance of a class) are being initialized at the same time as they're being declared, which means that's what their value will be when the class instance is initialized. However, this is only a C++11 feature, and we don't use C++11. Luckily, we don't need to do this, and this is in fact redundant because we already zero out the class instance in its constructor using SDL_zerop(). Therefore, we should remove these initializers to fix compliance with C++03. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).