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2.4-updates
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
-
0b82555f62
Remove graphics.drawgui() from maprender()
Misa
2020-05-14 11:03:04 -0700 -
be2d2e1e2a
Fix 1x1 quicksand collision optimization not working
Misa
2020-05-13 01:15:34 -0700 -
0001aae39a
Fix 1x1 quicksand collision optimization not working
Misa
2020-05-13 01:15:34 -0700 -
2d07090a6b
Move returning to editor to end of frame
Misa
2020-05-09 12:52:58 -0700 -
51971fa84c
Abstract returning-to-editor code to Game::returntoeditor()
Misa
2020-05-09 12:35:17 -0700 -
85fd01de44
Move returning to editor to end of frame
Misa
2020-05-09 12:52:58 -0700 -
9f6a07bd0e
Abstract returning-to-editor code to Game::returntoeditor()
Misa
2020-05-09 12:35:17 -0700 -
915100b370
Reset vvvvvvman size in mapclass::resetplayer()
Misa
2020-05-09 12:04:07 -0700 -
269ad18b86
Call game.savestats() when setting new Super Gravitron record
Misa
2020-05-09 11:53:41 -0700 -
3591062a36
Reset vvvvvvman size in mapclass::resetplayer()
Misa
2020-05-09 12:04:07 -0700 -
f585d53955
Fix flag 67 turning on too early
Misa
2020-05-09 11:41:54 -0700 -
ab63522512
Call game.savestats() when setting new Super Gravitron record
Misa
2020-05-09 11:53:41 -0700 -
e618aa7f8b
Fix flag 67 turning on too early
Misa
2020-05-09 11:41:54 -0700 -
65341a8d1c
Unindent block that previously had the fademode check
Misa
2020-05-07 16:00:13 -0700 -
c61025c172
Remove fademode check from quitting to menu
Misa
2020-05-07 15:57:20 -0700 -
82d19145ae
Only draw fading-in and fading-out animations in MAPMODE
Misa
2020-05-07 15:53:12 -0700 -
3235b64d19
Remove reliance on fademode to return to menu
Misa
2020-05-07 15:47:12 -0700 -
656680b49c
Fix returning to editor when game is faded-out
Misa
2020-05-07 15:40:17 -0700 -
b83cab8577
Directly do returntolab code instead of relying on a script
Misa
2020-05-07 15:36:38 -0700 -
fc2f269548
Move returning to lab to separate variables
Misa
2020-05-07 15:30:26 -0700 -
17e7c6983b
Move fading to menu to separate variables
Misa
2020-05-07 15:23:55 -0700 -
69aeac2410
Move return to lab code to Game::returntolab()
Misa
2020-05-07 15:17:04 -0700 -
b59e5a8346
Move script.hardreset() to after quit to menu
Misa
2020-05-07 14:54:39 -0700 -
6ac41e112c
Move quit to menu to Game::quittomenu()
Misa
2020-05-07 14:38:19 -0700 -
0787475e63
Remove unused variable 'pause' from Game
Misa
2020-05-07 14:27:27 -0700 -
38a25b985e
Fix a copy-paste error in getLevelMetaData()
Misa
2020-05-07 20:55:26 -0700 -
282431e32a
Fix a copy-paste error in getLevelMetaData()
Misa
2020-05-07 20:55:26 -0700 -
c353579773
Unindent block that previously had the fademode check
Misa
2020-05-07 16:00:13 -0700 -
64c7ca45aa
Remove fademode check from quitting to menu
Misa
2020-05-07 15:57:20 -0700 -
54bb2afdd0
Only draw fading-in and fading-out animations in MAPMODE
Misa
2020-05-07 15:53:12 -0700 -
600800ded2
Remove reliance on fademode to return to menu
Misa
2020-05-07 15:47:12 -0700 -
8455e138fe
Fix returning to editor when game is faded-out
Misa
2020-05-07 15:40:17 -0700 -
e027bc98b0
Directly do returntolab code instead of relying on a script
Misa
2020-05-07 15:36:38 -0700 -
c90aae51a1
Move returning to lab to separate variables
Misa
2020-05-07 15:30:26 -0700 -
2a213b3e02
Move fading to menu to separate variables
Misa
2020-05-07 15:23:55 -0700 -
a286a46750
Move return to lab code to Game::returntolab()
Misa
2020-05-07 15:17:04 -0700 -
1ac70c43f6
Move script.hardreset() to after quit to menu
Misa
2020-05-07 14:54:39 -0700 -
3d2c4dc7cc
Move quit to menu to Game::quittomenu()
Misa
2020-05-07 14:38:19 -0700 -
21f5a1515b
Remove unused variable 'pause' from Game
Misa
2020-05-07 14:27:27 -0700 -
29ff773cc4
Rename "start" option to "new game"
Misa
2020-05-06 12:37:50 -0700 -
913c94fd46
Rename "start" option to "new game"
Misa
2020-05-06 12:37:50 -0700 -
80db2f1d15
Add out-of-bounds puts() to updateentitylogic and entitymapcollision
Misa
2020-05-05 13:55:12 -0700 -
ce1e212317
Prevent updating an entity if updateentities() removed it
Misa
2020-05-05 13:49:12 -0700 -
10549f3098
Add out-of-bounds puts() to updateentitylogic and entitymapcollision
Misa
2020-05-05 13:55:12 -0700 -
c61d3c38ae
Prevent updating an entity if updateentities() removed it
Misa
2020-05-05 13:49:12 -0700 -
3c80d136e4
Add towermode checks to minitowermode screen transitions
Misa
2020-05-05 11:26:26 -0700 -
f51a52098e
Add towermode checks to minitowermode screen transitions
Misa
2020-05-05 11:26:26 -0700 -
27a5d1fa4f
Add puts()es to functions unlikely to receive OoB indices
Misa
2020-05-05 10:37:52 -0700 -
8a78318990
Add bounds checks to functions taking in entity/blocks/linecross indices
Misa
2020-05-04 16:41:30 -0700 -
53cf52f6d5
Add puts()es to functions unlikely to receive OoB indices
Misa
2020-05-05 10:37:52 -0700 -
c8d50d3067
Re-draw tower background when dying in No Death Mode
Misa
2020-05-04 18:44:06 -0700 -
42bbea9381
Add bounds checks to functions taking in entity/blocks/linecross indices
Misa
2020-05-04 16:41:30 -0700 -
29ecbf5c47
Re-draw tower background when dying in No Death Mode
Misa
2020-05-04 18:44:06 -0700 -
dc19a51d38
Fix copy-paste bug in command-line playtesting code
Misa
2020-05-04 11:41:38 -0700 -
d1dcee4e9b
Fix copy-paste bug in command-line playtesting code
Misa
2020-05-04 11:41:38 -0700 -
f78603ef87
Fix menu that you land on when you complete game or custom level
Misa
2020-05-02 20:38:06 -0700 -
d0271e17e0
Fix menu that you land on when you complete game or custom level
Misa
2020-05-02 20:38:06 -0700 -
85074c1402
Prevent spawning crewmates/activity zones in custommode
Misa
2020-04-29 23:16:35 -0700 -
192b2f2dba
Don't re-draw credits scroll background every frame
Misa
2020-04-29 20:52:33 -0700 -
237edb8eba
Prevent spawning crewmates/activity zones in custommode
Misa
2020-04-29 23:16:35 -0700 -
121b76e310
Don't re-draw credits scroll background every frame
Misa
2020-04-29 20:52:33 -0700 -
1fd20e5e99
Render screen effects in maprender()
Misa
2020-04-29 16:02:17 -0700 -
ac9e496c30
Render screen effects in maprender()
Misa
2020-04-29 16:02:17 -0700 -
28db7038fc
Merge drawtowerbackgroundsolo() into drawtowerbackground()
Misa
2020-04-29 14:28:11 -0700 -
e9dd38ee35
Fix descending tower BG redraw
Misa
2020-04-29 14:04:41 -0700 -
b50ca5b9e6
Don't redraw tower background in descending towers
Misa
2020-04-29 13:44:28 -0700 -
7e5b629dfa
Merge drawtowerbackgroundsolo() into drawtowerbackground()
Misa
2020-04-29 14:28:11 -0700 -
de487539ad
Fix descending tower BG redraw
Misa
2020-04-29 14:04:41 -0700 -
17488f55e3
Don't redraw tower background in descending towers
Misa
2020-04-29 13:44:28 -0700 -
f33cbfbe62
Fix editor menu being drawn on top of editor with BGs disabled
Misa
2020-04-29 11:15:23 -0700 -
9c8f8af065
Fix editor menu being drawn on top of editor with BGs disabled
Misa
2020-04-29 11:15:23 -0700 -
e92a21cf8a
Fix exiting No Death Mode being one menu too far back
Misa
2020-04-27 12:27:12 -0700 -
641ec72c03
Fix exiting No Death Mode being one menu too far back
Misa
2020-04-27 12:27:12 -0700 -
585ff51ec6
Call hardreset() when returning to menu from editor
Misa
2020-04-26 19:35:41 -0700 -
edb930344a
Reset screen effects timers in hardreset()
Misa
2020-04-26 19:33:07 -0700 -
94edfcf87e
Only render screen effects on the title screen and in-game
Misa
2020-04-26 19:29:40 -0700 -
857937326e
Put screen effects render handling inside a function
Misa
2020-04-26 19:24:50 -0700 -
0e082551b1
De-duplicate screen effects timer decrementing
Misa
2020-04-26 18:33:07 -0700 -
6a14bd5cc0
Call hardreset() when returning to menu from editor
Misa
2020-04-26 19:35:41 -0700 -
44093cd618
Reset screen effects timers in hardreset()
Misa
2020-04-26 19:33:07 -0700 -
6bdcb81540
Only render screen effects on the title screen and in-game
Misa
2020-04-26 19:29:40 -0700 -
bdab6adab5
Put screen effects render handling inside a function
Misa
2020-04-26 19:24:50 -0700 -
ddbbc6f8c7
De-duplicate screen effects timer decrementing
Misa
2020-04-26 18:33:07 -0700 -
b26e94b919
Simplify GAMEMODE loop
Misa
2020-04-26 15:19:50 -0700 -
53bad3bcaf
Merge towerrender() into gamerender()
Misa
2020-04-26 15:16:35 -0700 -
660f752bae
Merge drawtowerentities() into drawentities()
Misa
2020-04-26 15:03:02 -0700 -
b5e813dbbb
Make Graphics::drawentities() use a case-switch instead of an else-if
Misa
2020-04-26 12:30:58 -0700 -
02dc1084e7
Fix offscreen teleporter rendering
Misa
2020-04-26 11:42:06 -0700 -
4c45a8ac47
Prevent double-rendering of warping sprites on left and top of screen
Misa
2020-04-26 11:17:53 -0700 -
276daa11bb
Invert entity invis check to reduce indentation level
Misa
2020-04-26 11:13:47 -0700 -
3f46a0a2e9
Remove temporary indents from the last commit
Misa
2020-04-25 19:50:09 -0700 -
8536185661
De-duplicate flip mode conditional code in Graphics::drawentities()
Misa
2020-04-25 19:47:09 -0700 -
c040ceda29
Merge towerlogic() into gamelogic()
Misa
2020-04-24 21:19:41 -0700 -
841bfb7eae
Fix music not being silent during trinket/crewmate collect
Misa
2020-04-24 20:42:04 -0700 -
876e7240e9
Simplify GAMEMODE loop
Misa
2020-04-26 15:19:50 -0700 -
d3dffaf2b4
Merge towerrender() into gamerender()
Misa
2020-04-26 15:16:35 -0700 -
69276c7ed9
Merge drawtowerentities() into drawentities()
Misa
2020-04-26 15:03:02 -0700 -
ed27cf41f5
Make Graphics::drawentities() use a case-switch instead of an else-if
Misa
2020-04-26 12:30:58 -0700 -
99a78d58f2
Fix offscreen teleporter rendering
Misa
2020-04-26 11:42:06 -0700 -
ee54049559
Prevent double-rendering of warping sprites on left and top of screen
Misa
2020-04-26 11:17:53 -0700