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Commit graph

  • 0b82555f62 Remove graphics.drawgui() from maprender() Misa 2020-05-14 11:03:04 -0700
  • be2d2e1e2a Fix 1x1 quicksand collision optimization not working Misa 2020-05-13 01:15:34 -0700
  • 0001aae39a Fix 1x1 quicksand collision optimization not working Misa 2020-05-13 01:15:34 -0700
  • 2d07090a6b Move returning to editor to end of frame Misa 2020-05-09 12:52:58 -0700
  • 51971fa84c Abstract returning-to-editor code to Game::returntoeditor() Misa 2020-05-09 12:35:17 -0700
  • 85fd01de44 Move returning to editor to end of frame Misa 2020-05-09 12:52:58 -0700
  • 9f6a07bd0e Abstract returning-to-editor code to Game::returntoeditor() Misa 2020-05-09 12:35:17 -0700
  • 915100b370 Reset vvvvvvman size in mapclass::resetplayer() Misa 2020-05-09 12:04:07 -0700
  • 269ad18b86 Call game.savestats() when setting new Super Gravitron record Misa 2020-05-09 11:53:41 -0700
  • 3591062a36 Reset vvvvvvman size in mapclass::resetplayer() Misa 2020-05-09 12:04:07 -0700
  • f585d53955 Fix flag 67 turning on too early Misa 2020-05-09 11:41:54 -0700
  • ab63522512 Call game.savestats() when setting new Super Gravitron record Misa 2020-05-09 11:53:41 -0700
  • e618aa7f8b Fix flag 67 turning on too early Misa 2020-05-09 11:41:54 -0700
  • 65341a8d1c Unindent block that previously had the fademode check Misa 2020-05-07 16:00:13 -0700
  • c61025c172 Remove fademode check from quitting to menu Misa 2020-05-07 15:57:20 -0700
  • 82d19145ae Only draw fading-in and fading-out animations in MAPMODE Misa 2020-05-07 15:53:12 -0700
  • 3235b64d19 Remove reliance on fademode to return to menu Misa 2020-05-07 15:47:12 -0700
  • 656680b49c Fix returning to editor when game is faded-out Misa 2020-05-07 15:40:17 -0700
  • b83cab8577 Directly do returntolab code instead of relying on a script Misa 2020-05-07 15:36:38 -0700
  • fc2f269548 Move returning to lab to separate variables Misa 2020-05-07 15:30:26 -0700
  • 17e7c6983b Move fading to menu to separate variables Misa 2020-05-07 15:23:55 -0700
  • 69aeac2410 Move return to lab code to Game::returntolab() Misa 2020-05-07 15:17:04 -0700
  • b59e5a8346 Move script.hardreset() to after quit to menu Misa 2020-05-07 14:54:39 -0700
  • 6ac41e112c Move quit to menu to Game::quittomenu() Misa 2020-05-07 14:38:19 -0700
  • 0787475e63 Remove unused variable 'pause' from Game Misa 2020-05-07 14:27:27 -0700
  • 38a25b985e Fix a copy-paste error in getLevelMetaData() Misa 2020-05-07 20:55:26 -0700
  • 282431e32a Fix a copy-paste error in getLevelMetaData() Misa 2020-05-07 20:55:26 -0700
  • c353579773 Unindent block that previously had the fademode check Misa 2020-05-07 16:00:13 -0700
  • 64c7ca45aa Remove fademode check from quitting to menu Misa 2020-05-07 15:57:20 -0700
  • 54bb2afdd0 Only draw fading-in and fading-out animations in MAPMODE Misa 2020-05-07 15:53:12 -0700
  • 600800ded2 Remove reliance on fademode to return to menu Misa 2020-05-07 15:47:12 -0700
  • 8455e138fe Fix returning to editor when game is faded-out Misa 2020-05-07 15:40:17 -0700
  • e027bc98b0 Directly do returntolab code instead of relying on a script Misa 2020-05-07 15:36:38 -0700
  • c90aae51a1 Move returning to lab to separate variables Misa 2020-05-07 15:30:26 -0700
  • 2a213b3e02 Move fading to menu to separate variables Misa 2020-05-07 15:23:55 -0700
  • a286a46750 Move return to lab code to Game::returntolab() Misa 2020-05-07 15:17:04 -0700
  • 1ac70c43f6 Move script.hardreset() to after quit to menu Misa 2020-05-07 14:54:39 -0700
  • 3d2c4dc7cc Move quit to menu to Game::quittomenu() Misa 2020-05-07 14:38:19 -0700
  • 21f5a1515b Remove unused variable 'pause' from Game Misa 2020-05-07 14:27:27 -0700
  • 29ff773cc4 Rename "start" option to "new game" Misa 2020-05-06 12:37:50 -0700
  • 913c94fd46 Rename "start" option to "new game" Misa 2020-05-06 12:37:50 -0700
  • 80db2f1d15 Add out-of-bounds puts() to updateentitylogic and entitymapcollision Misa 2020-05-05 13:55:12 -0700
  • ce1e212317 Prevent updating an entity if updateentities() removed it Misa 2020-05-05 13:49:12 -0700
  • 10549f3098 Add out-of-bounds puts() to updateentitylogic and entitymapcollision Misa 2020-05-05 13:55:12 -0700
  • c61d3c38ae Prevent updating an entity if updateentities() removed it Misa 2020-05-05 13:49:12 -0700
  • 3c80d136e4 Add towermode checks to minitowermode screen transitions Misa 2020-05-05 11:26:26 -0700
  • f51a52098e Add towermode checks to minitowermode screen transitions Misa 2020-05-05 11:26:26 -0700
  • 27a5d1fa4f Add puts()es to functions unlikely to receive OoB indices Misa 2020-05-05 10:37:52 -0700
  • 8a78318990 Add bounds checks to functions taking in entity/blocks/linecross indices Misa 2020-05-04 16:41:30 -0700
  • 53cf52f6d5 Add puts()es to functions unlikely to receive OoB indices Misa 2020-05-05 10:37:52 -0700
  • c8d50d3067 Re-draw tower background when dying in No Death Mode Misa 2020-05-04 18:44:06 -0700
  • 42bbea9381 Add bounds checks to functions taking in entity/blocks/linecross indices Misa 2020-05-04 16:41:30 -0700
  • 29ecbf5c47 Re-draw tower background when dying in No Death Mode Misa 2020-05-04 18:44:06 -0700
  • dc19a51d38 Fix copy-paste bug in command-line playtesting code Misa 2020-05-04 11:41:38 -0700
  • d1dcee4e9b Fix copy-paste bug in command-line playtesting code Misa 2020-05-04 11:41:38 -0700
  • f78603ef87 Fix menu that you land on when you complete game or custom level Misa 2020-05-02 20:38:06 -0700
  • d0271e17e0 Fix menu that you land on when you complete game or custom level Misa 2020-05-02 20:38:06 -0700
  • 85074c1402 Prevent spawning crewmates/activity zones in custommode Misa 2020-04-29 23:16:35 -0700
  • 192b2f2dba Don't re-draw credits scroll background every frame Misa 2020-04-29 20:52:33 -0700
  • 237edb8eba Prevent spawning crewmates/activity zones in custommode Misa 2020-04-29 23:16:35 -0700
  • 121b76e310 Don't re-draw credits scroll background every frame Misa 2020-04-29 20:52:33 -0700
  • 1fd20e5e99 Render screen effects in maprender() Misa 2020-04-29 16:02:17 -0700
  • ac9e496c30 Render screen effects in maprender() Misa 2020-04-29 16:02:17 -0700
  • 28db7038fc Merge drawtowerbackgroundsolo() into drawtowerbackground() Misa 2020-04-29 14:28:11 -0700
  • e9dd38ee35 Fix descending tower BG redraw Misa 2020-04-29 14:04:41 -0700
  • b50ca5b9e6 Don't redraw tower background in descending towers Misa 2020-04-29 13:44:28 -0700
  • 7e5b629dfa Merge drawtowerbackgroundsolo() into drawtowerbackground() Misa 2020-04-29 14:28:11 -0700
  • de487539ad Fix descending tower BG redraw Misa 2020-04-29 14:04:41 -0700
  • 17488f55e3 Don't redraw tower background in descending towers Misa 2020-04-29 13:44:28 -0700
  • f33cbfbe62 Fix editor menu being drawn on top of editor with BGs disabled Misa 2020-04-29 11:15:23 -0700
  • 9c8f8af065 Fix editor menu being drawn on top of editor with BGs disabled Misa 2020-04-29 11:15:23 -0700
  • e92a21cf8a Fix exiting No Death Mode being one menu too far back Misa 2020-04-27 12:27:12 -0700
  • 641ec72c03 Fix exiting No Death Mode being one menu too far back Misa 2020-04-27 12:27:12 -0700
  • 585ff51ec6 Call hardreset() when returning to menu from editor Misa 2020-04-26 19:35:41 -0700
  • edb930344a Reset screen effects timers in hardreset() Misa 2020-04-26 19:33:07 -0700
  • 94edfcf87e Only render screen effects on the title screen and in-game Misa 2020-04-26 19:29:40 -0700
  • 857937326e Put screen effects render handling inside a function Misa 2020-04-26 19:24:50 -0700
  • 0e082551b1 De-duplicate screen effects timer decrementing Misa 2020-04-26 18:33:07 -0700
  • 6a14bd5cc0 Call hardreset() when returning to menu from editor Misa 2020-04-26 19:35:41 -0700
  • 44093cd618 Reset screen effects timers in hardreset() Misa 2020-04-26 19:33:07 -0700
  • 6bdcb81540 Only render screen effects on the title screen and in-game Misa 2020-04-26 19:29:40 -0700
  • bdab6adab5 Put screen effects render handling inside a function Misa 2020-04-26 19:24:50 -0700
  • ddbbc6f8c7 De-duplicate screen effects timer decrementing Misa 2020-04-26 18:33:07 -0700
  • b26e94b919 Simplify GAMEMODE loop Misa 2020-04-26 15:19:50 -0700
  • 53bad3bcaf Merge towerrender() into gamerender() Misa 2020-04-26 15:16:35 -0700
  • 660f752bae Merge drawtowerentities() into drawentities() Misa 2020-04-26 15:03:02 -0700
  • b5e813dbbb Make Graphics::drawentities() use a case-switch instead of an else-if Misa 2020-04-26 12:30:58 -0700
  • 02dc1084e7 Fix offscreen teleporter rendering Misa 2020-04-26 11:42:06 -0700
  • 4c45a8ac47 Prevent double-rendering of warping sprites on left and top of screen Misa 2020-04-26 11:17:53 -0700
  • 276daa11bb Invert entity invis check to reduce indentation level Misa 2020-04-26 11:13:47 -0700
  • 3f46a0a2e9 Remove temporary indents from the last commit Misa 2020-04-25 19:50:09 -0700
  • 8536185661 De-duplicate flip mode conditional code in Graphics::drawentities() Misa 2020-04-25 19:47:09 -0700
  • c040ceda29 Merge towerlogic() into gamelogic() Misa 2020-04-24 21:19:41 -0700
  • 841bfb7eae Fix music not being silent during trinket/crewmate collect Misa 2020-04-24 20:42:04 -0700
  • 876e7240e9 Simplify GAMEMODE loop Misa 2020-04-26 15:19:50 -0700
  • d3dffaf2b4 Merge towerrender() into gamerender() Misa 2020-04-26 15:16:35 -0700
  • 69276c7ed9 Merge drawtowerentities() into drawentities() Misa 2020-04-26 15:03:02 -0700
  • ed27cf41f5 Make Graphics::drawentities() use a case-switch instead of an else-if Misa 2020-04-26 12:30:58 -0700
  • 99a78d58f2 Fix offscreen teleporter rendering Misa 2020-04-26 11:42:06 -0700
  • ee54049559 Prevent double-rendering of warping sprites on left and top of screen Misa 2020-04-26 11:17:53 -0700