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Commit graph

  • d3f6c7a5bd Remove accidental whitespace AllyTally 2020-06-12 19:11:21 -0300
  • 6c721f949c Add a player trail to the editor (ghosts) AllyTally 2020-06-12 19:04:35 -0300
  • b2f842376b Avoid calling music.init on startup, reloadresources does this Ethan Lee 2020-06-12 16:24:21 -0400
  • 8d652dc256 Like the thing I did but the opposite Ethan Lee 2020-06-12 16:21:45 -0400
  • f815b1ee62 Replace mkdir with PHYSFS_mkdir Ethan Lee 2020-06-12 16:20:18 -0400
  • c2c0644453 Fix loading levels saved with 2.2 or earlier Misa 2020-06-12 12:55:02 -0700
  • db6335343a Fix loading levels saved with 2.2 or earlier Misa 2020-06-12 12:55:02 -0700
  • ef38244f30 Add unsigned char static_cast to argument of std::isdigit() Misa 2020-06-12 10:48:41 -0700
  • 4743783e2e Add <cctype> include Misa 2020-06-12 10:46:11 -0700
  • 3f4df82583 Remove TinyXML-1 Misa 2020-06-03 19:37:01 -0700
  • c397c898fc Convert Game::loadcustomlevelstats() to TinyXML2 Misa 2020-06-03 19:34:03 -0700
  • 683dc1f97d Convert Game::savecustomlevelstats() to TinyXML2 Misa 2020-06-03 19:32:18 -0700
  • 142241fd74 Convert Game::Game() to TinyXML2 Misa 2020-06-03 19:29:44 -0700
  • 45e864315e Convert Game::loadsummary() to TinyXML2 Misa 2020-06-03 19:26:54 -0700
  • 89a8623a46 Convert editorclass::save() to TinyXML2 Misa 2020-06-03 18:12:12 -0700
  • cfacc7a2dc Convert editorclass::load() to TinyXML2 Misa 2020-06-03 18:03:00 -0700
  • 2f2f04c76b Convert custom quicksave loading attempt to TinyXML2 Misa 2020-06-03 17:39:21 -0700
  • 677dd424ec Convert Game::customsavequick() to TinyXML2 Misa 2020-06-03 17:36:27 -0700
  • c03fdc6c01 Convert Game::customloadquick() to TinyXML2 Misa 2020-06-03 17:34:05 -0700
  • c62bfad19d Convert Game::savequick() to TinyXML2 Misa 2020-06-03 17:29:42 -0700
  • 3419f9fa15 Convert Game::loadquick() to TinyXML2 Misa 2020-06-03 17:24:31 -0700
  • 6706197741 Convert Game::savetele() to TinyXML2 Misa 2020-06-03 11:39:33 -0700
  • 9348bf5b24 Convert Game::loadtele() to TinyXML2 Misa 2020-06-03 11:04:36 -0700
  • 6274707777 Convert Game::savestats() to TinyXML2 Misa 2020-06-03 10:59:49 -0700
  • f2709731e2 Convert Game::loadstats() to TinyXML2 Misa 2020-06-03 10:11:37 -0700
  • b17e96df7d Add FILESYSTEM_loadTiXml2Document() Misa 2020-06-03 10:00:53 -0700
  • 45ad048756 Add FILESYSTEM_saveTiXml2Document() Misa 2020-06-03 09:54:05 -0700
  • b67ac8a43b Add TinyXML2 Misa 2020-06-03 09:42:42 -0700
  • fa02bfcd15
    Merge pull request #1 from TerryCavanagh/master MAO3J1m0Op 2020-06-12 08:23:15 -0400
  • 628eb7b7bf Fix mixed indentation in editor.h Misa 2020-06-11 17:57:04 -0700
  • e7b39757a4 Remove a trailing whitespace from Graphics.h Misa 2020-06-11 17:56:12 -0700
  • 55b2a3aac2 Indent Graphics::reloadresources() with tabs Misa 2020-06-11 17:55:27 -0700
  • 2967e308ae Remove include guards from Scripts.cpp and TerminalScripts.cpp Misa 2020-06-11 17:51:42 -0700
  • eb5fb3dff5 Refactor customstring calculation in scriptclass::load() Misa 2020-06-11 17:41:51 -0700
  • 7150c9ef2d Unindent scriptclass::loadcustom() from previous commit Misa 2020-06-11 17:38:43 -0700
  • 6e0119d753 Invert contents check in scriptclass::loadcustom() Misa 2020-06-11 17:37:46 -0700
  • 8edf2f0ac6 Refactor custom scripts to not be stored in one giant vector of lines Misa 2020-06-11 17:31:57 -0700
  • a9892609b6 Fix mixed indentation in editor.h Misa 2020-06-11 17:57:04 -0700
  • a8d6bb6e25 Remove a trailing whitespace from Graphics.h Misa 2020-06-11 17:56:12 -0700
  • 5c5b1d0c91 Indent Graphics::reloadresources() with tabs Misa 2020-06-11 17:55:27 -0700
  • cdb9f7f0c2 Remove include guards from Scripts.cpp and TerminalScripts.cpp Misa 2020-06-11 17:51:42 -0700
  • ff903c1497 Refactor customstring calculation in scriptclass::load() Misa 2020-06-11 17:41:51 -0700
  • 9cff090f70 Unindent scriptclass::loadcustom() from previous commit Misa 2020-06-11 17:38:43 -0700
  • 65ea5836c7 Invert contents check in scriptclass::loadcustom() Misa 2020-06-11 17:37:46 -0700
  • 9588d2ff6c Refactor custom scripts to not be stored in one giant vector of lines Misa 2020-06-11 17:31:57 -0700
  • dd5c50c94c Fix some leaks leo60228 2020-06-07 16:29:48 -0400
  • 887c1fbf96 Don't leak flipbfont leo60228 2020-06-07 16:11:55 -0400
  • abbf6bafb9 Don't leak sounds/music leo60228 2020-06-07 16:11:48 -0400
  • f3b26904ec Don't leak binaryBlob leo60228 2020-06-07 16:11:35 -0400
  • 9b91047bba Find SDL_mixer.h instead of assuming it's in the same location as SDL.h leo60228 2020-06-07 16:11:12 -0400
  • 8f06915c60 Unstub ~GraphicsResources leo60228 2020-01-30 10:04:03 -0500
  • d193caac98 Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" leo60228 2020-06-07 15:49:18 -0400
  • 098fb77611 Set C++ standard to C++98 leo60228 2020-06-07 15:48:07 -0400
  • d22d08af87 Add C++98/C++03 standards declaration to CMakeFiles.txt Misa 2020-06-07 12:57:18 -0700
  • 74e10ee57b Add C++98/C++03 standards declaration to CMakeFiles.txt Misa 2020-06-07 12:57:18 -0700
  • 574e29afb5 Fix some leaks leo60228 2020-06-07 16:29:48 -0400
  • 5cd8631e92 Don't leak flipbfont leo60228 2020-06-07 16:11:55 -0400
  • e2905103d1 Don't leak sounds/music leo60228 2020-06-07 16:11:48 -0400
  • 7f181d9449 Don't leak binaryBlob leo60228 2020-06-07 16:11:35 -0400
  • 94b91599da Find SDL_mixer.h instead of assuming it's in the same location as SDL.h leo60228 2020-06-07 16:11:12 -0400
  • 92a1a9a53e Unstub ~GraphicsResources leo60228 2020-01-30 10:04:03 -0500
  • a03fbe9706 Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" leo60228 2020-06-07 15:49:18 -0400
  • a4e562c0eb Set C++ standard to C++98 leo60228 2020-06-07 15:48:07 -0400
  • e71f47f1c9 Clear soundTracks and musicTracks on musicclass::init leo60228 2020-01-30 09:50:19 -0500
  • 2f760af439 Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free) leo60228 2020-01-30 09:49:34 -0500
  • 065b37905f Clear soundTracks and musicTracks on musicclass::init leo60228 2020-01-30 09:50:19 -0500
  • a9671a7891 Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free) leo60228 2020-01-30 09:49:34 -0500
  • 040b4c6bf6 Remove TinyXML-1 Misa 2020-06-03 19:37:01 -0700
  • f765922393 Convert Game::loadcustomlevelstats() to TinyXML2 Misa 2020-06-03 19:34:03 -0700
  • 2a09d2b0bf Convert Game::savecustomlevelstats() to TinyXML2 Misa 2020-06-03 19:32:18 -0700
  • 7660ee143f Convert Game::Game() to TinyXML2 Misa 2020-06-03 19:29:44 -0700
  • 50da01e6c8 Convert Game::loadsummary() to TinyXML2 Misa 2020-06-03 19:26:54 -0700
  • 1c6ad2e72f Convert editorclass::save() to TinyXML2 Misa 2020-06-03 18:12:12 -0700
  • 04a40e7d48 Convert editorclass::load() to TinyXML2 Misa 2020-06-03 18:03:00 -0700
  • 8a6c63dbba Convert custom quicksave loading attempt to TinyXML2 Misa 2020-06-03 17:39:21 -0700
  • 39a72e9558 Convert Game::customsavequick() to TinyXML2 Misa 2020-06-03 17:36:27 -0700
  • e13d38dd5b Convert Game::customloadquick() to TinyXML2 Misa 2020-06-03 17:34:05 -0700
  • b4b0ef9d9b Convert Game::savequick() to TinyXML2 Misa 2020-06-03 17:29:42 -0700
  • 98e7d1eac3 Convert Game::loadquick() to TinyXML2 Misa 2020-06-03 17:24:31 -0700
  • 1d42321eb6 Convert Game::savetele() to TinyXML2 Misa 2020-06-03 11:39:33 -0700
  • 7c28baa0c8 Convert Game::loadtele() to TinyXML2 Misa 2020-06-03 11:04:36 -0700
  • 4713971278 Convert Game::savestats() to TinyXML2 Misa 2020-06-03 10:59:49 -0700
  • 2007ed5f33 Convert Game::loadstats() to TinyXML2 Misa 2020-06-03 10:11:37 -0700
  • 980ee588a1 Add FILESYSTEM_loadTiXml2Document() Misa 2020-06-03 10:00:53 -0700
  • 49d21e5de9 Add FILESYSTEM_saveTiXml2Document() Misa 2020-06-03 09:54:05 -0700
  • 7567dd93f5 Add TinyXML2 Misa 2020-06-03 09:42:42 -0700
  • c561cd9740 Fix custom assets being unmounted in scriptclass::hardreset() Misa 2020-06-03 17:49:48 -0700
  • adc5a6accd Fix custom assets being unmounted in scriptclass::hardreset() Misa 2020-06-03 17:49:48 -0700
  • b7a2cc1c22 Removed another stray line Fussmatte 2020-06-03 14:19:02 -0400
  • e67d6d49c3 Fixed a few vector initialisation errors Fussmatte 2020-06-03 14:14:58 -0400
  • aaa25c7b47 Fixed some custom asset bugs, added .zip level loading Main game would retain custom level assets, now fixed. Also, custom fonts load properly. Finally, levels can be stored as a zip and placed in the levels folder, with the .vvvvvv file at the root of the zip and custom asset folders (graphics, sounds etc) also at the root. Fussmatte 2020-06-03 14:05:09 -0400
  • 258feaab98 Removed another stray line Fussmatte 2020-06-03 14:19:02 -0400
  • d55e8c0322 Fixed a few vector initialisation errors Fussmatte 2020-06-03 14:14:58 -0400
  • d09e66a089 Fixed some custom asset bugs, added .zip level loading Main game would retain custom level assets, now fixed. Also, custom fonts load properly. Finally, levels can be stored as a zip and placed in the levels folder, with the .vvvvvv file at the root of the zip and custom asset folders (graphics, sounds etc) also at the root. Fussmatte 2020-06-03 14:05:09 -0400
  • 3bb4eefaff Fix editor unexpectedly quitting after failed save-and-quit Dav999-v 2020-06-02 15:10:23 +0200
  • ae45391ec0 Add editor saving/loading error messages Dav999-v 2020-06-02 12:59:54 +0200
  • dc6a505d08 Fix editor unexpectedly quitting after failed save-and-quit Dav999-v 2020-06-02 15:10:23 +0200
  • 4fbbd8cab6 Add editor saving/loading error messages Dav999-v 2020-06-02 12:59:54 +0200
  • 2ef6a056aa Allow for conditional building of Steam and GOG APIs Misa 2020-06-01 09:23:07 -0700
  • 6b4d76b9c0 Allow for conditional building of Steam and GOG APIs Misa 2020-06-01 09:23:07 -0700