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2.3-updates
2.4-updates
master
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
-
d3f6c7a5bd
Remove accidental whitespace
AllyTally
2020-06-12 19:11:21 -0300 -
6c721f949c
Add a player trail to the editor (ghosts)
AllyTally
2020-06-12 19:04:35 -0300 -
b2f842376b
Avoid calling music.init on startup, reloadresources does this
Ethan Lee
2020-06-12 16:24:21 -0400 -
8d652dc256
Like the thing I did but the opposite
Ethan Lee
2020-06-12 16:21:45 -0400 -
f815b1ee62
Replace mkdir with PHYSFS_mkdir
Ethan Lee
2020-06-12 16:20:18 -0400 -
c2c0644453
Fix loading levels saved with 2.2 or earlier
Misa
2020-06-12 12:55:02 -0700 -
db6335343a
Fix loading levels saved with 2.2 or earlier
Misa
2020-06-12 12:55:02 -0700 -
ef38244f30
Add unsigned char static_cast to argument of std::isdigit()
Misa
2020-06-12 10:48:41 -0700 -
4743783e2e
Add <cctype> include
Misa
2020-06-12 10:46:11 -0700 -
3f4df82583
Remove TinyXML-1
Misa
2020-06-03 19:37:01 -0700 -
c397c898fc
Convert Game::loadcustomlevelstats() to TinyXML2
Misa
2020-06-03 19:34:03 -0700 -
683dc1f97d
Convert Game::savecustomlevelstats() to TinyXML2
Misa
2020-06-03 19:32:18 -0700 -
142241fd74
Convert Game::Game() to TinyXML2
Misa
2020-06-03 19:29:44 -0700 -
45e864315e
Convert Game::loadsummary() to TinyXML2
Misa
2020-06-03 19:26:54 -0700 -
89a8623a46
Convert editorclass::save() to TinyXML2
Misa
2020-06-03 18:12:12 -0700 -
cfacc7a2dc
Convert editorclass::load() to TinyXML2
Misa
2020-06-03 18:03:00 -0700 -
2f2f04c76b
Convert custom quicksave loading attempt to TinyXML2
Misa
2020-06-03 17:39:21 -0700 -
677dd424ec
Convert Game::customsavequick() to TinyXML2
Misa
2020-06-03 17:36:27 -0700 -
c03fdc6c01
Convert Game::customloadquick() to TinyXML2
Misa
2020-06-03 17:34:05 -0700 -
c62bfad19d
Convert Game::savequick() to TinyXML2
Misa
2020-06-03 17:29:42 -0700 -
3419f9fa15
Convert Game::loadquick() to TinyXML2
Misa
2020-06-03 17:24:31 -0700 -
6706197741
Convert Game::savetele() to TinyXML2
Misa
2020-06-03 11:39:33 -0700 -
9348bf5b24
Convert Game::loadtele() to TinyXML2
Misa
2020-06-03 11:04:36 -0700 -
6274707777
Convert Game::savestats() to TinyXML2
Misa
2020-06-03 10:59:49 -0700 -
f2709731e2
Convert Game::loadstats() to TinyXML2
Misa
2020-06-03 10:11:37 -0700 -
b17e96df7d
Add FILESYSTEM_loadTiXml2Document()
Misa
2020-06-03 10:00:53 -0700 -
45ad048756
Add FILESYSTEM_saveTiXml2Document()
Misa
2020-06-03 09:54:05 -0700 -
b67ac8a43b
Add TinyXML2
Misa
2020-06-03 09:42:42 -0700 -
fa02bfcd15
2020-06-12 08:23:15 -0400 -
628eb7b7bf
Fix mixed indentation in editor.h
Misa
2020-06-11 17:57:04 -0700 -
e7b39757a4
Remove a trailing whitespace from Graphics.h
Misa
2020-06-11 17:56:12 -0700 -
55b2a3aac2
Indent Graphics::reloadresources() with tabs
Misa
2020-06-11 17:55:27 -0700 -
2967e308ae
Remove include guards from Scripts.cpp and TerminalScripts.cpp
Misa
2020-06-11 17:51:42 -0700 -
eb5fb3dff5
Refactor customstring calculation in scriptclass::load()
Misa
2020-06-11 17:41:51 -0700 -
7150c9ef2d
Unindent scriptclass::loadcustom() from previous commit
Misa
2020-06-11 17:38:43 -0700 -
6e0119d753
Invert contents check in scriptclass::loadcustom()
Misa
2020-06-11 17:37:46 -0700 -
8edf2f0ac6
Refactor custom scripts to not be stored in one giant vector of lines
Misa
2020-06-11 17:31:57 -0700 -
a9892609b6
Fix mixed indentation in editor.h
Misa
2020-06-11 17:57:04 -0700 -
a8d6bb6e25
Remove a trailing whitespace from Graphics.h
Misa
2020-06-11 17:56:12 -0700 -
5c5b1d0c91
Indent Graphics::reloadresources() with tabs
Misa
2020-06-11 17:55:27 -0700 -
cdb9f7f0c2
Remove include guards from Scripts.cpp and TerminalScripts.cpp
Misa
2020-06-11 17:51:42 -0700 -
ff903c1497
Refactor customstring calculation in scriptclass::load()
Misa
2020-06-11 17:41:51 -0700 -
9cff090f70
Unindent scriptclass::loadcustom() from previous commit
Misa
2020-06-11 17:38:43 -0700 -
65ea5836c7
Invert contents check in scriptclass::loadcustom()
Misa
2020-06-11 17:37:46 -0700 -
9588d2ff6c
Refactor custom scripts to not be stored in one giant vector of lines
Misa
2020-06-11 17:31:57 -0700 -
dd5c50c94c
Fix some leaks
leo60228
2020-06-07 16:29:48 -0400 -
887c1fbf96
Don't leak flipbfont
leo60228
2020-06-07 16:11:55 -0400 -
abbf6bafb9
Don't leak sounds/music
leo60228
2020-06-07 16:11:48 -0400 -
f3b26904ec
Don't leak binaryBlob
leo60228
2020-06-07 16:11:35 -0400 -
9b91047bba
Find SDL_mixer.h instead of assuming it's in the same location as SDL.h
leo60228
2020-06-07 16:11:12 -0400 -
8f06915c60
Unstub ~GraphicsResources
leo60228
2020-01-30 10:04:03 -0500 -
d193caac98
Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
leo60228
2020-06-07 15:49:18 -0400 -
098fb77611
Set C++ standard to C++98
leo60228
2020-06-07 15:48:07 -0400 -
d22d08af87
Add C++98/C++03 standards declaration to CMakeFiles.txt
Misa
2020-06-07 12:57:18 -0700 -
74e10ee57b
Add C++98/C++03 standards declaration to CMakeFiles.txt
Misa
2020-06-07 12:57:18 -0700 -
574e29afb5
Fix some leaks
leo60228
2020-06-07 16:29:48 -0400 -
5cd8631e92
Don't leak flipbfont
leo60228
2020-06-07 16:11:55 -0400 -
e2905103d1
Don't leak sounds/music
leo60228
2020-06-07 16:11:48 -0400 -
7f181d9449
Don't leak binaryBlob
leo60228
2020-06-07 16:11:35 -0400 -
94b91599da
Find SDL_mixer.h instead of assuming it's in the same location as SDL.h
leo60228
2020-06-07 16:11:12 -0400 -
92a1a9a53e
Unstub ~GraphicsResources
leo60228
2020-01-30 10:04:03 -0500 -
a03fbe9706
Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
leo60228
2020-06-07 15:49:18 -0400 -
a4e562c0eb
Set C++ standard to C++98
leo60228
2020-06-07 15:48:07 -0400 -
e71f47f1c9
Clear soundTracks and musicTracks on musicclass::init
leo60228
2020-01-30 09:50:19 -0500 -
2f760af439
Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)
leo60228
2020-01-30 09:49:34 -0500 -
065b37905f
Clear soundTracks and musicTracks on musicclass::init
leo60228
2020-01-30 09:50:19 -0500 -
a9671a7891
Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)
leo60228
2020-01-30 09:49:34 -0500 -
040b4c6bf6
Remove TinyXML-1
Misa
2020-06-03 19:37:01 -0700 -
f765922393
Convert Game::loadcustomlevelstats() to TinyXML2
Misa
2020-06-03 19:34:03 -0700 -
2a09d2b0bf
Convert Game::savecustomlevelstats() to TinyXML2
Misa
2020-06-03 19:32:18 -0700 -
7660ee143f
Convert Game::Game() to TinyXML2
Misa
2020-06-03 19:29:44 -0700 -
50da01e6c8
Convert Game::loadsummary() to TinyXML2
Misa
2020-06-03 19:26:54 -0700 -
1c6ad2e72f
Convert editorclass::save() to TinyXML2
Misa
2020-06-03 18:12:12 -0700 -
04a40e7d48
Convert editorclass::load() to TinyXML2
Misa
2020-06-03 18:03:00 -0700 -
8a6c63dbba
Convert custom quicksave loading attempt to TinyXML2
Misa
2020-06-03 17:39:21 -0700 -
39a72e9558
Convert Game::customsavequick() to TinyXML2
Misa
2020-06-03 17:36:27 -0700 -
e13d38dd5b
Convert Game::customloadquick() to TinyXML2
Misa
2020-06-03 17:34:05 -0700 -
b4b0ef9d9b
Convert Game::savequick() to TinyXML2
Misa
2020-06-03 17:29:42 -0700 -
98e7d1eac3
Convert Game::loadquick() to TinyXML2
Misa
2020-06-03 17:24:31 -0700 -
1d42321eb6
Convert Game::savetele() to TinyXML2
Misa
2020-06-03 11:39:33 -0700 -
7c28baa0c8
Convert Game::loadtele() to TinyXML2
Misa
2020-06-03 11:04:36 -0700 -
4713971278
Convert Game::savestats() to TinyXML2
Misa
2020-06-03 10:59:49 -0700 -
2007ed5f33
Convert Game::loadstats() to TinyXML2
Misa
2020-06-03 10:11:37 -0700 -
980ee588a1
Add FILESYSTEM_loadTiXml2Document()
Misa
2020-06-03 10:00:53 -0700 -
49d21e5de9
Add FILESYSTEM_saveTiXml2Document()
Misa
2020-06-03 09:54:05 -0700 -
7567dd93f5
Add TinyXML2
Misa
2020-06-03 09:42:42 -0700 -
c561cd9740
Fix custom assets being unmounted in scriptclass::hardreset()
Misa
2020-06-03 17:49:48 -0700 -
adc5a6accd
Fix custom assets being unmounted in scriptclass::hardreset()
Misa
2020-06-03 17:49:48 -0700 -
b7a2cc1c22
Removed another stray line
Fussmatte
2020-06-03 14:19:02 -0400 -
e67d6d49c3
Fixed a few vector initialisation errors
Fussmatte
2020-06-03 14:14:58 -0400 -
aaa25c7b47
Fixed some custom asset bugs, added .zip level loading Main game would retain custom level assets, now fixed. Also, custom fonts load properly. Finally, levels can be stored as a zip and placed in the levels folder, with the .vvvvvv file at the root of the zip and custom asset folders (graphics, sounds etc) also at the root.
Fussmatte
2020-06-03 14:05:09 -0400 -
258feaab98
Removed another stray line
Fussmatte
2020-06-03 14:19:02 -0400 -
d55e8c0322
Fixed a few vector initialisation errors
Fussmatte
2020-06-03 14:14:58 -0400 -
d09e66a089
Fixed some custom asset bugs, added .zip level loading Main game would retain custom level assets, now fixed. Also, custom fonts load properly. Finally, levels can be stored as a zip and placed in the levels folder, with the .vvvvvv file at the root of the zip and custom asset folders (graphics, sounds etc) also at the root.
Fussmatte
2020-06-03 14:05:09 -0400 -
3bb4eefaff
Fix editor unexpectedly quitting after failed save-and-quit
Dav999-v
2020-06-02 15:10:23 +0200 -
ae45391ec0
Add editor saving/loading error messages
Dav999-v
2020-06-02 12:59:54 +0200 -
dc6a505d08
Fix editor unexpectedly quitting after failed save-and-quit
Dav999-v
2020-06-02 15:10:23 +0200 -
4fbbd8cab6
Add editor saving/loading error messages
Dav999-v
2020-06-02 12:59:54 +0200 -
2ef6a056aa
Allow for conditional building of Steam and GOG APIs
Misa
2020-06-01 09:23:07 -0700 -
6b4d76b9c0
Allow for conditional building of Steam and GOG APIs
Misa
2020-06-01 09:23:07 -0700